games-fps/darkplaces: Drop old
authorPacho Ramos <pacho@gentoo.org>
Sun, 29 Apr 2018 16:45:45 +0000 (18:45 +0200)
committerPacho Ramos <pacho@gentoo.org>
Sun, 29 Apr 2018 17:13:09 +0000 (19:13 +0200)
Package-Manager: Portage-2.3.31, Repoman-2.3.9

games-fps/darkplaces/darkplaces-20140513.ebuild [deleted file]

diff --git a/games-fps/darkplaces/darkplaces-20140513.ebuild b/games-fps/darkplaces/darkplaces-20140513.ebuild
deleted file mode 100644 (file)
index 1e154b7..0000000
+++ /dev/null
@@ -1,186 +0,0 @@
-# Copyright 1999-2015 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-
-EAPI=5
-inherit unpacker eutils flag-o-matic games
-
-# Latest versions are in http://icculus.org/twilight/darkplaces/files/
-MY_PV=${PV/_beta/beta}
-MY_ENGINE="${PN}engine${MY_PV}.zip"
-
-# Different Quake 1 engines expect the lights in different directories
-# http://www.fuhquake.net/download.html and http://www.kgbsyndicate.com/romi/
-MY_LIGHTS="fuhquake-lits.rar"
-
-DESCRIPTION="Enhanced engine for iD Software's Quake 1"
-HOMEPAGE="http://icculus.org/twilight/darkplaces/"
-SRC_URI="http://icculus.org/twilight/${PN}/files/${MY_ENGINE}
-       lights? (
-               http://www.fuhquake.net/files/extras/${MY_LIGHTS}
-               http://www.kgbsyndicate.com/romi/id1.pk3 )"
-
-LICENSE="GPL-2"
-SLOT="0"
-KEYWORDS="~amd64 ~x86"
-IUSE="alsa cdinstall cdsound debug dedicated demo lights opengl oss sdl textures"
-
-UIRDEPEND="virtual/jpeg:0
-       media-libs/libogg
-       media-libs/libvorbis
-       virtual/opengl
-       alsa? ( media-libs/alsa-lib )
-       sdl? ( media-libs/libsdl )
-       x11-libs/libX11
-       x11-libs/libXpm
-       x11-libs/libXxf86dga
-       x11-libs/libXxf86vm"
-UIDEPEND="x11-proto/xextproto
-       x11-proto/xf86dgaproto
-       x11-proto/xf86vidmodeproto
-       x11-proto/xproto"
-RDEPEND="net-misc/curl
-       cdinstall? ( games-fps/quake1-data )
-       demo? ( games-fps/quake1-demodata )
-       textures? ( >=games-fps/quake1-textures-20050820 )
-       opengl? ( ${UIRDEPEND} )
-       !opengl? ( sdl? ( ${UIRDEPEND} ) )
-       !opengl? ( !sdl? ( !dedicated? ( ${UIRDEPEND} ) ) )"
-DEPEND="lights? ( || (
-                       app-arch/unrar
-                       app-arch/rar ) )
-       opengl? (
-               ${UIRDEPEND}
-               ${UIDEPEND} )
-       !opengl? ( sdl? (
-               ${UIRDEPEND}
-               ${UIDEPEND} ) )
-       !opengl? ( !sdl? ( !dedicated? (
-               ${UIRDEPEND}
-               ${UIDEPEND} ) ) )
-       virtual/pkgconfig
-       app-arch/unzip"
-
-S=${WORKDIR}/${PN}
-dir=${GAMES_DATADIR}/quake1
-
-opengl_client() { use opengl || ( ! use dedicated && ! use sdl ) }
-
-src_unpack() {
-       if use lights ; then
-               unpack "${MY_LIGHTS}"
-               unpack_zip "${DISTDIR}"/id1.pk3
-               mv *.lit maps/ || die
-               mv ReadMe.txt rtlights.txt
-       fi
-       unpack "${MY_ENGINE}"
-       unpack ./${PN}*.zip
-}
-
-src_prepare() {
-       rm "${WORKDIR}"/README-SDL.txt
-       cd "${S}"
-       rm mingw_note.txt
-
-       strip-flags
-
-       # Only additional CFLAGS optimization is the -march flag
-       local march=$(get-flag -march)
-       sed -i \
-               -e "s:-lasound:$(pkg-config --libs alsa):" \
-               -e "/^CPUOPTIMIZATIONS/d" \
-               -e '/^OPTIM_RELEASE/s/=.*/=$(CFLAGS)/' \
-               -e '/^OPTIM_DEBUG/s/=.*/=$(CFLAGS)/' \
-               -e '/^LDFLAGS_DEBUG/s/$/ $(LDFLAGS)/' \
-               -e '/^LDFLAGS_RELEASE/s/$/ $(LDFLAGS)/' \
-               -e "s:strip:true:" \
-               makefile.inc || die
-
-       if ! use cdsound ; then
-               # Turn the CD accesses off
-               sed -i \
-                       -e "s:/dev/cdrom:/dev/null:" \
-                       cd_linux.c || die
-               sed -i \
-                       -e 's:COM_CheckParm("-nocdaudio"):1:' \
-                       cd_shared.c || die
-       fi
-}
-
-src_compile() {
-       local opts="DP_FS_BASEDIR=\"${dir}\" DP_LINK_TO_LIBJPEG=1"
-
-       # Preferred sound is alsa
-       local sound_api="NULL"
-       use oss && sound_api="OSS"
-       use alsa && sound_api="ALSA"
-       opts="${opts} DP_SOUND_API=${sound_api}"
-
-       local type="release"
-       use debug && type="debug"
-
-       # Only compile a maximum of 1 client
-       if use sdl ; then
-               emake ${opts} "sdl-${type}"
-       elif opengl_client ; then
-               emake ${opts} "cl-${type}"
-       fi
-
-       if use dedicated ; then
-               emake ${opts} "sv-${type}"
-       fi
-}
-
-src_install() {
-       if opengl_client || use sdl ; then
-               local type=glx
-
-               use sdl && type=sdl
-
-               # darkplaces executable is needed, even just for demo
-               newgamesbin "${PN}-${type}" ${PN}
-               newicon darkplaces72x72.png ${PN}.png
-
-               if use demo ; then
-                       # Install command-line for demo, even if not desktop entry
-                       games_make_wrapper ${PN}-demo "${PN} -game demo"
-               fi
-
-               if use demo && ! use cdinstall ; then
-                       make_desktop_entry ${PN}-demo "Dark Places (Demo)"
-               else
-                       # Full version takes precedence over demo
-                       make_desktop_entry ${PN} "Dark Places"
-               fi
-       fi
-
-       if use dedicated ; then
-               newgamesbin ${PN}-dedicated ${PN}-ded
-       fi
-
-       dodoc *.txt ChangeLog todo "${WORKDIR}"/*.txt
-
-       if use lights ; then
-               insinto "${dir}"/id1
-               doins -r "${WORKDIR}"/{cubemaps,maps}
-               if use demo ; then
-                       # Set up symlinks, for the demo levels to include the lights
-                       local d
-                       for d in cubemaps maps ; do
-                               dosym "${dir}/id1/${d}" "${dir}/demo/${d}"
-                       done
-               fi
-       fi
-       prepgamesdirs
-}
-
-pkg_postinst() {
-       games_pkg_postinst
-
-       if ! use cdinstall && ! use demo ; then
-               elog "Place pak0.pak and pak1.pak in ${dir}/id1"
-       fi
-
-       if use sdl ; then
-               ewarn "Select opengl with alsa, instead of sdl USE flag, for better audio latency."
-       fi
-}