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games-fps/doomsday: amd64 stable wrt bug #582494
author
Agostino Sarubbo
<ago@gentoo.org>
Fri, 13 May 2016 14:47:13 +0000
(16:47 +0200)
committer
Agostino Sarubbo
<ago@gentoo.org>
Fri, 13 May 2016 14:47:13 +0000
(16:47 +0200)
Package-Manager: portage-2.2.26
RepoMan-Options: --include-arches="amd64"
Signed-off-by: Agostino Sarubbo <ago@gentoo.org>
games-fps/doomsday/doomsday-1.15.8.ebuild
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diff --git
a/games-fps/doomsday/doomsday-1.15.8.ebuild
b/games-fps/doomsday/doomsday-1.15.8.ebuild
index fa90bfd121feece0b20afe0d7a4bba65896e13e5..0090e09c3b80cd377d8bfb6527772d2da3f198d7 100644
(file)
--- a/
games-fps/doomsday/doomsday-1.15.8.ebuild
+++ b/
games-fps/doomsday/doomsday-1.15.8.ebuild
@@
-14,7
+14,7
@@
SRC_URI="mirror://sourceforge/deng/Doomsday%20Engine/${PV}/${PN}-stable-${PV}.ta
LICENSE="GPL-3+ LGPL-3+"
SLOT="0"
-KEYWORDS="
~
amd64 ~x86"
+KEYWORDS="amd64 ~x86"
IUSE="dedicated fluidsynth openal snowberry +doom demo freedoom heretic hexen resources tools"
# we need python at build time, so
# snowberry? ( ${PYTHON_REQUIRED_USE} )