games-arcade/savagewheels: remove unused patches
authorMichael Mair-Keimberger (asterix) <m.mairkeimberger@gmail.com>
Wed, 16 Nov 2016 20:35:28 +0000 (21:35 +0100)
committerMichael Palimaka <kensington@gentoo.org>
Thu, 17 Nov 2016 12:17:38 +0000 (23:17 +1100)
games-arcade/savagewheels/files/savagewheels-1.6.0-cmakelists.txt.patch [deleted file]
games-arcade/savagewheels/files/savagewheels-1.6.0-linux_dirs.patch [deleted file]

diff --git a/games-arcade/savagewheels/files/savagewheels-1.6.0-cmakelists.txt.patch b/games-arcade/savagewheels/files/savagewheels-1.6.0-cmakelists.txt.patch
deleted file mode 100644 (file)
index eef00f9..0000000
+++ /dev/null
@@ -1,128 +0,0 @@
---- savagewheels-1.6.0/CMakeLists.txt.old      2016-04-02 16:45:40.416146450 -0700
-+++ savagewheels-1.6.0/CMakeLists.txt  2016-04-02 16:57:14.930931857 -0700
-@@ -9,22 +9,33 @@ set(APP_VER_PATCH "0")
- 
- ### check for required libs
- find_package(SDL REQUIRED)
- 
- ### Install targets (see: http://www.cmake.org/Wiki/CMake_RPATH_handling)
--if (NOT INSTALL_DIR)
--    set(INSTALL_DIR "./")
-+if (UNIX)
-+      include (GNUInstallDirs)
-+else()
-+      if (NOT INSTALL_DIR)
-+              set(INSTALL_DIR "./")
-+      endif()
-+      set(CMAKE_INSTALL_BINDIR                "${INSTALL_DIR}")
-+      set(CMAKE_INSTALL_SBINDIR               "${INSTALL_DIR}")
-+      set(CMAKE_INSTALL_LIBEXECDIR            "${INSTALL_DIR}")
-+      set(CMAKE_INSTALL_SYSCONFDIR            "${INSTALL_DIR}")
-+      set(CMAKE_INSTALL_SHAREDSTATEDIR        "${INSTALL_DIR}")
-+      set(CMAKE_INSTALL_LOCALSTATEDIR         "${INSTALL_DIR}")
-+      set(CMAKE_INSTALL_LIBDIR                "${INSTALL_DIR}")
-+      set(CMAKE_INSTALL_INCLUDEDIR            "${INSTALL_DIR}")
-+      set(CMAKE_INSTALL_OLDINCLUDEDIR         "${INSTALL_DIR}")
-+      set(CMAKE_INSTALL_DATAROOTDIR           "${INSTALL_DIR}")
-+      set(CMAKE_INSTALL_DATADIR               "${INSTALL_DIR}")
-+      set(CMAKE_INSTALL_INFODIR               "${INSTALL_DIR}")
-+      set(CMAKE_INSTALL_LOCALEDIR             "${INSTALL_DIR}")
-+      set(CMAKE_INSTALL_MANDIR                "${INSTALL_DIR}")
-+      set(CMAKE_INSTALL_DOCDIR                "${INSTALL_DIR}")
- endif()
- 
--# when building, don't use the install RPATH already
--# (but later on when installing)
--SET(CMAKE_BUILD_WITH_INSTALL_RPATH FALSE) 
--
--# add the automatically determined parts of the RPATH
--SET(CMAKE_INSTALL_RPATH "${INSTALL_DIR}/")
--SET(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)
--
- ### sources
- include_directories(src/)
- include_directories(tinyxml/)
- 
- set(
-@@ -113,11 +124,11 @@ if (SOUND STREQUAL "NO")
-     message(STATUS "Found SOUND=NO option. Compiling without sound support!")
- elseif(SOUND STREQUAL "FMOD")
-     # FModEx API
- 
-       # check if path to FMod is defined
--      if(NOT DEFINED ${FMOD_PATH})
-+      if(NOT DEFINED FMOD_PATH)
-               set(FMOD_PATH "${CMAKE_CURRENT_SOURCE_DIR}/libs/fmod/api")
-       endif()
- 
-     add_definitions(-I${FMOD_PATH}/inc)
-     link_directories(${FMOD_PATH}/lib)
-@@ -164,17 +175,19 @@ elseif(SOUND STREQUAL "FMOD")
-       else()
-               message(STATUS "Found FModEx lib at ${FMOD_LIBRARY}. Found FModEx DLL at ${FMOD_LIBRARY_SO_PATH}.")
-               
-               add_definitions(-DWITH_FMOD)
-               
--              add_custom_command(TARGET savagewheels POST_BUILD
--                      COMMAND ${CMAKE_COMMAND} -E copy_if_different 
--                      ${FMOD_LIBRARY_SO_PATH} 
--                      $<TARGET_FILE_DIR:savagewheels>)
--                      
--              INSTALL(FILES "${CMAKE_CURRENT_BINARY_DIR}/${FMOD_SO_NAME}" 
--                  DESTINATION ${INSTALL_DIR})
-+              if (WIN32)
-+                      add_custom_command(TARGET savagewheels POST_BUILD
-+                              COMMAND "${CMAKE_COMMAND}" -E copy_if_different
-+                              "${FMOD_LIBRARY_SO_PATH}"
-+                              "$<TARGET_FILE_DIR:savagewheels>")
-+
-+                      INSTALL(FILES "${CMAKE_CURRENT_BINARY_DIR}/${FMOD_SO_NAME}"
-+                              DESTINATION "${INSTALL_DIR}")
-+              endif()
-       endif()
- 
- else()
-     # SDL_mixer API
-     find_package(SDL_mixer REQUIRED)
-@@ -234,19 +247,36 @@ endif()
- ### Configure compile time header file 
- configure_file (
-   "${PROJECT_SOURCE_DIR}/Config.h.in"
-   "${PROJECT_SOURCE_DIR}/src/Config.h")
-   
--INSTALL(TARGETS savagewheels RUNTIME DESTINATION ${INSTALL_DIR})
--INSTALL(PROGRAMS "${CMAKE_CURRENT_SOURCE_DIR}/run.sh" DESTINATION ${INSTALL_DIR})
-+
-+INSTALL(TARGETS savagewheels RUNTIME DESTINATION "${CMAKE_INSTALL_LIBEXECDIR}")
-+if (WIN32 AND NOT UNIX)
-+      INSTALL(PROGRAMS "${CMAKE_CURRENT_SOURCE_DIR}/run.sh" DESTINATION "${INSTALL_DIR}")
-+else()
-+      configure_file( "${CMAKE_CURRENT_SOURCE_DIR}/savagewheels.in"
-+              "${CMAKE_CURRENT_BINARY_DIR}/savagewheels.sh"
-+              @ONLY)
-+      INSTALL(PROGRAMS "${CMAKE_CURRENT_BINARY_DIR}/savagewheels.sh"
-+              DESTINATION "${CMAKE_INSTALL_BINDIR}" RENAME savagewheels)
-+endif()
-+
- INSTALL(FILES
-     "${CMAKE_CURRENT_SOURCE_DIR}/README.md"
-     "${CMAKE_CURRENT_SOURCE_DIR}/HISTORY"
-     "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE"
-+    "${CMAKE_CURRENT_SOURCE_DIR}/bin/LICENSE.mikmod.txt"
-+    "${CMAKE_CURRENT_SOURCE_DIR}/bin/Readme.html"
-+    "${CMAKE_CURRENT_SOURCE_DIR}/bin/README-SDL_mixer.txt"
-+    "${CMAKE_CURRENT_SOURCE_DIR}/bin/README-SDL.txt"
--    DESTINATION ${INSTALL_DIR})
-+      DESTINATION "${CMAKE_INSTALL_DOCDIR}")
--INSTALL(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/bin/"
--    DESTINATION ${INSTALL_DIR}
-+INSTALL(FILES
-+    "${CMAKE_CURRENT_SOURCE_DIR}/bin/bindings.xml"
-+        DESTINATION "${CMAKE_INSTALL_DATADIR}")
-+INSTALL(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/bin/help"
-+    DESTINATION "${CMAKE_INSTALL_DOCDIR}/help"
-     PATTERN "debug.html" EXCLUDE
-     PATTERN "pref" EXCLUDE)
-     
- ### build a CPack driven installer package
- include (InstallRequiredSystemLibraries)
diff --git a/games-arcade/savagewheels/files/savagewheels-1.6.0-linux_dirs.patch b/games-arcade/savagewheels/files/savagewheels-1.6.0-linux_dirs.patch
deleted file mode 100644 (file)
index 13ca801..0000000
+++ /dev/null
@@ -1,359 +0,0 @@
---- savagewheels-1.6.0/src/Main.cpp.old        2016-04-14 21:18:38.115071742 -0700
-+++ savagewheels-1.6.0/src/Main.cpp    2016-04-14 22:01:42.375422000 -0700
-@@ -43,10 +43,17 @@
-  * Alpha Release: 29.06.2003\r
-  */\r
- \r
- #include "Main.h"\r
- \r
-+const char *sys_datadir;\r
-+const char *usr_cfgdir;\r
-+const char *usr_datadir;\r
-+\r
-+char *ART_FILE;\r
-+char *BINDINGS_FILE;\r
-+\r
- int main( int argc, char *argv[] )\r
- {\r
-       bool hardware_support = true;\r
-       /*\r
-        * Start the game in a window by default.\r
-@@ -57,16 +64,92 @@ int main( int argc, char *argv[] )
-        * Linux Note: Running the game in fullscreen would sometimes crash the gfx manager.\r
-        * This is probably due to some video drivers. I was so far able to reproduce it on\r
-        * ATI Mobility type of video cards.\r
-        */\r
-       bool fullscreen = false;\r
-+      String tmp;\r
- \r
- #ifdef LINUX_BUILD\r
-+      sys_datadir = getenv("SAVAGEWHEELS_SYS_DATADIR");\r
-+      if (sys_datadir == NULL)\r
-+      {\r
-+          fprintf(stderr, "SAVAGEWHEELS_SYS_DATADIR not set.\n");\r
-+          return 1;\r
-+      }\r
-+      sys_datadir = strdup(sys_datadir);\r
-+\r
-+      usr_cfgdir = getenv("SAVAGEWHEELS_USR_CONFDIR");\r
-+      if (usr_cfgdir == NULL)\r
-+      {\r
-+          fprintf(stderr, "SAVAGEWHEELS_USR_CONFDIR not set.\n");\r
-+          return 1;\r
-+      }\r
-+      usr_cfgdir = strdup(usr_cfgdir);\r
-+\r
-+      usr_datadir = getenv("SAVAGEWHEELS_USR_DATADIR");\r
-+      if (usr_datadir == NULL)\r
-+      {\r
-+          fprintf(stderr, "SAVAGEWHEELS_USR_DATADIR not set.\n");\r
-+          return 1;\r
-+      }\r
-+      usr_datadir = strdup(usr_datadir);\r
-+\r
-+      if (sys_datadir == NULL || usr_cfgdir == NULL || usr_datadir == NULL)\r
-+      {\r
-+          fprintf(stderr, "Insufficient memory.  Execution aborted.\n");\r
-+          return 1;\r
-+      }\r
-+\r
-       setenv("SDL_VIDEO_CENTERED", "1", 1);\r
- #else\r
-+      sys_datadir = usr_cfgdir = usr_datadir = "./";\r
-       _putenv("SDL_VIDEO_CENTERED=1");\r
- #endif\r
-+      int len;\r
-+      len = snprintf(NULL, 0, "%s/graphics/gfxdata.kdf", sys_datadir);\r
-+      if (len < 0)\r
-+      {\r
-+              fprintf(stderr,\r
-+                      "Unable to store '%s/graphics/gfxdata.kdf': %s\n",\r
-+                      sys_datadir, strerror(errno));\r
-+              return 1;\r
-+      }\r
-+      if (len == INT_MAX)\r
-+      {\r
-+              fprintf(stderr, "Unable to store '%s/graphics/gfxdata.kdf': "\r
-+                      "Path too log\n", sys_datadir);\r
-+              return 1;\r
-+      }\r
-+      ART_FILE = new (std::nothrow) char[len + 1];\r
-+      if (ART_FILE == NULL)\r
-+      {\r
-+              fprintf(stderr, "Insufficent memory.  Execution aborted.\n");\r
-+              return 1;\r
-+      }\r
-+      sprintf(ART_FILE, "%s/graphics/gfxdata.kdf", sys_datadir);\r
-+\r
-+      len = snprintf(NULL, 0, "%s/bindings.xml", usr_cfgdir);\r
-+      if (len < 0)\r
-+      {\r
-+              fprintf(stderr,\r
-+                      "Unable to store '%s/bindings.xml': %s\n", usr_cfgdir,\r
-+                      strerror(errno));\r
-+              return 1;\r
-+      }\r
-+      if (len == INT_MAX)\r
-+      {\r
-+              fprintf(stderr, "Unable to store '%s/bindings.xml': "\r
-+                      "Path too log\n", usr_cfgdir);\r
-+              return 1;\r
-+      }\r
-+      BINDINGS_FILE = new (std::nothrow) char[len + 1];\r
-+      if (BINDINGS_FILE == NULL)\r
-+      {\r
-+              fprintf(stderr, "Insufficent memory.  Execution aborted.\n");\r
-+              return 1;\r
-+      }\r
-+      sprintf(BINDINGS_FILE, "%s/bindings.xml", usr_cfgdir);\r
- \r
-       if (argc > 1) {\r
-               for (int i = 1; i < argc; i++) {\r
-                       if (!strncmp(argv[i], "-wnd", 4)) {\r
-                               fullscreen = false;\r
-@@ -104,11 +187,12 @@
-       \r
-       /*\r
-        * Load & Start Game\r
-        */\r
-         \r
--      OpenLog("debug.html");\r
-+      tmp = String(usr_datadir).append("/debug.html");\r
-+      OpenLog(tmp.c_str());\r
-       \r
-       CGame game;\r
-       game.Execute(fullscreen, hardware_support);\r
-       game.Close();\r
- \r
---- savagewheels-1.6.0/src/Main.h.old  2016-04-14 21:20:27.443522441 -0700
-+++ savagewheels-1.6.0/src/Main.h      2016-04-14 21:56:22.449964486 -0700
-@@ -35,10 +35,11 @@
- #include <cstdlib>\r
- #include <cmath>\r
- #include <cstdarg>\r
- #include <cassert>\r
- #include <exception>\r
-+#include <cerrno>\r
- \r
- #include <ctime>\r
- #include <sys/stat.h>\r
- #include <sys/types.h>\r
- #include <sys/timeb.h>\r
-@@ -84,12 +85,10 @@
- \r
- // --- version\r
- #include "Config.h"\r
- \r
- // --- global game defines\r
--#define ART_FILE      "graphics/gfxdata.kdf"\r
--#define BINDINGS_FILE "bindings.xml"\r
- #define LOAD_OK         (-1)\r
- #define LOAD_FAILED     (0)\r
- #define HRESULT(x)    ( (x) == NULL : LOAD_OK ? LOAD_FAILED )\r
- #define NLPTR_SURF    0 //((SDL_Surface *)NULL)\r
- \r
-@@ -100,10 +99,16 @@
- #endif\r
- \r
- typedef std::string                   String;\r
- typedef std::ostringstream    OutputSStream;\r
- \r
-+extern const char *sys_datadir;\r
-+extern const char *usr_cfgdir;\r
-+extern const char *usr_datadir;\r
-+\r
-+extern char *ART_FILE;\r
-+extern char *BINDINGS_FILE;\r
- //#include "pstdint.h" // portable types\r
- #include "Utils.h"\r
- #include "CKdf.h"\r
- #include "CSdl.h"\r
- #include "CSwv_module.h"\r
---- savagewheels-1.6.0/src/Utils.cpp.old       2016-04-15 19:28:21.757879157 -0700
-+++ savagewheels-1.6.0/src/Utils.cpp   2016-04-15 19:28:28.478786779 -0700
-@@ -261,11 +261,11 @@ inline String GetFormattedTime()
- bool OpenLog ( const char* filename )
- {
-     String time( GetFormattedTime() );
- 
-     // open debug file
--    debug_file.open ( "debug.html", std::ios::out ); //ios::ate );
-+    debug_file.open ( filename, std::ios::out ); //ios::ate );
-     if ( ! debug_file.good() )
-       return false;
- 
-     debug_file << "<html><head><title>Savage Wheels Log File</title></head><body><h1>Savage Wheels V" << VER_MAJ << "." << VER_MIN << " - Log File</h1>";
-     debug_file << "<hr/><pre>";
---- savagewheels-1.6.0/src/CGame.cpp.old       2016-04-15 20:43:37.479330001 -0700
-+++ savagewheels-1.6.0/src/CGame.cpp   2016-04-15 21:04:48.044721904 -0700
-@@ -116,10 +116,11 @@ void CGame::Close()
- ///////////////////////////////////////////////////////////////////////\r
- bool CGame::LoadGame()\r
- {\r
-       char buf[255];\r
-       int  i = 0;\r
-+      String tmp (sys_datadir);\r
- \r
-       AppendToLog( LOG_DASH );\r
-       AppendToLog("Loading Game...");\r
- \r
-       // global screen rect\r
-@@ -161,11 +162,14 @@ bool CGame::LoadGame()
-       srand( (unsigned)SDL_GetTicks() );\r
- \r
-       UpdateSplash();  // UPDATESPLASH... \r
- \r
-       // search for vehicles\r
--      if ( Swv.SearchAndLoad( "autos" ) != SWV_SUCCESS ) return false;\r
-+      tmp.resize(strlen(sys_datadir));\r
-+      tmp.append("/autos");\r
-+      if ( Swv.SearchAndLoad( tmp.c_str() ) != SWV_SUCCESS )\r
-+              return false;\r
- \r
-       // check for vehicle number\r
-       if ( Swv.GetVehicles() < 4 ) \r
-       {\r
-               AppendToLog( "Not enough vehicles in the /auto dir!" );\r
---- savagewheels-1.6.0/src/CSdl.cpp.old        2016-04-16 16:00:56.600502348 -0700
-+++ savagewheels-1.6.0/src/CSdl.cpp    2016-04-16 16:01:16.152226435 -0700
-@@ -1298,13 +1298,10 @@
-       return NULL;\r
- #else\r
-       \r
-       SDL_Surface *sdl_surf = NULL;\r
- \r
--      char filename_buf[255];\r
--      sprintf( filename_buf, "../%s", filename );\r
--\r
-       if ( ( sdl_surf = SDL_LoadBMP( filename_buf )) == NULL )\r
-       {\r
-               LOG("...failed to load graphics from : " << filename_buf );\r
-               return NULL;\r
-       }\r
---- savagewheels-1.6.0/src/CSounds.cpp.old     2016-04-16 16:06:43.887600441 -0700
-+++ savagewheels-1.6.0/src/CSounds.cpp 2016-04-16 16:17:44.729332218 -0700
-@@ -46,22 +46,39 @@
- // Name: Initialize()\r
- // Desc: Load all ingame sounds\r
- //////////////////////////////////////////////////////////////////////\r
- bool CSounds::Initialize( CSdl *pSdl )\r
- {\r
--      ASSERT( _sdl != NULL );\r
-+      ASSERT( pSdl != NULL );\r
-       this->_sdl = pSdl;\r
- \r
- #if defined(WITH_FMOD) || defined(WITH_SDLMIXER)\r
-+      String tmp (sys_datadir);\r
- \r
--#define LOAD_SOUND( container, name, buffered ) if ( (sounds[container] = _sdl->LoadSound( name, buffered )) == -1 ) { \\r
--      LOG( "Failed to load " << name << " ! "); \\r
--      return false; }\r
-+#define LOAD_SOUND( container, name, buffered)                                        \\r
-+      do {                                                                    \\r
-+              tmp.append("/").append(name);                                   \\r
-+              sounds[container] =                                             \\r
-+                      _sdl->LoadSound( tmp.c_str(), buffered );               \\r
-+              if ( sounds[container] == -1 ) {                                \\r
-+                      LOG( "Failed to load " << name << " ! " );              \\r
-+                      return false;                                           \\r
-+              }                                                               \\r
-+              tmp.resize(strlen(sys_datadir));                                \\r
-+      } while(0)\r
- \r
--#define LOAD_MUSIC( container, name ) if ( (music[container] = _sdl->LoadSound( name, false, true )) == -1 ) { \\r
--      LOG( "Failed to load music " << name << " ! "); \\r
--      return false; }\r
-+#define LOAD_MUSIC( container, name)                                          \\r
-+      do {                                                                    \\r
-+              tmp.append("/").append(name);                                   \\r
-+              music[container] =                                              \\r
-+                      _sdl->LoadSound( tmp.c_str(), false, true );            \\r
-+              if ( music[container] == -1 ) {                                 \\r
-+                      LOG( "Failed to load music " << name << " ! " );        \\r
-+                      return false;                                           \\r
-+              }                                                               \\r
-+              tmp.resize(strlen(sys_datadir));                                \\r
-+      } while(0)\r
- \r
-       LOAD_SOUND( SND_CRASHLIGHT1, "sound/crash3.wav", true );\r
-       LOAD_SOUND( SND_CRASHLIGHT2, "sound/crash2.wav", true );\r
-       LOAD_SOUND( SND_CRASHLIGHT3, "sound/crash1.wav", true );\r
-       LOAD_SOUND( SND_EXPLOSION1, "sound/exp.wav", true );\r
---- savagewheels-1.6.0/src/CSwv_module.cpp.old 2016-04-16 20:58:04.366973388 -0700
-+++ savagewheels-1.6.0/src/CSwv_module.cpp     2016-04-16 20:58:13.026851358 -0700
-@@ -204,12 +204,10 @@ int CSwv_module::Load( char *filename, S
- //            DBG("pos: " << swv_file->pfiles[i].pos\r
- //                            << " size (KB): " << swv_file->pfiles[i].length\r
- //                            << " name: " << swv_file->pfiles[i].filename);\r
- //    }\r
-       \r
--      // set module filename\r
--      sprintf( swv_file->filename, "%s", filename );\r
- \r
-       if ( fp != NULL )\r
-         fclose( fp );\r
- \r
-       return SWV_SUCCESS;\r
---- savagewheels-1.6.0/src/CSdl.cpp.old        2016-04-16 21:02:07.680544534 -0700
-+++ savagewheels-1.6.0/src/CSdl.cpp    2016-04-16 21:06:59.400432874 -0700
-@@ -1336,12 +1339,25 @@ SDL_Surface* CSdl::LoadBitmap( const cha
- SDL_Surface* CSdl::LoadBitmap( const char *filename, int32_t file_offset, Uint32 file_size, Uint32 color_key, Uint16 alpha_value )\r
- {\r
-       SDL_Surface  *sdl_surf  = NULL;                                         // temp surface\r
-       FILE             *fp            = NULL;                                         // file pointer\r
-       SDL_RWops        *sdl_rw        = NULL;                                         // sdl_read_write_operations\r
-+      String tmp;\r
- \r
--      if ( ( fp = fopen( filename, "rb")) == NULL ) \r
-+#ifdef LINUX_BUILD\r
-+      if ( filename[0] != '/' )\r
-+      {\r
-+          tmp = String(sys_datadir).append("/autos/").append(filename);\r
-+      }\r
-+      else\r
-+      {\r
-+              tmp = String(filename);\r
-+      }\r
-+#else\r
-+      tmp = String(filename);\r
-+#endif\r
-+      if ( ( fp = fopen( tmp.c_str(), "rb")) == NULL ) \r
-       {\r
-               LOG("...failed to open file : " << filename );\r
-               return NULL;\r
-       }\r
- \r
---- savagewheels-1.6.0/src/CMainMenu.cpp.old   2016-04-16 22:13:23.442523534 -0700
-+++ savagewheels-1.6.0/src/CMainMenu.cpp       2016-04-16 22:13:17.701605381 -0700
-@@ -1121,12 +1121,13 @@ void CMainMenu::SaveSettings()
-       if ( _game == NULL )\r
-         return;\r
- \r
-       FILE *fp = NULL;\r
-       char  header[3] = { 'S', 'W', 'P' };\r
-+      String strPref(String(usr_cfgdir) + "/pref");\r
- \r
--      if ( ( fp = fopen( "pref", "wb" ) ) == NULL )\r
-+      if ( ( fp = fopen( strPref.c_str(), "wb" ) ) == NULL )\r
-       {\r
-               AppendToLog( "Error writing to /pref file !" );\r
-               return;\r
-       }\r
- \r
---- savagewheels-1.6.0/src/CMainMenu.cpp.old   2016-04-17 07:38:09.417653268 -0700
-+++ savagewheels-1.6.0/src/CMainMenu.cpp       2016-04-17 07:38:24.277437113 -0700
-@@ -1168,12 +1167,13 @@ void CMainMenu::SaveSettings()
- void CMainMenu::LoadSettings()\r
- {\r
-       FILE  *fp = NULL;\r
-       char  header[3];\r
-       bool  success = true;\r
-+      String strPref(String(usr_cfgdir) + "/pref");\r
- \r
--      if ( ( fp = fopen( "pref", "rb" ) ) == NULL )\r
-+      if ( ( fp = fopen( strPref.c_str(), "wb" ) ) == NULL )\r
-       {\r
-               AppendToLog( "Error opening /pref file !" );\r
-               success = false;\r
-       }\r
- \r