use epatch to apply patch
authorMichael Sterrett <mr_bones_@gentoo.org>
Sun, 22 Nov 2015 05:11:40 +0000 (00:11 -0500)
committerMichael Sterrett <mr_bones_@gentoo.org>
Sun, 22 Nov 2015 05:11:40 +0000 (00:11 -0500)
Package-Manager: portage-2.2.20.1

games-arcade/holotz-castle/holotz-castle-1.3.14.ebuild

index 2f747c7d07a58e3221ad4d039697d7f85b7cdc00..0e83e002328245f4a406448ecbe7947dcf6cb59f 100644 (file)
@@ -2,7 +2,7 @@
 # Distributed under the terms of the GNU General Public License v2
 # $Id$
 
-EAPI=4
+EAPI=5
 inherit eutils toolchain-funcs games
 
 DESCRIPTION="2D platform game"
@@ -20,15 +20,16 @@ RDEPEND="virtual/opengl
        media-libs/libsdl
        media-libs/sdl-ttf
        media-libs/sdl-image"
-DEPEND="${RDEPEND}"
+DEPEND=${RDEPEND}
 
 S=${WORKDIR}/${P}-src
 
-PATCHES=(
-       "${FILESDIR}"/${P}-build.patch
-       "${FILESDIR}"/${P}-gcc44.patch
-       "${FILESDIR}"/${P}-underlink.patch
-)
+src_prepare() {
+       epatch \
+               "${FILESDIR}"/${P}-build.patch \
+               "${FILESDIR}"/${P}-gcc44.patch \
+               "${FILESDIR}"/${P}-underlink.patch
+}
 
 src_compile() {
        tc-export AR