X-Git-Url: http://git.tremily.us/?p=pyrisk.git;a=blobdiff_plain;f=pyrisk%2Flog.py;h=b6296163c9d02c9b6c5b3eecaea444c33589e525;hp=e795374f2438a72412a2d2c01f775ba01bd46795;hb=ec736930138c2d912fdbf74db8c14390f0e38a5b;hpb=675cecc409f97e0ddf84ae730839d3183793b0e2 diff --git a/pyrisk/log.py b/pyrisk/log.py index e795374..b629616 100644 --- a/pyrisk/log.py +++ b/pyrisk/log.py @@ -17,6 +17,146 @@ """Define Logger class for saving and formatting game activity. """ +class Event (object): + """Base class for logged actions. + """ + def __init__(self, message): + self.message = message + def __str__(self): + return self.message + def __repr__(self): + return self.__str__() + +class Announcement (Event): + """A statement about game status. + """ + +class BeginGame (Announcement): + def __init__(self, players=[]): + # perhaps copy the list of players? + self.players = players + Announcement.__init__(self, 'Game started with %s' % self.players) + +class EndGame (Announcement): + def __init__(self, players=[]): + self.players = players + Announcement.__init__(self, 'Game over') + # perhaps add turns-survived ranking + +class Killed (Announcement): + def __init__(self, player, killer): + self.player = player + self.killer = killer + Announcement.__init__( + self, '%s killed by %s' % (self.player, self.killer)) + + +class StartTurn (Announcement): + def __init__(self, player, players=[], world=None): + self.player = player + self.players = players + self.world = world + Announcement.__init__( + self, + "%s's turn (territory score: %s)" + % (self.player, + [(p,len(list(p.territories(self.world)))) + for p in self.players])) + +class DealtCards (Announcement): + """A player recieves cards from the deck. + """ + def __init__(self, player, num_cards, num_remaining): + self.player = player + self.num_cards = num_cards + self.num_remaining = num_remaining + Announcement.__init__( + self, + '%s dealt %d cards (%d remaining)' + % (self.player, self.num_cards, self.num_remaining)) + +class EarnsArmies (Announcement): + """A player recieves armies. + """ + def __init__(self, player, prod=0, terr_prod={}, source='territories'): + self.player = player + self.prod = prod + self.terr_prod = terr_prod + self.source = source + if len(terr_prod) == 0: + msg = 'earns %d free armies from %s' % (self.prod, self.source) + elif self.prod == 0: + msg = 'earns %s territory armies from %s' % (self.terr_prod, self.source) + else: + msg = 'earns %d free armies and %s territory armies from %s' \ + % (self.prod, self.terr_prod, self.source) + Announcement.__init__(self, msg) + + +class PlayerAction (Event): + """Report a player decision and its result. + """ + def __init__(self, player, message): + Event.__init__(self, message) + self.player = player + def __str__(self): + return '%s: %s' % (self.player, self.message) + +class SelectTerritory (PlayerAction): + def __init__(self, player, territory): + self.territory = territory + PlayerAction.__init__( + self, player, 'selects %s' % self.territory) + +class PlaceArmies (PlayerAction): + def __init__(self, player, placements): + self.placements = placements + PlayerAction.__init__( + self, player, 'places %s' % self.placements) + +class PlayCards (PlayerAction, EarnsArmies): + def __init__(self, player, cards, prod=0, terr_prod={}, source='cards'): + self.cards = cards + EarnsArmies.__init__( + self, player, prod, terr_prod, source) + msg = self.message + PlayerAction.__init__(self, player, 'plays %s' % self.cards) + self.message += ', %s' % msg + +class MoveArmies (PlayerAction): + def __init__(self, player, source, target, armies): + self.source = source + self.target = target + self.armies = armies + PlayerAction.__init__( + self, player, 'moves %d from %s to %s' % (armies, source, target)) + +class Attack (MoveArmies): + def __init__(self, source, target, s_dice, t_dice, s_dead, t_dead, armies=None): + if armies == None: + armies = len(s_dice) + MoveArmies.__init__(self, source.player, source, target, armies) + self.s_dice = s_dice + self.t_dice = t_dice + self.s_dead = s_dead + self.t_dead = t_dead + self.message = 'attacked %s from %s with %d:%d. Deaths %d:%d. Remaining %d:%d' \ + % (self.target, self.source, len(self.s_dice), len(self.t_dice), + self.s_dead, self.t_dead, + self.source.armies, self.target.armies) + +class Conquer (Attack): + def __init__(self, source, target, s_dice, t_dice, s_dead, t_dead): + Attack.__init__(self, source, target, s_dice, t_dice, s_dead, t_dead, + armies=target.armies) + self.message = self.message.replace('attacked', 'conquered') + +class Fortify (MoveArmies): + def __init__(self, *arg, **kwarg): + MoveArmies.__init__(self, *arg, **kwarg) + self.message = 'fortifies %s from %s with %d' \ + % (self.target, self.source, self.armies) + class Logger (list): """Log messages generated by risk.base.Engine.