Hash: SHA1
MD5 420d40268fda31888ddc60bdabb37b6c ChangeLog 343
-MD5 e1eddf050bceb5ed6cbe9f043b0c9fa9 files/digest-quake3-1.33_alpha209 73
+MD5 f0983c11dd15d4a387dd77c2a8173c7a files/digest-quake3-1.33_alpha255 73
MD5 0a25a9c85ee385ef578cb770a957756d metadata.xml 954
-MD5 44f31084e25704818b6fe13bb5e8e132 quake3-1.33_alpha209.ebuild 1997
+MD5 383bf3ec28d6ddb48c52140420692aef quake3-1.33_alpha255.ebuild 2359
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.4.2 (GNU/Linux)
-iD8DBQFDaV/9gIKl8Uu19MoRAquDAJkBuaRQJrSXdDf9qSj/cn4QLHpB3gCcDjLz
-JDGGYV8WmqSM3hKdR/oG9pA=
-=YYKm
+iD8DBQFDatxdgIKl8Uu19MoRAsoXAJ98N5dLarE5X//cZbj3WujqczeNPgCeKBJD
+bh1pFANEZDofcgTWsOjiUjA=
+=AgQs
-----END PGP SIGNATURE-----
# Copyright 1999-2005 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
-# $Header: /var/cvsroot/gentoo-x86/games-fps/quake3/quake3-1.33_alpha209.ebuild,v 1.2 2005/11/03 00:54:45 vapier Exp $
+# $Header: /var/cvsroot/gentoo-x86/games-fps/quake3/quake3-1.33_alpha255.ebuild,v 1.1 2005/11/04 03:57:37 vapier Exp $
-if [[ ${PV} == "9999" ]] ; then
+# quake3-9999 -> latest svn
+# quake3-9999.REV -> use svn REV
+# quake3-VER_alphaREV -> svn snapshot REV for version VER
+# quake3-VER -> normal quake release
+
+if [[ ${PV} == 9999* ]] ; then
+ [[ ${PV} == 9999.* ]] && ESVN_UPDATE_CMD="svn up -r ${PV/9999.}"
ESVN_REPO_URI="svn://svn.icculus.org/quake3/trunk"
inherit subversion games toolchain-funcs
KEYWORDS="~amd64 ~ppc ~x86"
IUSE="dedicated opengl"
-RDEPEND="opengl? ( virtual/opengl virtual/x11 )
+RDEPEND="opengl? ( virtual/opengl virtual/x11 media-libs/libsdl )
+ !dedicated? ( virtual/opengl virtual/x11 media-libs/libsdl )
games-fps/quake3-data"
src_unpack() {
- if [[ ${PV} == "9999" ]] ; then
+ if [[ ${PV} == 9999* ]] ; then
subversion_src_unpack
else
unpack ${A}
}
src_compile() {
- # Force -fno-strict-aliasing to fix graphical bugs #110509
+ buildit() { use $1 && echo 1 || echo 0 ; }
emake \
+ BUILD_SERVER=$(buildit dedicated) \
+ BUILD_CLIENT=$(buildit opengl) \
TEMPDIR="${T}" \
CC="$(tc-getCC)" \
ARCH=$(tc-arch-kernel) \
- OPTIMIZE="${CFLAGS} -fno-strict-aliasing" \
+ OPTIMIZE="${CFLAGS}" \
DEFAULT_BASEDIR="${GAMES_DATADIR}/quake3" \
DEFAULT_LIBDIR="${GAMES_LIBDIR}/quake3" \
|| die