From: Andrej Kacian Date: Thu, 8 Sep 2005 18:27:06 +0000 (+0000) Subject: Initial import. Based on ebuild by Alexandru Toma , bug ... X-Git-Url: http://git.tremily.us/?a=commitdiff_plain;h=0a70a81467eabc2a580f50ddaa8188c8ea253d54;p=gentoo.git Initial import. Based on ebuild by Alexandru Toma , bug #48062. Package-Manager: portage-2.0.51.22-r2 --- diff --git a/games-strategy/netherearth/ChangeLog b/games-strategy/netherearth/ChangeLog new file mode 100644 index 000000000000..9158c1c1c219 --- /dev/null +++ b/games-strategy/netherearth/ChangeLog @@ -0,0 +1,13 @@ +# ChangeLog for games-strategy/netherearth +# Copyright 1999-2005 Gentoo Foundation; Distributed under the GPL v2 +# $Header: /var/cvsroot/gentoo-x86/games-strategy/netherearth/ChangeLog,v 1.1 2005/09/08 18:27:06 ticho Exp $ + +*netherearth-0.52 (08 Sep 2005) + + 08 Sep 2005; Andrej Kacian + +files/netherearth-0.52-gentoo-paths.patch, + +files/netherearth-0.52-linux.patch, +files/Makefile, +metadata.xml, + +netherearth-0.52.ebuild: + Initial import. Based on ebuild by Alexandru Toma , + bug #48062. + diff --git a/games-strategy/netherearth/Manifest b/games-strategy/netherearth/Manifest new file mode 100644 index 000000000000..22f28454e343 --- /dev/null +++ b/games-strategy/netherearth/Manifest @@ -0,0 +1,17 @@ +-----BEGIN PGP SIGNED MESSAGE----- +Hash: SHA1 + +MD5 1fadcc9d6d7199fb831fa536881ac105 ChangeLog 543 +MD5 9dfa6fe4146063c9a1a5496fbc503f26 metadata.xml 507 +MD5 573b3ee4a8d79aab0639e5a235536aa1 netherearth-0.52.ebuild 2010 +MD5 743a943130080746a237aaca99a32f1d files/Makefile 1003 +MD5 20198e78dc33ad3838798bfc53120260 files/netherearth-0.52-linux.patch 1255 +MD5 eaafb11314df445e9792778c9741d7e1 files/netherearth-0.52-gentoo-paths.patch 4356 +MD5 a617f2b3f264865654c4c847ff7eb11c files/digest-netherearth-0.52 118 +-----BEGIN PGP SIGNATURE----- +Version: GnuPG v1.4.2 (GNU/Linux) + +iD8DBQFDIIKWQlM6RnzZP+IRAq4VAKDD+sR074bYocS0hg4lovjA8c7owACdFnnt +LDggnvca5kjvfXqxtGN4p14= +=utG9 +-----END PGP SIGNATURE----- diff --git a/games-strategy/netherearth/files/Makefile b/games-strategy/netherearth/files/Makefile new file mode 100644 index 000000000000..07c671a10e31 --- /dev/null +++ b/games-strategy/netherearth/files/Makefile @@ -0,0 +1,20 @@ +# ls *.cpp +# +#3dobject-ase.cpp construction.cpp maps.cpp netherdebug.cpp radar.cpp +#3dobject.cpp enemy_ai.cpp menu.cpp nethersave.cpp robot_ai.cpp +#bitmap.cpp glprintf.cpp myglutaux.cpp particles.cpp robots.cpp +#bullet.cpp main.cpp nether.cpp piece3dobject.cpp shadow3dobject.cpp +#cmc.cpp mainmenu.cpp nethercycle.cpp quaternion.cpp vector.cpp + + +SOURCES = 3dobject-ase.cpp 3dobject.cpp cmc.cpp nether.cpp piece3dobject.cpp vector.cpp bitmap.cpp bullet.cpp glprintf.cpp main.cpp mainmenu.cpp maps.cpp menu.cpp myglutaux.cpp nethercycle.cpp netherdebug.cpp nethersave.cpp particles.cpp construction.cpp quaternion.cpp radar.cpp enemy_ai.cpp robot_ai.cpp robots.cpp shadow3dobject.cpp +OBJECTS = $(SOURCES:.cpp=.o) +TARGET = nether_earth + +.cpp.o: + g++ ${CXXFLAGS} -c $< -o $@ + +all: $(TARGET) + +$(TARGET): $(OBJECTS) + g++ $(OBJECTS) -o $(TARGET) -lGL -lGLU -lglut -lSDL -lSDL_mixer -lpthread diff --git a/games-strategy/netherearth/files/digest-netherearth-0.52 b/games-strategy/netherearth/files/digest-netherearth-0.52 new file mode 100644 index 000000000000..82d92e668372 --- /dev/null +++ b/games-strategy/netherearth/files/digest-netherearth-0.52 @@ -0,0 +1,2 @@ +MD5 caace4bbfd32010c348f80cf0dba6e63 sources.zip 75918 +MD5 efbc914203944b6ec214884a00ed2b32 netherearth052.zip 872397 diff --git a/games-strategy/netherearth/files/netherearth-0.52-gentoo-paths.patch b/games-strategy/netherearth/files/netherearth-0.52-gentoo-paths.patch new file mode 100644 index 000000000000..25f99be50fab --- /dev/null +++ b/games-strategy/netherearth/files/netherearth-0.52-gentoo-paths.patch @@ -0,0 +1,139 @@ +diff -ud ../NetherEarth_v0.51-linsrc.orig/3dobject-ase.cpp ./3dobject-ase.cpp +--- ../NetherEarth_v0.51-linsrc.orig/3dobject-ase.cpp 2002-10-26 00:00:00.000000000 +0300 ++++ ./3dobject-ase.cpp 2004-04-16 21:42:55.000000000 +0300 +@@ -34,7 +34,7 @@ + char buffer[256]; + FILE *fp; + +- fp=fopen(file,"r+"); ++ fp=fopen(file,"r"); + if (fp==NULL) return false; + + /* Look for the materials: */ +diff -ud ../NetherEarth_v0.51-linsrc.orig/3dobject.cpp ./3dobject.cpp +--- ../NetherEarth_v0.51-linsrc.orig/3dobject.cpp 2004-01-06 20:49:00.000000000 +0200 ++++ ./3dobject.cpp 2004-04-16 21:43:44.000000000 +0300 +@@ -74,7 +74,7 @@ + + int *smooth; + +- fp=fopen(file,"r+"); ++ fp=fopen(file,"r"); + if (fp==NULL) return false; + + /* Importar un fichero .ASC de 3DStudio */ +diff -ud ../NetherEarth_v0.51-linsrc.orig/bitmap.cpp ./bitmap.cpp +--- ../NetherEarth_v0.51-linsrc.orig/bitmap.cpp 2004-01-06 20:49:00.000000000 +0200 ++++ ./bitmap.cpp 2004-04-16 21:45:13.000000000 +0300 +@@ -14,7 +14,7 @@ + g=0; + b=0; + +- fp=fopen(file,"rb+"); ++ fp=fopen(file,"rb"); + if (fp==NULL) return; + + /* Tag: */ +diff -ud ../NetherEarth_v0.51-linsrc.orig/mainmenu.cpp ./mainmenu.cpp +--- ../NetherEarth_v0.51-linsrc.orig/mainmenu.cpp 2004-01-06 20:50:00.000000000 +0200 ++++ ./mainmenu.cpp 2004-04-16 21:14:14.000000000 +0300 +@@ -6,6 +6,9 @@ + #include + #endif + ++#include ++#include ++#include + #include "string.h" + #include "stdio.h" + #include "math.h" +@@ -483,8 +486,10 @@ + { + int v; + FILE *fp; ++ char cfg_path[300]; + +- fp=fopen("nether.cfg","r"); ++ sprintf(cfg_path, "%s/.netherearth/nether.cfg", getenv("HOME")); ++ fp=fopen(cfg_path,"r"); + if (fp==0) return; + + if (2!=fscanf(fp,"%i %i",&SCREEN_X,&SCREEN_Y)) return; +@@ -510,8 +515,12 @@ + void save_configuration(void) + { + FILE *fp; ++ char cfg_path[300]; + +- fp=fopen("nether.cfg","w"); ++ sprintf(cfg_path, "%s/.netherearth", getenv("HOME")); ++ mkdir(cfg_path, 0755); ++ sprintf(cfg_path, "%s/.netherearth/nether.cfg", getenv("HOME")); ++ fp=fopen(cfg_path,"w"); + if (fp==0) return; + + fprintf(fp,"%i %i\n",SCREEN_X,SCREEN_Y); +diff -ud ../NetherEarth_v0.51-linsrc.orig/nether.cpp ./nether.cpp +--- ../NetherEarth_v0.51-linsrc.orig/nether.cpp 2004-01-06 21:03:00.000000000 +0200 ++++ ./nether.cpp 2004-04-16 20:54:54.000000000 +0300 +@@ -1203,7 +1203,7 @@ + if (option_menu==(i+1)) glColor3f(1.0,0.0,0.0); + else glColor3f(0.5,0.5,1.0); + glTranslatef(0,-2,0); +- sprintf(filename,"savedgame%i.txt",i); ++ sprintf(filename,"%s/.netherearth/savedgame%i.txt", getenv("HOME"), i); + fp=fopen(filename,"r"); + if (fp==0) { + scaledglprintf(0.01,0.01,"SLOT%i - EMPTY",i+1); +@@ -1232,7 +1232,7 @@ + if (option_menu==(i+1)) glColor3f(1.0,0.0,0.0); + else glColor3f(0.5,0.5,1.0); + glTranslatef(0,-2,0); +- sprintf(filename,"savedgame%i.txt",i); ++ sprintf(filename,"%s/.netherearth/savedgame%i.txt", getenv("HOME"), i); + fp=fopen(filename,"r"); + if (fp==0) { + scaledglprintf(0.01,0.01,"SLOT%i - EMPTY",i+1); +@@ -1291,7 +1291,7 @@ + case 4: + { + char filename[80]; +- sprintf(filename,"savedgame%i.txt",option_menu-1); ++ sprintf(filename,"%s/.netherearth/savedgame%i.txt", getenv("HOME"), option_menu-1); + save_game(filename); + //save_debug_report("debugreport.txt"); + game_state=STATE_PAUSE; +@@ -1326,7 +1326,7 @@ + case 4: + { + char filename[80]; +- sprintf(filename,"savedgame%i.txt",option_menu-1); ++ sprintf(filename,"%s/.netherearth/savedgame%i.txt", getenv("HOME"), option_menu-1); + killmenu(act_menu); + load_game(filename); + newmenu(act_menu); +diff -ud ../NetherEarth_v0.51-linsrc.orig/nethersave.cpp ./nethersave.cpp +--- ../NetherEarth_v0.51-linsrc.orig/nethersave.cpp 2003-09-17 00:00:00.000000000 +0300 ++++ ./nethersave.cpp 2004-04-16 21:23:04.000000000 +0300 +@@ -2,6 +2,10 @@ + #include "windows.h" + #endif + ++#include ++#include ++#include ++#include + #include "string.h" + #include "stdio.h" + #include "math.h" +@@ -40,7 +44,10 @@ + ROBOT *r; + BULLET *bul; + EXPLOSION *e; ++ char tmp_path[300]; + ++ sprintf(tmp_path, "%s/.netherearth", getenv("HOME")); ++ mkdir(tmp_path, 0755); + fp=fopen(filename,"w"); + if (fp==0) return false; + diff --git a/games-strategy/netherearth/files/netherearth-0.52-linux.patch b/games-strategy/netherearth/files/netherearth-0.52-linux.patch new file mode 100644 index 000000000000..6c4c0d1e9733 --- /dev/null +++ b/games-strategy/netherearth/files/netherearth-0.52-linux.patch @@ -0,0 +1,47 @@ +diff -burN sources/glprintf.cpp sources-linux/glprintf.cpp +--- sources/glprintf.cpp 2002-10-26 00:17:00.000000000 +0200 ++++ sources-linux/glprintf.cpp 2005-06-18 18:22:54.000000000 +0200 +@@ -3,6 +3,7 @@ + #endif + #include "GL/gl.h" + ++#include "string.h" + #include "stdio.h" + #include "stdarg.h" + #include "GL/gl.h" +diff -burN sources/list.h sources-linux/list.h +--- sources/list.h 2002-10-27 12:17:00.000000000 +0100 ++++ sources-linux/list.h 2005-06-18 18:21:34.000000000 +0200 +@@ -1,6 +1,9 @@ + #ifndef GENERIC_LIST + #define GENERIC_LIST + ++ ++#include "stdlib.h" ++ + /* + Funciones para LISTAS: + +diff -burN sources/maps.cpp sources-linux/maps.cpp +--- sources/maps.cpp 2005-05-05 23:42:00.000000000 +0200 ++++ sources-linux/maps.cpp 2005-06-18 18:23:05.000000000 +0200 +@@ -3,6 +3,7 @@ + #endif + + #include "stdio.h" ++#include "string.h" + + #include "GL/gl.h" + #include "GL/glu.h" +diff -burN sources/myglutaux.cpp sources-linux/myglutaux.cpp +--- sources/myglutaux.cpp 2002-10-26 00:17:00.000000000 +0200 ++++ sources-linux/myglutaux.cpp 2005-06-18 18:23:29.000000000 +0200 +@@ -5,6 +5,8 @@ + #include + #include "GL/glut.h" + ++#include "string.h" ++#include "stdlib.h" + #include "stdio.h" + #include "math.h" + #include "vector.h" diff --git a/games-strategy/netherearth/metadata.xml b/games-strategy/netherearth/metadata.xml new file mode 100644 index 000000000000..704005380c6f --- /dev/null +++ b/games-strategy/netherearth/metadata.xml @@ -0,0 +1,15 @@ + + + +games + + ticho@gentoo.org + Andrej Kacian + + + Nether Earth was the very first real time strategy game. It worked on a + SPECTRUM machine, and only needed 48KB of RAM to work!! It has all the + typical elements of strategy games: resources, factories, combat units, + etc. + + diff --git a/games-strategy/netherearth/netherearth-0.52.ebuild b/games-strategy/netherearth/netherearth-0.52.ebuild new file mode 100644 index 000000000000..729ed3e18244 --- /dev/null +++ b/games-strategy/netherearth/netherearth-0.52.ebuild @@ -0,0 +1,74 @@ +# Copyright 1999-2005 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 +# $Header: /var/cvsroot/gentoo-x86/games-strategy/netherearth/netherearth-0.52.ebuild,v 1.1 2005/09/08 18:27:06 ticho Exp $ + +inherit eutils games + +MY_PV="${PV/./}" +DESCRIPTION="A remake of the SPECTRUM game Nether Earth." +HOMEPAGE="http://braingames.getput.com/nether/" +SRC_URI="http://braingames.getput.com/nether/sources.zip + http://braingames.getput.com/nether/${PN}${MY_PV}.zip" + +LICENSE="as-is" +SLOT="0" +KEYWORDS="~x86" +IUSE="" + +RDEPEND=">=media-libs/libsdl-1.2.6-r3 + >=media-libs/sdl-mixer-1.2.5-r1 + virtual/glut" + +DEPEND="${RDEPEND} + app-arch/unzip" + +S=${WORKDIR}/sources + +data=../nether\ earth\ v${PV} + +src_unpack() { + DATA_DIR=${GAMES_DATADIR}/${PN} + + unzip -LL "${DISTDIR}/${PN}${MY_PV}.zip" >/dev/null || die "unzip ${PN}${MY_PV} failed" + unzip -LL "${DISTDIR}/sources.zip" >/dev/null || die "unzip sources.zip failed" + cd "${S}" + cp "${FILESDIR}/Makefile" . || die "Makefile copying failed" + + # Fix compilation errors/warnings + epatch "${FILESDIR}/${P}-linux.patch" || die "epatch failed" + + # Modify dirs and some fopen() permissions + epatch "${FILESDIR}/${P}-gentoo-paths.patch" || die "epatch failed" + sed -i \ + -e "s:models:${DATA_DIR}/models:" \ + -e "s:textures:${DATA_DIR}/textures:" \ + -e "s:maps/\*:${DATA_DIR}/maps/\*:" \ + -e "s:\./maps:${DATA_DIR}/maps:" \ + mainmenu.cpp || die "sed mainmenu.cpp failed" + sed -i \ + -e "s:models:${DATA_DIR}/models:g" \ + -e "s:textures:${DATA_DIR}/textures:" \ + -e "s:sound/:${DATA_DIR}/sound/:" \ + nether.cpp || die "sed nether.cpp failed" + sed -i -e "s:maps:${DATA_DIR}/maps:" \ + main.cpp || die "sed main.cpp failed" + sed -i -e "s:textures/:${DATA_DIR}/textures/:" \ + myglutaux.cpp || die "sed myglutaux.cpp failed" + + cd "${data}" + rm textures/thumbs.db +} + +src_install() { + dogamesbin nether_earth + + cd "${data}" + + # Install all game data + insinto "${DATA_DIR}" + doins -r maps models sound textures + + dodoc readme.txt + + prepgamesdirs +}