--- /dev/null
+/* obstack.c - subroutines used implicitly by object stack macros
+ Copyright (C) 1988, 1989, 1990, 1991, 1992, 1993, 1994, 1996, 1997, 1998,
+ 1999, 2000, 2001, 2002, 2003, 2004, 2005 Free Software Foundation, Inc.
+ This file is part of the GNU C Library.
+
+ The GNU C Library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ The GNU C Library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with the GNU C Library; if not, write to the Free
+ Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ Boston, MA 02110-1301, USA. */
+
+
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#ifdef _LIBC
+# include <obstack.h>
+# include <shlib-compat.h>
+#else
+# include "obstack.h"
+#endif
+
+/* NOTE BEFORE MODIFYING THIS FILE: This version number must be
+ incremented whenever callers compiled using an old obstack.h can no
+ longer properly call the functions in this obstack.c. */
+#define OBSTACK_INTERFACE_VERSION 1
+
+/* Comment out all this code if we are using the GNU C Library, and are not
+ actually compiling the library itself, and the installed library
+ supports the same library interface we do. This code is part of the GNU
+ C Library, but also included in many other GNU distributions. Compiling
+ and linking in this code is a waste when using the GNU C library
+ (especially if it is a shared library). Rather than having every GNU
+ program understand `configure --with-gnu-libc' and omit the object
+ files, it is simpler to just do this in the source for each such file. */
+
+#include <stdio.h> /* Random thing to get __GNU_LIBRARY__. */
+#if !defined _LIBC && defined __GNU_LIBRARY__ && __GNU_LIBRARY__ > 1
+# include <gnu-versions.h>
+# if _GNU_OBSTACK_INTERFACE_VERSION == OBSTACK_INTERFACE_VERSION
+# define ELIDE_CODE
+# endif
+#endif
+
+#include <stddef.h>
+
+#ifndef ELIDE_CODE
+
+
+# if HAVE_INTTYPES_H
+# include <inttypes.h>
+# endif
+# if HAVE_STDINT_H || defined _LIBC
+# include <stdint.h>
+# endif
+
+/* Determine default alignment. */
+union fooround
+{
+ uintmax_t i;
+ long double d;
+ void *p;
+};
+struct fooalign
+{
+ char c;
+ union fooround u;
+};
+/* If malloc were really smart, it would round addresses to DEFAULT_ALIGNMENT.
+ But in fact it might be less smart and round addresses to as much as
+ DEFAULT_ROUNDING. So we prepare for it to do that. */
+enum
+ {
+ DEFAULT_ALIGNMENT = offsetof (struct fooalign, u),
+ DEFAULT_ROUNDING = sizeof (union fooround)
+ };
+
+/* When we copy a long block of data, this is the unit to do it with.
+ On some machines, copying successive ints does not work;
+ in such a case, redefine COPYING_UNIT to `long' (if that works)
+ or `char' as a last resort. */
+# ifndef COPYING_UNIT
+# define COPYING_UNIT int
+# endif
+
+
+/* The functions allocating more room by calling `obstack_chunk_alloc'
+ jump to the handler pointed to by `obstack_alloc_failed_handler'.
+ This can be set to a user defined function which should either
+ abort gracefully or use longjump - but shouldn't return. This
+ variable by default points to the internal function
+ `print_and_abort'. */
+static void print_and_abort (void);
+void (*obstack_alloc_failed_handler) (void) = print_and_abort;
+
+/* Exit value used when `print_and_abort' is used. */
+# include <stdlib.h>
+# ifdef _LIBC
+int obstack_exit_failure = EXIT_FAILURE;
+# else
+# include "exitfail.h"
+# define obstack_exit_failure exit_failure
+# endif
+
+# ifdef _LIBC
+# if SHLIB_COMPAT (libc, GLIBC_2_0, GLIBC_2_3_4)
+/* A looong time ago (before 1994, anyway; we're not sure) this global variable
+ was used by non-GNU-C macros to avoid multiple evaluation. The GNU C
+ library still exports it because somebody might use it. */
+struct obstack *_obstack_compat;
+compat_symbol (libc, _obstack_compat, _obstack, GLIBC_2_0);
+# endif
+# endif
+
+/* Define a macro that either calls functions with the traditional malloc/free
+ calling interface, or calls functions with the mmalloc/mfree interface
+ (that adds an extra first argument), based on the state of use_extra_arg.
+ For free, do not use ?:, since some compilers, like the MIPS compilers,
+ do not allow (expr) ? void : void. */
+
+# define CALL_CHUNKFUN(h, size) \
+ (((h) -> use_extra_arg) \
+ ? (*(h)->chunkfun) ((h)->extra_arg, (size)) \
+ : (*(struct _obstack_chunk *(*) (long)) (h)->chunkfun) ((size)))
+
+# define CALL_FREEFUN(h, old_chunk) \
+ do { \
+ if ((h) -> use_extra_arg) \
+ (*(h)->freefun) ((h)->extra_arg, (old_chunk)); \
+ else \
+ (*(void (*) (void *)) (h)->freefun) ((old_chunk)); \
+ } while (0)
+
+\f
+/* Initialize an obstack H for use. Specify chunk size SIZE (0 means default).
+ Objects start on multiples of ALIGNMENT (0 means use default).
+ CHUNKFUN is the function to use to allocate chunks,
+ and FREEFUN the function to free them.
+
+ Return nonzero if successful, calls obstack_alloc_failed_handler if
+ allocation fails. */
+
+int
+_obstack_begin (struct obstack *h,
+ int size, int alignment,
+ void *(*chunkfun) (long),
+ void (*freefun) (void *))
+{
+ register struct _obstack_chunk *chunk; /* points to new chunk */
+
+ if (alignment == 0)
+ alignment = DEFAULT_ALIGNMENT;
+ if (size == 0)
+ /* Default size is what GNU malloc can fit in a 4096-byte block. */
+ {
+ /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
+ Use the values for range checking, because if range checking is off,
+ the extra bytes won't be missed terribly, but if range checking is on
+ and we used a larger request, a whole extra 4096 bytes would be
+ allocated.
+
+ These number are irrelevant to the new GNU malloc. I suspect it is
+ less sensitive to the size of the request. */
+ int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
+ + 4 + DEFAULT_ROUNDING - 1)
+ & ~(DEFAULT_ROUNDING - 1));
+ size = 4096 - extra;
+ }
+
+ h->chunkfun = (struct _obstack_chunk * (*)(void *, long)) chunkfun;
+ h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun;
+ h->chunk_size = size;
+ h->alignment_mask = alignment - 1;
+ h->use_extra_arg = 0;
+
+ chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
+ if (!chunk)
+ (*obstack_alloc_failed_handler) ();
+ h->next_free = h->object_base = __PTR_ALIGN ((char *) chunk, chunk->contents,
+ alignment - 1);
+ h->chunk_limit = chunk->limit
+ = (char *) chunk + h->chunk_size;
+ chunk->prev = 0;
+ /* The initial chunk now contains no empty object. */
+ h->maybe_empty_object = 0;
+ h->alloc_failed = 0;
+ return 1;
+}
+
+int
+_obstack_begin_1 (struct obstack *h, int size, int alignment,
+ void *(*chunkfun) (void *, long),
+ void (*freefun) (void *, void *),
+ void *arg)
+{
+ register struct _obstack_chunk *chunk; /* points to new chunk */
+
+ if (alignment == 0)
+ alignment = DEFAULT_ALIGNMENT;
+ if (size == 0)
+ /* Default size is what GNU malloc can fit in a 4096-byte block. */
+ {
+ /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
+ Use the values for range checking, because if range checking is off,
+ the extra bytes won't be missed terribly, but if range checking is on
+ and we used a larger request, a whole extra 4096 bytes would be
+ allocated.
+
+ These number are irrelevant to the new GNU malloc. I suspect it is
+ less sensitive to the size of the request. */
+ int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
+ + 4 + DEFAULT_ROUNDING - 1)
+ & ~(DEFAULT_ROUNDING - 1));
+ size = 4096 - extra;
+ }
+
+ h->chunkfun = (struct _obstack_chunk * (*)(void *,long)) chunkfun;
+ h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun;
+ h->chunk_size = size;
+ h->alignment_mask = alignment - 1;
+ h->extra_arg = arg;
+ h->use_extra_arg = 1;
+
+ chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
+ if (!chunk)
+ (*obstack_alloc_failed_handler) ();
+ h->next_free = h->object_base = __PTR_ALIGN ((char *) chunk, chunk->contents,
+ alignment - 1);
+ h->chunk_limit = chunk->limit
+ = (char *) chunk + h->chunk_size;
+ chunk->prev = 0;
+ /* The initial chunk now contains no empty object. */
+ h->maybe_empty_object = 0;
+ h->alloc_failed = 0;
+ return 1;
+}
+
+/* Allocate a new current chunk for the obstack *H
+ on the assumption that LENGTH bytes need to be added
+ to the current object, or a new object of length LENGTH allocated.
+ Copies any partial object from the end of the old chunk
+ to the beginning of the new one. */
+
+void
+_obstack_newchunk (struct obstack *h, int length)
+{
+ register struct _obstack_chunk *old_chunk = h->chunk;
+ register struct _obstack_chunk *new_chunk;
+ register long new_size;
+ register long obj_size = h->next_free - h->object_base;
+ register long i;
+ long already;
+ char *object_base;
+
+ /* Compute size for new chunk. */
+ new_size = (obj_size + length) + (obj_size >> 3) + h->alignment_mask + 100;
+ if (new_size < h->chunk_size)
+ new_size = h->chunk_size;
+
+ /* Allocate and initialize the new chunk. */
+ new_chunk = CALL_CHUNKFUN (h, new_size);
+ if (!new_chunk)
+ (*obstack_alloc_failed_handler) ();
+ h->chunk = new_chunk;
+ new_chunk->prev = old_chunk;
+ new_chunk->limit = h->chunk_limit = (char *) new_chunk + new_size;
+
+ /* Compute an aligned object_base in the new chunk */
+ object_base =
+ __PTR_ALIGN ((char *) new_chunk, new_chunk->contents, h->alignment_mask);
+
+ /* Move the existing object to the new chunk.
+ Word at a time is fast and is safe if the object
+ is sufficiently aligned. */
+ if (h->alignment_mask + 1 >= DEFAULT_ALIGNMENT)
+ {
+ for (i = obj_size / sizeof (COPYING_UNIT) - 1;
+ i >= 0; i--)
+ ((COPYING_UNIT *)object_base)[i]
+ = ((COPYING_UNIT *)h->object_base)[i];
+ /* We used to copy the odd few remaining bytes as one extra COPYING_UNIT,
+ but that can cross a page boundary on a machine
+ which does not do strict alignment for COPYING_UNITS. */
+ already = obj_size / sizeof (COPYING_UNIT) * sizeof (COPYING_UNIT);
+ }
+ else
+ already = 0;
+ /* Copy remaining bytes one by one. */
+ for (i = already; i < obj_size; i++)
+ object_base[i] = h->object_base[i];
+
+ /* If the object just copied was the only data in OLD_CHUNK,
+ free that chunk and remove it from the chain.
+ But not if that chunk might contain an empty object. */
+ if (! h->maybe_empty_object
+ && (h->object_base
+ == __PTR_ALIGN ((char *) old_chunk, old_chunk->contents,
+ h->alignment_mask)))
+ {
+ new_chunk->prev = old_chunk->prev;
+ CALL_FREEFUN (h, old_chunk);
+ }
+
+ h->object_base = object_base;
+ h->next_free = h->object_base + obj_size;
+ /* The new chunk certainly contains no empty object yet. */
+ h->maybe_empty_object = 0;
+}
+# ifdef _LIBC
+libc_hidden_def (_obstack_newchunk)
+# endif
+
+/* Return nonzero if object OBJ has been allocated from obstack H.
+ This is here for debugging.
+ If you use it in a program, you are probably losing. */
+
+/* Suppress -Wmissing-prototypes warning. We don't want to declare this in
+ obstack.h because it is just for debugging. */
+int _obstack_allocated_p (struct obstack *h, void *obj);
+
+int
+_obstack_allocated_p (struct obstack *h, void *obj)
+{
+ register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
+ register struct _obstack_chunk *plp; /* point to previous chunk if any */
+
+ lp = (h)->chunk;
+ /* We use >= rather than > since the object cannot be exactly at
+ the beginning of the chunk but might be an empty object exactly
+ at the end of an adjacent chunk. */
+ while (lp != 0 && ((void *) lp >= obj || (void *) (lp)->limit < obj))
+ {
+ plp = lp->prev;
+ lp = plp;
+ }
+ return lp != 0;
+}
+\f
+/* Free objects in obstack H, including OBJ and everything allocate
+ more recently than OBJ. If OBJ is zero, free everything in H. */
+
+# undef obstack_free
+
+void
+obstack_free (struct obstack *h, void *obj)
+{
+ register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
+ register struct _obstack_chunk *plp; /* point to previous chunk if any */
+
+ lp = h->chunk;
+ /* We use >= because there cannot be an object at the beginning of a chunk.
+ But there can be an empty object at that address
+ at the end of another chunk. */
+ while (lp != 0 && ((void *) lp >= obj || (void *) (lp)->limit < obj))
+ {
+ plp = lp->prev;
+ CALL_FREEFUN (h, lp);
+ lp = plp;
+ /* If we switch chunks, we can't tell whether the new current
+ chunk contains an empty object, so assume that it may. */
+ h->maybe_empty_object = 1;
+ }
+ if (lp)
+ {
+ h->object_base = h->next_free = (char *) (obj);
+ h->chunk_limit = lp->limit;
+ h->chunk = lp;
+ }
+ else if (obj != 0)
+ /* obj is not in any of the chunks! */
+ abort ();
+}
+
+# ifdef _LIBC
+/* Older versions of libc used a function _obstack_free intended to be
+ called by non-GCC compilers. */
+strong_alias (obstack_free, _obstack_free)
+# endif
+\f
+int
+_obstack_memory_used (struct obstack *h)
+{
+ register struct _obstack_chunk* lp;
+ register int nbytes = 0;
+
+ for (lp = h->chunk; lp != 0; lp = lp->prev)
+ {
+ nbytes += lp->limit - (char *) lp;
+ }
+ return nbytes;
+}
+\f
+/* Define the error handler. */
+# ifdef _LIBC
+# include <libintl.h>
+# else
+# include "gettext.h"
+# endif
+# ifndef _
+# define _(msgid) gettext (msgid)
+# endif
+
+# ifdef _LIBC
+# include <libio/iolibio.h>
+# endif
+
+# ifndef __attribute__
+/* This feature is available in gcc versions 2.5 and later. */
+# if __GNUC__ < 2 || (__GNUC__ == 2 && __GNUC_MINOR__ < 5)
+# define __attribute__(Spec) /* empty */
+# endif
+# endif
+
+static void
+__attribute__ ((noreturn))
+print_and_abort (void)
+{
+ /* Don't change any of these strings. Yes, it would be possible to add
+ the newline to the string and use fputs or so. But this must not
+ happen because the "memory exhausted" message appears in other places
+ like this and the translation should be reused instead of creating
+ a very similar string which requires a separate translation. */
+# ifdef _LIBC
+ (void) __fxprintf (NULL, "%s\n", _("memory exhausted"));
+# else
+ fprintf (stderr, "%s\n", _("memory exhausted"));
+# endif
+ exit (obstack_exit_failure);
+}
+
+#endif /* !ELIDE_CODE */
--- /dev/null
+/* obstack.h - object stack macros
+ Copyright (C) 1988-1994,1996-1999,2003,2004,2005,2009
+ Free Software Foundation, Inc.
+ This file is part of the GNU C Library.
+
+ The GNU C Library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ The GNU C Library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with the GNU C Library; if not, write to the Free
+ Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ Boston, MA 02110-1301, USA. */
+
+/* Summary:
+
+All the apparent functions defined here are macros. The idea
+is that you would use these pre-tested macros to solve a
+very specific set of problems, and they would run fast.
+Caution: no side-effects in arguments please!! They may be
+evaluated MANY times!!
+
+These macros operate a stack of objects. Each object starts life
+small, and may grow to maturity. (Consider building a word syllable
+by syllable.) An object can move while it is growing. Once it has
+been "finished" it never changes address again. So the "top of the
+stack" is typically an immature growing object, while the rest of the
+stack is of mature, fixed size and fixed address objects.
+
+These routines grab large chunks of memory, using a function you
+supply, called `obstack_chunk_alloc'. On occasion, they free chunks,
+by calling `obstack_chunk_free'. You must define them and declare
+them before using any obstack macros.
+
+Each independent stack is represented by a `struct obstack'.
+Each of the obstack macros expects a pointer to such a structure
+as the first argument.
+
+One motivation for this package is the problem of growing char strings
+in symbol tables. Unless you are "fascist pig with a read-only mind"
+--Gosper's immortal quote from HAKMEM item 154, out of context--you
+would not like to put any arbitrary upper limit on the length of your
+symbols.
+
+In practice this often means you will build many short symbols and a
+few long symbols. At the time you are reading a symbol you don't know
+how long it is. One traditional method is to read a symbol into a
+buffer, realloc()ating the buffer every time you try to read a symbol
+that is longer than the buffer. This is beaut, but you still will
+want to copy the symbol from the buffer to a more permanent
+symbol-table entry say about half the time.
+
+With obstacks, you can work differently. Use one obstack for all symbol
+names. As you read a symbol, grow the name in the obstack gradually.
+When the name is complete, finalize it. Then, if the symbol exists already,
+free the newly read name.
+
+The way we do this is to take a large chunk, allocating memory from
+low addresses. When you want to build a symbol in the chunk you just
+add chars above the current "high water mark" in the chunk. When you
+have finished adding chars, because you got to the end of the symbol,
+you know how long the chars are, and you can create a new object.
+Mostly the chars will not burst over the highest address of the chunk,
+because you would typically expect a chunk to be (say) 100 times as
+long as an average object.
+
+In case that isn't clear, when we have enough chars to make up
+the object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed)
+so we just point to it where it lies. No moving of chars is
+needed and this is the second win: potentially long strings need
+never be explicitly shuffled. Once an object is formed, it does not
+change its address during its lifetime.
+
+When the chars burst over a chunk boundary, we allocate a larger
+chunk, and then copy the partly formed object from the end of the old
+chunk to the beginning of the new larger chunk. We then carry on
+accreting characters to the end of the object as we normally would.
+
+A special macro is provided to add a single char at a time to a
+growing object. This allows the use of register variables, which
+break the ordinary 'growth' macro.
+
+Summary:
+ We allocate large chunks.
+ We carve out one object at a time from the current chunk.
+ Once carved, an object never moves.
+ We are free to append data of any size to the currently
+ growing object.
+ Exactly one object is growing in an obstack at any one time.
+ You can run one obstack per control block.
+ You may have as many control blocks as you dare.
+ Because of the way we do it, you can `unwind' an obstack
+ back to a previous state. (You may remove objects much
+ as you would with a stack.)
+*/
+
+
+/* Don't do the contents of this file more than once. */
+
+#ifndef _OBSTACK_H
+#define _OBSTACK_H 1
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+\f
+/* We need the type of a pointer subtraction. If __PTRDIFF_TYPE__ is
+ defined, as with GNU C, use that; that way we don't pollute the
+ namespace with <stddef.h>'s symbols. Otherwise, include <stddef.h>
+ and use ptrdiff_t. */
+
+#ifdef __PTRDIFF_TYPE__
+# define PTR_INT_TYPE __PTRDIFF_TYPE__
+#else
+# include <stddef.h>
+# define PTR_INT_TYPE ptrdiff_t
+#endif
+
+/* If B is the base of an object addressed by P, return the result of
+ aligning P to the next multiple of A + 1. B and P must be of type
+ char *. A + 1 must be a power of 2. */
+
+#define __BPTR_ALIGN(B, P, A) ((B) + (((P) - (B) + (A)) & ~(A)))
+
+/* Similiar to _BPTR_ALIGN (B, P, A), except optimize the common case
+ where pointers can be converted to integers, aligned as integers,
+ and converted back again. If PTR_INT_TYPE is narrower than a
+ pointer (e.g., the AS/400), play it safe and compute the alignment
+ relative to B. Otherwise, use the faster strategy of computing the
+ alignment relative to 0. */
+
+#define __PTR_ALIGN(B, P, A) \
+ __BPTR_ALIGN (sizeof (PTR_INT_TYPE) < sizeof (void *) ? (B) : (char *) 0, \
+ P, A)
+
+#include <string.h>
+
+struct _obstack_chunk /* Lives at front of each chunk. */
+{
+ char *limit; /* 1 past end of this chunk */
+ struct _obstack_chunk *prev; /* address of prior chunk or NULL */
+ char contents[4]; /* objects begin here */
+};
+
+struct obstack /* control current object in current chunk */
+{
+ long chunk_size; /* preferred size to allocate chunks in */
+ struct _obstack_chunk *chunk; /* address of current struct obstack_chunk */
+ char *object_base; /* address of object we are building */
+ char *next_free; /* where to add next char to current object */
+ char *chunk_limit; /* address of char after current chunk */
+ union
+ {
+ PTR_INT_TYPE tempint;
+ void *tempptr;
+ } temp; /* Temporary for some macros. */
+ int alignment_mask; /* Mask of alignment for each object. */
+ /* These prototypes vary based on `use_extra_arg', and we use
+ casts to the prototypeless function type in all assignments,
+ but having prototypes here quiets -Wstrict-prototypes. */
+ struct _obstack_chunk *(*chunkfun) (void *, long);
+ void (*freefun) (void *, struct _obstack_chunk *);
+ void *extra_arg; /* first arg for chunk alloc/dealloc funcs */
+ unsigned use_extra_arg:1; /* chunk alloc/dealloc funcs take extra arg */
+ unsigned maybe_empty_object:1;/* There is a possibility that the current
+ chunk contains a zero-length object. This
+ prevents freeing the chunk if we allocate
+ a bigger chunk to replace it. */
+ unsigned alloc_failed:1; /* No longer used, as we now call the failed
+ handler on error, but retained for binary
+ compatibility. */
+};
+
+/* Declare the external functions we use; they are in obstack.c. */
+
+extern void _obstack_newchunk (struct obstack *, int);
+extern int _obstack_begin (struct obstack *, int, int,
+ void *(*) (long), void (*) (void *));
+extern int _obstack_begin_1 (struct obstack *, int, int,
+ void *(*) (void *, long),
+ void (*) (void *, void *), void *);
+extern int _obstack_memory_used (struct obstack *);
+
+void obstack_free (struct obstack *__obstack, void *__block);
+
+\f
+/* Error handler called when `obstack_chunk_alloc' failed to allocate
+ more memory. This can be set to a user defined function which
+ should either abort gracefully or use longjump - but shouldn't
+ return. The default action is to print a message and abort. */
+extern void (*obstack_alloc_failed_handler) (void);
+
+/* Exit value used when `print_and_abort' is used. */
+extern int obstack_exit_failure;
+\f
+/* Pointer to beginning of object being allocated or to be allocated next.
+ Note that this might not be the final address of the object
+ because a new chunk might be needed to hold the final size. */
+
+#define obstack_base(h) ((void *) (h)->object_base)
+
+/* Size for allocating ordinary chunks. */
+
+#define obstack_chunk_size(h) ((h)->chunk_size)
+
+/* Pointer to next byte not yet allocated in current chunk. */
+
+#define obstack_next_free(h) ((h)->next_free)
+
+/* Mask specifying low bits that should be clear in address of an object. */
+
+#define obstack_alignment_mask(h) ((h)->alignment_mask)
+
+/* To prevent prototype warnings provide complete argument list. */
+#define obstack_init(h) \
+ _obstack_begin ((h), 0, 0, \
+ (void *(*) (long)) obstack_chunk_alloc, \
+ (void (*) (void *)) obstack_chunk_free)
+
+#define obstack_begin(h, size) \
+ _obstack_begin ((h), (size), 0, \
+ (void *(*) (long)) obstack_chunk_alloc, \
+ (void (*) (void *)) obstack_chunk_free)
+
+#define obstack_specify_allocation(h, size, alignment, chunkfun, freefun) \
+ _obstack_begin ((h), (size), (alignment), \
+ (void *(*) (long)) (chunkfun), \
+ (void (*) (void *)) (freefun))
+
+#define obstack_specify_allocation_with_arg(h, size, alignment, chunkfun, freefun, arg) \
+ _obstack_begin_1 ((h), (size), (alignment), \
+ (void *(*) (void *, long)) (chunkfun), \
+ (void (*) (void *, void *)) (freefun), (arg))
+
+#define obstack_chunkfun(h, newchunkfun) \
+ ((h) -> chunkfun = (struct _obstack_chunk *(*)(void *, long)) (newchunkfun))
+
+#define obstack_freefun(h, newfreefun) \
+ ((h) -> freefun = (void (*)(void *, struct _obstack_chunk *)) (newfreefun))
+
+#define obstack_1grow_fast(h,achar) (*((h)->next_free)++ = (achar))
+
+#define obstack_blank_fast(h,n) ((h)->next_free += (n))
+
+#define obstack_memory_used(h) _obstack_memory_used (h)
+\f
+#if defined __GNUC__ && defined __STDC__ && __STDC__
+/* NextStep 2.0 cc is really gcc 1.93 but it defines __GNUC__ = 2 and
+ does not implement __extension__. But that compiler doesn't define
+ __GNUC_MINOR__. */
+# if __GNUC__ < 2 || (__NeXT__ && !__GNUC_MINOR__)
+# define __extension__
+# endif
+
+/* For GNU C, if not -traditional,
+ we can define these macros to compute all args only once
+ without using a global variable.
+ Also, we can avoid using the `temp' slot, to make faster code. */
+
+# define obstack_object_size(OBSTACK) \
+ __extension__ \
+ ({ struct obstack const *__o = (OBSTACK); \
+ (unsigned) (__o->next_free - __o->object_base); })
+
+# define obstack_room(OBSTACK) \
+ __extension__ \
+ ({ struct obstack const *__o = (OBSTACK); \
+ (unsigned) (__o->chunk_limit - __o->next_free); })
+
+# define obstack_make_room(OBSTACK,length) \
+__extension__ \
+({ struct obstack *__o = (OBSTACK); \
+ int __len = (length); \
+ if (__o->chunk_limit - __o->next_free < __len) \
+ _obstack_newchunk (__o, __len); \
+ (void) 0; })
+
+# define obstack_empty_p(OBSTACK) \
+ __extension__ \
+ ({ struct obstack const *__o = (OBSTACK); \
+ (__o->chunk->prev == 0 \
+ && __o->next_free == __PTR_ALIGN ((char *) __o->chunk, \
+ __o->chunk->contents, \
+ __o->alignment_mask)); })
+
+# define obstack_grow(OBSTACK,where,length) \
+__extension__ \
+({ struct obstack *__o = (OBSTACK); \
+ int __len = (length); \
+ if (__o->next_free + __len > __o->chunk_limit) \
+ _obstack_newchunk (__o, __len); \
+ memcpy (__o->next_free, where, __len); \
+ __o->next_free += __len; \
+ (void) 0; })
+
+# define obstack_grow0(OBSTACK,where,length) \
+__extension__ \
+({ struct obstack *__o = (OBSTACK); \
+ int __len = (length); \
+ if (__o->next_free + __len + 1 > __o->chunk_limit) \
+ _obstack_newchunk (__o, __len + 1); \
+ memcpy (__o->next_free, where, __len); \
+ __o->next_free += __len; \
+ *(__o->next_free)++ = 0; \
+ (void) 0; })
+
+# define obstack_1grow(OBSTACK,datum) \
+__extension__ \
+({ struct obstack *__o = (OBSTACK); \
+ if (__o->next_free + 1 > __o->chunk_limit) \
+ _obstack_newchunk (__o, 1); \
+ obstack_1grow_fast (__o, datum); \
+ (void) 0; })
+
+/* These assume that the obstack alignment is good enough for pointers
+ or ints, and that the data added so far to the current object
+ shares that much alignment. */
+
+# define obstack_ptr_grow(OBSTACK,datum) \
+__extension__ \
+({ struct obstack *__o = (OBSTACK); \
+ if (__o->next_free + sizeof (void *) > __o->chunk_limit) \
+ _obstack_newchunk (__o, sizeof (void *)); \
+ obstack_ptr_grow_fast (__o, datum); }) \
+
+# define obstack_int_grow(OBSTACK,datum) \
+__extension__ \
+({ struct obstack *__o = (OBSTACK); \
+ if (__o->next_free + sizeof (int) > __o->chunk_limit) \
+ _obstack_newchunk (__o, sizeof (int)); \
+ obstack_int_grow_fast (__o, datum); })
+
+# define obstack_ptr_grow_fast(OBSTACK,aptr) \
+__extension__ \
+({ struct obstack *__o1 = (OBSTACK); \
+ *(const void **) __o1->next_free = (aptr); \
+ __o1->next_free += sizeof (const void *); \
+ (void) 0; })
+
+# define obstack_int_grow_fast(OBSTACK,aint) \
+__extension__ \
+({ struct obstack *__o1 = (OBSTACK); \
+ *(int *) __o1->next_free = (aint); \
+ __o1->next_free += sizeof (int); \
+ (void) 0; })
+
+# define obstack_blank(OBSTACK,length) \
+__extension__ \
+({ struct obstack *__o = (OBSTACK); \
+ int __len = (length); \
+ if (__o->chunk_limit - __o->next_free < __len) \
+ _obstack_newchunk (__o, __len); \
+ obstack_blank_fast (__o, __len); \
+ (void) 0; })
+
+# define obstack_alloc(OBSTACK,length) \
+__extension__ \
+({ struct obstack *__h = (OBSTACK); \
+ obstack_blank (__h, (length)); \
+ obstack_finish (__h); })
+
+# define obstack_copy(OBSTACK,where,length) \
+__extension__ \
+({ struct obstack *__h = (OBSTACK); \
+ obstack_grow (__h, (where), (length)); \
+ obstack_finish (__h); })
+
+# define obstack_copy0(OBSTACK,where,length) \
+__extension__ \
+({ struct obstack *__h = (OBSTACK); \
+ obstack_grow0 (__h, (where), (length)); \
+ obstack_finish (__h); })
+
+/* The local variable is named __o1 to avoid a name conflict
+ when obstack_blank is called. */
+# define obstack_finish(OBSTACK) \
+__extension__ \
+({ struct obstack *__o1 = (OBSTACK); \
+ void *__value = (void *) __o1->object_base; \
+ if (__o1->next_free == __value) \
+ __o1->maybe_empty_object = 1; \
+ __o1->next_free \
+ = __PTR_ALIGN (__o1->object_base, __o1->next_free, \
+ __o1->alignment_mask); \
+ if (__o1->next_free - (char *)__o1->chunk \
+ > __o1->chunk_limit - (char *)__o1->chunk) \
+ __o1->next_free = __o1->chunk_limit; \
+ __o1->object_base = __o1->next_free; \
+ __value; })
+
+# define obstack_free(OBSTACK, OBJ) \
+__extension__ \
+({ struct obstack *__o = (OBSTACK); \
+ void *__obj = (OBJ); \
+ if (__obj > (void *)__o->chunk && __obj < (void *)__o->chunk_limit) \
+ __o->next_free = __o->object_base = (char *)__obj; \
+ else (obstack_free) (__o, __obj); })
+\f
+#else /* not __GNUC__ or not __STDC__ */
+
+# define obstack_object_size(h) \
+ (unsigned) ((h)->next_free - (h)->object_base)
+
+# define obstack_room(h) \
+ (unsigned) ((h)->chunk_limit - (h)->next_free)
+
+# define obstack_empty_p(h) \
+ ((h)->chunk->prev == 0 \
+ && (h)->next_free == __PTR_ALIGN ((char *) (h)->chunk, \
+ (h)->chunk->contents, \
+ (h)->alignment_mask))
+
+/* Note that the call to _obstack_newchunk is enclosed in (..., 0)
+ so that we can avoid having void expressions
+ in the arms of the conditional expression.
+ Casting the third operand to void was tried before,
+ but some compilers won't accept it. */
+
+# define obstack_make_room(h,length) \
+( (h)->temp.tempint = (length), \
+ (((h)->next_free + (h)->temp.tempint > (h)->chunk_limit) \
+ ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0))
+
+# define obstack_grow(h,where,length) \
+( (h)->temp.tempint = (length), \
+ (((h)->next_free + (h)->temp.tempint > (h)->chunk_limit) \
+ ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0), \
+ memcpy ((h)->next_free, where, (h)->temp.tempint), \
+ (h)->next_free += (h)->temp.tempint)
+
+# define obstack_grow0(h,where,length) \
+( (h)->temp.tempint = (length), \
+ (((h)->next_free + (h)->temp.tempint + 1 > (h)->chunk_limit) \
+ ? (_obstack_newchunk ((h), (h)->temp.tempint + 1), 0) : 0), \
+ memcpy ((h)->next_free, where, (h)->temp.tempint), \
+ (h)->next_free += (h)->temp.tempint, \
+ *((h)->next_free)++ = 0)
+
+# define obstack_1grow(h,datum) \
+( (((h)->next_free + 1 > (h)->chunk_limit) \
+ ? (_obstack_newchunk ((h), 1), 0) : 0), \
+ obstack_1grow_fast (h, datum))
+
+# define obstack_ptr_grow(h,datum) \
+( (((h)->next_free + sizeof (char *) > (h)->chunk_limit) \
+ ? (_obstack_newchunk ((h), sizeof (char *)), 0) : 0), \
+ obstack_ptr_grow_fast (h, datum))
+
+# define obstack_int_grow(h,datum) \
+( (((h)->next_free + sizeof (int) > (h)->chunk_limit) \
+ ? (_obstack_newchunk ((h), sizeof (int)), 0) : 0), \
+ obstack_int_grow_fast (h, datum))
+
+# define obstack_ptr_grow_fast(h,aptr) \
+ (((const void **) ((h)->next_free += sizeof (void *)))[-1] = (aptr))
+
+# define obstack_int_grow_fast(h,aint) \
+ (((int *) ((h)->next_free += sizeof (int)))[-1] = (aint))
+
+# define obstack_blank(h,length) \
+( (h)->temp.tempint = (length), \
+ (((h)->chunk_limit - (h)->next_free < (h)->temp.tempint) \
+ ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0), \
+ obstack_blank_fast (h, (h)->temp.tempint))
+
+# define obstack_alloc(h,length) \
+ (obstack_blank ((h), (length)), obstack_finish ((h)))
+
+# define obstack_copy(h,where,length) \
+ (obstack_grow ((h), (where), (length)), obstack_finish ((h)))
+
+# define obstack_copy0(h,where,length) \
+ (obstack_grow0 ((h), (where), (length)), obstack_finish ((h)))
+
+# define obstack_finish(h) \
+( ((h)->next_free == (h)->object_base \
+ ? (((h)->maybe_empty_object = 1), 0) \
+ : 0), \
+ (h)->temp.tempptr = (h)->object_base, \
+ (h)->next_free \
+ = __PTR_ALIGN ((h)->object_base, (h)->next_free, \
+ (h)->alignment_mask), \
+ (((h)->next_free - (char *) (h)->chunk \
+ > (h)->chunk_limit - (char *) (h)->chunk) \
+ ? ((h)->next_free = (h)->chunk_limit) : 0), \
+ (h)->object_base = (h)->next_free, \
+ (h)->temp.tempptr)
+
+# define obstack_free(h,obj) \
+( (h)->temp.tempint = (char *) (obj) - (char *) (h)->chunk, \
+ ((((h)->temp.tempint > 0 \
+ && (h)->temp.tempint < (h)->chunk_limit - (char *) (h)->chunk)) \
+ ? (int) ((h)->next_free = (h)->object_base \
+ = (h)->temp.tempint + (char *) (h)->chunk) \
+ : (((obstack_free) ((h), (h)->temp.tempint + (char *) (h)->chunk), 0), 0)))
+
+#endif /* not __GNUC__ or not __STDC__ */
+
+#ifdef __cplusplus
+} /* C++ */
+#endif
+
+#endif /* obstack.h */