IUSE="cdinstall dedicated l10n_cs l10n_fr l10n_it l10n_pl l10n_ru"
RESTRICT="strip"
-# QUAKE4 NEEDS s3tc support, which can be obtained for OSS drivers via
-# media-libs/libtxc_dxtn and is built into the proprietary drivers.
-# depend optionally on them but elog too, in case a user has both
-# proprietary and OSS drivers installed and sees the segfault.
-
RDEPEND="sys-libs/glibc
amd64? ( sys-libs/glibc[multilib] )
sys-libs/zlib[abi_x86_32(-)]
dedicated? ( app-misc/screen )
!dedicated? (
|| (
- >=media-libs/libtxc_dxtn-1.0.1-r1[abi_x86_32(-)]
+ virtual/opengl[abi_x86_32(-)]
x11-drivers/nvidia-drivers
- >=x11-drivers/ati-drivers-8.8.25-r1
)
>=x11-libs/libX11-1.6.2[abi_x86_32(-)]
>=x11-libs/libXext-1.3.2[abi_x86_32(-)]
elog " sed -i 's:spanish:english:' ~/.quake4/q4base/Quake4Config.cfg"
elog
elog "Saved games from previous Quake 4 versions might not be compatible."
- elog
- elog "If you get a segmentation fault or an error regarding"
- elog "'GL_EXT_texture_compression_s3tc', you can obtain the"
- elog "necessary support for your mesa drivers by installing"
- elog "media-libs/libtxc_dxtn (for abi_x86_32 if multilib)."
echo
fi
elog "To start the dedicated server, run: quake4-ded"