From e831171d67469f3942c56433e3cd3c98fca15e72 Mon Sep 17 00:00:00 2001 From: Fredrik Kuivinen Date: Sun, 21 Aug 2011 00:40:40 +0200 Subject: [PATCH] Add obstack.[ch] from EGLIBC 2.10 Signed-off-by: Fredrik Kuivinen Signed-off-by: Junio C Hamano --- Makefile | 2 + compat/obstack.c | 441 ++++++++++++++++++++++++++++++++++++++++ compat/obstack.h | 509 +++++++++++++++++++++++++++++++++++++++++++++++ 3 files changed, 952 insertions(+) create mode 100644 compat/obstack.c create mode 100644 compat/obstack.h diff --git a/Makefile b/Makefile index 89cc6245a..4cd061fe8 100644 --- a/Makefile +++ b/Makefile @@ -514,6 +514,7 @@ LIB_H += commit.h LIB_H += compat/bswap.h LIB_H += compat/cygwin.h LIB_H += compat/mingw.h +LIB_H += compat/obstack.h LIB_H += compat/win32/pthread.h LIB_H += compat/win32/syslog.h LIB_H += compat/win32/sys/poll.h @@ -593,6 +594,7 @@ LIB_OBJS += cache-tree.o LIB_OBJS += color.o LIB_OBJS += combine-diff.o LIB_OBJS += commit.o +LIB_OBJS += compat/obstack.o LIB_OBJS += config.o LIB_OBJS += connect.o LIB_OBJS += convert.o diff --git a/compat/obstack.c b/compat/obstack.c new file mode 100644 index 000000000..75440d9c7 --- /dev/null +++ b/compat/obstack.c @@ -0,0 +1,441 @@ +/* obstack.c - subroutines used implicitly by object stack macros + Copyright (C) 1988, 1989, 1990, 1991, 1992, 1993, 1994, 1996, 1997, 1998, + 1999, 2000, 2001, 2002, 2003, 2004, 2005 Free Software Foundation, Inc. + This file is part of the GNU C Library. + + The GNU C Library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + The GNU C Library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with the GNU C Library; if not, write to the Free + Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + Boston, MA 02110-1301, USA. */ + + +#ifdef HAVE_CONFIG_H +# include +#endif + +#ifdef _LIBC +# include +# include +#else +# include "obstack.h" +#endif + +/* NOTE BEFORE MODIFYING THIS FILE: This version number must be + incremented whenever callers compiled using an old obstack.h can no + longer properly call the functions in this obstack.c. */ +#define OBSTACK_INTERFACE_VERSION 1 + +/* Comment out all this code if we are using the GNU C Library, and are not + actually compiling the library itself, and the installed library + supports the same library interface we do. This code is part of the GNU + C Library, but also included in many other GNU distributions. Compiling + and linking in this code is a waste when using the GNU C library + (especially if it is a shared library). Rather than having every GNU + program understand `configure --with-gnu-libc' and omit the object + files, it is simpler to just do this in the source for each such file. */ + +#include /* Random thing to get __GNU_LIBRARY__. */ +#if !defined _LIBC && defined __GNU_LIBRARY__ && __GNU_LIBRARY__ > 1 +# include +# if _GNU_OBSTACK_INTERFACE_VERSION == OBSTACK_INTERFACE_VERSION +# define ELIDE_CODE +# endif +#endif + +#include + +#ifndef ELIDE_CODE + + +# if HAVE_INTTYPES_H +# include +# endif +# if HAVE_STDINT_H || defined _LIBC +# include +# endif + +/* Determine default alignment. */ +union fooround +{ + uintmax_t i; + long double d; + void *p; +}; +struct fooalign +{ + char c; + union fooround u; +}; +/* If malloc were really smart, it would round addresses to DEFAULT_ALIGNMENT. + But in fact it might be less smart and round addresses to as much as + DEFAULT_ROUNDING. So we prepare for it to do that. */ +enum + { + DEFAULT_ALIGNMENT = offsetof (struct fooalign, u), + DEFAULT_ROUNDING = sizeof (union fooround) + }; + +/* When we copy a long block of data, this is the unit to do it with. + On some machines, copying successive ints does not work; + in such a case, redefine COPYING_UNIT to `long' (if that works) + or `char' as a last resort. */ +# ifndef COPYING_UNIT +# define COPYING_UNIT int +# endif + + +/* The functions allocating more room by calling `obstack_chunk_alloc' + jump to the handler pointed to by `obstack_alloc_failed_handler'. + This can be set to a user defined function which should either + abort gracefully or use longjump - but shouldn't return. This + variable by default points to the internal function + `print_and_abort'. */ +static void print_and_abort (void); +void (*obstack_alloc_failed_handler) (void) = print_and_abort; + +/* Exit value used when `print_and_abort' is used. */ +# include +# ifdef _LIBC +int obstack_exit_failure = EXIT_FAILURE; +# else +# include "exitfail.h" +# define obstack_exit_failure exit_failure +# endif + +# ifdef _LIBC +# if SHLIB_COMPAT (libc, GLIBC_2_0, GLIBC_2_3_4) +/* A looong time ago (before 1994, anyway; we're not sure) this global variable + was used by non-GNU-C macros to avoid multiple evaluation. The GNU C + library still exports it because somebody might use it. */ +struct obstack *_obstack_compat; +compat_symbol (libc, _obstack_compat, _obstack, GLIBC_2_0); +# endif +# endif + +/* Define a macro that either calls functions with the traditional malloc/free + calling interface, or calls functions with the mmalloc/mfree interface + (that adds an extra first argument), based on the state of use_extra_arg. + For free, do not use ?:, since some compilers, like the MIPS compilers, + do not allow (expr) ? void : void. */ + +# define CALL_CHUNKFUN(h, size) \ + (((h) -> use_extra_arg) \ + ? (*(h)->chunkfun) ((h)->extra_arg, (size)) \ + : (*(struct _obstack_chunk *(*) (long)) (h)->chunkfun) ((size))) + +# define CALL_FREEFUN(h, old_chunk) \ + do { \ + if ((h) -> use_extra_arg) \ + (*(h)->freefun) ((h)->extra_arg, (old_chunk)); \ + else \ + (*(void (*) (void *)) (h)->freefun) ((old_chunk)); \ + } while (0) + + +/* Initialize an obstack H for use. Specify chunk size SIZE (0 means default). + Objects start on multiples of ALIGNMENT (0 means use default). + CHUNKFUN is the function to use to allocate chunks, + and FREEFUN the function to free them. + + Return nonzero if successful, calls obstack_alloc_failed_handler if + allocation fails. */ + +int +_obstack_begin (struct obstack *h, + int size, int alignment, + void *(*chunkfun) (long), + void (*freefun) (void *)) +{ + register struct _obstack_chunk *chunk; /* points to new chunk */ + + if (alignment == 0) + alignment = DEFAULT_ALIGNMENT; + if (size == 0) + /* Default size is what GNU malloc can fit in a 4096-byte block. */ + { + /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc. + Use the values for range checking, because if range checking is off, + the extra bytes won't be missed terribly, but if range checking is on + and we used a larger request, a whole extra 4096 bytes would be + allocated. + + These number are irrelevant to the new GNU malloc. I suspect it is + less sensitive to the size of the request. */ + int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1)) + + 4 + DEFAULT_ROUNDING - 1) + & ~(DEFAULT_ROUNDING - 1)); + size = 4096 - extra; + } + + h->chunkfun = (struct _obstack_chunk * (*)(void *, long)) chunkfun; + h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun; + h->chunk_size = size; + h->alignment_mask = alignment - 1; + h->use_extra_arg = 0; + + chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size); + if (!chunk) + (*obstack_alloc_failed_handler) (); + h->next_free = h->object_base = __PTR_ALIGN ((char *) chunk, chunk->contents, + alignment - 1); + h->chunk_limit = chunk->limit + = (char *) chunk + h->chunk_size; + chunk->prev = 0; + /* The initial chunk now contains no empty object. */ + h->maybe_empty_object = 0; + h->alloc_failed = 0; + return 1; +} + +int +_obstack_begin_1 (struct obstack *h, int size, int alignment, + void *(*chunkfun) (void *, long), + void (*freefun) (void *, void *), + void *arg) +{ + register struct _obstack_chunk *chunk; /* points to new chunk */ + + if (alignment == 0) + alignment = DEFAULT_ALIGNMENT; + if (size == 0) + /* Default size is what GNU malloc can fit in a 4096-byte block. */ + { + /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc. + Use the values for range checking, because if range checking is off, + the extra bytes won't be missed terribly, but if range checking is on + and we used a larger request, a whole extra 4096 bytes would be + allocated. + + These number are irrelevant to the new GNU malloc. I suspect it is + less sensitive to the size of the request. */ + int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1)) + + 4 + DEFAULT_ROUNDING - 1) + & ~(DEFAULT_ROUNDING - 1)); + size = 4096 - extra; + } + + h->chunkfun = (struct _obstack_chunk * (*)(void *,long)) chunkfun; + h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun; + h->chunk_size = size; + h->alignment_mask = alignment - 1; + h->extra_arg = arg; + h->use_extra_arg = 1; + + chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size); + if (!chunk) + (*obstack_alloc_failed_handler) (); + h->next_free = h->object_base = __PTR_ALIGN ((char *) chunk, chunk->contents, + alignment - 1); + h->chunk_limit = chunk->limit + = (char *) chunk + h->chunk_size; + chunk->prev = 0; + /* The initial chunk now contains no empty object. */ + h->maybe_empty_object = 0; + h->alloc_failed = 0; + return 1; +} + +/* Allocate a new current chunk for the obstack *H + on the assumption that LENGTH bytes need to be added + to the current object, or a new object of length LENGTH allocated. + Copies any partial object from the end of the old chunk + to the beginning of the new one. */ + +void +_obstack_newchunk (struct obstack *h, int length) +{ + register struct _obstack_chunk *old_chunk = h->chunk; + register struct _obstack_chunk *new_chunk; + register long new_size; + register long obj_size = h->next_free - h->object_base; + register long i; + long already; + char *object_base; + + /* Compute size for new chunk. */ + new_size = (obj_size + length) + (obj_size >> 3) + h->alignment_mask + 100; + if (new_size < h->chunk_size) + new_size = h->chunk_size; + + /* Allocate and initialize the new chunk. */ + new_chunk = CALL_CHUNKFUN (h, new_size); + if (!new_chunk) + (*obstack_alloc_failed_handler) (); + h->chunk = new_chunk; + new_chunk->prev = old_chunk; + new_chunk->limit = h->chunk_limit = (char *) new_chunk + new_size; + + /* Compute an aligned object_base in the new chunk */ + object_base = + __PTR_ALIGN ((char *) new_chunk, new_chunk->contents, h->alignment_mask); + + /* Move the existing object to the new chunk. + Word at a time is fast and is safe if the object + is sufficiently aligned. */ + if (h->alignment_mask + 1 >= DEFAULT_ALIGNMENT) + { + for (i = obj_size / sizeof (COPYING_UNIT) - 1; + i >= 0; i--) + ((COPYING_UNIT *)object_base)[i] + = ((COPYING_UNIT *)h->object_base)[i]; + /* We used to copy the odd few remaining bytes as one extra COPYING_UNIT, + but that can cross a page boundary on a machine + which does not do strict alignment for COPYING_UNITS. */ + already = obj_size / sizeof (COPYING_UNIT) * sizeof (COPYING_UNIT); + } + else + already = 0; + /* Copy remaining bytes one by one. */ + for (i = already; i < obj_size; i++) + object_base[i] = h->object_base[i]; + + /* If the object just copied was the only data in OLD_CHUNK, + free that chunk and remove it from the chain. + But not if that chunk might contain an empty object. */ + if (! h->maybe_empty_object + && (h->object_base + == __PTR_ALIGN ((char *) old_chunk, old_chunk->contents, + h->alignment_mask))) + { + new_chunk->prev = old_chunk->prev; + CALL_FREEFUN (h, old_chunk); + } + + h->object_base = object_base; + h->next_free = h->object_base + obj_size; + /* The new chunk certainly contains no empty object yet. */ + h->maybe_empty_object = 0; +} +# ifdef _LIBC +libc_hidden_def (_obstack_newchunk) +# endif + +/* Return nonzero if object OBJ has been allocated from obstack H. + This is here for debugging. + If you use it in a program, you are probably losing. */ + +/* Suppress -Wmissing-prototypes warning. We don't want to declare this in + obstack.h because it is just for debugging. */ +int _obstack_allocated_p (struct obstack *h, void *obj); + +int +_obstack_allocated_p (struct obstack *h, void *obj) +{ + register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */ + register struct _obstack_chunk *plp; /* point to previous chunk if any */ + + lp = (h)->chunk; + /* We use >= rather than > since the object cannot be exactly at + the beginning of the chunk but might be an empty object exactly + at the end of an adjacent chunk. */ + while (lp != 0 && ((void *) lp >= obj || (void *) (lp)->limit < obj)) + { + plp = lp->prev; + lp = plp; + } + return lp != 0; +} + +/* Free objects in obstack H, including OBJ and everything allocate + more recently than OBJ. If OBJ is zero, free everything in H. */ + +# undef obstack_free + +void +obstack_free (struct obstack *h, void *obj) +{ + register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */ + register struct _obstack_chunk *plp; /* point to previous chunk if any */ + + lp = h->chunk; + /* We use >= because there cannot be an object at the beginning of a chunk. + But there can be an empty object at that address + at the end of another chunk. */ + while (lp != 0 && ((void *) lp >= obj || (void *) (lp)->limit < obj)) + { + plp = lp->prev; + CALL_FREEFUN (h, lp); + lp = plp; + /* If we switch chunks, we can't tell whether the new current + chunk contains an empty object, so assume that it may. */ + h->maybe_empty_object = 1; + } + if (lp) + { + h->object_base = h->next_free = (char *) (obj); + h->chunk_limit = lp->limit; + h->chunk = lp; + } + else if (obj != 0) + /* obj is not in any of the chunks! */ + abort (); +} + +# ifdef _LIBC +/* Older versions of libc used a function _obstack_free intended to be + called by non-GCC compilers. */ +strong_alias (obstack_free, _obstack_free) +# endif + +int +_obstack_memory_used (struct obstack *h) +{ + register struct _obstack_chunk* lp; + register int nbytes = 0; + + for (lp = h->chunk; lp != 0; lp = lp->prev) + { + nbytes += lp->limit - (char *) lp; + } + return nbytes; +} + +/* Define the error handler. */ +# ifdef _LIBC +# include +# else +# include "gettext.h" +# endif +# ifndef _ +# define _(msgid) gettext (msgid) +# endif + +# ifdef _LIBC +# include +# endif + +# ifndef __attribute__ +/* This feature is available in gcc versions 2.5 and later. */ +# if __GNUC__ < 2 || (__GNUC__ == 2 && __GNUC_MINOR__ < 5) +# define __attribute__(Spec) /* empty */ +# endif +# endif + +static void +__attribute__ ((noreturn)) +print_and_abort (void) +{ + /* Don't change any of these strings. Yes, it would be possible to add + the newline to the string and use fputs or so. But this must not + happen because the "memory exhausted" message appears in other places + like this and the translation should be reused instead of creating + a very similar string which requires a separate translation. */ +# ifdef _LIBC + (void) __fxprintf (NULL, "%s\n", _("memory exhausted")); +# else + fprintf (stderr, "%s\n", _("memory exhausted")); +# endif + exit (obstack_exit_failure); +} + +#endif /* !ELIDE_CODE */ diff --git a/compat/obstack.h b/compat/obstack.h new file mode 100644 index 000000000..449070e7f --- /dev/null +++ b/compat/obstack.h @@ -0,0 +1,509 @@ +/* obstack.h - object stack macros + Copyright (C) 1988-1994,1996-1999,2003,2004,2005,2009 + Free Software Foundation, Inc. + This file is part of the GNU C Library. + + The GNU C Library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + The GNU C Library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with the GNU C Library; if not, write to the Free + Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + Boston, MA 02110-1301, USA. */ + +/* Summary: + +All the apparent functions defined here are macros. The idea +is that you would use these pre-tested macros to solve a +very specific set of problems, and they would run fast. +Caution: no side-effects in arguments please!! They may be +evaluated MANY times!! + +These macros operate a stack of objects. Each object starts life +small, and may grow to maturity. (Consider building a word syllable +by syllable.) An object can move while it is growing. Once it has +been "finished" it never changes address again. So the "top of the +stack" is typically an immature growing object, while the rest of the +stack is of mature, fixed size and fixed address objects. + +These routines grab large chunks of memory, using a function you +supply, called `obstack_chunk_alloc'. On occasion, they free chunks, +by calling `obstack_chunk_free'. You must define them and declare +them before using any obstack macros. + +Each independent stack is represented by a `struct obstack'. +Each of the obstack macros expects a pointer to such a structure +as the first argument. + +One motivation for this package is the problem of growing char strings +in symbol tables. Unless you are "fascist pig with a read-only mind" +--Gosper's immortal quote from HAKMEM item 154, out of context--you +would not like to put any arbitrary upper limit on the length of your +symbols. + +In practice this often means you will build many short symbols and a +few long symbols. At the time you are reading a symbol you don't know +how long it is. One traditional method is to read a symbol into a +buffer, realloc()ating the buffer every time you try to read a symbol +that is longer than the buffer. This is beaut, but you still will +want to copy the symbol from the buffer to a more permanent +symbol-table entry say about half the time. + +With obstacks, you can work differently. Use one obstack for all symbol +names. As you read a symbol, grow the name in the obstack gradually. +When the name is complete, finalize it. Then, if the symbol exists already, +free the newly read name. + +The way we do this is to take a large chunk, allocating memory from +low addresses. When you want to build a symbol in the chunk you just +add chars above the current "high water mark" in the chunk. When you +have finished adding chars, because you got to the end of the symbol, +you know how long the chars are, and you can create a new object. +Mostly the chars will not burst over the highest address of the chunk, +because you would typically expect a chunk to be (say) 100 times as +long as an average object. + +In case that isn't clear, when we have enough chars to make up +the object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed) +so we just point to it where it lies. No moving of chars is +needed and this is the second win: potentially long strings need +never be explicitly shuffled. Once an object is formed, it does not +change its address during its lifetime. + +When the chars burst over a chunk boundary, we allocate a larger +chunk, and then copy the partly formed object from the end of the old +chunk to the beginning of the new larger chunk. We then carry on +accreting characters to the end of the object as we normally would. + +A special macro is provided to add a single char at a time to a +growing object. This allows the use of register variables, which +break the ordinary 'growth' macro. + +Summary: + We allocate large chunks. + We carve out one object at a time from the current chunk. + Once carved, an object never moves. + We are free to append data of any size to the currently + growing object. + Exactly one object is growing in an obstack at any one time. + You can run one obstack per control block. + You may have as many control blocks as you dare. + Because of the way we do it, you can `unwind' an obstack + back to a previous state. (You may remove objects much + as you would with a stack.) +*/ + + +/* Don't do the contents of this file more than once. */ + +#ifndef _OBSTACK_H +#define _OBSTACK_H 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* We need the type of a pointer subtraction. If __PTRDIFF_TYPE__ is + defined, as with GNU C, use that; that way we don't pollute the + namespace with 's symbols. Otherwise, include + and use ptrdiff_t. */ + +#ifdef __PTRDIFF_TYPE__ +# define PTR_INT_TYPE __PTRDIFF_TYPE__ +#else +# include +# define PTR_INT_TYPE ptrdiff_t +#endif + +/* If B is the base of an object addressed by P, return the result of + aligning P to the next multiple of A + 1. B and P must be of type + char *. A + 1 must be a power of 2. */ + +#define __BPTR_ALIGN(B, P, A) ((B) + (((P) - (B) + (A)) & ~(A))) + +/* Similiar to _BPTR_ALIGN (B, P, A), except optimize the common case + where pointers can be converted to integers, aligned as integers, + and converted back again. If PTR_INT_TYPE is narrower than a + pointer (e.g., the AS/400), play it safe and compute the alignment + relative to B. Otherwise, use the faster strategy of computing the + alignment relative to 0. */ + +#define __PTR_ALIGN(B, P, A) \ + __BPTR_ALIGN (sizeof (PTR_INT_TYPE) < sizeof (void *) ? (B) : (char *) 0, \ + P, A) + +#include + +struct _obstack_chunk /* Lives at front of each chunk. */ +{ + char *limit; /* 1 past end of this chunk */ + struct _obstack_chunk *prev; /* address of prior chunk or NULL */ + char contents[4]; /* objects begin here */ +}; + +struct obstack /* control current object in current chunk */ +{ + long chunk_size; /* preferred size to allocate chunks in */ + struct _obstack_chunk *chunk; /* address of current struct obstack_chunk */ + char *object_base; /* address of object we are building */ + char *next_free; /* where to add next char to current object */ + char *chunk_limit; /* address of char after current chunk */ + union + { + PTR_INT_TYPE tempint; + void *tempptr; + } temp; /* Temporary for some macros. */ + int alignment_mask; /* Mask of alignment for each object. */ + /* These prototypes vary based on `use_extra_arg', and we use + casts to the prototypeless function type in all assignments, + but having prototypes here quiets -Wstrict-prototypes. */ + struct _obstack_chunk *(*chunkfun) (void *, long); + void (*freefun) (void *, struct _obstack_chunk *); + void *extra_arg; /* first arg for chunk alloc/dealloc funcs */ + unsigned use_extra_arg:1; /* chunk alloc/dealloc funcs take extra arg */ + unsigned maybe_empty_object:1;/* There is a possibility that the current + chunk contains a zero-length object. This + prevents freeing the chunk if we allocate + a bigger chunk to replace it. */ + unsigned alloc_failed:1; /* No longer used, as we now call the failed + handler on error, but retained for binary + compatibility. */ +}; + +/* Declare the external functions we use; they are in obstack.c. */ + +extern void _obstack_newchunk (struct obstack *, int); +extern int _obstack_begin (struct obstack *, int, int, + void *(*) (long), void (*) (void *)); +extern int _obstack_begin_1 (struct obstack *, int, int, + void *(*) (void *, long), + void (*) (void *, void *), void *); +extern int _obstack_memory_used (struct obstack *); + +void obstack_free (struct obstack *__obstack, void *__block); + + +/* Error handler called when `obstack_chunk_alloc' failed to allocate + more memory. This can be set to a user defined function which + should either abort gracefully or use longjump - but shouldn't + return. The default action is to print a message and abort. */ +extern void (*obstack_alloc_failed_handler) (void); + +/* Exit value used when `print_and_abort' is used. */ +extern int obstack_exit_failure; + +/* Pointer to beginning of object being allocated or to be allocated next. + Note that this might not be the final address of the object + because a new chunk might be needed to hold the final size. */ + +#define obstack_base(h) ((void *) (h)->object_base) + +/* Size for allocating ordinary chunks. */ + +#define obstack_chunk_size(h) ((h)->chunk_size) + +/* Pointer to next byte not yet allocated in current chunk. */ + +#define obstack_next_free(h) ((h)->next_free) + +/* Mask specifying low bits that should be clear in address of an object. */ + +#define obstack_alignment_mask(h) ((h)->alignment_mask) + +/* To prevent prototype warnings provide complete argument list. */ +#define obstack_init(h) \ + _obstack_begin ((h), 0, 0, \ + (void *(*) (long)) obstack_chunk_alloc, \ + (void (*) (void *)) obstack_chunk_free) + +#define obstack_begin(h, size) \ + _obstack_begin ((h), (size), 0, \ + (void *(*) (long)) obstack_chunk_alloc, \ + (void (*) (void *)) obstack_chunk_free) + +#define obstack_specify_allocation(h, size, alignment, chunkfun, freefun) \ + _obstack_begin ((h), (size), (alignment), \ + (void *(*) (long)) (chunkfun), \ + (void (*) (void *)) (freefun)) + +#define obstack_specify_allocation_with_arg(h, size, alignment, chunkfun, freefun, arg) \ + _obstack_begin_1 ((h), (size), (alignment), \ + (void *(*) (void *, long)) (chunkfun), \ + (void (*) (void *, void *)) (freefun), (arg)) + +#define obstack_chunkfun(h, newchunkfun) \ + ((h) -> chunkfun = (struct _obstack_chunk *(*)(void *, long)) (newchunkfun)) + +#define obstack_freefun(h, newfreefun) \ + ((h) -> freefun = (void (*)(void *, struct _obstack_chunk *)) (newfreefun)) + +#define obstack_1grow_fast(h,achar) (*((h)->next_free)++ = (achar)) + +#define obstack_blank_fast(h,n) ((h)->next_free += (n)) + +#define obstack_memory_used(h) _obstack_memory_used (h) + +#if defined __GNUC__ && defined __STDC__ && __STDC__ +/* NextStep 2.0 cc is really gcc 1.93 but it defines __GNUC__ = 2 and + does not implement __extension__. But that compiler doesn't define + __GNUC_MINOR__. */ +# if __GNUC__ < 2 || (__NeXT__ && !__GNUC_MINOR__) +# define __extension__ +# endif + +/* For GNU C, if not -traditional, + we can define these macros to compute all args only once + without using a global variable. + Also, we can avoid using the `temp' slot, to make faster code. */ + +# define obstack_object_size(OBSTACK) \ + __extension__ \ + ({ struct obstack const *__o = (OBSTACK); \ + (unsigned) (__o->next_free - __o->object_base); }) + +# define obstack_room(OBSTACK) \ + __extension__ \ + ({ struct obstack const *__o = (OBSTACK); \ + (unsigned) (__o->chunk_limit - __o->next_free); }) + +# define obstack_make_room(OBSTACK,length) \ +__extension__ \ +({ struct obstack *__o = (OBSTACK); \ + int __len = (length); \ + if (__o->chunk_limit - __o->next_free < __len) \ + _obstack_newchunk (__o, __len); \ + (void) 0; }) + +# define obstack_empty_p(OBSTACK) \ + __extension__ \ + ({ struct obstack const *__o = (OBSTACK); \ + (__o->chunk->prev == 0 \ + && __o->next_free == __PTR_ALIGN ((char *) __o->chunk, \ + __o->chunk->contents, \ + __o->alignment_mask)); }) + +# define obstack_grow(OBSTACK,where,length) \ +__extension__ \ +({ struct obstack *__o = (OBSTACK); \ + int __len = (length); \ + if (__o->next_free + __len > __o->chunk_limit) \ + _obstack_newchunk (__o, __len); \ + memcpy (__o->next_free, where, __len); \ + __o->next_free += __len; \ + (void) 0; }) + +# define obstack_grow0(OBSTACK,where,length) \ +__extension__ \ +({ struct obstack *__o = (OBSTACK); \ + int __len = (length); \ + if (__o->next_free + __len + 1 > __o->chunk_limit) \ + _obstack_newchunk (__o, __len + 1); \ + memcpy (__o->next_free, where, __len); \ + __o->next_free += __len; \ + *(__o->next_free)++ = 0; \ + (void) 0; }) + +# define obstack_1grow(OBSTACK,datum) \ +__extension__ \ +({ struct obstack *__o = (OBSTACK); \ + if (__o->next_free + 1 > __o->chunk_limit) \ + _obstack_newchunk (__o, 1); \ + obstack_1grow_fast (__o, datum); \ + (void) 0; }) + +/* These assume that the obstack alignment is good enough for pointers + or ints, and that the data added so far to the current object + shares that much alignment. */ + +# define obstack_ptr_grow(OBSTACK,datum) \ +__extension__ \ +({ struct obstack *__o = (OBSTACK); \ + if (__o->next_free + sizeof (void *) > __o->chunk_limit) \ + _obstack_newchunk (__o, sizeof (void *)); \ + obstack_ptr_grow_fast (__o, datum); }) \ + +# define obstack_int_grow(OBSTACK,datum) \ +__extension__ \ +({ struct obstack *__o = (OBSTACK); \ + if (__o->next_free + sizeof (int) > __o->chunk_limit) \ + _obstack_newchunk (__o, sizeof (int)); \ + obstack_int_grow_fast (__o, datum); }) + +# define obstack_ptr_grow_fast(OBSTACK,aptr) \ +__extension__ \ +({ struct obstack *__o1 = (OBSTACK); \ + *(const void **) __o1->next_free = (aptr); \ + __o1->next_free += sizeof (const void *); \ + (void) 0; }) + +# define obstack_int_grow_fast(OBSTACK,aint) \ +__extension__ \ +({ struct obstack *__o1 = (OBSTACK); \ + *(int *) __o1->next_free = (aint); \ + __o1->next_free += sizeof (int); \ + (void) 0; }) + +# define obstack_blank(OBSTACK,length) \ +__extension__ \ +({ struct obstack *__o = (OBSTACK); \ + int __len = (length); \ + if (__o->chunk_limit - __o->next_free < __len) \ + _obstack_newchunk (__o, __len); \ + obstack_blank_fast (__o, __len); \ + (void) 0; }) + +# define obstack_alloc(OBSTACK,length) \ +__extension__ \ +({ struct obstack *__h = (OBSTACK); \ + obstack_blank (__h, (length)); \ + obstack_finish (__h); }) + +# define obstack_copy(OBSTACK,where,length) \ +__extension__ \ +({ struct obstack *__h = (OBSTACK); \ + obstack_grow (__h, (where), (length)); \ + obstack_finish (__h); }) + +# define obstack_copy0(OBSTACK,where,length) \ +__extension__ \ +({ struct obstack *__h = (OBSTACK); \ + obstack_grow0 (__h, (where), (length)); \ + obstack_finish (__h); }) + +/* The local variable is named __o1 to avoid a name conflict + when obstack_blank is called. */ +# define obstack_finish(OBSTACK) \ +__extension__ \ +({ struct obstack *__o1 = (OBSTACK); \ + void *__value = (void *) __o1->object_base; \ + if (__o1->next_free == __value) \ + __o1->maybe_empty_object = 1; \ + __o1->next_free \ + = __PTR_ALIGN (__o1->object_base, __o1->next_free, \ + __o1->alignment_mask); \ + if (__o1->next_free - (char *)__o1->chunk \ + > __o1->chunk_limit - (char *)__o1->chunk) \ + __o1->next_free = __o1->chunk_limit; \ + __o1->object_base = __o1->next_free; \ + __value; }) + +# define obstack_free(OBSTACK, OBJ) \ +__extension__ \ +({ struct obstack *__o = (OBSTACK); \ + void *__obj = (OBJ); \ + if (__obj > (void *)__o->chunk && __obj < (void *)__o->chunk_limit) \ + __o->next_free = __o->object_base = (char *)__obj; \ + else (obstack_free) (__o, __obj); }) + +#else /* not __GNUC__ or not __STDC__ */ + +# define obstack_object_size(h) \ + (unsigned) ((h)->next_free - (h)->object_base) + +# define obstack_room(h) \ + (unsigned) ((h)->chunk_limit - (h)->next_free) + +# define obstack_empty_p(h) \ + ((h)->chunk->prev == 0 \ + && (h)->next_free == __PTR_ALIGN ((char *) (h)->chunk, \ + (h)->chunk->contents, \ + (h)->alignment_mask)) + +/* Note that the call to _obstack_newchunk is enclosed in (..., 0) + so that we can avoid having void expressions + in the arms of the conditional expression. + Casting the third operand to void was tried before, + but some compilers won't accept it. */ + +# define obstack_make_room(h,length) \ +( (h)->temp.tempint = (length), \ + (((h)->next_free + (h)->temp.tempint > (h)->chunk_limit) \ + ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0)) + +# define obstack_grow(h,where,length) \ +( (h)->temp.tempint = (length), \ + (((h)->next_free + (h)->temp.tempint > (h)->chunk_limit) \ + ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0), \ + memcpy ((h)->next_free, where, (h)->temp.tempint), \ + (h)->next_free += (h)->temp.tempint) + +# define obstack_grow0(h,where,length) \ +( (h)->temp.tempint = (length), \ + (((h)->next_free + (h)->temp.tempint + 1 > (h)->chunk_limit) \ + ? (_obstack_newchunk ((h), (h)->temp.tempint + 1), 0) : 0), \ + memcpy ((h)->next_free, where, (h)->temp.tempint), \ + (h)->next_free += (h)->temp.tempint, \ + *((h)->next_free)++ = 0) + +# define obstack_1grow(h,datum) \ +( (((h)->next_free + 1 > (h)->chunk_limit) \ + ? (_obstack_newchunk ((h), 1), 0) : 0), \ + obstack_1grow_fast (h, datum)) + +# define obstack_ptr_grow(h,datum) \ +( (((h)->next_free + sizeof (char *) > (h)->chunk_limit) \ + ? (_obstack_newchunk ((h), sizeof (char *)), 0) : 0), \ + obstack_ptr_grow_fast (h, datum)) + +# define obstack_int_grow(h,datum) \ +( (((h)->next_free + sizeof (int) > (h)->chunk_limit) \ + ? (_obstack_newchunk ((h), sizeof (int)), 0) : 0), \ + obstack_int_grow_fast (h, datum)) + +# define obstack_ptr_grow_fast(h,aptr) \ + (((const void **) ((h)->next_free += sizeof (void *)))[-1] = (aptr)) + +# define obstack_int_grow_fast(h,aint) \ + (((int *) ((h)->next_free += sizeof (int)))[-1] = (aint)) + +# define obstack_blank(h,length) \ +( (h)->temp.tempint = (length), \ + (((h)->chunk_limit - (h)->next_free < (h)->temp.tempint) \ + ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0), \ + obstack_blank_fast (h, (h)->temp.tempint)) + +# define obstack_alloc(h,length) \ + (obstack_blank ((h), (length)), obstack_finish ((h))) + +# define obstack_copy(h,where,length) \ + (obstack_grow ((h), (where), (length)), obstack_finish ((h))) + +# define obstack_copy0(h,where,length) \ + (obstack_grow0 ((h), (where), (length)), obstack_finish ((h))) + +# define obstack_finish(h) \ +( ((h)->next_free == (h)->object_base \ + ? (((h)->maybe_empty_object = 1), 0) \ + : 0), \ + (h)->temp.tempptr = (h)->object_base, \ + (h)->next_free \ + = __PTR_ALIGN ((h)->object_base, (h)->next_free, \ + (h)->alignment_mask), \ + (((h)->next_free - (char *) (h)->chunk \ + > (h)->chunk_limit - (char *) (h)->chunk) \ + ? ((h)->next_free = (h)->chunk_limit) : 0), \ + (h)->object_base = (h)->next_free, \ + (h)->temp.tempptr) + +# define obstack_free(h,obj) \ +( (h)->temp.tempint = (char *) (obj) - (char *) (h)->chunk, \ + ((((h)->temp.tempint > 0 \ + && (h)->temp.tempint < (h)->chunk_limit - (char *) (h)->chunk)) \ + ? (int) ((h)->next_free = (h)->object_base \ + = (h)->temp.tempint + (char *) (h)->chunk) \ + : (((obstack_free) ((h), (h)->temp.tempint + (char *) (h)->chunk), 0), 0))) + +#endif /* not __GNUC__ or not __STDC__ */ + +#ifdef __cplusplus +} /* C++ */ +#endif + +#endif /* obstack.h */ -- 2.26.2