games-fps/nexuiz: Remove old
authorDavid Seifert <soap@gentoo.org>
Wed, 20 Dec 2017 21:30:21 +0000 (22:30 +0100)
committerDavid Seifert <soap@gentoo.org>
Thu, 21 Dec 2017 01:43:09 +0000 (02:43 +0100)
Package-Manager: Portage-2.3.16, Repoman-2.3.6

games-fps/nexuiz/nexuiz-2.5.2.ebuild [deleted file]

diff --git a/games-fps/nexuiz/nexuiz-2.5.2.ebuild b/games-fps/nexuiz/nexuiz-2.5.2.ebuild
deleted file mode 100644 (file)
index b6c6bc3..0000000
+++ /dev/null
@@ -1,133 +0,0 @@
-# Copyright 1999-2015 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-
-EAPI=5
-inherit eutils games
-
-MY_PN=Nexuiz
-MY_P=${PN}-${PV//./}
-MAPS=nexmappack_r2
-DESCRIPTION="Deathmatch FPS based on DarkPlaces, an advanced Quake 1 engine"
-HOMEPAGE="http://www.nexuiz.com/"
-SRC_URI="mirror://sourceforge/${PN}/${MY_P}.zip
-       maps? ( mirror://sourceforge/${PN}/${MAPS}.zip )"
-
-LICENSE="GPL-2"
-SLOT="0"
-KEYWORDS="~amd64 ~x86"
-IUSE="alsa dedicated maps opengl sdl"
-
-# no headers for libpng needed
-UIRDEPEND="media-libs/libogg
-       media-libs/libvorbis
-       media-libs/libtheora
-       >=media-libs/libpng-1.4:0
-       media-libs/libmodplug
-       x11-libs/libX11
-       x11-libs/libXau
-       x11-libs/libXdmcp
-       x11-libs/libXpm
-       x11-libs/libXext
-       x11-libs/libXxf86dga
-       x11-libs/libXxf86vm
-       virtual/opengl
-       alsa? ( media-libs/alsa-lib )
-       sdl? ( media-libs/libsdl[joystick,opengl,video] )"
-UIDEPEND="x11-proto/xextproto
-       x11-proto/xf86dgaproto
-       x11-proto/xf86vidmodeproto
-       x11-proto/xproto"
-RDEPEND="virtual/jpeg:0
-       net-misc/curl
-       opengl? ( ${UIRDEPEND} )
-       !dedicated? ( !opengl? ( ${UIRDEPEND} ) )"
-DEPEND="${RDEPEND}
-       app-arch/unzip
-       opengl? ( ${UIDEPEND} )
-       !dedicated? ( !opengl? ( ${UIDEPEND} ) )"
-
-S=${WORKDIR}/darkplaces
-
-src_unpack() {
-       unpack ${MY_P}.zip
-
-       local f
-       for f in "${MY_PN}"/sources/*.zip ; do
-               unpack ./${f}
-       done
-
-       if use maps ; then
-               cd "${WORKDIR}"/${MY_PN}
-               unpack ${MAPS}.zip
-       fi
-}
-
-src_prepare() {
-       epatch "${FILESDIR}"/${P}-libpng-1.4.patch
-
-       # Make the game automatically look in the correct data directory
-       sed -i \
-               -e "/^CC=/d" \
-               -e "s:-O2:${CFLAGS}:" \
-               -e "/-lm/s:$: ${LDFLAGS}:" \
-               -e '/^STRIP/s/strip/true/' \
-               makefile.inc || die
-
-       sed -i \
-               -e '1i DP_LINK_TO_LIBJPEG=1' \
-               -e "s:ifdef DP_.*:DP_FS_BASEDIR=${GAMES_DATADIR}/nexuiz\n&:" \
-               makefile || die
-
-       if ! use alsa ; then
-               sed -i \
-                       -e "/DEFAULT_SNDAPI/s:ALSA:OSS:" \
-                       makefile || die
-       fi
-}
-
-src_compile() {
-       if use opengl || ! use dedicated ; then
-               emake cl-${PN}
-               if use sdl ; then
-                       emake sdl-${PN}
-               fi
-       fi
-
-       if use dedicated ; then
-               emake sv-${PN}
-       fi
-}
-
-src_install() {
-       if use opengl || ! use dedicated ; then
-               dogamesbin ${PN}-glx
-               doicon ${PN}.xpm
-               make_desktop_entry ${PN}-glx "Nexuiz (GLX)"
-               if use sdl ; then
-                       dogamesbin ${PN}-sdl
-                       make_desktop_entry ${PN}-sdl "Nexuiz (SDL)"
-                       dosym ${PN}-sdl "${GAMES_BINDIR}"/${PN}
-               else
-                       dosym ${PN}-glx "${GAMES_BINDIR}"/${PN}
-               fi
-       fi
-
-       if use dedicated ; then
-               dogamesbin ${PN}-dedicated
-       fi
-
-       cd "${WORKDIR}"/${MY_PN} || die
-
-       dodoc Docs/*.txt
-       dohtml -r readme.html Docs
-
-       insinto "${GAMES_DATADIR}"/${PN}
-
-       if use dedicated ; then
-               doins -r server
-       fi
-
-       doins -r data havoc
-
-       prepgamesdirs
-}