if targetbug == None:
return []
bugs = [bug for bug in get_blocked_by(self.bd, targetbug) if
-<<<<<<< HEAD
- bug.status not in ('closed', 'fixed', 'wontfix')]
-=======
bug.active]
->>>>>>> 8f1cd4f5eecba8e3322ea6725d71e430520d1585
return bugs
bug.severity = severity if severity != 'None' else None
if target:
-<<<<<<< HEAD
- add_target(self.bd, bug, target)
-=======
current_target = bug_target(self.bd, bug)
if current_target:
remove_target(self.bd, bug)
add_target(self.bd, bug, target)
else:
add_target(self.bd, bug, target)
->>>>>>> 8f1cd4f5eecba8e3322ea6725d71e430520d1585
bug.save()