remove games-fps/quake1 masked since (17 Jun 2006)
authorMichael Sterrett <mr_bones_@gentoo.org>
Wed, 14 Mar 2007 02:16:29 +0000 (02:16 +0000)
committerMichael Sterrett <mr_bones_@gentoo.org>
Wed, 14 Mar 2007 02:16:29 +0000 (02:16 +0000)
games-fps/quake1/ChangeLog [deleted file]
games-fps/quake1/Manifest [deleted file]
games-fps/quake1/files/digest-quake1-2.40-r1 [deleted file]
games-fps/quake1/files/fix-sys_printf.patch [deleted file]
games-fps/quake1/files/gentoo-paths.patch [deleted file]
games-fps/quake1/files/makefile-cflags.patch [deleted file]
games-fps/quake1/files/makefile-path-fixes.patch [deleted file]
games-fps/quake1/files/makefile-sedable.patch [deleted file]
games-fps/quake1/metadata.xml [deleted file]
games-fps/quake1/quake1-2.40-r1.ebuild [deleted file]

diff --git a/games-fps/quake1/ChangeLog b/games-fps/quake1/ChangeLog
deleted file mode 100644 (file)
index e2ca9d2..0000000
+++ /dev/null
@@ -1,37 +0,0 @@
-# ChangeLog for games-fps/quake1
-# Copyright 2000-2007 Gentoo Foundation; Distributed under the GPL v2
-# $Header: /var/cvsroot/gentoo-x86/games-fps/quake1/ChangeLog,v 1.11 2007/03/12 14:46:02 genone Exp $
-
-  12 Mar 2007; Marius Mauch <genone@gentoo.org> quake1-2.40-r1.ebuild:
-  Replacing einfo with elog
-
-  21 Feb 2007; Piotr JaroszyƄski <peper@gentoo.org> ChangeLog:
-  Transition to Manifest2.
-
-  05 Dec 2006; Chris Gianelloni <wolf31o2@gentoo.org> quake1-2.40-r1.ebuild:
-  Removing old virtual/x11 dependency.
-
-  15 Mar 2006; Chris Gianelloni <wolf31o2@gentoo.org> quake1-2.40-r1.ebuild:
-  Changed to use idsoftware thirdpartymirror and also closing bug #124327.
-
-  17 May 2005; Chris Gianelloni <wolf31o2@gentoo.org> quake1-2.40-r1.ebuild:
-  Cleanup for bug #92745.
-
-*quake1-2.40-r1 (28 Dec 2004)
-
-  28 Dec 2004; Mike Frysinger <vapier@gentoo.org> +files/gentoo-paths.patch,
-  +files/makefile-cflags.patch, -files/makefile-gcc2-cflags.patch,
-  -files/makefile-gcc3-cflags.patch, +quake1-2.40-r1.ebuild,
-  -quake1-2.40.ebuild:
-  Make sure the game can find the data files #58849 by Olivier.
-
-  20 Nov 2004; Michael Sterrett <mr_bones_@gentoo.org> quake1-2.40.ebuild:
-  tidy; error check
-
-  27 May 2004; Michael Sterrett <mr_bones_@gentoo.org> quake1-2.40.ebuild:
-  use fixup
-
-*quake1-2.40 (14 Jul 2003)
-
-  14 Jul 2003; Mike Frysinger <vapier@gentoo.org> :
-  Initial import.  Ebuild submitted by me.
diff --git a/games-fps/quake1/Manifest b/games-fps/quake1/Manifest
deleted file mode 100644 (file)
index 85e538e..0000000
+++ /dev/null
@@ -1,46 +0,0 @@
------BEGIN PGP SIGNED MESSAGE-----
-Hash: SHA1
-
-AUX fix-sys_printf.patch 512 RMD160 c7144e07887a44a38ed95c4bb8dd75537e6d1dfd SHA1 4fb637aa29c768305fcbec10749af582b86d82a6 SHA256 1962412ac87b1a02b5558ae8ac0bd226e9267f0e255aa2bda43a5600645031ea
-MD5 fa192953363978707a7f5d8d3e42c943 files/fix-sys_printf.patch 512
-RMD160 c7144e07887a44a38ed95c4bb8dd75537e6d1dfd files/fix-sys_printf.patch 512
-SHA256 1962412ac87b1a02b5558ae8ac0bd226e9267f0e255aa2bda43a5600645031ea files/fix-sys_printf.patch 512
-AUX gentoo-paths.patch 1183 RMD160 309f98d7e2aa1764f6fc911067e9bd189bc1f4bb SHA1 a218ffdbce9cecc94457b9226828a4cec284feaf SHA256 38edbf6560e81b105ac9b1e59c4c575db678d787c3104bb7eb5b3a984359275d
-MD5 976762754aa92b2d6db912e4414ddf3b files/gentoo-paths.patch 1183
-RMD160 309f98d7e2aa1764f6fc911067e9bd189bc1f4bb files/gentoo-paths.patch 1183
-SHA256 38edbf6560e81b105ac9b1e59c4c575db678d787c3104bb7eb5b3a984359275d files/gentoo-paths.patch 1183
-AUX makefile-cflags.patch 709 RMD160 bee9c482c65aa0eef83b09f11834fcd8baab32aa SHA1 52c344e0dffe2598152749d14d37213bd35c85bc SHA256 b8babe0d21d3a1086523afb92826f25fc32998a209bec46c5b9fa22803d8423a
-MD5 b74e563d08363b8b88127fffaefb5944 files/makefile-cflags.patch 709
-RMD160 bee9c482c65aa0eef83b09f11834fcd8baab32aa files/makefile-cflags.patch 709
-SHA256 b8babe0d21d3a1086523afb92826f25fc32998a209bec46c5b9fa22803d8423a files/makefile-cflags.patch 709
-AUX makefile-path-fixes.patch 1539 RMD160 3242e8f52138317a09ce4273f20c7ccce604d107 SHA1 57ed742804aa0aa904ab88ba859fdd52a118c869 SHA256 aee91e7015d00332d442cc04540c41796ccc73e53732898f364a463219b6476e
-MD5 6a5b3a494d26b4f1b8d1063f9a0aa6e4 files/makefile-path-fixes.patch 1539
-RMD160 3242e8f52138317a09ce4273f20c7ccce604d107 files/makefile-path-fixes.patch 1539
-SHA256 aee91e7015d00332d442cc04540c41796ccc73e53732898f364a463219b6476e files/makefile-path-fixes.patch 1539
-AUX makefile-sedable.patch 1064 RMD160 fd62ad84ab3b56f76886add7f89203ad6f5ea4e0 SHA1 e1fdf1ce5944ef7906c52658d2b8f0978e01e62e SHA256 b05646dd2eb350f0f6fa565fa6fb4181348faee60a5bba213109d31733482fdd
-MD5 6f4c55f7cf280c7c87e1e5a20934b813 files/makefile-sedable.patch 1064
-RMD160 fd62ad84ab3b56f76886add7f89203ad6f5ea4e0 files/makefile-sedable.patch 1064
-SHA256 b05646dd2eb350f0f6fa565fa6fb4181348faee60a5bba213109d31733482fdd files/makefile-sedable.patch 1064
-DIST q1source.zip 3211531 RMD160 57a750e8644116d0d07a273ea6ad0b6d3071c89f SHA1 1f607e549c6aa3921797e51b7d2038e95116c989 SHA256 eb2f09f2432bcd4f5d64e7a29ae211c069c1110c7c5598fec135f6c3514ae39c
-EBUILD quake1-2.40-r1.ebuild 3080 RMD160 8418d4f71a13c8d7e9c9fdcd3f732914544a7cbc SHA1 2c0eca96f674d2fb537197510e708e7bc7488cd4 SHA256 113de9a3819b56db6a2014bec3b0cc25dc77341ec3ed867bd9671314937874be
-MD5 7f39b4286afefc601e5637dc63c4847a quake1-2.40-r1.ebuild 3080
-RMD160 8418d4f71a13c8d7e9c9fdcd3f732914544a7cbc quake1-2.40-r1.ebuild 3080
-SHA256 113de9a3819b56db6a2014bec3b0cc25dc77341ec3ed867bd9671314937874be quake1-2.40-r1.ebuild 3080
-MISC ChangeLog 1403 RMD160 b225f994826449e97605139223acdb95271a5fae SHA1 f74ef1e33fe177709d90a81d82bd198d9acc1d60 SHA256 94c40e09f91a0966a25fbda67d7a7906a2351cec028d75742c4ef64ac64d4028
-MD5 f4aada676b3c6926ee150e9bc8099830 ChangeLog 1403
-RMD160 b225f994826449e97605139223acdb95271a5fae ChangeLog 1403
-SHA256 94c40e09f91a0966a25fbda67d7a7906a2351cec028d75742c4ef64ac64d4028 ChangeLog 1403
-MISC metadata.xml 158 RMD160 cbd9984bb6b426c8c9cee5022fe0a26261612fea SHA1 be5251fa1dacef5c41b74761bb1c8c54fb633b9e SHA256 1423a4fdd4a79b1728a2056d9e300f7e1074253095d82726218d9e9b953888a3
-MD5 f17b9b8fa07a38914fe1c03268f51678 metadata.xml 158
-RMD160 cbd9984bb6b426c8c9cee5022fe0a26261612fea metadata.xml 158
-SHA256 1423a4fdd4a79b1728a2056d9e300f7e1074253095d82726218d9e9b953888a3 metadata.xml 158
-MD5 865e93323da48e02c6478e657e024c63 files/digest-quake1-2.40-r1 220
-RMD160 9a2cec13335cf7849d2f475e9a49b68307c79fdd files/digest-quake1-2.40-r1 220
-SHA256 c053f1159b0c3f14dd157a1ea61b419b8e0aea5c2ba6ffc8ac9b72141483ff9e files/digest-quake1-2.40-r1 220
------BEGIN PGP SIGNATURE-----
-Version: GnuPG v2.0.2 (GNU/Linux)
-
-iD8DBQFF9Wiq6J2i8a8J4okRAhjxAKCThJDCnEdmJym+5NuBty/yqFoZEQCcD2l1
-HT2vKdClKxZsJL3DBYMNuzo=
-=fTHc
------END PGP SIGNATURE-----
diff --git a/games-fps/quake1/files/digest-quake1-2.40-r1 b/games-fps/quake1/files/digest-quake1-2.40-r1
deleted file mode 100644 (file)
index 6ba96f3..0000000
+++ /dev/null
@@ -1,3 +0,0 @@
-MD5 70a802bd815a61a99e6c1c9a4eaeb0f2 q1source.zip 3211531
-RMD160 57a750e8644116d0d07a273ea6ad0b6d3071c89f q1source.zip 3211531
-SHA256 eb2f09f2432bcd4f5d64e7a29ae211c069c1110c7c5598fec135f6c3514ae39c q1source.zip 3211531
diff --git a/games-fps/quake1/files/fix-sys_printf.patch b/games-fps/quake1/files/fix-sys_printf.patch
deleted file mode 100644 (file)
index a36b2ad..0000000
+++ /dev/null
@@ -1,22 +0,0 @@
---- WinQuake/sys_linux.c
-+++ WinQuake/sys_linux.c
-@@ -86,7 +86,7 @@
- void Sys_Printf (char *fmt, ...)
- {
-       va_list         argptr;
--      char            text[1024];
-+      char            text[4096];
-       unsigned char           *p;
-       va_start (argptr,fmt);
---- QW/client/sys_linux.c
-+++ QW/client/sys_linux.c
-@@ -141,7 +141,7 @@
- void Sys_Error (char *error, ...)\r
- { \r
-     va_list     argptr;\r
--    char        string[1024];\r
-+    char        string[4096];\r
\r
- // change stdin to non blocking\r
-     fcntl (0, F_SETFL, fcntl (0, F_GETFL, 0) & ~FNDELAY);\r
diff --git a/games-fps/quake1/files/gentoo-paths.patch b/games-fps/quake1/files/gentoo-paths.patch
deleted file mode 100644 (file)
index e54b0a4..0000000
+++ /dev/null
@@ -1,32 +0,0 @@
---- WinQuake/common.c.orig     2004-12-28 01:13:18.982915064 -0500
-+++ WinQuake/common.c  2004-12-28 01:16:01.038278904 -0500
-@@ -1775,11 +1775,16 @@
- // start up with GAMENAME by default (id1)\r
- //\r
-       COM_AddGameDirectory (va("%s/"GAMENAME, basedir) );\r
-+      COM_AddGameDirectory (va("GENTOO_DATADIR/"GAMENAME) );
\r
--      if (COM_CheckParm ("-rogue"))\r
-+      if (COM_CheckParm ("-rogue")) {
-               COM_AddGameDirectory (va("%s/rogue", basedir) );\r
--      if (COM_CheckParm ("-hipnotic"))\r
-+              COM_AddGameDirectory (va("GENTOO_DATADIR/rogue") );
-+      }
-+      if (COM_CheckParm ("-hipnotic")) {
-               COM_AddGameDirectory (va("%s/hipnotic", basedir) );\r
-+              COM_AddGameDirectory (va("GENTOO_DATADIR/hipnotic") );
-+      }
\r
- //\r
- // -game <gamedir>\r
---- QW/client/common.c.orig    2004-12-28 01:20:42.280523584 -0500
-+++ QW/client/common.c 2004-12-28 01:21:14.960555464 -0500
-@@ -1845,6 +1845,8 @@
- //
-       COM_AddGameDirectory (va("%s/id1", com_basedir) );
-       COM_AddGameDirectory (va("%s/qw", com_basedir) );
-+      COM_AddGameDirectory (va("GENTOO_DATADIR/id1", com_basedir) );
-+      COM_AddGameDirectory (va("GENTOO_DATADIR/qw", com_basedir) );
-       // any set gamedirs will be freed up to here
-       com_base_searchpaths = com_searchpaths;
diff --git a/games-fps/quake1/files/makefile-cflags.patch b/games-fps/quake1/files/makefile-cflags.patch
deleted file mode 100644 (file)
index 9829ba7..0000000
+++ /dev/null
@@ -1,16 +0,0 @@
---- WinQuake/Makefile.orig     2003-07-14 15:13:27.000000000 -0400
-+++ WinQuake/Makefile  2003-07-14 15:17:10.000000000 -0400
-@@ -39,3 +39,3 @@
- BASE_CFLAGS=-Dstricmp=strcasecmp
--RELEASE_CFLAGS=$(BASE_CFLAGS) -g -mpentiumpro -O6 -ffast-math -funroll-loops \
-+RELEASE_CFLAGS=$(BASE_CFLAGS) GENTOO_CFLAGS \
-       -fomit-frame-pointer -fexpensive-optimizations
---- QW/Makefile.orig   2003-07-14 15:13:12.000000000 -0400
-+++ QW/Makefile        2003-07-14 15:15:41.000000000 -0400
-@@ -45,5 +45,3 @@
- else
--RELEASE_CFLAGS=$(BASE_CFLAGS) -m486 -O6 -ffast-math -funroll-loops \
--      -fomit-frame-pointer -fexpensive-optimizations -malign-loops=2 \
--      -malign-jumps=2 -malign-functions=2
-+RELEASE_CFLAGS=$(BASE_CFLAGS) GENTOO_CFLAGS
- endif
diff --git a/games-fps/quake1/files/makefile-path-fixes.patch b/games-fps/quake1/files/makefile-path-fixes.patch
deleted file mode 100644 (file)
index 862234e..0000000
+++ /dev/null
@@ -1,36 +0,0 @@
---- WinQuake/Makefile.orig     2003-07-14 15:13:27.000000000 -0400
-+++ WinQuake/Makefile  2003-07-14 15:17:10.000000000 -0400
-@@ -27,4 +27,4 @@
--MOUNT_DIR=/grog/Projects/WinQuake
--MASTER_DIR=/grog/Projects/QuakeMaster
-+MOUNT_DIR=../WinQuake
-+MASTER_DIR=../QuakeMaster
- MESA_DIR=/usr/local/src/Mesa-2.6
-@@ -35,3 +35,3 @@
--EGCS=/usr/local/egcs-1.1.2/bin/gcc
-+EGCS=gcc
- CC=$(EGCS)
-@@ -47,5 +47,5 @@
--MESAGLLDFLAGS=-L/usr/X11/lib -L/usr/local/lib -L$(MESA_DIR)/lib -lMesaGL -lglide2x -lX11 -lXext -ldl
-+MESAGLLDFLAGS=-L/usr/X11R6/lib -L/usr/local/lib -L$(MESA_DIR)/lib -lMesaGL -lglide2x -lX11 -lXext -ldl
- TDFXGLLDFLAGS=-L$(TDFXGL_DIR)/release$(ARCH)$(GLIBC) -l3dfxgl -lglide2x -ldl
--GLLDFLAGS=-L/usr/X11/lib -L/usr/local/lib -lGL -lX11 -lXext -ldl -lXxf86dga -lXxf86vm -lm
-+GLLDFLAGS=-L/usr/X11R6/lib -L/usr/local/lib -lGL -lX11 -lXext -ldl -lXxf86dga -lXxf86vm -lm
- GLCFLAGS=-DGLQUAKE -I$(MESA_DIR)/include -I/usr/include/glide
---- QW/Makefile.orig   2003-07-14 15:13:12.000000000 -0400
-+++ QW/Makefile        2003-07-14 15:15:41.000000000 -0400
-@@ -29,3 +29,3 @@
--MAINDIR=/grog/Projects/QW
-+MAINDIR=../QW
-@@ -54,4 +54,4 @@
- XLDFLAGS=-L/usr/X11R6/lib -lX11 -lXext
--GL_SVGA_LDFLAGS=-L/usr/X11/lib -L/usr/local/src/Mesa-3.0/lib -lm -lMesaGL -lglide2x -lX11 -lXext -lvga
--GL_X11_LDFLAGS=-L/usr/X11/lib -L/usr/local/src/Mesa-3.0/lib -lm -lGL -lX11 -lXext
-+GL_SVGA_LDFLAGS=-L/usr/X11R6/lib -L/usr/local/src/Mesa-3.0/lib -lm -lMesaGL -lglide2x -lX11 -lXext -lvga
-+GL_X11_LDFLAGS=-L/usr/X11R6/lib -L/usr/local/src/Mesa-3.0/lib -lm -lGL -lX11 -lXext
diff --git a/games-fps/quake1/files/makefile-sedable.patch b/games-fps/quake1/files/makefile-sedable.patch
deleted file mode 100644 (file)
index ab7533d..0000000
+++ /dev/null
@@ -1,36 +0,0 @@
---- WinQuake/Makefile.orig     2003-07-14 15:13:27.000000000 -0400
-+++ WinQuake/Makefile  2003-07-14 15:43:31.000000000 -0400
-@@ -64,11 +64,12 @@
- # SETUP AND BUILD
- #############################################################################
--TARGETS=$(BUILDDIR)/bin/squake \
--      $(BUILDDIR)/bin/glquake \
--      $(BUILDDIR)/bin/glquake.glx \
--      $(BUILDDIR)/bin/glquake.3dfxgl \
--      $(BUILDDIR)/bin/quake.x11
-+TARGETS=\
-+   $(BUILDDIR)/bin/squake \
-+   $(BUILDDIR)/bin/glquake \
-+   $(BUILDDIR)/bin/glquake.glx \
-+   $(BUILDDIR)/bin/glquake.3dfxgl \
-+   $(BUILDDIR)/bin/quake.x11 
-       # $(BUILDDIR)/bin/unixded
- build_debug:
---- QW/Makefile.orig   2003-07-14 15:13:12.000000000 -0400
-+++ QW/Makefile        2003-07-14 15:44:00.000000000 -0400
-@@ -71,7 +71,12 @@
- TARGETS=$(BUILDDIR)/qwsv 
- #$(BUILDDIR)/qwcl.x11
- else
--TARGETS=$(BUILDDIR)/qwsv $(BUILDDIR)/qwcl $(BUILDDIR)/qwcl.x11 $(BUILDDIR)/glqwcl $(BUILDDIR)/glqwcl.glx
-+TARGETS=\
-+   $(BUILDDIR)/qwsv \
-+   $(BUILDDIR)/qwcl \
-+   $(BUILDDIR)/qwcl.x11 \
-+   $(BUILDDIR)/glqwcl \
-+   $(BUILDDIR)/glqwcl.glx 
- endif
- build_debug:
diff --git a/games-fps/quake1/metadata.xml b/games-fps/quake1/metadata.xml
deleted file mode 100644 (file)
index d3c2cc9..0000000
+++ /dev/null
@@ -1,5 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
-<pkgmetadata>
-<herd>games</herd>
-</pkgmetadata>
diff --git a/games-fps/quake1/quake1-2.40-r1.ebuild b/games-fps/quake1/quake1-2.40-r1.ebuild
deleted file mode 100644 (file)
index ea9a95f..0000000
+++ /dev/null
@@ -1,102 +0,0 @@
-# Copyright 1999-2007 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-# $Header: /var/cvsroot/gentoo-x86/games-fps/quake1/quake1-2.40-r1.ebuild,v 1.9 2007/03/12 14:46:02 genone Exp $
-
-inherit eutils games
-
-DESCRIPTION="The original Quake engine straight from id !"
-HOMEPAGE="http://www.idsoftware.com/games/quake/quake/"
-SRC_URI="mirror://idsoftware/source/q1source.zip"
-
-LICENSE="GPL-2"
-SLOT="0"
-KEYWORDS="-*"
-IUSE="cdinstall X opengl svga 3dfx"
-
-RDEPEND="X? ( x11-libs/libX11 )
-       opengl? ( virtual/opengl )
-       svga? ( media-libs/svgalib )
-       3dfx? ( media-libs/glide-v3 )"
-DEPEND="${RDEPEND}
-       cdinstall? ( games-fps/quake1-data )
-       app-arch/unzip"
-
-S=${WORKDIR}
-
-pkg_setup() {
-       games_pkg_setup
-       echo
-       ewarn "You probably want games-fps/quakeforge if you're"
-       ewarn "looking for a quake1 client ..."
-       ebeep
-       epause
-}
-
-src_unpack() {
-       unpack ${A}
-
-       epatch "${FILESDIR}"/fix-sys_printf.patch
-
-       mv WinQuake/Makefile{.linuxi386,}
-       mv QW/Makefile{.Linux,}
-
-       epatch "${FILESDIR}"/makefile-path-fixes.patch
-       epatch "${FILESDIR}"/gentoo-paths.patch
-       sed -i -e "s:GENTOO_DATADIR:${GAMES_DATADIR}/quake1:" \
-               {QW/client,WinQuake}/common.c || die "setting data paths"
-
-       epatch "${FILESDIR}"/makefile-cflags.patch
-       sed -i "s:GENTOO_CFLAGS:${CFLAGS} -DGL_EXT_SHARED=1:" {WinQuake,QW}/Makefile
-
-       cp QW/client/glquake.h{,.orig}
-       (echo "#define APIENTRY";cat QW/client/glquake.h.orig) > QW/client/glquake.h
-
-       epatch "${FILESDIR}"/makefile-sedable.patch
-       if ! use 3dfx ; then
-               sed -i 's:^   $(BUILDDIR)/bin/glquake ::' WinQuake/Makefile
-               sed -i 's:^   $(BUILDDIR)/bin/glquake.3dfxgl ::' WinQuake/Makefile
-               sed -i 's:^   $(BUILDDIR)/glqwcl ::' QW/Makefile
-       fi
-       if ! use X ; then
-               sed -i 's:^   $(BUILDDIR)/bin/quake.x11 ::' WinQuake/Makefile
-               sed -i 's:^   $(BUILDDIR)/qwcl.x11 ::' QW/Makefile
-       fi
-       if ! use opengl ; then
-               sed -i 's:^   $(BUILDDIR)/bin/quake.glx ::' WinQuake/Makefile
-               sed -i 's:^   $(BUILDDIR)/glqwcl.glx ::' QW/Makefile
-       fi
-       if ! use svga ; then
-               sed -i 's:^   $(BUILDDIR)/bin/squake ::' WinQuake/Makefile
-               sed -i 's:^   $(BUILDDIR)/qwcl ::' QW/Makefile
-       fi
-}
-
-src_compile() {
-       emake -j1 -C "${S}"/WinQuake build_release || die "failed to build WinQuake"
-       emake -j1 -C "${S}"/QW build_release || die "failed to build QW"
-}
-
-src_install() {
-       dogamesbin WinQuake/release*/bin/* QW/release*/*qw* || die "dogamesbin failed"
-       dodoc readme.txt {WinQuake,QW}/*.txt
-       prepgamesdirs
-}
-
-pkg_postinst() {
-       # same warning used in quake1 / quakeforge / nprquake-sdl
-       games_pkg_postinst
-       echo
-       elog "Before you can play, you must make sure"
-       elog "${PN} can find your Quake .pak files"
-       elog
-       elog "You have 2 choices to do this"
-       elog "1 Copy pak*.pak files to ${GAMES_DATADIR}/quake1/id1"
-       elog "2 Symlink pak*.pak files in ${GAMES_DATADIR}/quake1/id1"
-       elog
-       elog "Example:"
-       elog "my pak*.pak files are in /mnt/secondary/Games/Quake/Id1/"
-       elog "ln -s /mnt/secondary/Games/Quake/Id1/pak0.pak ${GAMES_DATADIR}/quake1/id1/pak0.pak"
-       elog
-       elog "You only need pak0.pak to play the demo version,"
-       elog "the others are needed for registered version"
-}