From 52f86590fd3a4c5a7d19c39cc6c17cc53d4b4b3d Mon Sep 17 00:00:00 2001 From: Alexey Sokolov Date: Sat, 10 Nov 2018 12:50:53 +0000 Subject: [PATCH] games-engines/openmw: add live ebuild And add me (with p-m) to maintainers Signed-off-by: Alexey Sokolov Closes: https://github.com/gentoo/gentoo/pull/15400 Signed-off-by: Andreas Sturmlechner --- games-engines/openmw/metadata.xml | 8 ++ games-engines/openmw/openmw-9999.ebuild | 142 ++++++++++++++++++++++++ 2 files changed, 150 insertions(+) create mode 100644 games-engines/openmw/openmw-9999.ebuild diff --git a/games-engines/openmw/metadata.xml b/games-engines/openmw/metadata.xml index 191124d297e1..9927592a87fe 100644 --- a/games-engines/openmw/metadata.xml +++ b/games-engines/openmw/metadata.xml @@ -1,6 +1,14 @@ + + alexey+gentoo@asokolov.org + Alexey Sokolov + + + proxy-maint@gentoo.org + Proxy Maintainers + games@gentoo.org Gentoo Games Project diff --git a/games-engines/openmw/openmw-9999.ebuild b/games-engines/openmw/openmw-9999.ebuild new file mode 100644 index 000000000000..ac6ee3301bce --- /dev/null +++ b/games-engines/openmw/openmw-9999.ebuild @@ -0,0 +1,142 @@ +# Copyright 1999-2020 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=7 + +inherit cmake xdg-utils readme.gentoo-r1 + +DESCRIPTION="Open source reimplementation of TES III: Morrowind" +HOMEPAGE="https://openmw.org/" + +if [[ ${PV} == *9999* ]]; then + inherit git-r3 + EGIT_REPO_URI=${EGIT_REPO_URI:-"https://github.com/OpenMW/openmw.git"} +else + SRC_URI="https://github.com/OpenMW/openmw/archive/${P}.tar.gz" + KEYWORDS="~amd64 ~x86" + S="${WORKDIR}/${PN}-${P}" +fi + +LICENSE="GPL-3 MIT BitstreamVera ZLIB" +SLOT="0" +IUSE="doc devtools test +qt5" +RESTRICT="!test? ( test )" + +# FIXME: Unbundle dev-games/openscenegraph-qt in extern/osgQt directory, +# used when BUILD_OPENCS flag is enabled. See bug #676266. + +RDEPEND=" + dev-games/mygui + >=dev-games/openscenegraph-3.5.5:=[ffmpeg,jpeg,png,sdl,svg,truetype,zlib] + dev-libs/boost:=[threads] + dev-libs/tinyxml[stl] + media-libs/libsdl2[joystick,opengl,video] + media-libs/openal + media-video/ffmpeg:= + >=sci-physics/bullet-2.86:= + virtual/opengl + qt5? ( + app-arch/unshield + dev-qt/qtcore:5 + dev-qt/qtgui:5 + dev-qt/qtnetwork:5 + dev-qt/qtopengl:5 + dev-qt/qtwidgets:5 + ) +" + +DEPEND="${RDEPEND}" + +BDEPEND=" + virtual/pkgconfig + doc? ( + app-doc/doxygen[doc] + dev-python/sphinx + ) + test? ( + dev-cpp/gtest + ) +" + +src_prepare() { + cmake_src_prepare + + # We don't install license files + sed -i '/LICDIR/d' CMakeLists.txt || die + + # Use the system tinyxml headers + rm -v extern/oics/tiny{str,xml}* || die +} + +src_configure() { + use devtools && ! use qt5 && \ + elog "'qt5' USE flag is disabled, 'openmw-cs' will not be installed" + + local mycmakeargs=( + -DBUILD_BSATOOL=$(usex devtools) + -DBUILD_DOCS=$(usex doc) + -DBUILD_ESMTOOL=$(usex devtools) + -DBUILD_LAUNCHER=$(usex qt5) + -DBUILD_NIFTEST=$(usex devtools) + -DBUILD_OPENCS=$(usex devtools $(usex qt5)) + -DBUILD_WIZARD=$(usex qt5) + -DBUILD_UNITTESTS=$(usex test) + -DGLOBAL_DATA_PATH=/usr/share + -DICONDIR="/usr/share/icons/hicolor/256x256/apps" + -DMORROWIND_DATA_FILES="/usr/share/morrowind-data" + -DUSE_SYSTEM_TINYXML=ON + -DDESIRED_QT_VERSION=5 + ) + + cmake_src_configure +} + +src_compile() { + cmake_src_compile + + if use doc ; then + cmake_src_compile doc + find "${CMAKE_BUILD_DIR}"/docs/Doxygen/html \ + -name '*.md5' -type f -delete || die + HTML_DOCS=( "${CMAKE_BUILD_DIR}"/docs/Doxygen/html/. ) + fi +} + +src_test() { + "${BUILD_DIR}/openmw_test_suite" || die +} + +src_install() { + cmake_src_install + + local DOC_CONTENTS=" + You need the original Morrowind data files. If you haven't + installed them yet, you can install them straight via the + installation wizard which is the officially supported method + (either by using the launcher or by calling 'openmw-wizard' + directly).\n" + + if ! use qt5; then + local DOC_CONTENTS+="\n\n + USE flag 'qt5' is disabled, 'openmw-launcher' and + 'openmw-wizard' are not available. You are on your own for + making the Morrowind data files available and pointing + openmw at them.\n\n + Additionally; you must import the Morrowind.ini file before + running openmw with the Morrowind data files for the first + time. Typically this can be done like so:\n\n + \t mkdir -p ~/.config/openmw\n + \t openmw-iniimporter /path/to/Morrowind.ini ~/.config/openmw/openmw.cfg" + fi + + readme.gentoo_create_doc +} + +pkg_postinst() { + xdg_icon_cache_update + readme.gentoo_print_elog +} + +pkg_postrm() { + xdg_icon_cache_update +} -- 2.26.2