From e3a2db7bb6a8a4b238350f6a7e71120366848ab8 Mon Sep 17 00:00:00 2001 From: "W. Trevor King" Date: Fri, 27 May 2011 15:19:03 -0400 Subject: [PATCH] Add vector_field() to Mechanics. Also do some whitespace cleanups. --- asymptote/Mechanics-test.asy | 50 ++++++++++++- asymptote/Mechanics.asy | 135 +++++++++++++++++++++++++++++------ 2 files changed, 164 insertions(+), 21 deletions(-) diff --git a/asymptote/Mechanics-test.asy b/asymptote/Mechanics-test.asy index acbc701..a63e7d0 100644 --- a/asymptote/Mechanics-test.asy +++ b/asymptote/Mechanics-test.asy @@ -50,7 +50,7 @@ for (int i=0; i 0 && phi_e < 180) { // draw a circled dot for out-of-the-page @@ -137,13 +137,108 @@ struct Vector { draw(picF, scale(this.out_of_plane_radius)*((-a,a)--(a,-a)), outline); } label(pic = picF, - L = rotate(degrees(label_rotate)) * L, - position = p+labelOffset, - align = label_align); + L = rotate(degrees(label_rotate)) * L, + position = p+labelOffset, + align = label_align); add(pic, picF, center); } } +void vector_field(pair center=(0,0), real width=2cm, real height=2cm, + real dv=0.5cm, real buf=2pt, Vector v=null, + pen outline=invisible) { + /* There will be a buffer of at least buf on each side */ + if (v == null) { + v = Vector(); // unlikely to be what they want, but it will draw something + } + + pair ovcenter = v.center; + real ovmag = v.mag; + path bufsq = shift(center)*xscale(width-2*buf)*yscale(height-2*buf) + *shift((-.5,-.5))*unitsquare; // buffered bounding box + pair uv = dir(v.dir); // unit vector in the direction of v + pair d = dv * dir(v.dir+90); + real dx = d.x; + real dy = d.y; + int nx = 1; // x steps + int ny = 1; // y steps + bool diag = false; + + if (abs(fmod(v.phi, 180)) == 90) { // pure in/out, make a 2D grid + dx = dy = dv; // v.dir was meaninless, reset dx and dy + nx = abs((int)((width-2*buf) / dx)) + 1; + ny = abs((int)((height-2*buf) / dy)) + 1; + } else if (abs(fmod(v.dir, 180)) == 0) { // pure left/right, vert. border + ny = abs((int)((height-2*buf) / dy)) + 1; + dx = 0; + } else if (abs(fmod(v.dir, 180)) == 90) { // pure up/down, horiz. border + nx = abs((int)((width-2*buf) / dx)) + 1; + dy = 0; + } else { // diagonal, draw along a vertical an horizontal border + diag = true; + // this requires enough special handling that we break it out below + } + + if (!diag) { // square grid + real xx=buf, xy=buf; // buffer distace per side + if (dx != 0) + xx = (width-(nx-1)*fabs(dx))/2.0; // "extra" left over after division + if (dy != 0) + xy = (height-(ny-1)*fabs(dy))/2.0; + + real xstart = center.x - width/2 + xx; + real ystart = center.y - height/2 + xy; + if (dx < 0 || (dx == 0 && dot(uv, dir(0)) < 0)) + xstart += width - 2*xx; + if (dy < 0 || (dy == 0 && dot(uv, dir(90)) < 0)) + ystart += height - 2*xy; + + for (int i=0; i 0) + start = xs[1]; + v.center = start; + v.mag = length(xs[1]-xs[0]); + v.draw(); + } + } + + v.center = ovcenter; // restore original center + v.mag = ovmag; // restore original magnitude + + // draw bounding box + draw(shift(center)*xscale(width)*yscale(height)*shift((-.5,-.5))* + unitsquare, outline); +} + Vector Velocity(pair center=(0,0), real mag=5mm, real dir=0, real phi=0, Label L="") { Vector v = Vector(center=center, mag=mag, dir=dir, phi=phi, L=L, outline=rgb(1,0.1,0.2)); // red @@ -179,7 +274,7 @@ struct Distance { } void draw(picture pic=currentpicture, bool rotateLabel=true, - real labelangle=90, real labeloffset=-1) { + real labelangle=90, real labeloffset=-1) { picture picF; pair pDiff = pTo - pFrom; if (labeloffset == -1) { @@ -194,9 +289,9 @@ struct Distance { label_rotate=(1,0); draw(picF, p, outline, Arrows); label(pic = picF, - L = rotate(degrees(label_rotate)) * L, - position = pDiff/2 - + unit(rotate(labelangle)*pDiff) * labeloffset); + L = rotate(degrees(label_rotate)) * L, + position = pDiff/2 + + unit(rotate(labelangle)*pDiff) * labeloffset); //label(pic=picF, L = rotate(degrees(label_rotate)) format("%g", pDiff/scale), position = TODO); add(pic, picF, pFrom+offset*unit(rotate(-90)*pDiff)); } @@ -220,7 +315,7 @@ struct Angle { } void draw(picture pic=currentpicture, bool rotateLabel=false, - real labelOffsetAdjustment=0) { + real labelOffsetAdjustment=0) { picture picF; picture picL; bool direction; @@ -246,8 +341,8 @@ struct Angle { draw(picF, p, outline); label(pic = picF, - L = rotate(degrees(label_rotate)) * L, - position = P + unit(P) * (pLabelSize.y / 2 + labelOffsetAdjustment)); + L = rotate(degrees(label_rotate)) * L, + position = P + unit(P) * (pLabelSize.y / 2 + labelOffsetAdjustment)); add(pic, picF, A); } } @@ -302,9 +397,9 @@ struct Wire { label_rotate=(1,0); draw(picF, p, outline); label(pic = picF, - L = rotate(degrees(label_rotate)) * L, - position = pDiff/2 - + unit(rotate(90)*pDiff) * pLabelSize.y / 2); + L = rotate(degrees(label_rotate)) * L, + position = pDiff/2 + + unit(rotate(90)*pDiff) * pLabelSize.y / 2); add(pic, picF, pFrom); } } @@ -340,11 +435,11 @@ struct Surface { if (rotateLabel == false) label_rotate=(1,0); axialshade(pic=picF, g=p, pena=filla, a=(0,0), penb=fillb, - b=pDepth); + b=pDepth); draw(picF, p, outline); label(pic = picF, - L = rotate(degrees(label_rotate)) * L, - position = (pDiff+pDepth)/2); + L = rotate(degrees(label_rotate)) * L, + position = (pDiff+pDepth)/2); add(pic, picF, pFrom); } } @@ -404,9 +499,9 @@ struct Spring { label_rotate=(1,0); draw(picF, p, outline); label(pic = picF, - L = rotate(degrees(label_rotate)) * L, - position = pDiff/2 - + unit(rotate(90)*pDiff) * (width + pLabelSize.y) / 2); + L = rotate(degrees(label_rotate)) * L, + position = pDiff/2 + + unit(rotate(90)*pDiff) * (width + pLabelSize.y) / 2); add(pic, picF, pFrom); } } -- 2.26.2