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games-fps/doomsday: amd64 stable wrt bug #574836
author
Agostino Sarubbo
<ago@gentoo.org>
Sun, 6 Mar 2016 12:57:15 +0000
(13:57 +0100)
committer
Agostino Sarubbo
<ago@gentoo.org>
Sun, 6 Mar 2016 12:58:32 +0000
(13:58 +0100)
Package-Manager: portage-2.2.26
RepoMan-Options: --include-arches="amd64"
Signed-off-by: Agostino Sarubbo <ago@gentoo.org>
games-fps/doomsday/doomsday-1.15.7.ebuild
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diff --git
a/games-fps/doomsday/doomsday-1.15.7.ebuild
b/games-fps/doomsday/doomsday-1.15.7.ebuild
index cdd9e8051dd806b579742bf1117c5a725c67b6fe..6e05e09380e63c7236a7160e02e3ac8b35e7a372 100644
(file)
--- a/
games-fps/doomsday/doomsday-1.15.7.ebuild
+++ b/
games-fps/doomsday/doomsday-1.15.7.ebuild
@@
-14,7
+14,7
@@
SRC_URI="mirror://sourceforge/deng/Doomsday%20Engine/${PV}/${PN}-stable-${PV}.ta
LICENSE="GPL-3+ LGPL-3+"
SLOT="0"
-KEYWORDS="
~
amd64 ~x86"
+KEYWORDS="amd64 ~x86"
IUSE="dedicated fluidsynth openal snowberry +doom demo freedoom heretic hexen resources tools"
# we need python at build time, so
# snowberry? ( ${PYTHON_REQUIRED_USE} )