8d8ef33467724fef9e3812f73dfbd72c5b52c5f1
[pyrisk.git] / risk / base.py
1 """A Python engine for Risk-like games
2 """
3
4 import random
5
6 from .log import Logger
7
8 VERSION='0.1'
9
10
11 class PlayerError (Exception):
12     pass
13
14 class ID_CmpMixin (object):
15     def __str__(self):
16         return self.name
17     def __repr__(self):
18         return self.__str__()
19     def __cmp__(self, other):
20         return cmp(id(self), id(other))
21     def __eq__(self, other):
22         return self.__cmp__(other) == 0
23     def __ne__(self, other):
24         return self.__cmp__(other) != 0
25
26 class Territory (list, ID_CmpMixin):
27     def __init__(self, name, short_name=None, type=-1,
28                  link_names=[], continent=None, player=None):
29         list.__init__(self)
30         ID_CmpMixin.__init__(self)
31         self.name = name
32         self.short_name = short_name
33         if short_name == None:
34             self.short_name = name
35         self._card_type = type
36         self._link_names = list(link_names)
37         self.continent = continent
38         self.player = player
39         self.card = None
40         self.armies = 0
41     def __str__(self):
42         if self.short_name == self.name:
43             return self.name
44         return '%s (%s)' % (self.name, self.short_name)
45     def __repr__(self):
46         return self.__str__()
47     def borders(self, other):
48         for t in self:
49             if id(t) == id(other):
50                 return True
51         return False
52
53 class Continent (list, ID_CmpMixin):
54     def __init__(self, name, production, territories=[]):
55         list.__init__(self, territories)
56         ID_CmpMixin.__init__(self)
57         self.name = name
58         self.production = production
59     def append(self, territory):
60         list.append(self, territory)
61         territory.continent = self
62     def territory_by_name(self, name):
63         for t in self:
64             if name.lower() in [t.short_name.lower(), t.name.lower()]:
65                 #assert self.contains_territory(t), t
66                 return t
67         raise KeyError(name)
68     def contains_territory(self, territory):
69         for t in self:
70             if t == territory:
71                 return True
72         return False
73     def single_player(self):
74         p = self[0].player
75         for territory in self:
76             if territory.player != p:
77                 return False
78         return True
79
80 class World (list, ID_CmpMixin):
81     def __init__(self, name, continents=[]):
82         list.__init__(self, continents)
83         ID_CmpMixin.__init__(self)
84         self.name = name
85         self.initial_armies = { # num_players:num_armies
86             2: 40, 3:35, 4:30, 5:25, 6:20
87                 }
88     def territories(self):
89         for continent in self:
90             for territory in continent:
91                 yield territory
92     def territory_by_name(self, name):
93         for continent in self:
94             try:
95                 return continent.territory_by_name(name)
96             except KeyError:
97                 pass
98         raise KeyError(name)
99     def contains_territory(self, territory):
100         for continent in self:
101             if continent.contains_territory(territory):
102                 return True
103         return False
104     def continent_by_name(self, name):
105         for continent in self:
106             if continent.name.lower() == name.lower():
107                 return continent
108         raise KeyError(name)
109     def _resolve_link_names(self):
110         self._check_short_names()
111         for territory in self.territories():
112             for name in territory._link_names:
113                 other = self.territory_by_name(name)
114                 if not territory.borders(other):
115                     territory.append(other)
116                 if not other.borders(territory):
117                     other.append(territory)
118     def _check_short_names(self):
119         ts = {}
120         for t in self.territories():
121             if t.short_name not in ts:
122                 ts[t.short_name] = t
123             else:
124                 raise ValueError('%s shared by %s and %s'
125                                  % (t.short_name, ts[t.short_name], t))
126     def production(self, player):
127         ts = list(player.territories(self))
128         production = max(3, len(ts) / 3)
129         continents = set([t.continent.name for t in ts])
130         for c_name in continents:
131             c = self.continent_by_name(c_name)
132             if c.single_player() == True:
133                 production += c.production
134         return (production, {})
135     def place_territory_production(self, territory_production):
136         for territory_name,production in territory_production.items():
137             t = self.territory_by_name(territory_name)
138             t.armies += production
139
140 class Card (ID_CmpMixin):
141     def __init__(self, deck, type_, territory=None):
142         ID_CmpMixin.__init__(self)
143         self.deck = deck
144         self.territory = territory
145         self.type = type_
146     def __str__(self):
147         if self.territory == None:
148             return '<Card %s>' % (self.deck.type_names[self.type])
149
150         return '<Card %s %s>' % (self.territory,
151                                  self.deck.type_names[self.type])
152     def __repr__(self):
153         return self.__str__()
154
155 class Deck (list):
156     def __init__(self, territories=[]):
157         list.__init__(self, [Card(self, t._card_type, t) for t in territories])
158         random.shuffle(self)
159         self.type_names = ['Wild', 'Infantry', 'Cavalry', 'Artillery', 'Wild']
160         for i in range(2):
161             self.append(Card(self, 0))
162         self._production_sequence = [4, 6, 8, 10, 12, 15]
163         self._production_index = 0
164     def production_value(self, index):
165         """
166         >>> d = Deck()
167         >>> [d.production_value(i) for i in range(8)]
168         [4, 6, 8, 10, 12, 15, 20, 25]
169         """
170         if index < len(self._production_sequence):
171             return self._production_sequence[index]
172         extra = index - len(self._production_sequence) + 1
173         return self._production_sequence[-1] + 5 * extra
174     def production(self, player, cards=None):
175         """
176         >>> d = Deck()
177         >>> a = Player('Alice')
178         >>> b = Player('Bob')
179         >>> d.production(a, None)
180         (0, {})
181         >>> d.production(a, [Card(d, 1, Territory('a')),
182         ...                  Card(d, 1, Territory('b'))])
183         Traceback (most recent call last):
184           ...
185         PlayerError: You must play cards in groups of 3, not 2
186         ([<Card a Infantry>, <Card b Infantry>])
187         >>> d.production(a, [Card(d, 1, Territory('a', player=a)),
188         ...                  Card(d, 1, Territory('b', player=b)),
189         ...                  Card(d, 1, Territory('c'))])
190         (4, {'a': 1})
191         >>> p,tp = d.production(a, [Card(d, 1, Territory('a', player=a)),
192         ...                     Card(d, 2, Territory('b', player=a)),
193         ...                     Card(d, 0, Territory('c', player=a))])
194         >>> p
195         6
196         >>> sorted(tp.items())
197         [('a', 1), ('b', 1), ('c', 1)]
198         """
199         if cards == None:
200             return (0, {})
201         if len(cards) != 3:
202             raise PlayerError('You must play cards in groups of 3, not %d\n(%s)'
203                               % (len(cards), cards))
204         h = Hand(cards)
205         if h.set() or h.run():
206             p = self.production_value(self._production_index)
207             self._production_index += 1
208             territory_production = {}
209             for c in cards:
210                 if c.territory != None and c.territory.player == player:
211                     territory_production[c.territory.name] = 1
212             return (p, territory_production)
213         raise PlayerError('%s is neither a set nor a run' % cards)
214
215 class Hand (list):
216     def __init__(self, cards=[]):
217         list.__init__(self, cards)
218     def set(self):
219         s = sorted(set([card.type for card in self]))
220         if len(s) == 1 \
221                 or (len(s) == 2 and s[0] == 0):
222             return True
223         return False
224     def run(self):
225         if len(set([card.type for card in self])) == 3:
226             return True
227         return False
228     def possible(self):
229         if len(self) >= 3:
230             for i,c1 in enumerate(self[:-2]):
231                 for j,c2 in enumerate(self[i+1:-1]):
232                     for c3 in self[i+j+2:]:
233                         h = Hand([c1, c2, c3])
234                         if h.set() or h.run():
235                             yield h
236
237 class Player (ID_CmpMixin):
238     def __init__(self, name):
239         self.name = name
240         ID_CmpMixin.__init__(self)
241         self.alive = True
242         self.hand = Hand()
243         self._message_index = 0
244     def territories(self, world):
245         for t in world.territories():
246             if t.player == self:
247                 yield t
248     def border_territories(self, world):
249         for t in self.territories(world):
250             for neighbor in t:
251                 if neighbor.player != self:
252                     yield t
253                     break
254     def phase_report(self, world, log):
255         print 'Reporting for %s:\n  %s' \
256             % (self, '\n  '.join(log[self._message_index:]))
257         self._message_index = len(log)
258     def phase_select_territory(self, world):
259         """Return the selected territory
260         """
261         free_territories = [t for t in world.territories() if t.player == None]
262         return random.sample(free_territories, 1)[0]
263     def phase_play_cards(self, world, play_required=True):
264         if play_required == True:
265             return random.sample(list(self.hand.possible()), 1)[0]
266     def phase_place_armies(self, world, remaining=1, this_round=1):
267         """Both during setup and before each turn.
268
269         Return {territory_name: num_armies, ...}
270         """
271         t = random.sample(list(self.border_territories(world)), 1)[0]
272         return {t.name: this_round}
273     def phase_attack(self, world):
274         """Return list of (source, target, armies) tuples.  Place None
275         in the list to end this phase.
276         """
277         possible_attacks = []
278         for t in self.border_territories(world):
279             if t.armies <= 3: #1: # be more conservative, only attack with 3 dice
280                 continue
281             targets = [border_t for border_t in t if border_t.player != self]
282             for tg in targets:
283                 possible_attacks.append((t.name, tg.name, min(3, t.armies-1)))
284         if len(possible_attacks) == 0:
285             return [None]
286         return random.sample(possible_attacks, 1) # + [None]
287     def phase_support_attack(self, world, source, target):
288         return source.armies-1
289     def phase_fortify(self, world):
290         """Return list of (source, target, armies) tuples.  Place None
291         in the list to end this phase.
292         """
293         return [None]
294     def phase_draw(self, cards=[]):
295         """Only called if you earned a new card (or cards)"""
296         self.hand.extend(cards)
297
298 class Engine (ID_CmpMixin):
299     def __init__(self, world, players, deck_class=Deck, logger_class=Logger):
300         ID_CmpMixin.__init__(self)
301         self.world = world
302         self.deck = deck_class(world.territories())
303         self.log = logger_class()
304         self.players = players
305     def __str__(self):
306         return '<engine %s %s>' % (self.world, self.players)
307     def __repr__(self):
308         return self.__str__()
309     def run(self):
310         self.setup()
311         self.play()
312         self.log('Game over.')
313         for p in self.players:
314             p.phase_report(self.world, self.log)
315     def setup(self):
316         for p in self.players:
317             p.alive = True
318         random.shuffle(self.players)
319         self.select_territories()
320         self.place_initial_armies()
321         self.deal()
322     def play(self):
323         turn = 0
324         active_player = 0
325         living = len(self.living_players())
326         while living > 1:
327             self.play_turn(self.players[active_player])
328             living = len(self.living_players())
329             active_player = (active_player + 1) % living
330             turn += 1
331     def play_turn(self, player):
332         self.log("%s's turn (territory score: %s)"
333                  % (player, [(p,len(list(p.territories(self.world))))
334                              for p in self.players]))
335         player.phase_report(self.world, self.log)
336         self.play_cards_and_place_armies(player)
337         captures = self.attack_phase(player)
338         if captures > 0 and len(self.deck) > 0 and len(self.living_players()) > 1:
339             player.phase_draw([self.deck.pop()])
340     def select_territories(self):
341         for t in self.world.territories():
342             t.player = None
343         for i in range(len(list(self.world.territories()))):
344             p = self.players[i % len(self.players)]
345             p.phase_report(self.world, self.log)
346             t = p.phase_select_territory(self.world)
347             if t.player != None:
348                 raise PlayerError('Cannot select %s owned by %s'
349                                   % (t, t.player))
350             self.log('%s selects %s' % (p, t))
351             t.player = p
352             t.armies = 1
353     def place_initial_armies(self):
354         already_placed = [len(list(p.territories(self.world))) for p in self.players]
355         s = list(set(already_placed))
356         assert len(s) in [1,2], already_placed
357         if len(s) == 2: # catch up the players who are one territory short
358             assert min(s) == max(s)-1, 'Min %d, max %d' % (min(s), max(s))
359             for p,placed in zip(self.players, already_placed):
360                 if placed == min(s):
361                     p.phase_report(self.world, self.log)
362                     self.player_place_armies(p, remaining, 1)
363         remaining = self.world.initial_armies[len(self.players)] - max(s)
364         while remaining > 0:
365             for p in self.players:
366                 p.phase_report(self.world, self.log)
367                 self.player_place_armies(p, remaining, 1)
368             remaining -= 1
369     def player_place_armies(self, player, remaining=1, this_round=1):
370         placements = player.phase_place_armies(self.world, remaining, this_round)
371         if sum(placements.values()) != this_round:
372             raise PlayerError('Placing more than %d armies' % this_round)
373         for ter_name,armies in placements.items():
374             t = self.world.territory_by_name(ter_name)
375             if t.player != player:
376                 raise PlayerError('Placing armies in %s owned by %s'
377                                   % (t, t.player))
378             if armies < 0:
379                 raise PlayerError('Placing a negative number of armies (%d) in %s'
380                                   % (armies, t))
381         self.log('%s places %s' % (player, placements))
382         for ter_name,armies in placements.items():
383             t = self.world.territory_by_name(ter_name)
384             t.armies += armies
385     def deal(self):
386         for p in self.players:
387             cards = []
388             for i in range(3):
389                 cards.append(self.deck.pop())
390             p.phase_draw(cards)
391         self.log('Initial hands dealt')
392     def play_cards_and_place_armies(self, player, additional_armies=0):
393         cards_required = len(player.hand) >= 5
394         cards = player.phase_play_cards(
395             self.world, play_required=cards_required)
396         if cards_required == True and cards == None:
397             raise PlayerError('You have %d >= 5 cards in your hand, you must play'
398                               % len(player.hand))
399         w_prod,w_terr_prod = self.world.production(player)
400         self.log('%s earned %d armies from territories' % (player, w_prod))
401         c_prod,c_terr_prod = self.deck.production(player, cards)
402         if c_prod > 0:
403             self.log('%s played %s, earning %d armies'
404                      % (player, cards, c_prod+sum(c_terr_prod.values())))
405         if cards != None:
406             for c in cards:
407                 player.hand.remove(c)
408         for terr,prod in c_terr_prod.items():
409             if terr in w_terr_prod:
410                 w_terr_prod[terr] += prod
411             else:
412                 w_terr_prod[terr] = prod
413         self.world.place_territory_production(w_terr_prod)
414         if len(w_terr_prod) > 0:
415             self.log('%s was required to place %s' % (player, w_terr_prod))
416         armies = w_prod + c_prod
417         self.player_place_armies(player, armies, armies)
418     def attack_phase(self, player):
419         captures = 0
420         while True:
421             attacks = player.phase_attack(self.world)
422             for attack in attacks:
423                 if attack == None:
424                     return captures
425                 source_name,target_name,armies = attack
426                 source = self.world.territory_by_name(source_name)
427                 target = self.world.territory_by_name(target_name)
428                 tplayer = target.player
429                 capture = self.attack(source, target, armies)
430                 if capture == True:
431                     captures += 1
432                     if len(list(tplayer.territories(self.world))) == 0:
433                         self.player_killed(tplayer, killer=player)
434     def attack(self, source, target, armies):
435         if source.player == target.player:
436             raise PlayerError('%s attacking %s, but you own both.'
437                               % (source, target))
438         if armies == 0:
439             raise PlayerError('%s attacking %s with 0 armies.'
440                               % (source, target))
441         if armies >= source.armies:
442             raise PlayerError('%s attacking %s with %d armies, but only %d are available.'
443                               % (source, target, armies, source.armies-1))
444         a_dice = sorted([random.randint(1, 6) for i in range(armies)],
445                         reverse=True)
446         t_dice = sorted([random.randint(1, 6) for i in range(min(2, target.armies))],
447                         reverse=True)
448         a_dead = 0
449         t_dead = 0
450         for a,d in zip(a_dice, t_dice):
451             if d >= a:
452                 a_dead += 1
453             else:
454                 t_dead += 1
455         source.armies -= a_dead
456         target.armies -= t_dead
457         if target.armies == 0:
458             self.takeover(source, target, remaining_attackers=armies-a_dead)
459             self.log('%s conquered %s from %s with %d:%d.  Deaths %d:%d.  Remaining %d:%d'
460                      % (source.player, target, source, armies, len(t_dice),
461                         a_dead, t_dead, source.armies, target.armies))
462             assert target.armies > 0, target
463             return True
464         self.log('%s attacked %s from %s with %d:%d.  Deaths %d:%d.  Remaining %d:%d' \
465                      % (source.player, target, source, armies, len(t_dice),
466                         a_dead, t_dead, source.armies, target.armies))
467         assert target.armies > 0, target
468         return False
469     def takeover(self, source, target, remaining_attackers):
470         source.armies -= remaining_attackers
471         target.armies += remaining_attackers
472         target.player = source.player
473         support = source.player.phase_support_attack(self.world, source, target)
474         if support < 0 or support >= source.armies:
475             raise PlayerError('Cannot support from %s to %s with %d armies, only %d available'
476                               % (source, target, support, source.armies-1))
477         source.armies -= support
478         target.armies += support
479     def player_killed(self, player, killer):
480         player.alive = False
481         killer.hand.extend(player.hand)
482         if len(self.living_players()) > 1:
483             while len(killer.hand) > 5:
484                 self.play_cards_and_place_armies(killer)
485         self.log('%s killed by %s' % (player, killer))
486         if len(self.living_players()) > 1:
487             player.phase_report(self.world, self.log)
488             # else the game is over, and killed will hear about this then.
489     def living_players(self):
490         return [p for p in self.players if p.alive == True]
491
492
493 def generate_earth():
494     w = World('Earth')
495     c = Continent('North America', 5)
496     c.append(Territory('Alaska', 'ala', 1, ['kam', 'nwt']))    
497     c.append(Territory('Northwest Territory', 'nwt', 2, ['alb', 'ont', 'gre']))
498     c.append(Territory('Greenland', 'gre', 3, ['ont', 'que', 'ice']))
499     c.append(Territory('Alberta', 'alb', 1, ['ont', 'wus']))
500     c.append(Territory('Ontario', 'ont', 2, ['wus', 'eus', 'que']))
501     c.append(Territory('Quebec', 'que', 3, ['eus']))
502     c.append(Territory('Western United States', 'wus', 1, ['eus', 'cam']))
503     c.append(Territory('Eastern United States', 'eus', 2, ['cam']))
504     c.append(Territory('Central America', 'cam', 3, ['ven']))
505     w.append(c)
506     
507     c = Continent('Europe', 5)
508     c.append(Territory('Iceland', 'ice', 1, ['gbr', 'sca']))
509     c.append(Territory('Scandanavia', 'sca', 2, ['gbr', 'neu', 'ukr']))
510     c.append(Territory('Ukraine', 'ukr', 3, ['neu', 'seu', 'ura', 'afg', 'mea']))
511     c.append(Territory('Great Britain', 'gbr', 1, ['neu', 'weu']))
512     c.append(Territory('Northern Europe', 'neu', 2, ['weu', 'seu']))
513     c.append(Territory('Western Europe', 'weu', 3, ['naf', 'seu']))
514     c.append(Territory('Southern Europe', 'seu', 1, ['naf', 'egy', 'mea']))
515     w.append(c)
516
517     c = Continent('Asia', 7)
518     c.append(Territory('Urals', 'ura', 2, ['afg', 'chi', 'sib']))
519     c.append(Territory('Siberia', 'sib', 3, ['chi', 'mon', 'irk', 'yak']))
520     c.append(Territory('Yakutsk', 'yak', 1, ['irk', 'kam']))
521     c.append(Territory('Kamchatka', 'kam', 2, ['mon', 'jap']))
522     c.append(Territory('Irkutsk', 'irk', 3, ['mon']))
523     c.append(Territory('Mongolia', 'mon', 1, ['chi', 'jap']))
524     c.append(Territory('Japan', 'jap', 2))
525     c.append(Territory('Afghanistan', 'afg', 3, ['mea', 'indi', 'chi']))
526     c.append(Territory('China', 'chi', 1, ['indi', 'sia']))
527     c.append(Territory('Middle East', 'mea', 2, ['egy', 'eaf', 'indi']))
528     c.append(Territory('India', 'indi', 3, ['sia']))
529     c.append(Territory('Siam', 'sia', 1, ['indo']))
530
531     w.append(c)
532
533     c = Continent('South America', 2)
534     c.append(Territory('Venezuala', 'ven', 2, ['per', 'bra']))
535     c.append(Territory('Peru', 'per', 3, ['arg', 'bra']))
536     c.append(Territory('Brazil', 'bra', 1, ['arg', 'naf']))
537     c.append(Territory('Argentina', 'arg', 2))
538     w.append(c)
539
540     c = Continent('Africa', 3)
541     c.append(Territory('North Africa', 'naf', 3, ['egy', 'eaf', 'con']))
542     c.append(Territory('Egypt', 'egy', 1, ['eaf']))
543     c.append(Territory('East Africa', 'eaf', 2, ['con', 'saf', 'mad']))
544     c.append(Territory('Congo', 'con', 3, ['saf']))
545     c.append(Territory('South Africa', 'saf', 1, ['mad']))
546     c.append(Territory('Madagascar', 'mad', 2))
547     w.append(c)
548
549     c = Continent('Australia', 2)
550     c.append(Territory('Indonesia', 'indo', 3, ['ngu', 'wau']))
551     c.append(Territory('New Guinea', 'ngu', 1, ['wau', 'eau']))
552     c.append(Territory('Western Australia', 'wau', 2, ['eau']))
553     c.append(Territory('Eastern Australia', 'eau', 3))
554     w.append(c)
555
556     w._resolve_link_names()
557     return w
558
559 def test():
560     import doctest
561     failures,tests = doctest.testmod()
562     return failures
563
564 def random_game():
565     world = generate_earth()
566     players = [Player('Alice'), Player('Bob'), Player('Charlie')]
567     e = Engine(world, players)
568     e.run()
569
570 if __name__ == '__main__':
571     import sys
572     failures = self.test()
573     if failures > 0:
574         sys.exit(1)
575     self.random_game()