Removed old experimental ebuild.
authorDenis Dupeyron <calchan@gentoo.org>
Sat, 16 Feb 2008 23:22:54 +0000 (23:22 +0000)
committerDenis Dupeyron <calchan@gentoo.org>
Sat, 16 Feb 2008 23:22:54 +0000 (23:22 +0000)
Package-Manager: portage-2.1.4.2

games-rpg/nwn-data/ChangeLog
games-rpg/nwn-data/Manifest
games-rpg/nwn-data/nwn-data-1.29-r2.ebuild [deleted file]

index 8b103003540540a7d8e80122bb2c25a486161692..ab066c7c06127123b26b83d6297dc7e4eb9d59d2 100644 (file)
@@ -1,6 +1,9 @@
 # ChangeLog for games-rpg/nwn-data
 # Copyright 1999-2008 Gentoo Foundation; Distributed under the GPL v2
-# $Header: /var/cvsroot/gentoo-x86/games-rpg/nwn-data/ChangeLog,v 1.33 2008/02/16 23:00:00 calchan Exp $
+# $Header: /var/cvsroot/gentoo-x86/games-rpg/nwn-data/ChangeLog,v 1.34 2008/02/16 23:22:54 calchan Exp $
+
+  16 Feb 2008; Denis Dupeyron <calchan@gentoo.org> -nwn-data-1.29-r2.ebuild:
+  Removed old experimental ebuild.
 
 *nwn-data-1.29-r3 (16 Feb 2008)
 
index e8d3eb2559fb8d52f6fce6b83a9364fe335dbfac..b1423cdc5b8dc15ad3bfa2830505a0634e0f2292 100644 (file)
@@ -6,7 +6,6 @@ DIST nwn.png 4296 RMD160 958ed2051e91b0ab5f7ae8892c8ed3012cfe3900 SHA1 a4de1822d
 DIST nwresources129.tar.gz 1212356127 RMD160 1a986d12bc3153ff7646053e60d610155944b5ac SHA1 6f399dbf876f357a57096996447d4b9fa68bcb58 SHA256 4da35c38c63d7cbe40047833103fe0d56f417d1895fb572d52c23a873619f537
 DIST nwspanish129.tar.gz 3912516 RMD160 8fd2592cfc92246c64be2930a5a4032fe8c07ed1 SHA1 6d60d168a232f845913b3bb41e91362faf29bcbe SHA256 100833e91e3f729a473de3372019e1086aac444f3c90c799af43d16833b7a1ed
 EBUILD nwn-data-1.29-r1.ebuild 19053 RMD160 b131c7aa40f42e186ce048af59b0df1e6bea2ce7 SHA1 714f95700e17e3e3716143f1a16f2cf3c7a003ad SHA256 afff05e0bdc79129a38492ca242e4f834a57495056386b99ad5b8a19b1b8711e
-EBUILD nwn-data-1.29-r2.ebuild 19275 RMD160 5d1914c8d6ec938191edfcd5c702c51f9f907693 SHA1 202fce64826757f537c4995e1ef9d8f0a2f3c017 SHA256 33ceac90368d57f1b0f3cb61dd6f4a0e9bd1ed83590a008323320c8e273f1532
 EBUILD nwn-data-1.29-r3.ebuild 20869 RMD160 15486db42f0247f3d06f144671e18a745972b89c SHA1 ebc0aee10e6a426943b130437ab6ee59f8a0c702 SHA256 4b805dc99dead0aa7583781f0244a6daa04a9fd6144ad6470668bce95b11503a
-MISC ChangeLog 6171 RMD160 64fdad576783f8d21318f9ab22069c0800d49ce2 SHA1 bb8e9ff6cffac39ea60adcd9dc3a2fda00cad42c SHA256 90cf1ffb5a58f12f3b75edfb36c7317c065acda966040cff5de0347aeee9f851
+MISC ChangeLog 6284 RMD160 2f61cfbbeea93278749eade615dba4bd2e2de521 SHA1 07d0d09cc085943c15bfa9c036e2ee65f7012991 SHA256 b2ce52d4d8040ecdc93019ce9d4fca2a75780835edefcb0e2f63c3192af66f56
 MISC metadata.xml 254 RMD160 877a1dc36df2be58926bc51041093feafdefe429 SHA1 45f0334cd127c4a1b4ece41f7098ab70046e378a SHA256 2916aab684ec3908fffb515065eeb2c481cde563380b682646add582bed5f535
diff --git a/games-rpg/nwn-data/nwn-data-1.29-r2.ebuild b/games-rpg/nwn-data/nwn-data-1.29-r2.ebuild
deleted file mode 100644 (file)
index 648e015..0000000
+++ /dev/null
@@ -1,618 +0,0 @@
-# Copyright 1999-2008 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-# $Header: /var/cvsroot/gentoo-x86/games-rpg/nwn-data/nwn-data-1.29-r2.ebuild,v 1.4 2008/02/16 23:00:00 calchan Exp $
-
-inherit eutils games
-
-# Diamond DVD - NWN, SoU, HotU (1 disk)
-# Platinum CD/DVD - NWN, SoU, HotU (4 disks/1 disk)
-# Deluxe CD - NWN, SoU, HotU (5 disks)
-# Gold CD - NWN, SoU (4 disks)
-# Original CD - NWN (1 disk)
-
-LANGUAGES="linguas_fr linguas_it linguas_es linguas_de linguas_en"
-
-MY_PV=${PV//.}
-CLIENT_BASEURL="http://nwdownloads.bioware.com/neverwinternights/linux"
-UPDATE_BASEURL="http://files.bioware.com/neverwinternights/updates/linux"
-
-NOWIN_SRC_URI="${UPDATE_BASEURL}/nwresources${MY_PV}.tar.gz
-       http://bsd.mikulas.com/nwresources${MY_PV}.tar.gz
-       http://163.22.12.40/FreeBSD/distfiles/nwresources${MY_PV}.tar.gz"
-
-LINGUAS_SRC_URI="linguas_fr? (
-               ${UPDATE_BASEURL}/nwfrench${MY_PV}.tar.gz )
-       linguas_it? (
-               ${UPDATE_BASEURL}/nwitalian${MY_PV}.tar.gz )
-       linguas_es? (
-               ${UPDATE_BASEURL}/nwspanish${MY_PV}.tar.gz )
-       linguas_de? (
-               ${UPDATE_BASEURL}/nwgerman${MY_PV}.tar.gz )"
-
-DESCRIPTION="Neverwinter Nights Data Files"
-HOMEPAGE="http://nwn.bioware.com/downloads/linuxclient.html"
-SRC_URI="${CLIENT_BASEURL}/${MY_PV}/nwclient${MY_PV}.tar.gz
-       nowin? ( ${NOWIN_SRC_URI} ${LINGUAS_SRC_URI} )
-       !nowin? ( cdinstall? ( ${LINGUAS_SRC_URI} ) )
-       mirror://gentoo/nwn.png"
-
-LICENSE="NWN-EULA"
-SLOT="0"
-KEYWORDS="~amd64 ~x86"
-IUSE="cdinstall hou nowin sou videos ${LANGUAGES}"
-RESTRICT="strip mirror"
-
-RDEPEND="virtual/opengl
-       >=media-libs/libsdl-1.2.5
-       amd64? (
-               app-emulation/emul-linux-x86-baselibs )"
-DEPEND="${RDEPEND}
-       cdinstall? (
-               games-util/biounzip
-               app-arch/unshield )
-       app-arch/unzip"
-
-QA_TEXTRELS="${GAMES_PREFIX_OPT:1}/nwn/lib/libSDL-1.2.so.0.0.5
-       ${GAMES_PREFIX_OPT:1}/nwn/miles/msssoft.m3d
-       ${GAMES_PREFIX_OPT:1}/nwn/miles/libmss.so.6.5.2
-       ${GAMES_PREFIX_OPT:1}/nwn/miles/mssmp3.asi
-       ${GAMES_PREFIX_OPT:1}/nwn/miles/mssdsp.flt"
-
-S=${WORKDIR}/nwn
-
-GAMES_LICENSE_CHECK=yes
-dir=${GAMES_PREFIX_OPT}/nwn
-Ddir=${D}/${dir}
-
-NWN_SET=
-
-# This is my fun section where I try to determine which CD/DVD set we have.
-# Expect this to be very messy and ugly, and hopefully it all works as we want
-# it to on all of the various media.
-get_nwn_set() {
-       # First we check to see if we have CD_ROOT defined already.  If we do,
-       # this will make our lives so much easier.
-       if [[ -n "${CD_ROOT}" ]]
-       then
-               if [[ -f "${CD_ROOT}"/KingmakerSetup.exe ]]
-               then
-                       NWN_SET="diamond_dvd"
-                       einfo "Neverwinter Nights Diamond DVD found..."
-               elif [[ -f "${CD_ROOT}"/ArcadeInstallNWNXP213f.EXE ]]
-               then
-                       NWN_SET="platinum_cd"
-                       einfo "Neverwinter Nights Platinum DVD/CD set found..."
-               elif [[ -f "${CD_ROOT}"/ArcadeInstallNWNXP1_12d.EXE ]]
-               then
-                       NWN_SET="gold_cd"
-                       einfo "Neverwinter Nights Gold CD set found..."
-               elif [[ -f "${CD_ROOT}"/ArcadeInstallNWN109.exe ]]
-               then
-                       NWN_SET="original_cd"
-                       einfo "Neverwinter Nights Original/Deluxe CD set found..."
-               fi
-       # Now we check to see if we have CD_ROOT_1 set, which means we have a CD
-       # set, or even a DVD set.
-       elif [[ -n "${CD_ROOT_1}" ]]
-       then
-               if [[ -f "${CD_ROOT_1}"/KingmakerSetup.exe ]]
-               then
-                       NWN_SET="diamond_dvd"
-                       einfo "Neverwinter Nights Diamond DVD found..."
-               elif [[ -f "${CD_ROOT_1}"/ArcadeInstallNWNXP213f.EXE ]]
-               then
-                       NWN_SET="platinum_cd"
-                       einfo "Neverwinter Nights Platinum DVD/CD set found..."
-               elif [[ -f "${CD_ROOT_1}"/ArcadeInstallNWNXP1_12d.EXE ]]
-               then
-                       NWN_SET="gold_cd"
-                       einfo "Neverwinter Nights Gold CD set found..."
-               elif [[ -f "${CD_ROOT_1}"/ArcadeInstallNWN109.exe ]]
-               then
-                       NWN_SET="original_cd"
-                       einfo "Neverwinter Nights Original/Deluxe CD set found..."
-               fi
-       # OK.  Neither were set, so now we're going to start our detection and try
-       # to figure out what we have to work from.
-       else
-               local mline=
-               for mline in $(mount | egrep -e '(iso|cdrom)' | awk '{print $3}')
-               do
-                       if [[ -f "${mline}"/KingmakerSetup.exe ]]
-                       then
-                               NWN_SET="diamond_dvd"
-                               einfo "Neverwinter Nights Diamond DVD found..."
-                       elif [[ -f "${mline}"/ArcadeInstallNWNXP213f.EXE ]]
-                       then
-                               NWN_SET="platinum_cd"
-                               einfo "Neverwinter Nights Platinum DVD/CD set found..."
-                       elif [[ -f "${mline}"/ArcadeInstallNWNXP1_12d.EXE ]]
-                       then
-                               NWN_SET="gold_cd"
-                               einfo "Neverwinter Nights Gold CD set found..."
-                       elif [[ -f "${mline}"/ArcadeInstallNWN109.exe ]]
-                       then
-                               NWN_SET="original_cd"
-                               einfo "Neverwinter Nights Original/Original CD set found..."
-                       fi
-               done
-       fi
-}
-
-get_cd_set() {
-       while `[[ -z "${NWN_SET}" ]]`
-       do
-               echo "Please insert your first Neverwinter Nights CD/DVD into your drive and"
-               echo "press any key to continue"
-               read -n 1
-               get_nwn_set
-       done
-       # Here is where we start our CD/DVD detection for changing disks.
-       export CDROM_NAME_1="CD1" CDROM_NAME_2="CD2" CDROM_NAME_3="CD3"
-       case "${NWN_SET}" in
-       diamond_dvd)
-               einfo "Both Shadows of Undrentide and Hordes of the Underdark will"
-               einfo "be installed from your DVD along with Neverwinter Nights."
-               touch .metadata/sou || die "touch sou"
-               touch .metadata/hou || die "touch hou"
-               touch .metadata/orig || die "touch orig"
-               cdrom_get_cds KingmakerSetup.exe
-               ;;
-       platinum_cd)
-               einfo "Both Shadows of Undrentide and Hordes of the Underdark will"
-               einfo "be installed from your CDs along with Neverwinter Nights."
-               touch .metadata/orig || die "touch orig"
-               touch .metadata/sou || die "touch sou"
-               touch .metadata/hou || die "touching hou"
-               export CDROM_NAME_4="CD4"
-               cdrom_get_cds ArcadeInstallNWNXP213f.EXE \
-                       disk2.zip disk3.zip disk4.zip
-               ;;
-       gold_cd)
-               einfo "Shadow of Undrentide will be installed from your CDS along"
-               einfo "with the original Neverwinter Nights. If you have the"
-               einfo "Hordes of the Underdark expansion, it will be installed after."
-               touch .metadata/orig || die "touch orig"
-               touch .metadata/sou || die "touch sou"
-               export CDROM_NAME_4="CD4"
-               if use hou
-               then
-                       einfo "You will also need the HoU CDs for this installation."
-                       export CDROM_NAME_5="HoU"
-                       cdrom_get_cds ArcadeInstallNWNXP1_12d.EXE disk2.zip \
-                               disk3.zip disk4.zip ArcadeInstallNWNXP213f.EXE
-               else
-                       cdrom_get_cds ArcadeInstallNWNXP1_12d.EXE disk2.zip \
-                               disk3.zip disk4.zip
-               fi
-               ;;
-       original_cd)
-               einfo "We will be installing the original Neverwinter Nights.  If"
-               einfo "you also have the Shadows of Undrentide or Hordes of the"
-               einfo "Underdark expansions, they will be installed afterwards."
-               touch .metadata/orig || die "touch orig"
-               if use sou && use hou
-               then
-                       einfo "You will also need the SoU and HoU CDs for this installation."
-                       export CDROM_NAME_4="SoU" CDROM_NAME_5="HoU"
-                       cdrom_get_cds ArcadeInstallNWN109.exe disk2.bzf \
-                               movies/NWNintro.bik NWNSoUInstallGuide.rtf \
-                               ArcadeInstallNWNXP213f.EXE
-               elif use sou
-               then
-                       einfo "You will also need the SoU CD for this installation."
-                       export CDROM_NAME_4="SoU"
-                       cdrom_get_cds ArcadeInstallNWN109.exe disk2.bzf \
-                               movies/NWNintro.bik NWNSoUInstallGuide.rtf
-               elif use hou
-               then
-                       einfo "You will also need the HoU CD for this installation."
-                       export CDROM_NAME_4="HoU"
-                       cdrom_get_cds ArcadeInstallNWN109.exe disk2.bzf \
-                               movies/NWNintro.bik ArcadeInstallNWNXP213f.EXE
-               else
-                       cdrom_get_cds ArcadeInstallNWN109.exe disk2.bzf \
-                               movies/NWNintro.bik
-               fi
-               ;;
-       esac
-}
-
-src_unpack() {
-       mkdir -p "${S}"
-       cd "${S}"
-       # We create this .metadata directory so we can keep track of what we have
-       # installed without needing to keep all of these multiple USE flags in all
-       # of the ebuilds.
-       mkdir -p .metadata || die "Creating .metadata"
-       # Since we don't *always* want to do this, we check for USE=cdinstall
-       if use cdinstall
-       then
-               # Here, we determine which CD/DVD set that we have.  This will seem a
-               # bit odd, since we'll be doing the detection a few times.
-               get_nwn_set
-               # Now that we know what we're looking for, let's look for the media.
-               get_cd_set
-
-               case ${NWN_SET} in
-               diamond_dvd)
-                       # This is probably the simplest NWN to install.
-                       mkdir -p "${S}"
-                       cd "${S}"
-                       einfo "Unpacking files..."
-                       unzip -qo "${CDROM_ROOT}"/Data_Shared.zip || die "unpacking"
-                       # I think these are not needed.  Can someone verify this?
-#                      unzip -qo "${CDROM_ROOT}"/Language_data.zip || die "unpacking"
-#                      unzip -qo "${CDROM_ROOT}"/Language_update.zip || die "unpacking"
-                       unzip -qo "${CDROM_ROOT}"/Data_Linux.zip || die "unpacking"
-                       # We don't give the user the option to install SoU/HotU.  While some
-                       # people might complain about this, most newer NWN stuff requires
-                       # them both anyway, so it makes no sense not to install them.
-                       unzip -qo "${CDROM_ROOT}"/data/XP1.zip
-                       unzip -qo "${CDROM_ROOT}"/data/XP2.zip
-                       ;;
-               platinum_cd)
-                       # This one isn't too bad, either.  Luckily, everything is in a ZIP.
-                       mkdir -p "${S}"
-                       cd "${S}"
-                       einfo "Unpacking files..."
-                       unzip -qo "${CDROM_ROOT}"/Data_Shared.zip || die "unpacking"
-                       unzip -qo "${CDROM_ROOT}"/Language_data.zip || die "unpacking"
-                       unzip -qo "${CDROM_ROOT}"/Language_update.zip || die "unpacking"
-                       unshield x "${CDROM_ROOT}"/data2.cab || die "unpacking"
-                       # We have to adjust the files after unpacking the cab file.
-                       mkdir -p miles/
-                       mkdir -p ambient/
-                       mkdir -p utils/nwupdateskins/
-                       mv -f NWN_Platinum/Miles/* miles/
-                       mv -f NWN_Platinum/ambient/*.wav ambient/
-                       mv -f NWN_Platinum/docs .
-                       mv -f NWN_Platinum/modules .
-                       mv -f NWN_Platinum/nwm .
-                       mv -f NWN_Platinum/utils/nwupdateskins/*.bmp utils/nwupdateskins/
-                       rm -rf NWN_Platinum/
-                       rm -rf _*
-                       # If we have the DVD, we're done.  If not, we need to switch CDs and
-                       # unpack the files on them.
-                       if [[ $(du -b "${CDROM_ROOT}"/Data_Shared.zip | awk '{print $1}') -lt 700000000 ]]
-                       then
-                               cdrom_load_next_cd
-                               einfo "Unpacking files..."
-                               unzip -qo "${CDROM_ROOT}"/disk2.zip || die "unpacking"
-                               cdrom_load_next_cd
-                               einfo "Unpacking files..."
-                               unzip -qo "${CDROM_ROOT}"/disk3.zip || die "unpacking"
-                               unzip -qo "${CDROM_ROOT}"/Data_Linux.zip || die "unpacking"
-                               unzip -qo "${CDROM_ROOT}"/language_data.zip || die "unpacking"
-                               cdrom_load_next_cd
-                               einfo "Unpacking files..."
-                               unzip -qo "${CDROM_ROOT}"/disk4.zip || die "unpacking"
-                               unzip -qo "${CDROM_ROOT}"/xp1.zip || die "unpacking"
-                               unzip -qo "${CDROM_ROOT}"/xp1_data.zip || die "unpacking"
-                       fi
-                       ;;
-               gold_cd)
-                       # Variety of ZIP's off 4 CD's
-                       mkdir -p "${S}"
-                       cd "${S}"
-                       einfo "Unpacking files..."
-                       einfo "Copying files from CD1"
-                       cp "${CDROM_ROOT}"/Data_Shared.zip . || die "unpacking"
-                       cp "${CDROM_ROOT}"/Language_data.zip . || die "unpacking"
-                       cp "${CDROM_ROOT}"/Language_update.zip . || die "unpacking"
-                       # Yay cd switching
-                       cdrom_load_next_cd
-                       unzip -qo "${CDROM_ROOT}"/disk2.zip || die "unpacking"
-                       cdrom_load_next_cd
-                       unzip -qo "${CDROM_ROOT}"/disk3.zip || die "unpacking"
-                       cdrom_load_next_cd
-                       unzip -qo "${CDROM_ROOT}"/disk4.zip || die "unpacking"
-                       # Amazingly enough, the order of operations matter.
-                       unzip -qo "${S}"/Data_Shared.zip || die "unpacking"
-                       unzip -qo "${S}"/Language_data.zip || die "unpacking"
-                       unzip -qo "${S}"/Language_update.zip || die "unpacking"
-                       rm -f Data_Shared.zip
-                       rm -f Language_data.zip
-                       rm -f Language_update.zip
-                       # Expansion pack
-                       if use hou
-                       then
-                               rm -f xp1patch.key data/xp1patch.bif override/*
-                               cdrom_load_next_cd
-                               einfo "Unpacking files..."
-                               unzip -qo "${CDROM_ROOT}"/Data_Shared.zip || die "unpacking"
-                               unzip -qo "${CDROM_ROOT}"/Language_data.zip || die "unpacking"
-                               unzip -qo "${CDROM_ROOT}"/Language_update.zip || die "unpacking"
-                               touch .metadata/hou || die "touching hou"
-                       fi
-                       ;;
-               original_cd)
-                       # Now, we need to create our directories, since we know we'll end up
-                       # needing them for our install.
-                       mkdir -p ambient data dmvault docs lib localvault miles modules \
-                               music nwm override texturepacks scripttemplates
-
-                       # Handle NWN CD1
-                       mkdir "${S}"/disc1_tmp
-                       cd "${S}"/disc1_tmp
-                       einfo "Unpacking files..."
-                       unshield x ${CDROM_ROOT}/data1.cab || die "unpacking files"
-                       rm -f miles/Mss32.dll
-                       mv -f */* .
-                       cd "${S}"
-
-                       mv -f disc1_tmp/*.bif data
-                       mv -f disc1_tmp/dungeonmaster.bic dmvault
-                       mv -f disc1_tmp/*.bic localvault
-                       mv -f disc1_tmp/*.{pdf,txt} docs
-                       mv -f disc1_tmp/*.erf texturepacks
-                       mv -f disc1_tmp/chitin.key .
-                       rm -rf disc1_tmp
-
-                       # NWN CD2
-                       cdrom_load_next_cd
-                       biounzip ${CDROM_ROOT}/disk2.bzf . || die "unpacking files"
-
-                       # NWN CD3
-                       cdrom_load_next_cd
-                       einfo "Copying files from cd..."
-                       for i in ambient data music
-                       do
-                               cp ${CDROM_ROOT}/${i}/* "${S}"/${i} || die "error copying data"
-                               chmod -x "${S}"/${i}/*
-                       done
-                       if use videos
-                       then
-                               mkdir -p "${S}"/movies
-                               cp ${CDROM_ROOT}/movies/* "${S}"/movies || die "error copying data"
-                               chmod -x "${S}"/movies/*
-                       fi
-
-                       # Now, we install HoU and SoU, if necessary
-                       if use sou
-                       then
-                               cdrom_load_next_cd
-                               einfo "Unpacking files..."
-                               unzip -qo "${CDROM_ROOT}"/Data_Shared.zip || die "unpacking"
-                               unzip -qo "${CDROM_ROOT}"/Language_data.zip || die "unpacking"
-                               unzip -qo "${CDROM_ROOT}"/Language_update.zip || die "unpacking"
-                               unzip -qo "${CDROM_ROOT}"/Data_Linux.zip || die "unpacking"
-                               touch .metadata/sou || die "touching sou"
-                       fi
-                       if use hou
-                       then
-                               cdrom_load_next_cd
-                               if use sou && use hou
-                               then
-                                       rm -f xp1patch.key data/xp1patch.bif override/*
-                               fi
-                               einfo "Unpacking files..."
-                               unzip -qo "${CDROM_ROOT}"/Data_Shared.zip || die "unpacking"
-                               unzip -qo "${CDROM_ROOT}"/Language_data.zip || die "unpacking"
-                               unzip -qo "${CDROM_ROOT}"/Language_update.zip || die "unpacking"
-                               touch .metadata/hou || die "touching hou"
-                       fi
-                       ;;
-               esac
-       fi
-       # We unpack this for all media sets.
-       unpack nwclient${MY_PV}.tar.gz
-       if use nowin
-       then
-               if (use sou || use hou) && ! use cdinstall ; then
-                       ewarn "If you really want to install SoU and/or HoU, you must"
-                       ewarn "emerge with USE=cdinstall."
-                       die "SoU and/or HoU require USE=cdinstall."
-               fi
-               cd "${WORKDIR}"
-               unpack nwresources${MY_PV}.tar.gz \
-                       || die "unpacking nwresources${MY_PV}.tar.gz"
-               cd "${S}"
-       fi
-
-       rm -rf override/*
-       for a in ${A}
-       do
-           currentlocale=""
-           if [[ -z ${a/*german*/} ]]
-           then
-               currentlocale=de
-           elif [[ -z ${a/*spanish*/} ]]
-           then
-               currentlocale=es
-               elif [[ -z ${a/*italian*/} ]]
-               then
-                       currentlocale=it
-               elif [[ -z ${a/*french*/} ]]
-               then
-                       currentlocale=fr
-               fi
-               if [[ -n "$currentlocale" ]]
-               then
-                       touch ".metadata/linguas_$currentlocale"
-                       mkdir -p $currentlocale
-                       cd ${currentlocale}
-                       unpack ${a} || die "unpacking ${a}"
-               fi
-       done
-       if use linguas_en
-       then
-               touch ".metadata/linguas_en"
-       fi
-       # These files aren't needed and come from the patches (games-rpg/nwn)
-       rm -f data/patch.bif patch.key
-
-       # Rename nwn.ini to avoid overwriting it every time
-       mv nwn.ini nwn.ini.default
-
-       sed -i -e 's,/bin/sh,/bin/bash,g' -e '\:^./nwmain .*:i \
-'"dir='${dir}';LINGUAS='${LINGUAS}'"' \
-die() { \
-       echo "$*" 1>&2 \
-       exit 1 \
-} \
-cd "${dir}" || die "cd ${dir}" \
-if [[ -d "$LANG" ]] \
-then \
-       p=${HOME}/.nwn/${LANG} \
-elif [[ -d "en" ]] \
-then \
-       LANG=en \
-       p=${HOME}/.nwn/${LANG} \
-else \
-       LANG="" \
-       p=${HOME}/.nwn \
-       for i in ${LINGUAS} \
-       do \
-               if [ -z "${LANG}" -a -r ".metadata/linguas_$i" -a -d "$i" ] \
-               then \
-                       LANG=$i \
-                       p=${HOME}/.nwn \
-               fi \
-       done \
-fi \
-mkdir -p "${p}" \
-find "${p}" -type l -delete \
-for i in * ; do \
-       if [[ ! -f ".metadata/linguas_${i}" ]] \
-       then \
-               cp -rfs ${dir}/${i} ${p}/. || die "copy ${i}" \
-       fi \
-done \
-if [[ -n "$LANG" ]] \
-then \
-       cd "${LANG}" || die "cd ${LANG}" \
-       for i in * ; do \
-               cp -rfs ${dir}/${LANG}/${i} ${p}/. || die "copy ${LANG}/${i}" \
-       done \
-fi \
-cd "${p}" || die "cd ${p}" \
-if [[ ! -a nwn.ini ]]; then \
-       cp nwn.ini.default nwn.ini \
-fi \
-if [[ -r ./nwmovies.so ]]; then \
-       export LD_PRELOAD=./nwmovies.so:$LD_PRELOAD \
-       export SDL_AUDIODRIVER=alsa \
-fi \
-if [[ -r ./nwmouse.so ]]; then \
-       export XCURSOR_PATH="$(pwd)" \
-       export XCURSOR_THEME=nwmouse \
-       export LD_PRELOAD=./nwmouse.so:$LD_PRELOAD \
-fi \
-       ' "${S}"/nwn || die "sed nwn"
-}
-
-src_install() {
-       dodir "${dir}"
-       mkdir -p "${S}"/dmvault "${S}"/hak "${S}"/portraits "${S}"/localvault
-       rm -rf "${S}"/dialog.tlk "${S}"/dialog.TLK "${S}"/dialogf.tlk \
-               "${S}"/dmclient "${S}"/nwmain "${S}"/nwserver  "${S}"/nwm/* \
-               "${S}"/SDL-1.2.5 "${S}"/fixinstall
-       # Remove the softlink to the built-in SDL library so that we don't have to re-install
-       # this whole thing whenever we need to update to a different custom SDL
-       rm "${S}"/lib/libSDL-1.2.so.0
-       if ! use videos
-       then
-               rm -rf "${S}"/movies/*
-       fi
-       mv "${S}"/* "${Ddir}"
-       mv "${S}"/.metadata "${Ddir}"
-       keepdir "${dir}"/servervault
-       keepdir "${dir}"/scripttemplates
-       keepdir "${dir}"/saves
-       keepdir "${dir}"/portraits
-       keepdir "${dir}"/hak
-       cd "${Ddir}"
-       for d in ambient data dmvault hak localvault movies music override portraits
-       do
-               if [[ -d ${d} ]]
-               then
-                       ( cd ${d}
-                       for f in $(find . -name '*.*') ; do
-                               lcf=$(echo ${f} | tr [:upper:] [:lower:])
-                               if [[ ${f} != ${lcf} ]] && [[ -f ${f} ]]
-                               then
-                                       mv ${f} ${lcf}
-                               fi
-                       done )
-               fi
-       done
-       if ! use sou && ! use hou && use nowin
-       then
-               if [[ -f data/patch.bif ]]
-               then
-                       chmod a-x data/patch.bif
-               fi
-               if [[ -f patch.key ]]
-               then
-                       chmod a-x patch.key
-               fi
-       fi
-       doicon "${DISTDIR}"/nwn.png
-
-       prepgamesdirs
-       chmod -R g+rwX ${Ddir}/saves ${Ddir}/localvault ${Ddir}/dmvault \
-               2>&1 > /dev/null || die "could not chmod"
-       chmod g+rwX ${Ddir} || die "could not chmod"
-}
-
-pkg_postinst() {
-       games_pkg_postinst
-       if ! use cdinstall && ! use nowin ; then
-               elog "The NWN linux client data is now installed."
-               elog "Proceed with the following steps in order to get it working:"
-               elog "1) Copy the following directories/files from your installed and"
-               elog "   patched (1.68) Neverwinter Nights to ${dir}:"
-               elog "    ambient/"
-               elog "    data/"
-               elog "    dmvault/"
-               elog "    hak/"
-               elog "    localvault/"
-               elog "    modules/"
-               if use videos
-               then
-                       elog "    movies/"
-               fi
-               elog "    music/"
-               elog "    portraits/"
-               elog "    saves/"
-               elog "    servervault/"
-               elog "    texturepacks/"
-               elog "    chitin.key"
-               elog "2) Remove some files to make way for the patch"
-               elog "    rm ${dir}/music/mus_dd_{kingmaker,shadowgua,witchwake}.bmu"
-               elog "    rm ${dir}/override/iit_medkit_001.tga"
-               elog "    rm ${dir}/data/patch.bif"
-               if use sou
-               then
-                       elog "    rm ${dir}/xp1patch.key ${dir}/data/xp1patch.bif"
-               fi
-               if use hou
-               then
-                       elog "    rm ${dir}/xp2patch.key ${dir}/data/xp2patch.bif"
-               fi
-               elog "3) Chown and chmod the files with the following commands"
-               elog "    chown -R ${GAMES_USER}:${GAMES_GROUP} ${dir}"
-               elog "    chmod -R g+rwX ${dir}"
-               echo
-               elog "Or try emerging with USE=nowin and/or USE=cdinstall."
-               echo
-       else
-               einfo "The NWN linux client data is now installed."
-               echo
-       fi
-       if use cdinstall && ! use nowin ; then
-               ewarn "Some/all demo modules will be missing. You can copy them manually into :"
-               ewarn "${dir}/modules"
-               ewarn "or emerge with USE=nowin."
-       fi
-       if ! use cdinstall && use nowin && use videos
-       then
-               ewarn "Some/all movies will be missing. You can copy them manually into :"
-               ewarn "${dir}/movies"
-               ewarn "or emerge with USE=cdinstall and/or USE=-nowin."
-       fi
-       elog "This is only the data portion, you will also need games-rpg/nwn to"
-       elog "play Neverwinter Nights."
-       echo
-}