+++ /dev/null
-# Copyright 1999-2015 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-
-EAPI=5
-inherit eutils flag-o-matic gnome2-utils games
-
-DESCRIPTION="An online MMORPG written in C and SDL"
-HOMEPAGE="http://www.eternal-lands.com"
-SRC_URI="mirror://gentoo/elc_1.9.3-20120213.tar.bz2
- https://dev.gentoo.org/~rich0/distfiles/${PN}.png"
-
-LICENSE="eternal_lands"
-SLOT="0"
-KEYWORDS="~amd64 ~x86 ~x86-fbsd"
-IUSE="debug doc kernel_linux"
-
-RDEPEND="dev-libs/libxml2:=
- media-libs/cal3d:=[-16bit-indices]
- media-libs/freealut
- media-libs/libpng:0=
- media-libs/libsdl:=[X,opengl,video]
- media-libs/libvorbis:=
- media-libs/openal:=
- media-libs/sdl-image:=
- media-libs/sdl-net:=
- >=games-rpg/eternal-lands-data-1.9.3
- sys-libs/zlib:=[minizip]
- virtual/glu
- virtual/opengl
- x11-libs/libX11:=
- x11-libs/libXau:=
- x11-libs/libXdmcp:=
- x11-libs/libXext:="
-DEPEND="${RDEPEND}
- >=app-eselect/eselect-opengl-1.0.6-r1
- app-arch/unzip
- virtual/pkgconfig
- doc? ( app-doc/doxygen
- media-gfx/graphviz )
- media-libs/glew"
-
-S="${WORKDIR}/elc"
-
-src_prepare() {
- local BROWSER="firefox"
-
- sed -i \
- -e 's/#browser/browser/g' \
- -e "s/browser = mozilla/#browser = ${BROWSER}/g" \
- -e "s@#data_dir = /usr/local/games/el/@#data_dir = ${GAMES_DATADIR}/${PN}/@g" \
- el.ini || die "sed failed"
-
- # Finally, update the server
- sed -i -e '/#server_address =/ s/.*/#server_address = game.eternal-lands.com/' \
- el.ini || die "sed failed"
-
- epatch "${FILESDIR}/${PN}-1.9.3-glbuild.patch"
- epatch "${FILESDIR}/${PN}-1.9.3-build.patch"
- epatch "${FILESDIR}/${PN}-1.9.3-minizip.patch"
-
- # remove bundled minizip
- rm io/{crypt,ioapi,unzip,zip}.h || die
- rm io/{ioapi,unzip,zip}.c || die
-
- cp Makefile.linux Makefile
-}
-
-src_compile() {
- emake \
- DEBUG="$(usex debug)" \
- BSD_KERNEL="$(usex !kernel_linux)" \
- DATADIR="${GAMES_DATADIR}/${PN}/"
-
- if use doc; then
- emake docs
- mv ./docs/html/ ../client || die "Failed to move documentation directory"
- fi
-}
-
-src_install() {
- dogamesbin el
- make_desktop_entry el "Eternal Lands"
-
- insopts -m 0660
- insinto "${GAMES_DATADIR}/${PN}"
-
- doins -r *.ini *.txt commands.lst
-
- if use doc ; then
- dohtml -r "${WORKDIR}"/client/*
- fi
-
- doicon -s 64 "${DISTDIR}/${PN}.png"
-
- prepgamesdirs
-}
-
-pkg_preinst() {
- games_pkg_preinst
- gnome2_icon_savelist
-}
-
-pkg_postinst() {
- games_pkg_postinst
- gnome2_icon_cache_update
- elog "Auto Update is now enabled in Eternal Lands"
- elog "If an update occurs then the client will suddenly exit"
- elog "Updates only happen when the game first loads"
- elog "Please don't report this behaviour as a bug"
-
- # Ensure that the files are writable by the game group for auto
- # updating.
- chmod -R g+rw "${ROOT}/${GAMES_DATADIR}/${PN}"
-
- # Make sure new files stay in games group
- find "${ROOT}/${GAMES_DATADIR}/${PN}" -type d -exec chmod g+sx {} \;
-}
-
-pkg_postrm() {
- gnome2_icon_cache_update
-}
+++ /dev/null
-From: Julian Ospald <hasufell@gentoo.org>
-Date: Sun Jun 24 13:32:38 UTC 2012
-Subject: build system
-
-respect all flags
-respect compiler
-add options for DATADIR, BSD_KERNEL and DEBUG
-use proper pkgconfig calls
-remove needless build types
-rename EXE to "el"
-
---- elc/Makefile.linux
-+++ elc/Makefile.linux
-@@ -3,16 +3,54 @@
- -include make.conf
-
- # basic compiling and linking - rarely changed
--OPTIONS = -DLINUX -DELC $(foreach FEATURE, $(FEATURES), -D$(FEATURE)) -D_7ZIP_ST
--CFLAGS=$(PLATFORM) $(CWARN) -O0 -ggdb -pipe $(OPTIONS) $(shell sdl-config --cflags) $(shell xml2-config --cflags) -fno-strict-aliasing $(EXTRA_INCLUDES)
--_CFLAGS=$(PLATFORM) -O2 -fomit-frame-pointer -ffast-math -pipe $(OPTIONS) $(shell sdl-config --cflags) $(shell xml2-config --cflags) -fno-strict-aliasing $(EXTRA_INCLUDES)
--CXXFLAGS=$(PLATFORM) $(CXXWARN) -O0 -ggdb -pipe $(OPTIONS) $(shell sdl-config --cflags) $(shell xml2-config --cflags) -fno-strict-aliasing $(EXTRA_INCLUDES)
--_CXXFLAGS=$(PLATFORM) -O3 -fomit-frame-pointer -ffast-math -pipe $(OPTIONS) $(shell sdl-config --cflags) $(shell xml2-config --cflags) -fno-strict-aliasing $(EXTRA_INCLUDES)
--
--PNG_SCREENSHOT_LIBS = -lpng
--LDFLAGS=$(shell sdl-config --libs) $(shell xml2-config --libs) -lSDL_net -lSDL_image -lopenal $(XDIR) -lGL -lGLU -lcal3d -lm $(EXTRA_LIBS) -lz -lpng -lvorbis -lvorbisfile \
-- $(foreach FEATURE, $(FEATURES), $($(FEATURE)_LIBS))
--_LDFLAGS=$(XDIR) -lGL -lpthread -lstdc++
-+CC ?= gcc
-+CXX ?= g++
-+
-+# some options
-+DATADIR ?= /usr/share/games/eternal-lands
-+
-+CPPFLAGS += -DDATA_DIR=\"$(DATADIR)\" \
-+ -DLINUX \
-+ -DELC \
-+ $(foreach FEATURE, $(EL_FEATURES), -D$(FEATURE)) \
-+ -D_7ZIP_ST
-+
-+ifeq ($(BSD_KERNEL),yes)
-+CPPFLAGS += -DBSD
-+endif
-+
-+ifeq ($(DEBUG),yes)
-+CPPFLAGS += -DMEMORY_DEBUG
-+endif
-+
-+CFLAGS += $(shell sdl-config --cflags) \
-+ $(shell xml2-config --cflags) \
-+ -fno-strict-aliasing \
-+ $(EXTRA_INCLUDES)
-+
-+CXXFLAGS += $(shell sdl-config --cflags) \
-+ $(shell xml2-config --cflags) \
-+ -fno-strict-aliasing \
-+ $(EXTRA_INCLUDES)
-+
-+LIBS += $(shell pkg-config --libs x11) \
-+ $(shell sdl-config --libs) \
-+ $(shell xml2-config --libs) \
-+ $(shell pkg-config --libs SDL_net) \
-+ $(shell pkg-config --libs SDL_image) \
-+ $(shell pkg-config --libs openal) \
-+ $(shell pkg-config --libs freealut) \
-+ $(shell pkg-config --libs gl) \
-+ $(shell pkg-config --libs glu) \
-+ $(shell pkg-config --libs cal3d) \
-+ $(shell pkg-config --libs libpng) \
-+ $(shell pkg-config --libs vorbis) \
-+ $(shell pkg-config --libs vorbisfile) \
-+ $(shell pkg-config --libs zlib) \
-+ -lm \
-+ $(EXTRA_LIBS) \
-+ $(foreach FEATURE, $(EL_FEATURES), $($(FEATURE)_LIBS)) \
-+ -lstdc++
-
- # This works on Ubuntu 8.04 (LTS) at least
- # Install these packages in addition to those required for a standard build
-@@ -59,7 +97,7 @@
- xz/CpuArch.o xz/Delta.o xz/LzFind.o xz/Lzma2Dec.o xz/Lzma2Enc.o \
- xz/LzmaDec.o xz/LzmaEnc.o xz/Sha256.o xz/Xz.o xz/XzCrc64.o xz/XzDec.o \
- xz/XzEnc.o \
-- $(foreach FEATURE, $(FEATURES), $($(FEATURE)_COBJ))
-+ $(foreach FEATURE, $(EL_FEATURES), $($(FEATURE)_COBJ))
-
- CXXOBJS=actor_init.o cal3d_wrapper.o context_menu.o optimizer.o sendvideoinfo.o \
- exceptions/extendedexception.o xml/xmlhelper.o quest_log.o \
-@@ -80,7 +118,7 @@
- eye_candy/effect_mines.o eye_candy/effect_missile.o \
- eye_candy/orbital_mover.o eye_candy/kepler_orbit.o \
- eye_candy/effect_staff.o \
-- $(foreach FEATURE, $(FEATURES), $($(FEATURE)_CXXOBJ))
-+ $(foreach FEATURE, $(EL_FEATURES), $($(FEATURE)_CXXOBJ))
-
- OBJS=$(COBJS) $(CXXOBJS)
- HEADER_DIRS = . books eye_candy io pawn fsaa engine xz
-@@ -89,24 +127,13 @@
- DEP_FILES=$(foreach OBJ, $(COBJS), .deps/$(OBJ).P) $(foreach OBJ, $(CXXOBJS), .deps/$(OBJ).P)
- #(shell echo $OBJ |sed s/\.o/\.P/))
-
--EXE=el.x86.linux.bin
--
--ifndef CC
--CC=gcc
--endif
--ifndef CXX
--CXX=g++
--endif
--ifndef LINK
--LINK=gcc
--endif
-+EXE=el
-
- all: $(EXE)
-
- # the compile targets
- $(EXE): $(OBJS)
-- @echo " LINK $(EXE)"
-- @$(LINK) $(CFLAGS) -o $(EXE) $(OBJS) $(LDFLAGS)
-+ $(CC) $(CFLAGS) $(CPPFLAGS) $(LDFLAGS) -o $(EXE) $(OBJS) $(LIBS)
-
- #recompile on Makefile or conf change
- #.depend $(OBJS): Makefile.linux make.conf
-@@ -114,25 +141,19 @@
- DEPS_MAGIC := $(shell mkdir .deps .deps/io .deps/shader .deps/eye_candy .deps/exceptions .deps/xz .deps/xml .deps/fsaa .deps/engine > /dev/null 2>&1 || :)
-
- $(COBJS): %.o: %.c Makefile.linux make.conf
-- @echo " CC $@"
-- @if $(CC) $(CFLAGS) -MT '$@' -MD -MP -MF '.deps/$@.pp' -c $< -o $@; then \
-+ @echo "$(CC) $(CFLAGS) $(CPPFLAGS) -MT '$@' -MD -MP -MF '.deps/$@.pp' -c $< -o $@"
-+ @if $(CC) $(CFLAGS) $(CPPFLAGS) -MT '$@' -MD -MP -MF '.deps/$@.pp' -c $< -o $@; then \
- mv ".deps/$@.pp" ".deps/$@.P"; \
- else rm -f ".deps/$@.pp"; exit 1; \
- fi
-
- $(CXXOBJS): %.o: %.cpp Makefile.linux make.conf
-- @echo " CXX $@"
-- @if $(CXX) $(CXXFLAGS) -MT '$@' -MD -MP -MF '.deps/$@.pp' -c $< -o $@; then \
-+ @echo "$(CXX) $(CXXFLAGS) $(CPPFLAGS) -MT '$@' -MD -MP -MF '.deps/$@.pp' -c $< -o $@"
-+ @if $(CXX) $(CXXFLAGS) $(CPPFLAGS) -MT '$@' -MD -MP -MF '.deps/$@.pp' -c $< -o $@; then \
- mv ".deps/$@.pp" ".deps/$@.P"; \
- else rm -f ".deps/$@.pp"; exit 1; \
- fi
-
--release:
-- @$(MAKE) -f Makefile.linux 'CFLAGS=$(_CFLAGS)' 'CXXFLAGS=$(_CXXFLAGS)'
--
--static:
-- @$(MAKE) -f Makefile.linux 'CFLAGS=$(_CFLAGS)' 'CXXFLAGS=$(_CXXFLAGS)' 'LDFLAGS=$(_LDFLAGS)' 'OBJS=$(OBJS) $(STATICLIBS)'
--
- clean:
- rm -f $(OBJS) $(EXE)
-
-@@ -140,8 +161,8 @@
- cd docs && doxygen Doxyfile
-
- .depend: $(foreach HEADER_DIR, $(HEADER_DIRS), $(wildcard $(HEADER_DIR)/*.h))
-- $(CC) $(CFLAGS) -MM $(patsubst %.o, %.c, $(COBJS)) >.depend
-- $(CXX) $(CXXFLAGS) -MM $(patsubst %.o, %.cpp, $(CXXOBJS)) >>.depend
-+ $(CC) $(CFLAGS) $(CPPFLAGS) -MM $(patsubst %.o, %.c, $(COBJS)) >.depend
-+ $(CXX) $(CXXFLAGS) $(CPPFLAGS) -MM $(patsubst %.o, %.cpp, $(CXXOBJS)) >>.depend
-
- make.conf: make.defaults
- @if (test -f $@ -a '$(UPDATE_CONF)' != 'yes'); \
-@@ -161,7 +182,7 @@
- echo "\t#endinput" >> $@; \
- echo "#endif" >> $@; \
- echo "#define _features_included" >> $@; \
-- for feature in $(FEATURES); do \
-+ for feature in $(EL_FEATURES); do \
- echo "#define $$feature" >> $@; \
- done
-
---- elc/make.defaults
-+++ elc/make.defaults
-@@ -1,71 +1,82 @@
- # set this to "no" if you don't want this file to be overwritten
- UPDATE_CONF=yes
-
-+# set to 'yes' for BSD support
-+BSD_KERNEL=no
-+
-+# set to 'yes' to enable debug support
-+DEBUG=no
-+
- # tune these for your setup & compile options
- # IMPORTANT: if you are using a linker that needs libraries in correct order, make sure you list EYE_CANDY before PNG_SCREENSHOT if you use both
-
- ### Current release default options ###
--FEATURES += CLUSTER_INSIDES # Group objects into separate clusters for clipping on inside maps
--FEATURES += CUSTOM_LOOK # allows you to customize your look.
--FEATURES += CUSTOM_UPDATE # allows autoupdating of custom look information
--FEATURES += FUZZY_PATHS # Makes Tab Map walking not always follow exaclty the same path
--FEATURES += NEW_SOUND # Enables extended sound effects system
--FEATURES += PNG_SCREENSHOT # make screenshots in W3C's PNG format in game, requires libpng
--FEATURES += TEXT_ALIASES # Text aliases
--FEATURES += USE_INLINE # enable some optimizations to use inline functions instead of pure function calls
-+EL_FEATURES += CLUSTER_INSIDES # Group objects into separate clusters for clipping on inside maps
-+EL_FEATURES += CUSTOM_LOOK # allows you to customize your look.
-+EL_FEATURES += CUSTOM_UPDATE # allows autoupdating of custom look information
-+EL_FEATURES += FUZZY_PATHS # Makes Tab Map walking not always follow exaclty the same path
-+EL_FEATURES += NEW_SOUND # Enables extended sound effects system
-+EL_FEATURES += PNG_SCREENSHOT # make screenshots in W3C's PNG format in game, requires libpng
-+EL_FEATURES += TEXT_ALIASES # Text aliases
-+EL_FEATURES += USE_INLINE # enable some optimizations to use inline functions instead of pure function calls
- # new for 1.9.0 release
--FEATURES += BANDWIDTH_SAVINGS # enable bandwidth saving changes for message protocol
-+EL_FEATURES += BANDWIDTH_SAVINGS # enable bandwidth saving changes for message protocol
- # new for 1.9.2 release
--FEATURES += ANIMATION_SCALING # Adds support for animation scaling, depending on the number of animation commands in the actor queue.
--FEATURES += ENCYCL_NAVIGATION # Adds context menus to encyclopedia windows with search and bookmark functions
--FEATURES += FSAA # Adds support for full screen anti-aliasing using OpenGL multisampling.
--FEATURES += NEW_NEW_CHAR_WINDOW # Use the new character creation window; controls always on-screen
--FEATURES += NEW_TEXTURES # Enables the new texture loading and caching system (http://www.eternal-lands.com/forum/index.php?showtopic=54756)
-+EL_FEATURES += ANIMATION_SCALING # Adds support for animation scaling, depending on the number of animation commands in the actor queue.
-+EL_FEATURES += ENCYCL_NAVIGATION # Adds context menus to encyclopedia windows with search and bookmark functions
-+EL_FEATURES += FSAA # Adds support for full screen anti-aliasing using OpenGL multisampling.
-+EL_FEATURES += NEW_NEW_CHAR_WINDOW # Use the new character creation window; controls always on-screen
-+EL_FEATURES += NEW_TEXTURES # Enables the new texture loading and caching system (http://www.eternal-lands.com/forum/index.php?showtopic=54756)
- # new for 1.9.3 release
--FEATURES += FASTER_MAP_LOAD # Enables optimizations to speed up the process of switching between maps
--FEATURES += FASTER_STARTUP # An attempt to reduce the startup time of EL somewhat
--FEATURES += MIDDLE_MOUSE_PASTE # Paste using the middle mouse button from the primary buffer on X systems
-+EL_FEATURES += FASTER_MAP_LOAD # Enables optimizations to speed up the process of switching between maps
-+EL_FEATURES += FASTER_STARTUP # An attempt to reduce the startup time of EL somewhat
-+EL_FEATURES += MIDDLE_MOUSE_PASTE # Paste using the middle mouse button from the primary buffer on X systems
-
- ### Testing options (these options are possible for the next release and should be tested) ###
--#FEATURES += ANTI_ALIAS # allows to enable/disable anti-aliasing in el.ini
--#FEATURES += DYNAMIC_ANIMATIONS # (appears broken) Synchronizes animation to FPS instead of a fixed timer
--#FEATURES += EXT_ACTOR_DICT # Removes remaining hard-coded actor def dictionaries - requires updated actor defs files (http://el.grug.redirectme.net/actor_defs.zip)
--#FEATURES += NEW_ALPHA # (undocumented)
--#FEATURES += USE_SIMD # Enables usage of simd instructions
-+#EL_FEATURES += ANTI_ALIAS # allows to enable/disable anti-aliasing in el.ini
-+#EL_FEATURES += DYNAMIC_ANIMATIONS # (appears broken) Synchronizes animation to FPS instead of a fixed timer
-+#EL_FEATURES += EXT_ACTOR_DICT # Removes remaining hard-coded actor def dictionaries - requires updated actor defs files (http://el.grug.redirectme.net/actor_defs.zip)
-+#EL_FEATURES += NEW_ALPHA # (undocumented)
-+#EL_FEATURES += USE_SIMD # Enables usage of simd instructions
-
- ### Machine specific options (fixes or performance enhancements) ###
--#FEATURES += EL_BIG_ENDIAN # Enable big-endian code (automatically detected for OSX)
--#FEATURES += NO_PF_MACRO # Use a function instead of a macro for pf_get_tile()
--#FEATURES += SIMPLE_LOD # enable a simplistic distance culling to improve performance
-+#EL_FEATURES += EL_BIG_ENDIAN # Enable big-endian code (automatically detected for OSX)
-+#EL_FEATURES += NO_PF_MACRO # Use a function instead of a macro for pf_get_tile()
-+#EL_FEATURES += SIMPLE_LOD # enable a simplistic distance culling to improve performance
-
-
- ### Debug options ###
--#FEATURES += CONTEXT_MENUS_TEST # Enable "#cmtest" command to help test/demo the context menu code
--#FEATURES += DEBUG # (undocumented)
--#FEATURES += DEBUG_XML # Enables missing (optional) XML string property messages
--#FEATURES += DEBUG_POINT_PARTICLES # (undocumented)
--#FEATURES += DEBUG_TIME # Fakes the acceleration of time for use in debugging shadows and the like.
--#FEATURES += DEBUG_MAP_SOUND # Adds (some??) map boundary areas to tab maps and additional logging to stdout
--#FEATURES += ECDEBUGWIN # press ctrl-alt-c to open the Eye Candy debug window: trigger most effects without casting spells or server side events
--#FEATURES += EXTRA_DEBUG # (undocumented)
--#FEATURES += MEMORY_DEBUG # gather information about memory allocation and freeing
--#FEATURES += MISSILES_DEBUG # Enables debug for missiles feature. It will create a file missiles_log.txt file in your settings directory.
--#FEATURES += MUTEX_DEBUG # (undocumented)
--#FEATURES += OPENGL_TRACE # make far more frequent checks for OpenGL errors (requires -DDEBUG to be of any use). Will make error_log.txt a lot larger.
--#FEATURES += TIMER_CHECK # (undocumented)
--#FEATURES += _EXTRA_SOUND_DEBUG # Enable debug for sound effects
-+#EL_FEATURES += CONTEXT_MENUS_TEST # Enable "#cmtest" command to help test/demo the context menu code
-+#EL_FEATURES += DEBUG # (undocumented)
-+#EL_FEATURES += DEBUG_XML # Enables missing (optional) XML string property messages
-+#EL_FEATURES += DEBUG_POINT_PARTICLES # (undocumented)
-+#EL_FEATURES += DEBUG_TIME # Fakes the acceleration of time for use in debugging shadows and the like.
-+#EL_FEATURES += DEBUG_MAP_SOUND # Adds (some??) map boundary areas to tab maps and additional logging to stdout
-+#EL_FEATURES += ECDEBUGWIN # press ctrl-alt-c to open the Eye Candy debug window: trigger most effects without casting spells or server side events
-+#EL_FEATURES += EXTRA_DEBUG # (undocumented)
-+
-+# gather information about memory allocation and freeing
-+ifeq ($(DEBUG),yes)
-+EL_FEATURES += MEMORY_DEBUG
-+endif
-+
-+#EL_FEATURES += MISSILES_DEBUG # Enables debug for missiles feature. It will create a file missiles_log.txt file in your settings directory.
-+#EL_FEATURES += MUTEX_DEBUG # (undocumented)
-+#EL_FEATURES += OPENGL_TRACE # make far more frequent checks for OpenGL errors (requires -DDEBUG to be of any use). Will make error_log.txt a lot larger.
-+#EL_FEATURES += TIMER_CHECK # (undocumented)
-+#EL_FEATURES += _EXTRA_SOUND_DEBUG # Enable debug for sound effects
-
-
- ### Other options (Experimental, unfinished, defunct or otherwise unknown) ###
--#FEATURES += NEW_CURSOR # New coloured cursors made by Emajekral (Experimental) Extract http://users.on.net/~gingerman/sky_cursor-textures.zip into datadir/textures/
--#FEATURES += PAWN # Experimental, not for release, will need server support to function properly. This *will* eat your cat. You've been warned. Enables the Pawn abstract machine.
--#FEATURES += UID # use unique ID sent from server for custom looks. (INCOMPLETE)
--#FEATURES += USE_ACTORS_OPTIMIZER # Enables actor optimizations
--#FEATURES += USE_BOOST
--#FEATURES += USE_TR1 # Needs tr1 version of c++ stl, used for NEW_FILE_IO
--#FEATURES += WRITE_XML # dangerous to use, will wipe out some XML files that are part of the main game download
--#FEATURES += ZLIBW # Enables being able to write gzip compressed files, requires -lzlib/-lz needed for map_editor
--#FEATURES += OLD_MISC_OBJ_DIR # if not defined, ./3dobjects/misc_objects/ paths becomes ./3dobjects/
-+#EL_FEATURES += NEW_CURSOR # New coloured cursors made by Emajekral (Experimental) Extract http://users.on.net/~gingerman/sky_cursor-textures.zip into datadir/textures/
-+#EL_FEATURES += PAWN # Experimental, not for release, will need server support to function properly. This *will* eat your cat. You've been warned. Enables the Pawn abstract machine.
-+#EL_FEATURES += UID # use unique ID sent from server for custom looks. (INCOMPLETE)
-+#EL_FEATURES += USE_ACTORS_OPTIMIZER # Enables actor optimizations
-+#EL_FEATURES += USE_BOOST
-+#EL_FEATURES += USE_TR1 # Needs tr1 version of c++ stl, used for NEW_FILE_IO
-+#EL_FEATURES += WRITE_XML # dangerous to use, will wipe out some XML files that are part of the main game download
-+#EL_FEATURES += ZLIBW # Enables being able to write gzip compressed files, requires -lzlib/-lz needed for map_editor
-+#EL_FEATURES += OLD_MISC_OBJ_DIR # if not defined, ./3dobjects/misc_objects/ paths becomes ./3dobjects/
-
-
-
-@@ -86,7 +97,3 @@
- #EXTRA_INCLUDES=-IC:\\Programme\\Dev-Cpp\\Include
- #EXTRA_LIBS=-lz
- #EXTRA_STATICLIBS=libs/zlib.a
--
--CC=gcc
--CXX=g++
--LINK=gcc