games-util/nml: remove unused patch
authorMichael Mair-Keimberger <m.mairkeimberger@gmail.com>
Fri, 22 Dec 2017 15:30:08 +0000 (16:30 +0100)
committerDavid Seifert <soap@gentoo.org>
Sat, 23 Dec 2017 13:11:06 +0000 (14:11 +0100)
games-util/nml/files/nml-0.4.2-pillow3.patch [deleted file]

diff --git a/games-util/nml/files/nml-0.4.2-pillow3.patch b/games-util/nml/files/nml-0.4.2-pillow3.patch
deleted file mode 100644 (file)
index 914cef2..0000000
+++ /dev/null
@@ -1,31 +0,0 @@
---- nml-0.4.2/nml/lz77.py
-+++ nml-0.4.2/nml/lz77.py
-@@ -25,7 +25,7 @@
-     @return: Compressed data.
-     @rtype:  C{bytearray}
-     """
--    stream = data.tostring()
-+    stream = data.tobytes()
-     position = 0
-     output = array.array('B')
-     literal_bytes = array.array('B')
---- nml-0.4.2/nml/spriteencoder.py
-+++ nml-0.4.2/nml/spriteencoder.py
-@@ -276,7 +276,7 @@
-                 pos = generic.build_position(sprite_info.poslist)
-                 raise generic.ScriptError("Read beyond bounds of image file '{}'".format(filename_32bpp.value), pos)
-             sprite = im.crop((x, y, x + size_x, y + size_y))
--            rgb_sprite_data = sprite.tostring()
-+            rgb_sprite_data = sprite.tobytes()
-             if (info_byte & INFO_ALPHA) != 0:
-                 # Check for half-transparent pixels (not valid for ground sprites)
-@@ -296,7 +296,7 @@
-                 raise generic.ScriptError("Read beyond bounds of image file '{}'".format(filename_8bpp.value), pos)
-             mask_sprite = mask_im.crop((mask_x, mask_y, mask_x + size_x, mask_y + size_y))
--            mask_sprite_data = self.palconvert(mask_sprite.tostring(), im_mask_pal)
-+            mask_sprite_data = self.palconvert(mask_sprite.tobytes(), im_mask_pal)
-             # Check for white pixels; those that cause "artefacts" when shading
-             pixel_stats['white'] = sum(p == 255 for p in mask_sprite_data)