--- /dev/null
+diff -purN a/source/blender/imbuf/intern/dds/ColorBlock.cpp b/source/blender/imbuf/intern/dds/ColorBlock.cpp
+--- a/source/blender/imbuf/intern/dds/ColorBlock.cpp 2014-10-20 08:58:23.000000000 +0100
++++ b/source/blender/imbuf/intern/dds/ColorBlock.cpp 2016-09-22 15:50:25.359318967 +0100
+@@ -86,8 +86,8 @@ void ColorBlock::init(const Image *img,
+
+ void ColorBlock::init(uint w, uint h, const uint *data, uint x, uint y)
+ {
+- const uint bw = min(w - x, 4U);
+- const uint bh = min(h - y, 4U);
++ const uint bw = MIN(w - x, 4U);
++ const uint bh = MIN(h - y, 4U);
+
+ // Blocks that are smaller than 4x4 are handled by repeating the pixels.
+ // @@ Thats only correct when block size is 1, 2 or 4, but not with 3. :(
+@@ -107,8 +107,8 @@ void ColorBlock::init(uint w, uint h, co
+
+ void ColorBlock::init(uint w, uint h, const float *data, uint x, uint y)
+ {
+- const uint bw = min(w - x, 4U);
+- const uint bh = min(h - y, 4U);
++ const uint bw = MIN(w - x, 4U);
++ const uint bh = MIN(h - y, 4U);
+
+ // Blocks that are smaller than 4x4 are handled by repeating the pixels.
+ // @@ Thats only correct when block size is 1, 2 or 4, but not with 3. :(
+@@ -124,10 +124,10 @@ void ColorBlock::init(uint w, uint h, co
+ const uint idx = ((y + by) * w + x + bx);
+
+ Color32 & c = color(e, i);
+- c.r = uint8(255 * clamp(data[idx + 0 * srcPlane], 0.0f, 1.0f)); // @@ Is this the right way to quantize floats to bytes?
+- c.g = uint8(255 * clamp(data[idx + 1 * srcPlane], 0.0f, 1.0f));
+- c.b = uint8(255 * clamp(data[idx + 2 * srcPlane], 0.0f, 1.0f));
+- c.a = uint8(255 * clamp(data[idx + 3 * srcPlane], 0.0f, 1.0f));
++ c.r = uint8(255 * CLAMP(data[idx + 0 * srcPlane], 0.0f, 1.0f)); // @@ Is this the right way to quantize floats to bytes?
++ c.g = uint8(255 * CLAMP(data[idx + 1 * srcPlane], 0.0f, 1.0f));
++ c.b = uint8(255 * CLAMP(data[idx + 2 * srcPlane], 0.0f, 1.0f));
++ c.a = uint8(255 * CLAMP(data[idx + 3 * srcPlane], 0.0f, 1.0f));
+ }
+ }
+ }
+diff -purN a/source/blender/imbuf/intern/dds/Common.h b/source/blender/imbuf/intern/dds/Common.h
+--- a/source/blender/imbuf/intern/dds/Common.h 2014-10-20 08:58:23.000000000 +0100
++++ b/source/blender/imbuf/intern/dds/Common.h 2016-09-22 15:47:31.327081239 +0100
+@@ -28,14 +28,14 @@
+ #ifndef __COMMON_H__
+ #define __COMMON_H__
+
+-#ifndef min
+-#define min(a,b) ((a) <= (b) ? (a) : (b))
++#ifndef MIN
++#define MIN(a,b) ((a) <= (b) ? (a) : (b))
+ #endif
+-#ifndef max
+-#define max(a,b) ((a) >= (b) ? (a) : (b))
++#ifndef MAX
++#define MAX(a,b) ((a) >= (b) ? (a) : (b))
+ #endif
+-#ifndef clamp
+-#define clamp(x,a,b) min(max((x), (a)), (b))
++#ifndef CLAMP
++#define CLAMP(x,a,b) MIN(MAX((x), (a)), (b))
+ #endif
+
+ template<typename T>
+diff -purN a/source/blender/imbuf/intern/dds/DirectDrawSurface.cpp b/source/blender/imbuf/intern/dds/DirectDrawSurface.cpp
+--- a/source/blender/imbuf/intern/dds/DirectDrawSurface.cpp 2014-10-20 08:58:23.000000000 +0100
++++ b/source/blender/imbuf/intern/dds/DirectDrawSurface.cpp 2016-09-22 16:10:53.985775837 +0100
+@@ -1102,8 +1102,8 @@ void DirectDrawSurface::mipmap(Image *im
+ // Compute width and height.
+ for (uint m = 0; m < mipmap; m++)
+ {
+- w = max(1U, w / 2);
+- h = max(1U, h / 2);
++ w = MAX(1U, w / 2);
++ h = MAX(1U, h / 2);
+ }
+
+ img->allocate(w, h);
+@@ -1223,9 +1223,9 @@ void DirectDrawSurface::readBlockImage(I
+ readBlock(&block);
+
+ // Write color block.
+- for (uint y = 0; y < min(4U, h-4*by); y++)
++ for (uint y = 0; y < MIN(4U, h-4*by); y++)
+ {
+- for (uint x = 0; x < min(4U, w-4*bx); x++)
++ for (uint x = 0; x < MIN(4U, w-4*bx); x++)
+ {
+ img->pixel(4*bx+x, 4*by+y) = block.color(x, y);
+ }
+@@ -1240,7 +1240,7 @@ static Color32 buildNormal(uint8 x, uint
+ float ny = 2 * (y / 255.0f) - 1;
+ float nz = 0.0f;
+ if (1 - nx*nx - ny*ny > 0) nz = sqrt(1 - nx*nx - ny*ny);
+- uint8 z = clamp(int(255.0f * (nz + 1) / 2.0f), 0, 255);
++ uint8 z = CLAMP(int(255.0f * (nz + 1) / 2.0f), 0, 255);
+
+ return Color32(x, y, z);
+ }
+@@ -1379,9 +1379,9 @@ uint DirectDrawSurface::mipmapSize(uint
+
+ for (uint m = 0; m < mipmap; m++)
+ {
+- w = max(1U, w / 2);
+- h = max(1U, h / 2);
+- d = max(1U, d / 2);
++ w = MAX(1U, w / 2);
++ h = MAX(1U, h / 2);
++ d = MAX(1U, d / 2);
+ }
+
+ if (header.pf.flags & DDPF_FOURCC)
+diff -purN a/source/blender/imbuf/intern/dds/FlipDXT.cpp b/source/blender/imbuf/intern/dds/FlipDXT.cpp
+--- a/source/blender/imbuf/intern/dds/FlipDXT.cpp 2014-10-20 08:58:23.000000000 +0100
++++ b/source/blender/imbuf/intern/dds/FlipDXT.cpp 2016-09-22 16:11:35.626829002 +0100
+@@ -246,8 +246,8 @@ int FlipDXTCImage(unsigned int width, un
+
+ // mip levels are contiguous.
+ data += block_bytes * blocks;
+- mip_width = max(1U, mip_width >> 1);
+- mip_height = max(1U, mip_height >> 1);
++ mip_width = MAX(1U, mip_width >> 1);
++ mip_height = MAX(1U, mip_height >> 1);
+ }
+
+ return 1;