+++ /dev/null
-from random import randint, choice, seed
-from combinations import *
-
-'''
-Cards in the deck is stored as (n,m), where n is the rank number
-n=[0,12], m=[0,3], with n defined to be the card value and m as the suit.
-
- Examples:
- (0,1) is a two of hearts,
- (11,0) is a king of spades,
- (12,3) is an Ace of clubs
-'''
-
-DECK = dict().fromkeys(range(52))
-for c in DECK: DECK[c] = (c/4,c%4)
-
-''' Fisher-Yates shuffle from Knuth '''
-def shuffle(DECK):
- for n in range(1,52)[::-1]:
- k = randint(0,n-1)
- DECK[k], DECK[n] = DECK[n], DECK[k]
-
-'''
-To determine which five card hand is stronger according to standard poker
-rules, each hand is given a score and a pair rank. The score cooresponds to
-the poker hand (Straight Flush=8, Four of a Kind=7, etc...). The pair score
-is used to break ties of score. The pair score creates a set of pairs then
-rank sorts within each set. Examples:
-
-Hand A: 7575K
-Hand B: 885A5
-
-Pair Score A: [ (2, [7,5]), (1, [K]) ]
-Pair Score B: [ (2, [8,5]), (1, [A]) ]
-
-Hand A: AKQJ2
-Hand B: 2345A
-
-Pair Score A: [ (1, [A,K,Q,J,2]) ]
-Pair Score B: [ (1, [A,5,4,3,2]) ]
-'''
-
-def pairScore(cards):
- P = dict().fromkeys(cards,0)
- for c in cards: P[c] += 1
- V = sorted(set(P.values()))[::-1]
- return [[v,sorted([c for c in set(P) if P[c]==v])[::-1]] for v in V]
-
-def top_pairScore(P1,P2): # Only compare to cards with same score!
- for p1, p2 in zip(P1,P2):
- if p1[1]>p2[1]: return 1
- elif p1[1]<p2[1]: return -1
- return 0
-
-def isFullHouse(P0): return P0==(3,2)
-def isPair4(P0): return P0==(4,1)
-def isPair3(P0): return P0==(3,1)
-def isdoublePair2(P0,P1): return P0==(2,1) and len(P1[0])==2
-def isPair2(P0,P1): return P0==(2,1) and len(P1[0])==1
-def isFlush(suit): return len(set(suit)) == 1
-def isSt(cards) : # Handles the low Ace as well
- cards = sorted(cards)
- diff = [(x2-x1) for x1,x2 in zip(cards,cards[1:])]
- return len([x for x in diff if x==1])==4 or cards==[0,1,2,3,12]
-
-def handScore(H):
- cards,suit = zip(*H)
- P = pairScore(cards)
- P0,P1 = zip(*P)
-
- score = 0
- S,F = isSt(cards), isFlush(suit)
-
- if isPair2(P0,P1) : score = 1
- elif isdoublePair2(P0,P1): score = 2
- elif isPair3(P0) : score = 3
- elif S and not F : score = 4
- elif F and not S : score = 5
- elif isFullHouse(P0) : score = 6
- elif isPair4(P0) : score = 7
- elif S and F : score = 8
- return [score, P]
-
-
-'''
- To determine who wins a poker hand, given two players hole cards, each player
- determines the best hand they can make within their 7 choose 5 = 21 possible five
- card combinations. Then each players best hands are put against each other. 1, -1
- or 0 is returned if player A wins, B wins, or ties respectively.
-'''
-
-# This function prevents call xunqiueCombinations a bajillon times
-HAND_COMBOS = list(xuniqueCombinations(range(7),5))
-def pull_hand(H):
- for L in HAND_COMBOS: yield [H[n] for n in L]
-
-def top_hand_reduce(P1,P2):
- H1, A = P1
- H2, B = P2
- if A[0]>B[0]: return H1,A
- elif A[0]<B[0]: return H2,B
- pairscore = top_pairScore(A[1],B[1])
- if pairscore > 0: return H1,A
- elif pairscore < 0: return H2,B
- return H1,A
-
-def top_hand_score(A,B):
- A.score,B.score = handScore(A.score), handScore(B.score)
- if A.score[0]>B.score[0]: return 1
- elif A.score[0]<B.score[0]: return -1
- return top_pairScore(A.score[1],B.score[1])
-
-def HOLDEM_score(A, B, board):
- A.score = reduce(top_hand_reduce,[(H,handScore(H)) for H in pull_hand(A.hole+board)])[0]
- B.score = reduce(top_hand_reduce,[(H,handScore(H)) for H in pull_hand(B.hole+board)])[0]
- return top_hand_score(A,B)
-
-# ***************************************
-# Returns the hand in a human readable format (pretty-print)
-def pp_hand(cards):
- S = ''
- for c in cards:
- if c[0]==8: S+='T'
- elif c[0]==9: S+='J'
- elif c[0]==10: S+='Q'
- elif c[0]==11: S+='K'
- elif c[0]==12: S+='A'
- else : S+=str(c[0]+2)
-
- if c[1]==0 : S+='s'
- elif c[1]==1 : S+='d'
- elif c[1]==2 : S+='c'
- else : S+='h'
- S += ' '
- return S
-
-def pp_score(A):
- try:
- S = ''
- if A.score[0] == 0: S = 'HighCard '
- elif A.score[0] == 1: S = 'Pair '
- elif A.score[0] == 2: S = 'TwoKind '
- elif A.score[0] == 3: S = 'ThreeKind '
- elif A.score[0] == 4: S = 'Straight '
- elif A.score[0] == 5: S = 'Flush '
- elif A.score[0] == 6: S = 'FullHouse '
- elif A.score[0] == 7: S = 'FourKind '
- elif A.score[0] == 8: S = 'StFlush '
- S += str(A.score[1])
- return S
- except:
- return "INCOMPLETE"