games-action/accelerator3d: Remove last-rited pkg
authorMichał Górny <mgorny@gentoo.org>
Mon, 3 Feb 2020 06:09:10 +0000 (07:09 +0100)
committerMichał Górny <mgorny@gentoo.org>
Mon, 3 Feb 2020 06:09:10 +0000 (07:09 +0100)
Closes: https://bugs.gentoo.org/703762
Signed-off-by: Michał Górny <mgorny@gentoo.org>
games-action/accelerator3d/Manifest [deleted file]
games-action/accelerator3d/accelerator3d-0.1.1-r3.ebuild [deleted file]
games-action/accelerator3d/files/accelerator3d-0.1.1-gentoo-paths.patch [deleted file]
games-action/accelerator3d/files/accelerator3d-0.1.1-gllightmodel.patch [deleted file]
games-action/accelerator3d/metadata.xml [deleted file]
profiles/package.mask

diff --git a/games-action/accelerator3d/Manifest b/games-action/accelerator3d/Manifest
deleted file mode 100644 (file)
index adcbb98..0000000
+++ /dev/null
@@ -1 +0,0 @@
-DIST accelerator-0.1.1.tar.bz2 1183838 BLAKE2B 8c7b888e4eadc0a1ed63745904db94757cfa73557664e0b2a7f7c8960990eb82991be9b1b42cb0d60f3af113867a2a02fb9304bd97f7658fec7d86efe5747c34 SHA512 f4321beb5f5b61c10d0b275321641ec173636267ae08cf88f7a2ecaaf0799cfe6593cbc7343c8ebfa72853c59773841295b1aca9a0ac0ef510de390107aa01da
diff --git a/games-action/accelerator3d/accelerator3d-0.1.1-r3.ebuild b/games-action/accelerator3d/accelerator3d-0.1.1-r3.ebuild
deleted file mode 100644 (file)
index 2013913..0000000
+++ /dev/null
@@ -1,47 +0,0 @@
-# Copyright 1999-2018 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-
-EAPI=6
-
-PYTHON_COMPAT=( python2_7 )
-inherit desktop python-r1
-
-DESCRIPTION="Fast-paced, 3D, first-person shoot/dodge-'em-up, in the vain of Tempest or n2o"
-HOMEPAGE="http://accelerator3d.sourceforge.net/"
-SRC_URI="mirror://sourceforge/accelerator3d/accelerator-${PV}.tar.bz2"
-
-LICENSE="Artistic"
-SLOT="0"
-KEYWORDS="~amd64 ~x86"
-IUSE=""
-REQUIRED_USE="${PYTHON_REQUIRED_USE}"
-
-DEPEND="${PYTHON_DEPS}"
-RDEPEND="${DEPEND}
-       dev-python/pygame[${PYTHON_USEDEP}]
-       dev-python/pyode[${PYTHON_USEDEP}]
-       dev-python/pyopengl[${PYTHON_USEDEP}]"
-
-S=${WORKDIR}/${PN}
-
-PATCHES=(
-       "${FILESDIR}"/${P}-gentoo-paths.patch
-       "${FILESDIR}"/${P}-gllightmodel.patch
-)
-
-src_prepare() {
-       default
-
-       sed -i \
-               -e "s:@GENTOO_DATADIR@:${EPREFIX}/usr/share/${PN}:" \
-               accelerator.py || die
-}
-
-src_install() {
-       python_foreach_impl python_newscript accelerator.py accelerator
-
-       insinto /usr/share/${PN}
-       doins -r gfx/. snd/.
-       einstalldocs
-       make_desktop_entry accelerator
-}
diff --git a/games-action/accelerator3d/files/accelerator3d-0.1.1-gentoo-paths.patch b/games-action/accelerator3d/files/accelerator3d-0.1.1-gentoo-paths.patch
deleted file mode 100644 (file)
index 526fa67..0000000
+++ /dev/null
@@ -1,53 +0,0 @@
---- a/accelerator.py   2006-04-18 21:51:28.000000000 +0200
-+++ b/accelerator.py   2006-04-18 22:07:28.000000000 +0200
-@@ -72,7 +72,7 @@
-       # default parameters on it (min/mag filters, wrapping).
-       def __init__(self,texfile,mipmap = False):
-               global activeTexture
--              filename = os.path.join('gfx',texfile)
-+              filename = os.path.join('@GENTOO_DATADIR@',texfile)
-               image = pygame.image.load(filename)
-               data = pygame.image.tostring(image,'RGBX')
-               self.__texref = glGenTextures(1)
-@@ -599,8 +599,8 @@
-                       for i in xrange(len(self.__menu[j][0])):
-                               font.addString(self.__menu[j][0][i])
-               if (soundon):
--                      self.__browsesound = pygame.mixer.Sound(os.path.join('snd','menu_browse.wav'))
--                      self.__selectsound = pygame.mixer.Sound(os.path.join('snd','menu_select.wav'))
-+                      self.__browsesound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','menu_browse.wav'))
-+                      self.__selectsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','menu_select.wav'))
-       def doLoop(self):
-               global elapsed, z_increment, font
-@@ -792,19 +792,19 @@
-               # sound!
-               if soundon:
--                      self.__shootsound = pygame.mixer.Sound(os.path.join('snd','shoot.wav'))
--                      self.__cluonsound = pygame.mixer.Sound(os.path.join('snd','cluon.wav'))
--                      self.__bogonsound = pygame.mixer.Sound(os.path.join('snd','bogon.wav'))
--                      self.__shipdeadsound = pygame.mixer.Sound(os.path.join('snd','ship_explode.wav'))
--                      self.__shocksound = pygame.mixer.Sound(os.path.join('snd','electricshock.wav'))
--                      self.__thudsound = pygame.mixer.Sound(os.path.join('snd','thud.wav'))
--                      self.__enginesound = pygame.mixer.Sound(os.path.join('snd','engine.wav'))
--                      self.__chargesound = pygame.mixer.Sound(os.path.join('snd','neon.wav'))
-+                      self.__shootsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','shoot.wav'))
-+                      self.__cluonsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','cluon.wav'))
-+                      self.__bogonsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','bogon.wav'))
-+                      self.__shipdeadsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','ship_explode.wav'))
-+                      self.__shocksound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','electricshock.wav'))
-+                      self.__thudsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','thud.wav'))
-+                      self.__enginesound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','engine.wav'))
-+                      self.__chargesound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','neon.wav'))
-                       self.__chargeplaying = False
--                      self.__scrapesound = pygame.mixer.Sound(os.path.join('snd','scrape.wav'))
-+                      self.__scrapesound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','scrape.wav'))
-                       self.__scrapeplaying = False
--                      self.__slamsound = pygame.mixer.Sound(os.path.join('snd','slam.wav'))
--                      self.__phlogsound = pygame.mixer.Sound(os.path.join('snd','phlogiston.wav'))
-+                      self.__slamsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','slam.wav'))
-+                      self.__phlogsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','phlogiston.wav'))
-                       # reserve channel 0 for bullet sounds
-                       pygame.mixer.set_reserved(2)
diff --git a/games-action/accelerator3d/files/accelerator3d-0.1.1-gllightmodel.patch b/games-action/accelerator3d/files/accelerator3d-0.1.1-gllightmodel.patch
deleted file mode 100644 (file)
index 31d0a8b..0000000
+++ /dev/null
@@ -1,11 +0,0 @@
---- a/accelerator.py
-+++ b/accelerator.py
-@@ -274,7 +274,7 @@
-       glColorMaterial(GL_FRONT,GL_AMBIENT_AND_DIFFUSE)
-       glMaterialfv(GL_FRONT,GL_SHININESS,128)
-       glMaterialfv(GL_FRONT,GL_SPECULAR,(0.5,0.5,0.5,1))
--      glLightModel(GL_LIGHT_MODEL_COLOR_CONTROL_EXT,GL_SEPARATE_SPECULAR_COLOR_EXT) # GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR
-+      glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL_EXT,GL_SEPARATE_SPECULAR_COLOR_EXT) # GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR
-       glEnable(GL_LINE_SMOOTH)
-       glEnable(GL_NORMALIZE)
-       #glPolygonMode(GL_FRONT,GL_LINE)
diff --git a/games-action/accelerator3d/metadata.xml b/games-action/accelerator3d/metadata.xml
deleted file mode 100644 (file)
index eaa5ae7..0000000
+++ /dev/null
@@ -1,11 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
-<pkgmetadata>
-       <maintainer type="project">
-               <email>games@gentoo.org</email>
-               <name>Gentoo Games Project</name>
-       </maintainer>
-       <upstream>
-               <remote-id type="sourceforge">accelerator3d</remote-id>
-       </upstream>
-</pkgmetadata>
index 10ff49cd33d7b15f7ea7e978bbb7cc57ac28b2cb..c595653daa543062531c47aa430812fa8d35f89c 100644 (file)
@@ -774,11 +774,6 @@ games-arcade/pycadia
 # Removal in 30 days.  Bug #703764.
 games-arcade/bub-n-bros
 
-# David Seifert <soap@gentoo.org> (2019-12-25)
-# Py2 only, upstream abandoned since 2005.
-# Removal in 30 days.  Bug #703762.
-games-action/accelerator3d
-
 # Tomáš Mózes <hydrapolic@gentoo.org> (2019-12-19)
 # Needs more testing.
 =app-emulation/xen-4.13.0