src_compile() {
local targets=( game )
- use client && targets+=( client )
+ if use client; then
+ targets+=( client )
+ use opengl && targets+=( ref_gl1 ref_gl3 )
+ use softrender && targets+=( ref_soft )
+ fi
use dedicated && targets+=( server )
- use opengl && targets+=( ref_gl1 ref_gl3 )
- use softrender && targets+=( ref_soft )
mymake config
mymake "${targets[@]}"
insinto /usr/lib/yamagi-quake2/${addon}
doins "${WORKDIR}"/quake2-${addon}-*/release/game.so
- local addon_name
- case ${addon} in
- ctf) addon_name="CTF" ;;
- rogue) addon_name="Ground Zero" ;;
- xatrix) addon_name="The Reckoning" ;;
- esac
-
- make_wrapper "yquake2-${addon}" "yquake2 +set game ${addon}"
- make_desktop_entry "yquake2-${addon}" "Yamagi Quake II: ${addon_name}"
+ if use client; then
+ local addon_name
+ case ${addon} in
+ ctf) addon_name="CTF" ;;
+ rogue) addon_name="Ground Zero" ;;
+ xatrix) addon_name="The Reckoning" ;;
+ esac
+
+ make_wrapper "yquake2-${addon}" "yquake2 +set game ${addon}"
+ make_desktop_entry "yquake2-${addon}" "Yamagi Quake II: ${addon_name}"
+ fi
done
einstalldocs