+++ /dev/null
-.TH DUNGEON 6 "March 18, 2003"\r
-.SH NAME\r
-dungeon\ -\ Adventures in the Dungeons of Doom\r
-.SH SYNOPSIS\r
-.B dungeon\r
-.SH DESCRIPTION\r
-Dungeon is a game of adventure, danger, and low cunning. In it\r
-you will explore some of the most amazing territory ever seen by mortal\r
-man. Hardened adventurers have run screaming from the terrors contained\r
-within.\r
-.LP\r
-In Dungeon, the intrepid explorer delves into the forgotten secrets\r
-of a lost labyrinth deep in the bowels of the earth, searching for\r
-vast treasures long hidden from prying eyes, treasures guarded by\r
-fearsome monsters and diabolical traps!\r
-.LP\r
-Dungeon was created at the Programming Technology Division of the MIT\r
-Laboratory for Computer Science by Tim Anderson, Marc Blank, Bruce\r
-Daniels, and Dave Lebling. It was inspired by the Adventure game of\r
-Crowther and Woods, and the Dungeons and Dragons game of Gygax\r
-and Arneson. The original version was written in MDL (alias MUDDLE).\r
-The current version was translated from MDL into FORTRAN IV by\r
-a somewhat paranoid DEC engineer who prefers to remain anonymous.\r
-.LP\r
-On-line information may be obtained with the commands HELP and INFO.\r
-.SH DETAILS\r
-Following is the summary produced by the\r
-.B info\r
-command:\r
-.RS\r
-.LP\r
-Welcome to Dungeon!\r
-.PP\r
-You are near a large dungeon, which is reputed to contain vast\r
-quantities of treasure. Naturally, you wish to acquire some of it.\r
-In order to do so, you must of course remove it from the dungeon. To\r
-receive full credit for it, you must deposit it safely in the trophy\r
-case in the living room of the house.\r
-.PP\r
-In addition to valuables, the dungeon contains various objects\r
-which may or may not be useful in your attempt to get rich. You may\r
-need sources of light, since dungeons are often dark, and weapons,\r
-since dungeons often have unfriendly things wandering about. Reading\r
-material is scattered around the dungeon as well; some of it\r
-is rumored to be useful.\r
-.PP\r
-To determine how successful you have been, a score is kept.\r
-When you find a valuable object and pick it up, you receive a\r
-certain number of points, which depends on the difficulty of finding\r
-the object. You receive extra points for transporting the treasure\r
-safely to the living room and placing it in the trophy case. In\r
-addition, some particularly interesting rooms have a value associated\r
-with visiting them. The only penalty is for getting yourself killed,\r
-which you may do only twice.\r
-.PP\r
-Of special note is a thief (always carrying a large bag) who\r
-likes to wander around in the dungeon (he has never been seen by the\r
-light of day). He likes to take things. Since he steals for pleasure\r
-rather than profit and is somewhat sadistic, he only takes things which\r
-you have seen. Although he prefers valuables, sometimes in his haste\r
-he may take something which is worthless. From time to time, he examines\r
-his take and discards objects which he doesn't like. He may occasionally \r
-stop in a room you are visiting, but more often he just wanders\r
-through and rips you off (he is a skilled pickpocket).\r
-.RE\r
-.SH COMMANDS\r
-.LP\r
-.TP 15\r
-.B brief\r
-suppresses printing of long room descriptions\r
-for rooms which have been visited.\r
-.TP\r
-.B superbrief\r
-suppresses\r
-printing of long room descriptions for all rooms.\r
-.TP\r
-.B verbose\r
-restores long descriptions.\r
-.TP\r
-.B info\r
-prints information which might give some idea\r
-of what the game is about.\r
-.TP\r
-.B quit\r
-prints your score and asks whether you wish\r
-to continue playing.\r
-.TP\r
-.B save\r
-saves the state of the game for later continuation.\r
-.TP\r
-.B restore\r
-restores a saved game.\r
-.TP\r
-.B inventory\r
-lists the objects in your possession.\r
-.TP\r
-.B look\r
-prints a description of your surroundings.\r
-.TP\r
-.B score\r
-prints your current score and ranking.\r
-.TP\r
-.B time\r
-tells you how long you have been playing.\r
-.TP\r
-.B diagnose\r
-reports on your injuries, if any.\r
-.LP\r
-The\r
-.B inventory\r
-command may be abbreviated\r
-.BR i ;\r
-the\r
-.B look\r
-command may be abbreviated\r
-.BR l ;\r
-the\r
-.B quit\r
-command may be abbreviated\r
-.BR q .\r
-.LP\r
-A command that begins with '!' as the first character is taken to\r
-be a shell command and is passed unchanged to the shell via\r
-.I system(3).\r
-.SH CONTAINMENT\r
-.LP\r
-Some objects can contain other objects. Many such containers can\r
-be opened and closed. The rest are always open. They may or may\r
-not be transparent. For you to access (e.g., take) an object\r
-which is in a container, the container must be open. For you\r
-to see such an object, the container must be either open or\r
-transparent. Containers have a capacity, and objects have sizes;\r
-the number of objects which will fit therefore depends on their\r
-sizes. You may put any object you have access to (it need not be\r
-in your hands) into any other object. At some point, the program\r
-will attempt to pick it up if you don't already have it, which\r
-process may fail if you're carrying too much. Although containers\r
-can contain other containers, the program doesn't access more than\r
-one level down.\r
-.SH FIGHTING\r
-.LP\r
-Occupants of the dungeon will, as a rule, fight back when\r
-attacked. In some cases, they may attack even if unprovoked.\r
-Useful verbs here are \r
-.I attack\r
-<villain>\r
-.I with\r
-<weapon>,\r
-.IR kill ,\r
-etc. Knife-throwing may or may not be useful. You have a\r
-fighting strength which varies with time. Being in a fight,\r
-getting killed, and being injured all lower this strength.\r
-Strength is regained with time. Thus, it is not a good idea to\r
-fight someone immediately after being killed. Other details\r
-should become apparent after a few melees or deaths.\r
-.SH COMMAND\ PARSER\r
-.LP\r
-A command is one line of text terminated by a carriage return.\r
-For reasons of simplicity, all words are distinguished by their\r
-first six letters. All others are ignored. For example, typing\r
-.I disassemble the encyclopedia\r
-is not only meaningless, it also\r
-creates excess effort for your fingers. Note that this truncation\r
-may produce ambiguities in the intepretation of longer words.\r
-[Also note that upper and lower case are equivalent.]\r
-.LP\r
-You are dealing with a fairly stupid parser, which understands\r
-the following types of things:\r
-.RS\r
-.TP 5\r
-.B Actions:\r
-Among the more obvious of these, such as\r
-.I take, put, drop,\r
-etc.\r
-Fairly general forms of these may be used, such as\r
-.I pick up, put down,\r
-etc.\r
-.TP\r
-.B Directions:\r
-.I north, south, up, down,\r
-etc. and their various abbreviations.\r
-Other more obscure directions\r
-.RI ( land,\r
-.IR cross )\r
-are appropriate in only certain situations.\r
-.TP\r
-.B Objects:\r
-Most objects have names and can be referenced by them.\r
-.TP\r
-.B Adjectives:\r
-Some adjectives are understood and required when there are\r
-two objects which can be referenced with the same 'name' (e.g.,\r
-.I doors,\r
-.IR buttons ).\r
-.TP\r
-.B Prepositions:\r
-It may be necessary in some cases to include prepositions, but\r
-the parser attempts to handle cases which aren't ambiguous\r
-without. Thus\r
-.I give car to demon\r
-will work, as will\r
-.I give demon\r
-.IR car .\r
-.I give car demon\r
-probably won't do anything interesting.\r
-When a preposition is used, it should be appropriate;\r
-.I give car with demon\r
-won't parse.\r
-.TP\r
-.B Sentences:\r
-The parser understands a reasonable number of syntactic construc-\r
-tions. In particular, multiple commands (separated by commas)\r
-can be placed on the same line.\r
-.TP\r
-.B Ambiguity:\r
-The parser tries to be clever about what to do in the case of\r
-actions which require objects that are not explicitly specified.\r
-If there is only one possible object, the parser will assume\r
-that it should be used. Otherwise, the parser will ask.\r
-Most questions asked by the parser can be answered.\r
-.RE\r
-.SH BUGS\r
-For those familiar with the MDL version of the game on the ARPAnet,\r
-the following is a list of the major incompatabilties:\r
-.RS\r
--The first six letters of a word are considered\r
-significant, instead of the first five.\r
-.br\r
--The syntax for\r
-.I tell, answer,\r
-and\r
-.I incant\r
-is different.\r
-.br\r
--Compound objects are not recognized.\r
-.br\r
--Compound commands can be delimited with comma as well\r
-as period.\r
-.RE\r
-.SH AUTHORS\r
-.LP\r
-Many people have had a hand in this version. See the\r
-"README" file for credits. Send bug reports to ian@airs.com\r
-(or uunet!airs!ian).\r