- return captures
- source_name,target_name,armies = action
- source = self.world.territory_by_name(source_name)
- target = self.world.territory_by_name(target_name)
- if not source.borders(target):
- raise PlayerError('Cannot reach %s from %s to %s'
- % (target, source, mode))
- if mode == 'attack':
- tplayer = target.player
- capture = self.attack(source, target, armies)
- if capture == True:
- captures += 1
- if len(list(tplayer.territories(self.world))) == 0:
- self.player_killed(tplayer, killer=player)
- else:
- assert mode == 'fortify', mode
- self.fortify(source, target, armies)
+ self.fortify(source, target, armies)
+ except PlayerError, error:
+ continue