MSVC requires __stdcall to be between the functions return value and the
function name, and that the function pointer type is in the form of
return_type (WINAPI *function_name)(arguments...)
Signed-off-by: Frank Li <lznuaa@gmail.com>
Signed-off-by: Marius Storm-Olsen <mstormo@gmail.com>
Acked-by: Johannes Sixt <j6t@kdbg.org>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
* length to call the signal handler.
*/
-static __stdcall unsigned ticktack(void *dummy)
+static unsigned __stdcall ticktack(void *dummy)
{
while (WaitForSingleObject(timer_event, timer_interval) == WAIT_TIMEOUT) {
if (timer_fn == SIG_DFL)
int link(const char *oldpath, const char *newpath)
{
- typedef BOOL WINAPI (*T)(const char*, const char*, LPSECURITY_ATTRIBUTES);
+ typedef BOOL (WINAPI *T)(const char*, const char*, LPSECURITY_ATTRIBUTES);
static T create_hard_link = NULL;
if (!create_hard_link) {
create_hard_link = (T) GetProcAddress(
}
#ifdef __MINGW32__
-static __stdcall unsigned run_thread(void *data)
+static unsigned __stdcall run_thread(void *data)
{
struct async *async = data;
return async->proc(async->fd_for_proc, async->data);