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W. Trevor King [Fri, 26 Mar 2010 08:50:49 +0000 (04:50 -0400)]
Fix missing dispatchers in base.random_game EmailPlayer init.
W. Trevor King [Fri, 26 Mar 2010 08:47:55 +0000 (04:47 -0400)]
Fix excute -> execute typo in OutgoingEmailDispatcher
W. Trevor King [Fri, 26 Mar 2010 08:45:05 +0000 (04:45 -0400)]
Correct "Re:" portion of procmail regexp in README
W. Trevor King [Fri, 26 Mar 2010 09:36:41 +0000 (05:36 -0400)]
Added .gitignore to mask *.pyc files
W. Trevor King [Fri, 26 Mar 2010 09:27:08 +0000 (05:27 -0400)]
Preliminary handling of actual emails.
W. Trevor King [Fri, 26 Mar 2010 06:13:45 +0000 (02:13 -0400)]
Added setup.py and moved VERSION to pyrisk/__init__.py
W. Trevor King [Fri, 26 Mar 2010 06:10:07 +0000 (02:10 -0400)]
Added README and renamed risk/ -> pyrisk/
W. Trevor King [Fri, 26 Mar 2010 05:52:15 +0000 (01:52 -0400)]
Added GPLv2 boilerplate.
W. Trevor King [Fri, 26 Mar 2010 05:46:54 +0000 (01:46 -0400)]
Added risk.player.email with EmailPlayer.
Currently only a text-mode interface (no actual email), but it
supports all the necessary methods.
W. Trevor King [Fri, 26 Mar 2010 04:34:59 +0000 (00:34 -0400)]
Player.select_territory returns territory name rather than instance.
To keep the Player interface as simple (and tamper-resistant :) as
possible, Player methods should return names instead of instances
of risk-specific classes.
Also fixed a deck -> self.deck typo in Engine.
W. Trevor King [Fri, 26 Mar 2010 04:23:18 +0000 (00:23 -0400)]
Broke Engine.end_of_turn_cards out of Engine.play_turn
For easier modification if you decide to change the rules in a
subclass.
W. Trevor King [Fri, 26 Mar 2010 04:19:41 +0000 (00:19 -0400)]
Added adjacency checking to Engine.attack_and_fortify.
W. Trevor King [Fri, 26 Mar 2010 02:54:47 +0000 (22:54 -0400)]
Fixed bug in active_player calculation + other cleanups.
Also
* Added docstrings to many classes and methods.
* Added NameMixin, breaking off .name portion of ID_CmpMixin.
* Removed unused contains_territory methods.
* _check_short_names comparison now case insensitive to match
territory_by_name.
* Deck gains options num_wilds and type_names.
* Deck gains method shuffle.
* Deck and Hand scoring and production generalized.
* Many Player methods renamed (losing "phase_").
* Many Player methods gain log option, since the player might want to
know what's been going on.
* Player methods phase_attack and phase fortify combined to form
attack_and_fortify. The idea is to let the player make as many
decisions as they would like to in one fell swoop, and attacking
and fortifying are very similar.
* Engine gains game_over method for easier subclassing.
* Engine deal method more flexible, now single player. Also takes
over player hand manipulation from Player.draw (formerly
phase_draw). The idea is to have Engine do all possible Player
manipulation; Player methods are just for making decisions and
notification.
* test function adjusted to work with
python -c 'import risk.base as b; b.test()'
W. Trevor King [Fri, 26 Mar 2010 00:40:26 +0000 (20:40 -0400)]
Only call Player.report (prev. Player.phase_report) as final contact
W. Trevor King [Thu, 25 Mar 2010 23:30:21 +0000 (19:30 -0400)]
Added player-specific log reporting
W. Trevor King [Thu, 25 Mar 2010 21:28:52 +0000 (17:28 -0400)]
Began versioning (v0.1), engine and basic AI.