+++ /dev/null
---- nml-0.4.2/nml/lz77.py
-+++ nml-0.4.2/nml/lz77.py
-@@ -25,7 +25,7 @@
- @return: Compressed data.
- @rtype: C{bytearray}
- """
-- stream = data.tostring()
-+ stream = data.tobytes()
- position = 0
- output = array.array('B')
- literal_bytes = array.array('B')
---- nml-0.4.2/nml/spriteencoder.py
-+++ nml-0.4.2/nml/spriteencoder.py
-@@ -276,7 +276,7 @@
- pos = generic.build_position(sprite_info.poslist)
- raise generic.ScriptError("Read beyond bounds of image file '{}'".format(filename_32bpp.value), pos)
- sprite = im.crop((x, y, x + size_x, y + size_y))
-- rgb_sprite_data = sprite.tostring()
-+ rgb_sprite_data = sprite.tobytes()
-
- if (info_byte & INFO_ALPHA) != 0:
- # Check for half-transparent pixels (not valid for ground sprites)
-@@ -296,7 +296,7 @@
- raise generic.ScriptError("Read beyond bounds of image file '{}'".format(filename_8bpp.value), pos)
- mask_sprite = mask_im.crop((mask_x, mask_y, mask_x + size_x, mask_y + size_y))
-
-- mask_sprite_data = self.palconvert(mask_sprite.tostring(), im_mask_pal)
-+ mask_sprite_data = self.palconvert(mask_sprite.tobytes(), im_mask_pal)
-
- # Check for white pixels; those that cause "artefacts" when shading
- pixel_stats['white'] = sum(p == 255 for p in mask_sprite_data)