games-fps/blackshades: remove unused patches
authorMichael Mair-Keimberger (asterix) <m.mairkeimberger@gmail.com>
Sat, 26 Nov 2016 16:07:57 +0000 (17:07 +0100)
committerDavid Seifert <soap@gentoo.org>
Sat, 26 Nov 2016 17:58:57 +0000 (18:58 +0100)
Closes: https://github.com/gentoo/gentoo/pull/2919

games-fps/blackshades/files/blackshades-freealut.patch [deleted file]
games-fps/blackshades/files/blackshades-gcc42.patch [deleted file]

diff --git a/games-fps/blackshades/files/blackshades-freealut.patch b/games-fps/blackshades/files/blackshades-freealut.patch
deleted file mode 100644 (file)
index 4c0324f..0000000
+++ /dev/null
@@ -1,11 +0,0 @@
---- Makefile
-+++ Makefile
-@@ -8,7 +8,7 @@
- CFLAGS := -O2 -Wall -g $(shell sdl-config --cflags) -I$(SRCDIR) -include Source/Support.h
- CXXFLAGS := $(CFLAGS)
--LDFLAGS := $(shell sdl-config --libs) -lGL -lGLU -lopenal # -framework QuickTime
-+LDFLAGS := $(shell sdl-config --libs) -lGL -lGLU -lopenal -lalut # -framework QuickTime
- # Don't want ogg?
- #CFLAGS += -DNOOGG
diff --git a/games-fps/blackshades/files/blackshades-gcc42.patch b/games-fps/blackshades/files/blackshades-gcc42.patch
deleted file mode 100644 (file)
index fecf8f6..0000000
+++ /dev/null
@@ -1,35 +0,0 @@
---- Source/GameDraw.cpp
-+++ Source/GameDraw.cpp
-@@ -36,7 +36,7 @@
- /*********************> DrawGLScene() <*****/
--int Game::DrawGLScene(GLvoid)                                                                 
-+int Game::DrawGLScene(void)                                                                   
- {     
---- Source/Game.h
-+++ Source/Game.h
-@@ -75,8 +75,8 @@
-               
-               //GL functions
-               GLvoid ReSizeGLScene(float fov, float near);
--              int DrawGLScene(GLvoid);
--              int InitGL(GLvoid);
-+              int DrawGLScene(void);
-+              int InitGL(void);
-               void LoadingScreen(float percent);
-               
-               //Game Functions
---- Source/GameInitDispose.cpp
-+++ Source/GameInitDispose.cpp
-@@ -3913,7 +3913,7 @@
--int Game::InitGL(GLvoid)                                                                              
-+int Game::InitGL(void)                                                                                
- {