games-action/openclonk: clean old
authorMichael Sterrett <mr_bones_@gentoo.org>
Sun, 20 Mar 2016 20:42:37 +0000 (16:42 -0400)
committerMichael Sterrett <mr_bones_@gentoo.org>
Sun, 20 Mar 2016 20:51:19 +0000 (16:51 -0400)
Package-Manager: portage-2.2.26

games-action/openclonk/Manifest
games-action/openclonk/files/openclonk-6.1-dedicated.patch [deleted file]
games-action/openclonk/files/openclonk-6.1-jpeg9.patch [deleted file]
games-action/openclonk/files/openclonk-6.1-paths.patch [deleted file]
games-action/openclonk/files/openclonk-6.1-postinst.patch [deleted file]
games-action/openclonk/openclonk-6.1.ebuild [deleted file]

index 12525dde08326a7832c932bd866958700ecf84c2..2a7482506956b404164b3ef20668ed742ba58ddc 100644 (file)
@@ -1,2 +1 @@
-DIST openclonk-6.1-src.tar.bz2 68861317 SHA256 5c3903f82c9d7e8c466ab1ff594d553911a6e5fa0be2a326684d823ef1c24905 SHA512 2705a34e797e8352c2f480c57f1c8131a4e2c71bec3ac353d1cdbca6976e7b9e4722ed171b67c03f958eecedbe43b2751be843d7fcc460c2ee65fd035bc6bb4a WHIRLPOOL 3cb05e758c91ec963f198dbe2fbdb117641628ccd139ad787e55a1b57a93719e2d4b655758cbcbf8f42a5391b09282488133febd7f9400e51587291f72126136
 DIST openclonk-7.0-src.tar.bz2 102143348 SHA256 bc1a231d72774a7aa8819e54e1f79be27a21b579fb057609398f2aa5700b0732 SHA512 b7ea557b5441986c0527abcb9c074c462f73bf45dd7ac4835329169d63ace5cc02e122d0dee7241da8621a7727ce9b09a2ad17e06dfc5610fcb529d350a51577 WHIRLPOOL 62619fa9b9071cdeff4b37dea703e822580a029d1a9193477117fc7426f47a999e4a1827775c5a215e1f7e7d786467fb9f4c6bea81e4ad9740f32df989d533b0
diff --git a/games-action/openclonk/files/openclonk-6.1-dedicated.patch b/games-action/openclonk/files/openclonk-6.1-dedicated.patch
deleted file mode 100644 (file)
index 588e14a..0000000
+++ /dev/null
@@ -1,1073 +0,0 @@
-From 652c7e43e23652fb8bf05b4b57e6db36b0eb765c Mon Sep 17 00:00:00 2001
-From: Nicolas Hake <isilkor@openclonk.org>
-Date: Wed, 17 Jun 2015 21:30:56 +0200
-Subject: [PATCH] Fix headless build
-
-Several rendering changes have resulted in a non-rendering build that
-failed to build from source. Dummy out all of these functions to make it
-work again.
-
-Cherry-picked.
-Author:    Nicolas Hake <isilkor@openclonk.org>
-Date:      Wed Jun 17 21:30:56 2015 +0200
-Conflicts:
-       src/lib/StdMesh.h
----
- src/graphics/C4DrawT.cpp                |  2 +-
- src/graphics/C4DrawT.h                  |  6 +++++-
- src/graphics/C4GraphicsResource.cpp     |  2 ++
- src/graphics/C4Shader.cpp               | 21 +++++++++++++++++--
- src/graphics/C4Shader.h                 | 37 +++++++++++++++++++++++++++++----
- src/landscape/fow/C4FoW.cpp             | 14 +++++++++++++
- src/landscape/fow/C4FoW.h               |  2 ++
- src/landscape/fow/C4FoWAmbient.cpp      | 13 ++++++++++--
- src/landscape/fow/C4FoWAmbient.h        |  2 ++
- src/landscape/fow/C4FoWBeam.cpp         |  6 +++++-
- src/landscape/fow/C4FoWBeam.h           |  5 ++++-
- src/landscape/fow/C4FoWDrawStrategy.cpp |  4 ++++
- src/landscape/fow/C4FoWDrawStrategy.h   |  4 ++++
- src/landscape/fow/C4FoWLight.cpp        |  5 +++++
- src/landscape/fow/C4FoWLight.h          |  6 +++++-
- src/landscape/fow/C4FoWLightSection.cpp |  5 +++++
- src/landscape/fow/C4FoWLightSection.h   |  6 +++++-
- src/landscape/fow/C4FoWRegion.cpp       | 12 +++++++++--
- src/landscape/fow/C4FoWRegion.h         |  5 ++++-
- src/lib/StdMesh.cpp                     | 35 +++++++++++++++++++++++++++++--
- src/lib/StdMesh.h                       |  6 +++++-
- src/lib/StdMeshMaterial.cpp             | 19 ++++++++++++++++-
- src/object/C4Def.cpp                    |  2 ++
- 23 files changed, 198 insertions(+), 21 deletions(-)
-
-diff --git a/src/graphics/C4DrawT.cpp b/src/graphics/C4DrawT.cpp
-index 694dd98..69b93e4 100644
---- a/src/graphics/C4DrawT.cpp
-+++ b/src/graphics/C4DrawT.cpp
-@@ -22,7 +22,7 @@ CStdNoGfx::CStdNoGfx()
-       Default();
- }
--bool CStdNoGfx::CreatePrimarySurfaces(bool Fullscreen, unsigned int iXRes, unsigned int iYRes, int iColorDepth, unsigned int iMonitor)
-+bool CStdNoGfx::CreatePrimarySurfaces(unsigned int iXRes, unsigned int iYRes, int iColorDepth, unsigned int iMonitor)
- {
-       Log("Graphics disabled.");
-       // Save back color depth
-diff --git a/src/graphics/C4DrawT.h b/src/graphics/C4DrawT.h
-index b7b7e97..519ba95 100644
---- a/src/graphics/C4DrawT.h
-+++ b/src/graphics/C4DrawT.h
-@@ -41,8 +41,12 @@ public:
-       virtual bool InvalidateDeviceObjects() { return true; }
-       virtual bool DeleteDeviceObjects() { return true; }
-       virtual bool DeviceReady() { return true; }
--      virtual bool CreatePrimarySurfaces(bool, unsigned int, unsigned int, int, unsigned int);
-+      virtual bool CreatePrimarySurfaces(unsigned int, unsigned int, int, unsigned int);
-       virtual bool SetOutputAdapter(unsigned int) { return true; }
-+
-+      virtual void PerformMultiPix(C4Surface *, const C4BltVertex *, unsigned int) {}
-+      virtual void PerformMultiLines(C4Surface *, const C4BltVertex *, unsigned int, float) {}
-+      virtual void PerformMultiTris(C4Surface *, const C4BltVertex *, unsigned int, const C4BltTransform *, C4TexRef *, C4TexRef *, C4TexRef *, DWORD) {}
- };
- #endif
-diff --git a/src/graphics/C4GraphicsResource.cpp b/src/graphics/C4GraphicsResource.cpp
-index 774fd39..f55b22f 100644
---- a/src/graphics/C4GraphicsResource.cpp
-+++ b/src/graphics/C4GraphicsResource.cpp
-@@ -186,6 +186,7 @@ bool C4GraphicsResource::Init()
-               return false;
-       }
-+#ifndef USE_CONSOLE
-       // Pre-load all shader files
-       Files.PreCacheEntries(C4CFN_ShaderFiles);
-       if (!pGL->InitShaders(&Files))
-@@ -193,6 +194,7 @@ bool C4GraphicsResource::Init()
-               LogFatal(LoadResStr("IDS_ERR_GFX_INITSHADERS"));
-               return false;
-       }
-+#endif
-       Game.SetInitProgress(11.0f);
-       ProgressStart = 12.0f; ProgressIncrement = 0.35f; // TODO: This should be changed so that it stops at 25%, no matter how many graphics we load.
-diff --git a/src/graphics/C4Shader.cpp b/src/graphics/C4Shader.cpp
-index 32de995..bec53b5 100644
---- a/src/graphics/C4Shader.cpp
-+++ b/src/graphics/C4Shader.cpp
-@@ -39,8 +39,10 @@ C4ShaderPosName C4SH_PosNames[] = {
- C4Shader::C4Shader()
-       : iTexCoords(0)
-+#ifndef USE_CONSOLE
-       , hVert(0), hFrag(0), hProg(0)
-       , pUniforms(NULL)
-+#endif
- {
- }
-@@ -260,6 +262,7 @@ void C4Shader::AddVertexDefaults()
-       AddVertexSlice(C4Shader_Vertex_PositionPos, "gl_Position = ftransform();\n");
- }
-+#ifndef USE_CONSOLE
- GLenum C4Shader::AddTexCoord(const char *szName)
- {
-       // Make sure we have enough space
-@@ -275,6 +278,7 @@ GLenum C4Shader::AddTexCoord(const char *szName)
-       return GL_TEXTURE0 + iTexCoords++;
- }
-+#endif
- void C4Shader::ClearSlices()
- {
-@@ -285,6 +289,7 @@ void C4Shader::ClearSlices()
- void C4Shader::Clear()
- {
-+#ifndef USE_CONSOLE
-       if (!hProg) return;
-       // Need to be detached, then deleted
-       glDetachObjectARB(hProg, hFrag);
-@@ -296,11 +301,12 @@ void C4Shader::Clear()
-       // Clear uniform data
-       delete[] pUniforms; pUniforms = NULL;
-       iUniformCount = 0;
-+#endif
- }
- bool C4Shader::Init(const char *szWhat, const char **szUniforms)
- {
--
-+#ifndef USE_CONSOLE
-       // No support?
-       if(!GLEW_ARB_fragment_program)
-       {
-@@ -310,6 +316,7 @@ bool C4Shader::Init(const char *szWhat, const char **szUniforms)
-       // Clear old shader first
-       if (hProg) Clear();
-+#endif
-       // Dump
-       if (C4Shader::IsLogging())
-@@ -320,6 +327,7 @@ bool C4Shader::Init(const char *szWhat, const char **szUniforms)
-               ShaderLog(Build(FragmentSlices, true).getData());
-       }
-+#ifndef USE_CONSOLE
-       // Attempt to create shaders
-       StdStrBuf VertexShader = Build(VertexSlices),
-                         FragmentShader = Build(FragmentSlices);
-@@ -363,6 +371,7 @@ bool C4Shader::Init(const char *szWhat, const char **szUniforms)
-       // because the respective uniforms got optimized out!
-       for (int i = 0; i < iUniformCount; i++)
-               pUniforms[i] = glGetUniformLocationARB(hProg, szUniforms[i]);
-+#endif
-       return true;
- }
-@@ -420,9 +429,13 @@ StdStrBuf C4Shader::Build(const ShaderSliceList &Slices, bool fDebug)
-       // At the start of the shader set the #version and number of
-       // available uniforms
-       StdStrBuf Buf;
-+#ifndef USE_CONSOLE
-       GLint iMaxFrags = 0, iMaxVerts = 0;
-       glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &iMaxFrags);
-       glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &iMaxVerts);
-+#else
-+      int iMaxFrags = INT_MAX, iMaxVerts = INT_MAX;
-+#endif
-       Buf.Format("#version %d\n"
-                          "#define MAX_FRAGMENT_UNIFORM_COMPONENTS %d\n"
-                          "#define MAX_VERTEX_UNIFORM_COMPONENTS %d\n",
-@@ -468,6 +481,7 @@ StdStrBuf C4Shader::Build(const ShaderSliceList &Slices, bool fDebug)
-       return Buf;
- }
-+#ifndef USE_CONSOLE
- GLhandleARB C4Shader::Create(GLenum iShaderType, const char *szWhat, const char *szShader)
- {
-       // Create shader
-@@ -515,9 +529,11 @@ int C4Shader::GetObjectStatus(GLhandleARB hObj, GLenum type)
-       glGetObjectParameterivARB(hObj, type, &iStatus);
-       return iStatus;
- }
-+#endif
- bool C4Shader::IsLogging() { return !!Application.isEditor; }
-+#ifndef USE_CONSOLE
- GLint C4ShaderCall::AllocTexUnit(int iUniform, GLenum iType)
- {
-       // Want to bind uniform automatically? If not, the caller will take
-@@ -550,7 +566,6 @@ void C4ShaderCall::Start()
-       // Activate shader
-       glUseProgramObjectARB(pShader->hProg);
-       fStarted = true;
--
- }
- void C4ShaderCall::Finish()
-@@ -569,3 +584,5 @@ void C4ShaderCall::Finish()
-       iUnits = 0;
-       fStarted = false;
- }
-+
-+#endif
-diff --git a/src/graphics/C4Shader.h b/src/graphics/C4Shader.h
-index 53e38cc..c988d90 100644
---- a/src/graphics/C4Shader.h
-+++ b/src/graphics/C4Shader.h
-@@ -68,11 +68,13 @@ private:
-       // Used texture coordinates
-       int iTexCoords;
-+#ifndef USE_CONSOLE
-       // shaders
-       GLhandleARB hVert, hFrag, hProg;
-       // shader variables
-       int iUniformCount;
-       GLint *pUniforms;
-+#endif
- public:
-       enum VertexAttribIndex
-@@ -93,15 +95,35 @@ public:
-               VAI_BoneIndicesMax = VAI_BoneIndices + VAI_BoneWeightsMax - VAI_BoneWeights
-       };
--      bool Initialised() const { return hVert != 0; }
-+      bool Initialised() const
-+      {
-+#ifndef USE_CONSOLE
-+              return hVert != 0;
-+#else
-+              return true;
-+#endif
-+      }
-       // Uniform getters
--      GLint GetUniform(int iUniform) const {
-+#ifndef USE_CONSOLE
-+      GLint GetUniform(int iUniform) const
-+      {
-               return iUniform >= 0 && iUniform < iUniformCount ? pUniforms[iUniform] : -1;
-       }
--      bool HaveUniform(int iUniform) const {
-+      bool HaveUniform(int iUniform) const
-+      {
-               return GetUniform(iUniform) != GLint(-1);
-       }
-+#else
-+      int GetUniform(int iUniform) const
-+      {
-+              return -1;
-+      }
-+      bool HaveUniform(int iUniform) const
-+      {
-+              return false;
-+      }
-+#endif
-       // Shader is composed from various slices
-       void AddVertexSlice(int iPos, const char *szText);
-@@ -113,10 +135,12 @@ public:
-       // Add default vertex code (2D - no transformation)
-       void AddVertexDefaults();
-+#ifndef USE_CONSOLE
-       // Allocate a texture coordinate, returning its ID to be used with glMultiTexCoord.
-       // The texture coordinate will be visible to both shaders under the given name.
-       // Note that in contrast to uniforms, these will not disappear if not used!
-       GLenum AddTexCoord(const char *szName);
-+#endif
-       // Assemble and link the shader. Should be called again after new slices are added.
-       bool Init(const char *szWhat, const char **szUniforms);
-@@ -131,18 +155,22 @@ private:
-       int ParsePosition(const char *szWhat, const char **ppPos);
-       StdStrBuf Build(const ShaderSliceList &Slices, bool fDebug = false);
-+
-+#ifndef USE_CONSOLE
-       GLhandleARB Create(GLenum iShaderType, const char *szWhat, const char *szShader);
-       void DumpInfoLog(const char *szWhat, GLhandleARB hShader);
-       int GetObjectStatus(GLhandleARB hObj, GLenum type);
-+#endif
- public:
-       static bool IsLogging();
- };
-+#ifndef USE_CONSOLE
- class C4ShaderCall
- {
- public:
--      C4ShaderCall(const C4Shader *pShader) 
-+      C4ShaderCall(const C4Shader *pShader)
-               : fStarted(false), pShader(pShader), iUnits(0)
-       { }
-       ~C4ShaderCall() { Finish(); }
-@@ -210,5 +238,6 @@ public:
-       void Start();
-       void Finish();
- };
-+#endif
- #endif // INC_C4Shader
-diff --git a/src/landscape/fow/C4FoW.cpp b/src/landscape/fow/C4FoW.cpp
-index 1dcddb6..be9019b 100644
---- a/src/landscape/fow/C4FoW.cpp
-+++ b/src/landscape/fow/C4FoW.cpp
-@@ -26,6 +26,7 @@ C4FoW::C4FoW()
- C4Shader *C4FoW::GetFramebufShader()
- {
-+#ifndef USE_CONSOLE
-       // Not created yet?
-       if (!FramebufShader.Initialised())
-       {
-@@ -46,10 +47,14 @@ C4Shader *C4FoW::GetFramebufShader()
-       }
-       return &FramebufShader;
-+#else
-+      return NULL;
-+#endif
- }
- void C4FoW::Add(C4Object *pObj)
- {
-+#ifndef USE_CONSOLE
-       // No view range? Probably want to remove instead
-       if(!pObj->lightRange && !pObj->lightFadeoutRange)
-       {
-@@ -77,10 +82,12 @@ void C4FoW::Add(C4Object *pObj)
-               pLight->pNext = pLights;
-               pLights = pLight;
-       }
-+#endif
- }
- void C4FoW::Remove(C4Object *pObj)
- {
-+#ifndef USE_CONSOLE
-       // Look for matching light
-       C4FoWLight *pPrev = NULL, *pLight;
-       for (pLight = pLights; pLight; pPrev = pLight, pLight = pLight->getNext())
-@@ -92,24 +99,31 @@ void C4FoW::Remove(C4Object *pObj)
-       // Remove
-       (pPrev ? pPrev->pNext : pLights) = pLight->getNext();
-       delete pLight;
-+#endif
- }
- void C4FoW::Invalidate(C4Rect r)
- {
-+#ifndef USE_CONSOLE
-       for (C4FoWLight *pLight = pLights; pLight; pLight = pLight->getNext())
-               pLight->Invalidate(r);
-+#endif
- }
- void C4FoW::Update(C4Rect r, C4Player *pPlr)
- {
-+#ifndef USE_CONSOLE
-       for (C4FoWLight *pLight = pLights; pLight; pLight = pLight->getNext())
-               if (pLight->IsVisibleForPlayer(pPlr))
-                       pLight->Update(r);
-+#endif
- }
- void C4FoW::Render(C4FoWRegion *pRegion, const C4TargetFacet *pOnScreen, C4Player *pPlr)
- {
-+#ifndef USE_CONSOLE
-       for (C4FoWLight *pLight = pLights; pLight; pLight = pLight->getNext())
-               if (pLight->IsVisibleForPlayer(pPlr))
-                       pLight->Render(pRegion, pOnScreen);
-+#endif
- }
-diff --git a/src/landscape/fow/C4FoW.h b/src/landscape/fow/C4FoW.h
-index 4006f6e..59f110b 100644
---- a/src/landscape/fow/C4FoW.h
-+++ b/src/landscape/fow/C4FoW.h
-@@ -99,8 +99,10 @@ public:
-       void Render(class C4FoWRegion *pRegion, const C4TargetFacet *pOnScreen, C4Player *pPlr);
- private:
-+#ifndef USE_CONSOLE
-       // Shader for updating the frame buffer
-       C4Shader FramebufShader;
-+#endif
- };
- #endif // C4FOW_H
-diff --git a/src/landscape/fow/C4FoWAmbient.cpp b/src/landscape/fow/C4FoWAmbient.cpp
-index 6e0ec09..e257570 100644
---- a/src/landscape/fow/C4FoWAmbient.cpp
-+++ b/src/landscape/fow/C4FoWAmbient.cpp
-@@ -84,7 +84,10 @@ struct LightMapZoom {
- } // anonymous namespace
- C4FoWAmbient::C4FoWAmbient() :
--      Tex(0), Resolution(0.), Radius(0.), FullCoverage(0.),
-+#ifndef USE_CONSOLE
-+      Tex(0),
-+#endif
-+      Resolution(0.), Radius(0.), FullCoverage(0.),
-       SizeX(0), LandscapeX(0), SizeY(0), LandscapeY(0),
-       Brightness(1.)
- {
-@@ -97,8 +100,10 @@ C4FoWAmbient::~C4FoWAmbient()
- void C4FoWAmbient::Clear()
- {
-+#ifndef USE_CONSOLE
-       if(Tex != 0) glDeleteTextures(1, &Tex);
-       Tex = 0;
-+#endif
-       Resolution = Radius = FullCoverage = 0.;
-       SizeX = SizeY = 0;
-       LandscapeX = LandscapeY = 0;
-@@ -112,7 +117,7 @@ void C4FoWAmbient::CreateFromLandscape(const C4Landscape& landscape, double reso
-       assert(full_coverage > 0 && full_coverage <= 1.);
-       // Clear old map
--      if(Tex != 0) Clear();
-+      Clear();
-       Resolution = resolution;
-       Radius = radius;
-@@ -124,6 +129,7 @@ void C4FoWAmbient::CreateFromLandscape(const C4Landscape& landscape, double reso
-       SizeX = Min<unsigned int>(static_cast<unsigned int>(ceil(LandscapeX / resolution)), pDraw->MaxTexSize);
-       SizeY = Min<unsigned int>(static_cast<unsigned int>(ceil(LandscapeY / resolution)), pDraw->MaxTexSize);
-+#ifndef USE_CONSOLE
-       glGenTextures(1, &Tex);
-       glBindTexture(GL_TEXTURE_2D, Tex);
-       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-@@ -136,10 +142,12 @@ void C4FoWAmbient::CreateFromLandscape(const C4Landscape& landscape, double reso
-       UpdateFromLandscape(landscape, C4Rect(0, 0, landscape.Width, landscape.Height));
-       uint32_t dt = C4TimeMilliseconds::Now() - begin;
-       LogF("Created %ux%u ambient map in %g secs", SizeX, SizeY, dt / 1000.);
-+#endif
- }
- void C4FoWAmbient::UpdateFromLandscape(const C4Landscape& landscape, const C4Rect& update)
- {
-+#ifndef USE_CONSOLE
-       // Nothing to do?
-       if(update.Wdt == 0 || update.Hgt == 0) return;
-@@ -191,6 +199,7 @@ void C4FoWAmbient::UpdateFromLandscape(const C4Landscape& landscape, const C4Rec
-       glBindTexture(GL_TEXTURE_2D, Tex);
-       glTexSubImage2D(GL_TEXTURE_2D, 0, left, top, (right - left), (bottom - top), GL_RED, GL_FLOAT, ambient);
-       delete[] ambient;
-+#endif
- }
- void C4FoWAmbient::GetFragTransform(const FLOAT_RECT& vpRect, const C4Rect& clipRect, const C4Rect& outRect, float ambientTransform[6]) const
-diff --git a/src/landscape/fow/C4FoWAmbient.h b/src/landscape/fow/C4FoWAmbient.h
-index ded91b9..d8ce833 100644
---- a/src/landscape/fow/C4FoWAmbient.h
-+++ b/src/landscape/fow/C4FoWAmbient.h
-@@ -28,7 +28,9 @@ public:
-       C4FoWAmbient();
-       ~C4FoWAmbient();
-+#ifndef USE_CONSOLE
-       GLuint Tex;
-+#endif
- private:
-       // Parameters
-diff --git a/src/landscape/fow/C4FoWBeam.cpp b/src/landscape/fow/C4FoWBeam.cpp
-index a5736a0..e515d0c 100644
---- a/src/landscape/fow/C4FoWBeam.cpp
-+++ b/src/landscape/fow/C4FoWBeam.cpp
-@@ -14,6 +14,8 @@
-  */
- #include "C4Include.h"
-+
-+#ifndef USE_CONSOLE
- #include "C4FoWBeam.h"
- // Maximum error allowed while merging beams.
-@@ -48,7 +50,7 @@ bool C4FoWBeam::MergeRight(int32_t x, int32_t y)
-       // Calculate error. Note that simply summing up errors is not correct,
-       // strictly speaking (as new and old error surfaces might overlap). Still,
--      // this is quite elaborate already, no need to make it even more 
-+      // this is quite elaborate already, no need to make it even more
-       int32_t iErr = getDoubleTriangleSurface(
-               getLeftEndX(), iLeftEndY,
-               getRightEndX(), iRightEndY,
-@@ -193,3 +195,5 @@ void C4FoWBeam::CompileFunc(StdCompiler *pComp)
-       pComp->Value(mkNamingAdapt(iError, "iError"));
-       pComp->Value(mkNamingAdapt(fDirty, "fDirty"));
- }
-+
-+#endif
-diff --git a/src/landscape/fow/C4FoWBeam.h b/src/landscape/fow/C4FoWBeam.h
-index 7297fa9..531e7a4 100644
---- a/src/landscape/fow/C4FoWBeam.h
-+++ b/src/landscape/fow/C4FoWBeam.h
-@@ -16,6 +16,7 @@
- #ifndef C4FOWBEAM_H
- #define C4FOWBEAM_H
-+#ifndef USE_CONSOLE
- #include "StdBuf.h"
- /** This class represents one beam. A beam is a triangle spanned by two rays: one going from the origin to the
-@@ -133,4 +134,6 @@ public:
- };
--#endif // C4FOWBEAM
-\ No newline at end of file
-+#endif
-+
-+#endif // C4FOWBEAM
-diff --git a/src/landscape/fow/C4FoWDrawStrategy.cpp b/src/landscape/fow/C4FoWDrawStrategy.cpp
-index fc1fbd4..cc55c09 100644
---- a/src/landscape/fow/C4FoWDrawStrategy.cpp
-+++ b/src/landscape/fow/C4FoWDrawStrategy.cpp
-@@ -14,6 +14,9 @@
-  */
- #include "C4Include.h"
-+
-+#ifndef USE_CONSOLE
-+
- #include "C4FoWDrawStrategy.h"
- #include "C4FoWLight.h"
- #include "C4FoWRegion.h"
-@@ -151,3 +154,4 @@ void C4FoWDrawWireframeStrategy::DrawLightVertex(float x, float y)
-       DrawVertex(x, y);
- }
-+#endif
-diff --git a/src/landscape/fow/C4FoWDrawStrategy.h b/src/landscape/fow/C4FoWDrawStrategy.h
-index feb0512..4743c11 100644
---- a/src/landscape/fow/C4FoWDrawStrategy.h
-+++ b/src/landscape/fow/C4FoWDrawStrategy.h
-@@ -16,6 +16,8 @@
- #ifndef C4FOWDRAWSTRATEGY_H
- #define C4FOWDRAWSTRATEGY_H
-+#ifndef USE_CONSOLE
-+
- #include "C4DrawGL.h"
- #include <list>
-@@ -122,3 +124,5 @@ private:
- };
- #endif
-+
-+#endif
-diff --git a/src/landscape/fow/C4FoWLight.cpp b/src/landscape/fow/C4FoWLight.cpp
-index 8becfea..4e35db9 100644
---- a/src/landscape/fow/C4FoWLight.cpp
-+++ b/src/landscape/fow/C4FoWLight.cpp
-@@ -14,6 +14,9 @@
-  */
- #include "C4Include.h"
-+
-+#ifndef USE_CONSOLE
-+
- #include "C4FoWLight.h"
- #include "C4FoWLightSection.h"
- #include "C4FoWBeamTriangle.h"
-@@ -344,3 +347,5 @@ bool C4FoWLight::IsVisibleForPlayer(C4Player *player) const
-       if (!pObj || !player) return true;
-       return !::Hostile(pObj->Owner,player->Number);
- }
-+
-+#endif
-diff --git a/src/landscape/fow/C4FoWLight.h b/src/landscape/fow/C4FoWLight.h
-index 13ad58e..52f0457 100644
---- a/src/landscape/fow/C4FoWLight.h
-+++ b/src/landscape/fow/C4FoWLight.h
-@@ -15,6 +15,8 @@
- #ifndef C4FOWLIGHT_H
- #define C4FOWLIGHT_H
-+#ifndef USE_CONSOLE
-+
- #include "C4Object.h"
- #include "C4Surface.h"
- #include "C4FacetEx.h"
-@@ -95,4 +97,6 @@ private:
- };
--#endif
-\ No newline at end of file
-+#endif
-+
-+#endif
-diff --git a/src/landscape/fow/C4FoWLightSection.cpp b/src/landscape/fow/C4FoWLightSection.cpp
-index 0ef4d77..30009a6 100644
---- a/src/landscape/fow/C4FoWLightSection.cpp
-+++ b/src/landscape/fow/C4FoWLightSection.cpp
-@@ -14,6 +14,9 @@
-  */
- #include "C4Include.h"
-+
-+#ifndef USE_CONSOLE
-+
- #include "C4FoWLightSection.h"
- #include "C4FoWBeamTriangle.h"
- #include "C4FoWBeam.h"
-@@ -856,3 +859,5 @@ void C4FoWLightSection::CompileFunc(StdCompiler *pComp)
-               }
-       }
- }
-+
-+#endif
-diff --git a/src/landscape/fow/C4FoWLightSection.h b/src/landscape/fow/C4FoWLightSection.h
-index cde356a..edecd34 100644
---- a/src/landscape/fow/C4FoWLightSection.h
-+++ b/src/landscape/fow/C4FoWLightSection.h
-@@ -16,6 +16,8 @@
- #ifndef C4FOWLIGHTSECTION_H
- #define C4FOWLIGHTSECTION_H
-+#ifndef USE_CONSOLE
-+
- #include "C4Rect.h"
- #include <list>
-@@ -134,4 +136,6 @@ public:
- };
--#endif
-\ No newline at end of file
-+#endif
-+
-+#endif
-diff --git a/src/landscape/fow/C4FoWRegion.cpp b/src/landscape/fow/C4FoWRegion.cpp
-index 5e107a7..1df661e 100644
---- a/src/landscape/fow/C4FoWRegion.cpp
-+++ b/src/landscape/fow/C4FoWRegion.cpp
-@@ -16,6 +16,7 @@
- #include "C4Include.h"
- #include "C4FoWRegion.h"
-+#ifndef USE_CONSOLE
- bool glCheck() {
-       if (int err = glGetError()) {
-               LogF("GL error %d: %s", err, gluErrorString(err));
-@@ -23,6 +24,7 @@ bool glCheck() {
-       }
-       return true;
- }
-+#endif
- C4FoWRegion::~C4FoWRegion()
- {
-@@ -31,7 +33,7 @@ C4FoWRegion::~C4FoWRegion()
- bool C4FoWRegion::BindFramebuf()
- {
--
-+#ifndef USE_CONSOLE
-       // Flip texture
-       C4Surface *pSfc = pSurface;
-       pSurface = pBackSurface;
-@@ -79,6 +81,7 @@ bool C4FoWRegion::BindFramebuf()
-               glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
-               return false;
-       }
-+#endif
-       // Worked!
-       return true;
-@@ -86,11 +89,13 @@ bool C4FoWRegion::BindFramebuf()
- void C4FoWRegion::Clear()
- {
-+#ifndef USE_CONSOLE
-       if (hFrameBufDraw) {
-               glDeleteFramebuffersEXT(1, &hFrameBufDraw);
-               glDeleteFramebuffersEXT(1, &hFrameBufRead);
-       }
-       hFrameBufDraw = hFrameBufRead = 0;
-+#endif
-       delete pSurface; pSurface = NULL;
-       delete pBackSurface; pBackSurface = NULL;
- }
-@@ -104,6 +109,7 @@ void C4FoWRegion::Update(C4Rect r, const FLOAT_RECT& vp)
- void C4FoWRegion::Render(const C4TargetFacet *pOnScreen)
- {
-+#ifndef USE_CONSOLE
-       // Update FoW at interesting location
-       pFoW->Update(Region, pPlayer);
-@@ -199,7 +205,7 @@ void C4FoWRegion::Render(const C4TargetFacet *pOnScreen)
-       glCheck();
-       OldRegion = Region;
--
-+#endif
- }
- void C4FoWRegion::GetFragTransform(const C4Rect& clipRect, const C4Rect& outRect, float lightTransform[6]) const
-@@ -229,7 +235,9 @@ void C4FoWRegion::GetFragTransform(const C4Rect& clipRect, const C4Rect& outRect
- C4FoWRegion::C4FoWRegion(C4FoW *pFoW, C4Player *pPlayer)
-       : pFoW(pFoW)
-       , pPlayer(pPlayer)
-+#ifndef USE_CONSOLE
-       , hFrameBufDraw(0), hFrameBufRead(0)
-+#endif
-       , Region(0,0,0,0), OldRegion(0,0,0,0)
-       , pSurface(NULL), pBackSurface(NULL)
- {
-diff --git a/src/landscape/fow/C4FoWRegion.h b/src/landscape/fow/C4FoWRegion.h
-index 20e33a6..a264e4b 100644
---- a/src/landscape/fow/C4FoWRegion.h
-+++ b/src/landscape/fow/C4FoWRegion.h
-@@ -31,10 +31,13 @@ public:
- private:
-       C4FoW *pFoW;
-       C4Player *pPlayer;
-+      C4Surface *pSurface, *pBackSurface;
-       C4Rect Region, OldRegion;
-       FLOAT_RECT ViewportRegion; // Region covered by visible viewport
--      C4Surface *pSurface, *pBackSurface;
-+
-+#ifndef USE_CONSOLE
-       GLuint hFrameBufDraw, hFrameBufRead;
-+#endif
- public:
-       const C4FoW* getFoW() const { return pFoW; }
-diff --git a/src/lib/StdMesh.cpp b/src/lib/StdMesh.cpp
-index 6c1905d..9930097 100644
---- a/src/lib/StdMesh.cpp
-+++ b/src/lib/StdMesh.cpp
-@@ -534,7 +534,11 @@ StdSubMesh::StdSubMesh() :
- {
- }
--StdMesh::StdMesh() : Skeleton(new StdMeshSkeleton), vbo(0)
-+StdMesh::StdMesh() :
-+      Skeleton(new StdMeshSkeleton)
-+#ifndef USE_CONSOLE
-+      , vbo(0)
-+#endif
- {
-       BoundingBox.x1 = BoundingBox.y1 = BoundingBox.z1 = 0.0f;
-       BoundingBox.x2 = BoundingBox.y2 = BoundingBox.z2 = 0.0f;
-@@ -543,17 +547,22 @@ StdMesh::StdMesh() : Skeleton(new StdMeshSkeleton), vbo(0)
- StdMesh::~StdMesh()
- {
-+#ifndef USE_CONSOLE
-       if (vbo)
-               glDeleteBuffers(1, &vbo);
-+#endif
- }
- void StdMesh::PostInit()
- {
-+#ifndef USE_CONSOLE
-       // Order submeshes so that opaque submeshes come before non-opaque ones
-       std::sort(SubMeshes.begin(), SubMeshes.end(), StdMeshSubMeshVisibilityCmpPred());
-       UpdateVBO();
-+#endif
- }
-+#ifndef USE_CONSOLE
- void StdMesh::UpdateVBO()
- {
-       // We're only uploading vertices once, so there shouldn't be a VBO so far
-@@ -603,18 +612,21 @@ void StdMesh::UpdateVBO()
-       // Unbind the buffer so following rendering calls do not use it
-       glBindBuffer(GL_ARRAY_BUFFER, 0);
- }
--
-+#endif
- StdSubMeshInstance::StdSubMeshInstance(StdMeshInstance& instance, const StdSubMesh& submesh, float completion):
-       base(&submesh), Material(NULL), CurrentFaceOrdering(FO_Fixed)
- {
-+#ifndef USE_CONSOLE
-       LoadFacesForCompletion(instance, submesh, completion);
-+#endif
-       SetMaterial(submesh.GetMaterial());
- }
- void StdSubMeshInstance::LoadFacesForCompletion(StdMeshInstance& instance, const StdSubMesh& submesh, float completion)
- {
-+#ifndef USE_CONSOLE
-       // First: Copy all faces
-       Faces.resize(submesh.GetNumFaces());
-       for (unsigned int i = 0; i < submesh.GetNumFaces(); ++i)
-@@ -637,12 +649,14 @@ void StdSubMeshInstance::LoadFacesForCompletion(StdMeshInstance& instance, const
-               assert(submesh.GetNumFaces() >= 1);
-               Faces.resize(Clamp<unsigned int>(static_cast<unsigned int>(completion * submesh.GetNumFaces() + 0.5), 1, submesh.GetNumFaces()));
-       }
-+#endif
- }
- void StdSubMeshInstance::SetMaterial(const StdMeshMaterial& material)
- {
-       Material = &material;
-+#ifndef USE_CONSOLE
-       // Setup initial texture animation data
-       assert(Material->BestTechniqueIndex >= 0);
-       const StdMeshMaterialTechnique& technique = Material->Techniques[Material->BestTechniqueIndex];
-@@ -664,10 +678,12 @@ void StdSubMeshInstance::SetMaterial(const StdMeshMaterial& material)
-       }
-       // TODO: Reset face ordering
-+#endif
- }
- void StdSubMeshInstance::SetFaceOrdering(const StdSubMesh& submesh, FaceOrdering ordering)
- {
-+#ifndef USE_CONSOLE
-       if (CurrentFaceOrdering != ordering)
-       {
-               CurrentFaceOrdering = ordering;
-@@ -677,10 +693,12 @@ void StdSubMeshInstance::SetFaceOrdering(const StdSubMesh& submesh, FaceOrdering
-                               Faces[i] = submesh.GetFace(i);
-               }
-       }
-+#endif
- }
- void StdSubMeshInstance::SetFaceOrderingForClrModulation(const StdSubMesh& submesh, uint32_t clrmod)
- {
-+#ifndef USE_CONSOLE
-       bool opaque = Material->IsOpaque();
-       if(!opaque)
-@@ -689,6 +707,7 @@ void StdSubMeshInstance::SetFaceOrderingForClrModulation(const StdSubMesh& subme
-               SetFaceOrdering(submesh, FO_NearestToFarthest);
-       else
-               SetFaceOrdering(submesh, FO_Fixed);
-+#endif
- }
- void StdSubMeshInstance::CompileFunc(StdCompiler* pComp)
-@@ -1050,6 +1069,7 @@ StdMeshInstance::~StdMeshInstance()
- void StdMeshInstance::SetFaceOrdering(FaceOrdering ordering)
- {
-+#ifndef USE_CONSOLE
-       for (unsigned int i = 0; i < Mesh->GetNumSubMeshes(); ++i)
-               SubMeshInstances[i]->SetFaceOrdering(Mesh->GetSubMesh(i), ordering);
-@@ -1058,10 +1078,12 @@ void StdMeshInstance::SetFaceOrdering(FaceOrdering ordering)
-       for (AttachedMeshIter iter = AttachChildren.begin(); iter != AttachChildren.end(); ++iter)
-               if ((*iter)->OwnChild)
-                       (*iter)->Child->SetFaceOrdering(ordering);
-+#endif
- }
- void StdMeshInstance::SetFaceOrderingForClrModulation(uint32_t clrmod)
- {
-+#ifndef USE_CONSOLE
-       for (unsigned int i = 0; i < Mesh->GetNumSubMeshes(); ++i)
-               SubMeshInstances[i]->SetFaceOrderingForClrModulation(Mesh->GetSubMesh(i), clrmod);
-@@ -1070,16 +1092,19 @@ void StdMeshInstance::SetFaceOrderingForClrModulation(uint32_t clrmod)
-       for (AttachedMeshIter iter = AttachChildren.begin(); iter != AttachChildren.end(); ++iter)
-               if ((*iter)->OwnChild)
-                       (*iter)->Child->SetFaceOrderingForClrModulation(clrmod);
-+#endif
- }
- void StdMeshInstance::SetCompletion(float completion)
- {
-       Completion = completion;
-+#ifndef USE_CONSOLE
-       // TODO: Load all submesh faces and then determine the ones to use from the
-       // full pool.
-       for(unsigned int i = 0; i < Mesh->GetNumSubMeshes(); ++i)
-               SubMeshInstances[i]->LoadFacesForCompletion(*this, Mesh->GetSubMesh(i), completion);
-+#endif
- }
- StdMeshInstance::AnimationNode* StdMeshInstance::PlayAnimation(const StdStrBuf& animation_name, int slot, AnimationNode* sibling, ValueProvider* position, ValueProvider* weight)
-@@ -1210,6 +1235,7 @@ void StdMeshInstance::ExecuteAnimation(float dt)
-               if(!ExecuteAnimationNode(AnimationStack[i-1]))
-                       StopAnimation(AnimationStack[i-1]);
-+#ifndef USE_CONSOLE
-       // Update animated textures
-       for (unsigned int i = 0; i < SubMeshInstances.size(); ++i)
-       {
-@@ -1240,6 +1266,7 @@ void StdMeshInstance::ExecuteAnimation(float dt)
-                       }
-               }
-       }
-+#endif
-       // Update animation for attached meshes
-       for (AttachedMeshList::iterator iter = AttachChildren.begin(); iter != AttachChildren.end(); ++iter)
-@@ -1321,7 +1348,9 @@ void StdMeshInstance::SetMaterial(size_t i, const StdMeshMaterial& material)
- {
-       assert(i < SubMeshInstances.size());
-       SubMeshInstances[i]->SetMaterial(material);
-+#ifndef USE_CONSOLE
-       std::stable_sort(SubMeshInstancesOrdered.begin(), SubMeshInstancesOrdered.end(), StdMeshSubMeshInstanceVisibilityCmpPred());
-+#endif
- }
- const StdMeshMatrix& StdMeshInstance::GetBoneTransform(size_t i) const
-@@ -1433,6 +1462,7 @@ bool StdMeshInstance::UpdateBoneTransforms()
- void StdMeshInstance::ReorderFaces(StdMeshMatrix* global_trans)
- {
-+#ifndef USE_CONSOLE
-       for (unsigned int i = 0; i < SubMeshInstances.size(); ++i)
-       {
-               StdSubMeshInstance& inst = *SubMeshInstances[i];
-@@ -1450,6 +1480,7 @@ void StdMeshInstance::ReorderFaces(StdMeshMatrix* global_trans)
-       }
-       // TODO: Also reorder submeshes, attached meshes and include AttachTransformation for attached meshes...
-+#endif
- }
- void StdMeshInstance::CompileFunc(StdCompiler* pComp, AttachedMesh::DenumeratorFactoryFunc Factory)
-diff --git a/src/lib/StdMesh.h b/src/lib/StdMesh.h
-index 7007a74..a5ae5f3 100644
---- a/src/lib/StdMesh.h
-+++ b/src/lib/StdMesh.h
-@@ -197,11 +197,15 @@ public:
-       void PostInit();
--      const GLuint GetVBO() const { return vbo; }
-+#ifndef USE_CONSOLE
-+      GLuint GetVBO() const { return vbo; }
-+#endif
- private:
-+#ifndef USE_CONSOLE
-       GLuint vbo;
-       void UpdateVBO();
-+#endif
-       StdMesh(const StdMesh& other); // non-copyable
-       StdMesh& operator=(const StdMesh& other); // non-assignable
-diff --git a/src/lib/StdMeshMaterial.cpp b/src/lib/StdMeshMaterial.cpp
-index cb601a5..f1f65ce 100644
---- a/src/lib/StdMeshMaterial.cpp
-+++ b/src/lib/StdMeshMaterial.cpp
-@@ -849,7 +849,9 @@ bool StdMeshMaterialProgram::CompileShader(StdMeshMaterialLoader& loader, C4Shad
-       shader.AddVertexSlices(VertexShader->GetFilename(), VertexShader->GetCode(), VertexShader->GetFilename());
-       shader.AddFragmentSlices(FragmentShader->GetFilename(), FragmentShader->GetCode(), FragmentShader->GetFilename());
-       // Construct the list of uniforms
--      std::vector<const char*> uniformNames(C4SSU_Count + ParameterNames.size() + 1);
-+      std::vector<const char*> uniformNames;
-+#ifndef USE_CONSOLE
-+      uniformNames.resize(C4SSU_Count + ParameterNames.size() + 1);
-       uniformNames[C4SSU_ClrMod] = "clrMod";
-       uniformNames[C4SSU_BaseTex] = "baseTex"; // unused
-       uniformNames[C4SSU_OverlayTex] = "overlayTex"; // unused
-@@ -864,25 +866,31 @@ bool StdMeshMaterialProgram::CompileShader(StdMeshMaterialLoader& loader, C4Shad
-       for (unsigned int i = 0; i < ParameterNames.size(); ++i)
-               uniformNames[C4SSU_Count + i] = ParameterNames[i].getData();
-       uniformNames[C4SSU_Count + ParameterNames.size()] = NULL;
-+#endif
-       // Compile the shader
-       StdCopyStrBuf name(Name);
-+#ifndef USE_CONSOLE
-       if (ssc != 0) name.Append(":");
-       if (ssc & C4SSC_LIGHT) name.Append("Light");
-       if (ssc & C4SSC_MOD2) name.Append("Mod2");
-+#endif
-       return shader.Init(name.getData(), &uniformNames[0]);
- }
- bool StdMeshMaterialProgram::Compile(StdMeshMaterialLoader& loader)
- {
-+#ifndef USE_CONSOLE
-       if (!CompileShader(loader, Shader, 0)) return false;
-       if (!CompileShader(loader, ShaderMod2, C4SSC_MOD2)) return false;
-       if (!CompileShader(loader, ShaderLight, C4SSC_LIGHT)) return false;
-       if (!CompileShader(loader, ShaderLightMod2, C4SSC_LIGHT | C4SSC_MOD2)) return false;
-+#endif
-       return true;
- }
- const C4Shader* StdMeshMaterialProgram::GetShader(int ssc) const
- {
-+#ifndef USE_CONSOLE
-       const C4Shader* shaders[4] = {
-               &Shader,
-               &ShaderMod2,
-@@ -896,13 +904,20 @@ const C4Shader* StdMeshMaterialProgram::GetShader(int ssc) const
-       assert(index < 4);
-       return shaders[index];
-+#else
-+      return NULL;
-+#endif
- }
- int StdMeshMaterialProgram::GetParameterIndex(const char* name) const
- {
-+#ifndef USE_CONSOLE
-       std::vector<StdCopyStrBuf>::const_iterator iter = std::find(ParameterNames.begin(), ParameterNames.end(), name);
-       if(iter == ParameterNames.end()) return -1;
-       return C4SSU_Count + std::distance(ParameterNames.begin(), iter);
-+#else
-+      return -1;
-+#endif
- }
- double StdMeshMaterialTextureUnit::Transformation::GetWaveXForm(double t) const
-@@ -1515,12 +1530,14 @@ void StdMeshMatManager::Parse(const char* mat_script, const char* filename, StdM
-                       Materials[material_name] = mat;
-+#ifndef USE_CONSOLE
-                       // To Gfxspecific setup of the material; choose working techniques
-                       if (!pDraw->PrepareMaterial(*this, loader, Materials[material_name]))
-                       {
-                               Materials.erase(material_name);
-                               ctx.Error(StdCopyStrBuf("No working technique for material '") + material_name + "'");
-                       }
-+#endif
-               }
-               else if (token_name == "vertex_program")
-               {
-diff --git a/src/object/C4Def.cpp b/src/object/C4Def.cpp
-index 5d8442e..81a0e36 100644
---- a/src/object/C4Def.cpp
-+++ b/src/object/C4Def.cpp
-@@ -59,6 +59,7 @@ public:
-       virtual void AddShaderSlices(C4Shader& shader, int ssc)
-       {
-+#ifndef USE_CONSOLE
-               // Add mesh-independent slices
-               shader.AddFragmentSlice(-1, "#define OPENCLONK");
-               shader.AddVertexSlice(-1, "#define OPENCLONK");
-@@ -80,6 +81,7 @@ public:
-               if (ssc & C4SSC_BASE) shader.LoadSlices(&::GraphicsResource.Files, "SpriteTextureShader.glsl");
-               if (ssc & C4SSC_OVERLAY) shader.LoadSlices(&::GraphicsResource.Files, "SpriteOverlayShader.glsl");
-+#endif
-       }
- private:
--- 
-2.1.4
-
diff --git a/games-action/openclonk/files/openclonk-6.1-jpeg9.patch b/games-action/openclonk/files/openclonk-6.1-jpeg9.patch
deleted file mode 100644 (file)
index 1612586..0000000
+++ /dev/null
@@ -1,20 +0,0 @@
---- src/graphics/C4SurfaceLoaders.cpp.old      2015-01-02 18:01:35.768676874 +0100
-+++ src/graphics/C4SurfaceLoaders.cpp  2015-01-02 18:02:17.705896683 +0100
-@@ -303,7 +303,7 @@
-       // The doc says to give fake end-of-inputs if there is no more data
-       cinfo->src->next_input_byte = &end_of_input;
-       cinfo->src->bytes_in_buffer = 1;
--      return true;
-+      return (boolean)true;
- }
- static void skip_input_data (j_decompress_ptr cinfo, long num_bytes)
- {
-@@ -354,7 +354,7 @@
-       blub.term_source = jpeg_noop;
-       // a missing image is an error
--      jpeg_read_header(&cinfo, true);
-+      jpeg_read_header(&cinfo, (boolean)true);
-       // Let libjpeg convert for us
-       cinfo.out_color_space = JCS_RGB;
diff --git a/games-action/openclonk/files/openclonk-6.1-paths.patch b/games-action/openclonk/files/openclonk-6.1-paths.patch
deleted file mode 100644 (file)
index f95a9a5..0000000
+++ /dev/null
@@ -1,69 +0,0 @@
-Updated for openclonk-6.0, based on this patch:
-  From: Julian Ospald <hasufell@gentoo.org>
-  Date: Thu Feb  6 19:58:45 UTC 2014
-  Subject: make paths modifiable
-
-diff -Naur openclonk-release-6.0-src.orig/CMakeLists.txt openclonk-release-6.0-src/CMakeLists.txt
---- openclonk-release-6.0-src.orig/CMakeLists.txt      2015-03-12 21:21:51.000000000 +0000
-+++ openclonk-release-6.0-src/CMakeLists.txt   2015-04-25 08:07:16.000000000 +0000
-@@ -42,6 +42,16 @@
-       set(${_var} "${_string}" PARENT_SCOPE)
- endfunction()
-+
-+############################################################################
-+# User selectable paths
-+############################################################################
-+set(INSTALL_BINDIR "bin/" CACHE PATH "Binary install destination")
-+set(INSTALL_GAMES_BINDIR "games/bin" CACHE PATH "Games binary install destination")
-+set(INSTALL_DATAROOTDIR "share/" CACHE PATH "Data root install destination")
-+set(INSTALL_DATADIR "${INSTALL_DATAROOTDIR}" CACHE PATH "Data install destination")
-+
-+
- ############################################################################
- # User selectable options
- ############################################################################
-@@ -1212,10 +1222,16 @@
- # Assemble compiler flags
- ############################################################################
- if(UNIX)
-+      if(NOT IS_ABSOLUTE "${INSTALL_DATADIR}")
-+              set(ABSOLUTE_INSTALL_DATADIR "${CMAKE_INSTALL_PREFIX}/${INSTALL_DATADIR}")
-+      else()
-+              set(ABSOLUTE_INSTALL_DATADIR "${INSTALL_DATADIR}")
-+      endif()
-+
-       # Don't put this into CMAKE_CXX_FLAGS because otherwise it is cached,
-       # and when the path is changed both the old and new definition appears
-       # in the list of flags.
--      add_definitions("-DOC_SYSTEM_DATA_DIR=\"${CMAKE_INSTALL_PREFIX}/share/games/openclonk\"")
-+      add_definitions("-DOC_SYSTEM_DATA_DIR=\"${ABSOLUTE_INSTALL_DATADIR}/openclonk\"")
- endif()
- if(OC_CXX_FLAGS)
-       list(REMOVE_DUPLICATES OC_CXX_FLAGS)
-@@ -1537,7 +1553,7 @@
-                       DEPENDS "${native_c4group}"
-                       VERBATIM
-               )
--              install(FILES ${CMAKE_CURRENT_BINARY_DIR}/${group} DESTINATION share/games/openclonk)
-+              install(FILES ${CMAKE_CURRENT_BINARY_DIR}/${group} DESTINATION "${INSTALL_DATADIR}/openclonk")
-       endif()
- endforeach()
-@@ -1546,13 +1562,13 @@
-       add_dependencies(data groups)
-       
-       # Install new files
--      install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/openclonk.desktop DESTINATION share/applications)
-+      install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/openclonk.desktop DESTINATION "${INSTALL_DATAROOTDIR}/applications")
-       # Update the MIME cache -- this makes the clonk:// protocol handler actually work
-       install(CODE "execute_process(COMMAND update-desktop-database)")
-       # Install binaries
--      install(TARGETS openclonk DESTINATION games)
--      install(TARGETS c4group DESTINATION bin)
-+      install(TARGETS openclonk DESTINATION "${INSTALL_GAMES_BINDIR}")
-+      install(TARGETS c4group DESTINATION "${INSTALL_BINDIR}")
- else()
-       install(TARGETS openclonk
-               BUNDLE DESTINATION .
diff --git a/games-action/openclonk/files/openclonk-6.1-postinst.patch b/games-action/openclonk/files/openclonk-6.1-postinst.patch
deleted file mode 100644 (file)
index d957e5c..0000000
+++ /dev/null
@@ -1,15 +0,0 @@
-update-desktop-database is called from the pkg_postinst stage instead.
-
-diff -Naur openclonk-release-6.0-src.orig/CMakeLists.txt openclonk-release-6.0-src/CMakeLists.txt
---- openclonk-release-6.0-src.orig/CMakeLists.txt      2015-04-25 08:22:16.000000000 +0000
-+++ openclonk-release-6.0-src/CMakeLists.txt   2015-04-25 09:50:16.000000000 +0000
-@@ -1564,7 +1564,8 @@
-       # Install new files
-       install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/openclonk.desktop DESTINATION "${INSTALL_DATAROOTDIR}/applications")
-       # Update the MIME cache -- this makes the clonk:// protocol handler actually work
--      install(CODE "execute_process(COMMAND update-desktop-database)")
-+      # --> ebuild, pkg_postinst stage
-+      #install(CODE "execute_process(COMMAND update-desktop-database)")
-       # Install binaries
-       install(TARGETS openclonk DESTINATION "${INSTALL_GAMES_BINDIR}")
diff --git a/games-action/openclonk/openclonk-6.1.ebuild b/games-action/openclonk/openclonk-6.1.ebuild
deleted file mode 100644 (file)
index 19ed348..0000000
+++ /dev/null
@@ -1,116 +0,0 @@
-# Copyright 1999-2015 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-# $Id$
-
-EAPI=5
-
-PYTHON_COMPAT=( python2_7 )
-inherit cmake-utils eutils gnome2-utils python-any-r1 fdo-mime games
-
-MY_P=${PN}-release-${PV}-src
-
-DESCRIPTION="A free multiplayer action game where you control clonks"
-HOMEPAGE="http://openclonk.org/"
-SRC_URI="http://www.openclonk.org/builds/release/${PV}/openclonk-${PV}-src.tar.bz2"
-
-LICENSE="BSD ISC CLONK-trademark LGPL-2.1 POSTGRESQL"
-SLOT="0"
-KEYWORDS="amd64 x86"
-IUSE="dedicated doc"
-
-RDEPEND="
-       >=dev-libs/boost-1.40:=
-       dev-libs/tinyxml
-       net-libs/libupnp
-       media-libs/libpng:0=
-       sys-libs/zlib
-       !dedicated? (
-               dev-libs/glib:2
-               media-libs/freealut
-               media-libs/freetype:2
-               media-libs/glew
-               media-libs/libsdl[X,opengl,sound,video]
-               media-libs/libvorbis
-               media-libs/openal
-               media-libs/sdl-mixer[mp3,vorbis,wav]
-               virtual/jpeg:0=
-               virtual/opengl
-               virtual/glu
-               x11-libs/gdk-pixbuf
-               x11-libs/gtk+:3
-               x11-libs/libXrandr
-               x11-libs/libX11
-       )
-       dedicated? ( sys-libs/readline:0= )"
-DEPEND="${RDEPEND}
-       virtual/pkgconfig
-       doc? (
-               ${PYTHON_DEPS}
-               dev-libs/libxml2[python]
-               sys-devel/gettext
-       )"
-
-PATCHES=(
-       "${FILESDIR}"/${P}-paths.patch
-       "${FILESDIR}"/${P}-jpeg9.patch
-       "${FILESDIR}"/${P}-postinst.patch
-       "${FILESDIR}"/${P}-dedicated.patch
-)
-S=${WORKDIR}/${P}-src
-
-pkg_setup() {
-       games_pkg_setup
-       use doc && python-any-r1_pkg_setup
-}
-
-src_prepare() {
-       cmake-utils_src_prepare
-}
-
-src_configure() {
-       local mycmakeargs=(
-               $(usex dedicated \
-                       "-DUSE_CONSOLE=ON -DUSE_X11=OFF -DUSE_GTK=OFF -DUSE_GTK3=OFF" \
-                       "-DUSE_CONSOLE=OFF -DUSE_X11=ON -DUSE_GTK=ON -DUSE_GTK3=ON")
-               -DWITH_AUTOMATIC_UPDATE=OFF
-               -DINSTALL_GAMES_BINDIR="${GAMES_BINDIR}"
-               -DINSTALL_DATADIR="${GAMES_DATADIR}"
-               -DUSE_STATIC_BOOST=OFF
-               -DUSE_SYSTEM_TINYXML=ON
-       )
-
-       cmake-utils_src_configure
-}
-
-src_compile() {
-       cmake-utils_src_compile
-       use doc && emake -C docs
-}
-
-src_install() {
-       cmake-utils_src_install
-
-       if ! use dedicated; then
-               mv "${ED%/}${GAMES_BINDIR}/"{openclonk,clonk} || die
-               newgamesbin "${FILESDIR}"/${PN}-wrapper-script.sh ${PN}
-       fi
-       use doc && dohtml -r docs/online/*
-
-       prepgamesdirs
-}
-
-pkg_preinst() {
-       games_pkg_preinst
-       gnome2_icon_savelist
-}
-
-pkg_postinst() {
-       games_pkg_postinst
-       gnome2_icon_cache_update
-       fdo-mime_desktop_database_update
-}
-
-pkg_postrm() {
-       gnome2_icon_cache_update
-       fdo-mime_desktop_database_update
-}