# Distributed under the terms of the GNU General Public License v2
# $Id$
-# quake3-9999 -> latest svn
-# quake3-9999.REV -> use svn REV
-# quake3-VER_alphaREV -> svn snapshot REV for version VER
-# quake3-VER -> normal quake release
-
-EAPI=2
-inherit eutils flag-o-matic games toolchain-funcs
-[[ "${PV}" == 9999* ]] && inherit subversion
+EAPI=5
+inherit eutils flag-o-matic toolchain-funcs games
MY_PN="ioquake3"
MY_PV="${PV}"
DESCRIPTION="Quake III Arena - 3rd installment of the classic id 3D first-person shooter"
HOMEPAGE="http://ioquake3.org/"
-[[ "${PV}" != 9999* ]] && SRC_URI="http://ioquake3.org/files/${MY_PV}/${MY_P}.tar.bz2"
-ESVN_REPO_URI="svn://svn.icculus.org/quake3/trunk"
+SRC_URI="http://ioquake3.org/files/${MY_PV}/${MY_P}.tar.bz2"
LICENSE="GPL-2"
SLOT="0"
games-fps/quake3-data
teamarena? ( games-fps/quake3-teamarena )"
-if [[ "${PV}" == 9999* ]] ; then
- S="${WORKDIR}/trunk"
-else
- S="${WORKDIR}/${MY_P}"
-fi
+S="${WORKDIR}/${MY_P}"
my_arch() {
case "${ARCH}" in
}
src_prepare() {
- if [[ "${PV}" == 9999* ]] ; then
- # Workaround for the version string
- ln -s "${ESVN_WC_PATH}/.svn" .svn || die "ln ${ESVN_WC_PATH}/.svn"
- else
- epatch "${FILESDIR}"/${P}-bots.patch
- fi
-
+ epatch "${FILESDIR}"/${P}-bots.patch
einfo "Fixing libspeex linking..."
- sed -i -e 's/\(-lspeex\)/\1 -lspeexdsp/' Makefile || die "sed failed"
-
- # Use system jpeg library
-# epatch "${FILESDIR}"/${P}-remove-bundled-jpeg.patch
+ sed -i -e 's/\(-lspeex\)/\1 -lspeexdsp/' Makefile || die
}
src_compile() {
# TODO: BUILD_CLIENT_SMP=$(buildit smp)
emake \
ARCH="$(my_arch)" \
+ V=1 \
BUILD_CLIENT=$(( $(buildit opengl) | $(buildit !dedicated) )) \
BUILD_GAME_QVM=0 \
BUILD_GAME_SO=0 \
USE_MUMBLE=$(buildit mumble) \
USE_OPENAL=$(buildit openal) \
USE_OPENAL_DLOPEN=0 \
- USE_VOIP=$(buildit voice) \
- || die "emake failed"
+ USE_VOIP=$(buildit voice)
}
src_install() {
- dodoc BUGS ChangeLog id-readme.txt md4-readme.txt NOTTODO README TODO || die
+ dodoc BUGS ChangeLog id-readme.txt md4-readme.txt NOTTODO README TODO
if use voice ; then
- dodoc voip-readme.txt || die
+ dodoc voip-readme.txt
fi
if use opengl || ! use dedicated ; then
- doicon misc/quake3.svg || die
+ doicon misc/quake3.svg
make_desktop_entry quake3 "Quake III Arena"
- #use smp && make_desktop_entry quake3-smp "Quake III Arena (SMP)"
fi
cd build/release-$(my_platform)-$(my_arch) || die
for exe in {ioquake3,ioquake3-smp,ioq3ded}.$(my_arch) ; do
if [[ -x ${exe} ]] ; then
target=${exe%.*}
- newgamesbin ${exe} ${target} || die "newgamesbin ${target}"
- dosym ${target} "${GAMES_BINDIR}/${target/io}" || die "dosym ${target}"
+ newgamesbin ${exe} ${target}
+ dosym ${target} "${GAMES_BINDIR}/${target/io}"
fi
done
# quake3-VER_alphaREV -> git snapshot REV for version VER
# quake3-VER -> normal quake release
-EAPI=2
-inherit eutils flag-o-matic games toolchain-funcs
-[[ "${PV}" == 9999* ]] && inherit git-2
+EAPI=5
+inherit eutils flag-o-matic toolchain-funcs games
+[[ "${PV}" == 9999* ]] && inherit git-r3
MY_PN="ioquake3"
MY_PV="${PV}"
UIDEPEND="virtual/opengl
media-libs/libsdl[sound,video,joystick,X,opengl]
- virtual/jpeg
+ virtual/jpeg:0
openal? ( media-libs/openal )
vorbis? (
media-libs/libogg
games-fps/quake3-data
teamarena? ( games-fps/quake3-teamarena )"
-if [[ "${PV}" == 9999* ]] ; then
- S="${WORKDIR}/trunk"
-else
+if [[ "${PV}" != 9999* ]] ; then
S="${WORKDIR}/${MY_P}"
fi
# TODO: BUILD_CLIENT_SMP=$(buildit smp)
emake \
ARCH="$(my_arch)" \
+ V=1 \
BUILD_CLIENT=$(( $(buildit opengl) | $(buildit !dedicated) )) \
BUILD_GAME_QVM=0 \
BUILD_GAME_SO=0 \
USE_MUMBLE=$(buildit mumble) \
USE_OPENAL=$(buildit openal) \
USE_OPENAL_DLOPEN=0 \
- USE_VOIP=$(buildit voice) \
- || die "emake failed"
+ USE_VOIP=$(buildit voice)
}
src_install() {
- dodoc BUGS ChangeLog id-readme.txt md4-readme.txt NOTTODO README.md opengl2-readme.txt TODO voip-readme.txt || die
+ dodoc BUGS ChangeLog id-readme.txt md4-readme.txt NOTTODO README.md TODO voip-readme.txt
if use voice ; then
- dodoc voip-readme.txt || die
+ dodoc voip-readme.txt
fi
if use opengl || ! use dedicated ; then
- doicon misc/quake3.svg || die
+ doicon misc/quake3.svg
make_desktop_entry quake3 "Quake III Arena"
#use smp && make_desktop_entry quake3-smp "Quake III Arena (SMP)"
fi
local exe
for exe in ioquake3 ioquake3-smp ioq3ded ; do
if [[ -x ${exe} ]] ; then
- dogamesbin ${exe} || die "dogamesbin ${exe}"
- dosym ${exe} "${GAMES_BINDIR}/${exe/io}" || die "dosym ${exe}"
+ dogamesbin ${exe}
+ dosym ${exe} "${GAMES_BINDIR}/${exe/io}"
fi
done
# this should be done through 'dogameslib', but
# for this some files need to be patched
exeinto "${GAMES_DATADIR}/${PN}"
- doexe renderer*.so || die 'install renderers failed'
+ doexe renderer*.so
prepgamesdirs
}