+++ /dev/null
-# Copyright 1999-2018 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-
-EAPI=6
-
-PYTHON_COMPAT=( python2_7 )
-inherit desktop python-r1
-
-DESCRIPTION="Fast-paced, 3D, first-person shoot/dodge-'em-up, in the vain of Tempest or n2o"
-HOMEPAGE="http://accelerator3d.sourceforge.net/"
-SRC_URI="mirror://sourceforge/accelerator3d/accelerator-${PV}.tar.bz2"
-
-LICENSE="Artistic"
-SLOT="0"
-KEYWORDS="~amd64 ~x86"
-IUSE=""
-REQUIRED_USE="${PYTHON_REQUIRED_USE}"
-
-DEPEND="${PYTHON_DEPS}"
-RDEPEND="${DEPEND}
- dev-python/pygame[${PYTHON_USEDEP}]
- dev-python/pyode[${PYTHON_USEDEP}]
- dev-python/pyopengl[${PYTHON_USEDEP}]"
-
-S=${WORKDIR}/${PN}
-
-PATCHES=(
- "${FILESDIR}"/${P}-gentoo-paths.patch
- "${FILESDIR}"/${P}-gllightmodel.patch
-)
-
-src_prepare() {
- default
-
- sed -i \
- -e "s:@GENTOO_DATADIR@:${EPREFIX}/usr/share/${PN}:" \
- accelerator.py || die
-}
-
-src_install() {
- python_foreach_impl python_newscript accelerator.py accelerator
-
- insinto /usr/share/${PN}
- doins -r gfx/. snd/.
- einstalldocs
- make_desktop_entry accelerator
-}
+++ /dev/null
---- a/accelerator.py 2006-04-18 21:51:28.000000000 +0200
-+++ b/accelerator.py 2006-04-18 22:07:28.000000000 +0200
-@@ -72,7 +72,7 @@
- # default parameters on it (min/mag filters, wrapping).
- def __init__(self,texfile,mipmap = False):
- global activeTexture
-- filename = os.path.join('gfx',texfile)
-+ filename = os.path.join('@GENTOO_DATADIR@',texfile)
- image = pygame.image.load(filename)
- data = pygame.image.tostring(image,'RGBX')
- self.__texref = glGenTextures(1)
-@@ -599,8 +599,8 @@
- for i in xrange(len(self.__menu[j][0])):
- font.addString(self.__menu[j][0][i])
- if (soundon):
-- self.__browsesound = pygame.mixer.Sound(os.path.join('snd','menu_browse.wav'))
-- self.__selectsound = pygame.mixer.Sound(os.path.join('snd','menu_select.wav'))
-+ self.__browsesound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','menu_browse.wav'))
-+ self.__selectsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','menu_select.wav'))
-
- def doLoop(self):
- global elapsed, z_increment, font
-@@ -792,19 +792,19 @@
-
- # sound!
- if soundon:
-- self.__shootsound = pygame.mixer.Sound(os.path.join('snd','shoot.wav'))
-- self.__cluonsound = pygame.mixer.Sound(os.path.join('snd','cluon.wav'))
-- self.__bogonsound = pygame.mixer.Sound(os.path.join('snd','bogon.wav'))
-- self.__shipdeadsound = pygame.mixer.Sound(os.path.join('snd','ship_explode.wav'))
-- self.__shocksound = pygame.mixer.Sound(os.path.join('snd','electricshock.wav'))
-- self.__thudsound = pygame.mixer.Sound(os.path.join('snd','thud.wav'))
-- self.__enginesound = pygame.mixer.Sound(os.path.join('snd','engine.wav'))
-- self.__chargesound = pygame.mixer.Sound(os.path.join('snd','neon.wav'))
-+ self.__shootsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','shoot.wav'))
-+ self.__cluonsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','cluon.wav'))
-+ self.__bogonsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','bogon.wav'))
-+ self.__shipdeadsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','ship_explode.wav'))
-+ self.__shocksound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','electricshock.wav'))
-+ self.__thudsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','thud.wav'))
-+ self.__enginesound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','engine.wav'))
-+ self.__chargesound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','neon.wav'))
- self.__chargeplaying = False
-- self.__scrapesound = pygame.mixer.Sound(os.path.join('snd','scrape.wav'))
-+ self.__scrapesound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','scrape.wav'))
- self.__scrapeplaying = False
-- self.__slamsound = pygame.mixer.Sound(os.path.join('snd','slam.wav'))
-- self.__phlogsound = pygame.mixer.Sound(os.path.join('snd','phlogiston.wav'))
-+ self.__slamsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','slam.wav'))
-+ self.__phlogsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','phlogiston.wav'))
-
- # reserve channel 0 for bullet sounds
- pygame.mixer.set_reserved(2)
+++ /dev/null
---- a/accelerator.py
-+++ b/accelerator.py
-@@ -274,7 +274,7 @@
- glColorMaterial(GL_FRONT,GL_AMBIENT_AND_DIFFUSE)
- glMaterialfv(GL_FRONT,GL_SHININESS,128)
- glMaterialfv(GL_FRONT,GL_SPECULAR,(0.5,0.5,0.5,1))
-- glLightModel(GL_LIGHT_MODEL_COLOR_CONTROL_EXT,GL_SEPARATE_SPECULAR_COLOR_EXT) # GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR
-+ glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL_EXT,GL_SEPARATE_SPECULAR_COLOR_EXT) # GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR
- glEnable(GL_LINE_SMOOTH)
- glEnable(GL_NORMALIZE)
- #glPolygonMode(GL_FRONT,GL_LINE)