"""Define Logger class for saving and formatting game activity.
"""
+class Event (object):
+ """Base class for logged actions.
+ """
+ def __init__(self, message):
+ self.message = message
+ def __str__(self):
+ return self.message
+ def __repr__(self):
+ return self.__str__()
+
+class Announcement (Event):
+ """A statement about game status.
+ """
+
+class BeginGame (Announcement):
+ def __init__(self, players=[]):
+ # perhaps copy the list of players?
+ self.players = players
+ Announcement.__init__(self, 'Game started with %s' % self.players)
+
+class EndGame (Announcement):
+ def __init__(self, players=[]):
+ self.players = players
+ Announcement.__init__(self, 'Game over')
+ # perhaps add turns-survived ranking
+
+class Killed (Announcement):
+ def __init__(self, player, killer):
+ self.player = player
+ self.killer = killer
+ Announcement.__init__(
+ self, '%s killed by %s' % (self.player, self.killer))
+
+
+class StartTurn (Announcement):
+ def __init__(self, player, players=[], world=None):
+ self.player = player
+ self.players = players
+ self.world = world
+ Announcement.__init__(
+ self,
+ "%s's turn (territory score: %s)"
+ % (self.player,
+ [(p,len(list(p.territories(self.world))))
+ for p in self.players]))
+
+class DealtCards (Announcement):
+ """A player recieves cards from the deck.
+ """
+ def __init__(self, player, num_cards, num_remaining):
+ self.player = player
+ self.num_cards = num_cards
+ self.num_remaining = num_remaining
+ Announcement.__init__(
+ self,
+ '%s dealt %d cards (%d remaining)'
+ % (self.player, self.num_cards, self.num_remaining))
+
+class EarnsArmies (Announcement):
+ """A player recieves armies.
+ """
+ def __init__(self, player, prod=0, terr_prod={}, source='territories'):
+ self.player = player
+ self.prod = prod
+ self.terr_prod = terr_prod
+ self.source = source
+ if len(terr_prod) == 0:
+ msg = 'earns %d free armies from %s' % (self.prod, self.source)
+ elif self.prod == 0:
+ msg = 'earns %s territory armies from %s' % (self.terr_prod, self.source)
+ else:
+ msg = 'earns %d free armies and %s territory armies from %s' \
+ % (self.prod, self.terr_prod, self.source)
+ Announcement.__init__(self, msg)
+
+
+class PlayerAction (Event):
+ """Report a player decision and its result.
+ """
+ def __init__(self, player, message):
+ Event.__init__(self, message)
+ self.player = player
+ def __str__(self):
+ return '%s: %s' % (self.player, self.message)
+
+class SelectTerritory (PlayerAction):
+ def __init__(self, player, territory):
+ self.territory = territory
+ PlayerAction.__init__(
+ self, player, 'selects %s' % self.territory)
+
+class PlaceArmies (PlayerAction):
+ def __init__(self, player, placements):
+ self.placements = placements
+ PlayerAction.__init__(
+ self, player, 'places %s' % self.placements)
+
+class PlayCards (PlayerAction, EarnsArmies):
+ def __init__(self, player, cards, prod=0, terr_prod={}, source='cards'):
+ self.cards = cards
+ EarnsArmies.__init__(
+ self, player, prod, terr_prod, source)
+ msg = self.message
+ PlayerAction.__init__(self, player, 'plays %s' % self.cards)
+ self.message += ', %s' % msg
+
+class MoveArmies (PlayerAction):
+ def __init__(self, player, source, target, armies):
+ self.source = source
+ self.target = target
+ self.armies = armies
+ PlayerAction.__init__(
+ self, player, 'moves %d from %s to %s' % (armies, source, target))
+
+class Attack (MoveArmies):
+ def __init__(self, source, target, s_dice, t_dice, s_dead, t_dead, armies=None):
+ if armies == None:
+ armies = len(s_dice)
+ MoveArmies.__init__(self, source.player, source, target, armies)
+ self.s_dice = s_dice
+ self.t_dice = t_dice
+ self.s_dead = s_dead
+ self.t_dead = t_dead
+ self.message = 'attacked %s from %s with %d:%d. Deaths %d:%d. Remaining %d:%d' \
+ % (self.target, self.source, len(self.s_dice), len(self.t_dice),
+ self.s_dead, self.t_dead,
+ self.source.armies, self.target.armies)
+
+class Conquer (Attack):
+ def __init__(self, source, target, s_dice, t_dice, s_dead, t_dead):
+ Attack.__init__(self, source, target, s_dice, t_dice, s_dead, t_dead,
+ armies=target.armies)
+ self.message = self.message.replace('attacked', 'conquered')
+
+class Fortify (MoveArmies):
+ def __init__(self, *arg, **kwarg):
+ MoveArmies.__init__(self, *arg, **kwarg)
+ self.message = 'fortifies %s from %s with %d' \
+ % (self.target, self.source, self.armies)
+
class Logger (list):
"""Log messages generated by risk.base.Engine.