games-arcade/diameter: work around the hand-rolled python detection code (bug #582888)
authorMichael Sterrett <mr_bones_@gentoo.org>
Wed, 25 May 2016 02:45:42 +0000 (22:45 -0400)
committerMichael Sterrett <mr_bones_@gentoo.org>
Wed, 25 May 2016 02:46:08 +0000 (22:46 -0400)
Package-Manager: portage-2.2.28

games-arcade/diameter/diameter-0.4.0.3-r1.ebuild

index fab59946eeecda2b5c3a1cfb14b6a869b889cfa2..53de3872c0eb6cc2536db96f59ee54eda73b5325 100644 (file)
@@ -1,4 +1,4 @@
-# Copyright 1999-2015 Gentoo Foundation
+# Copyright 1999-2016 Gentoo Foundation
 # Distributed under the terms of the GNU General Public License v2
 # $Id$
 
@@ -28,16 +28,26 @@ DEPEND="${RDEPEND}
 
 S=${WORKDIR}/gamediameter
 
+pkg_setup() {
+       python-any-r1_pkg_setup
+       games_pkg_setup
+}
+
 src_prepare() {
        sed -i \
                -e "s:gamediameter:diameter:" \
                configure.in || die
        mv configure.in configure.ac || die
+       sed -i \
+               -e '/for i in .*\/lib/s:".*:/usr/lib/ ; do:' \
+               -e "/AC_SUBST.*LDFLAGS/s/\".*\"/\$PYTHON_LIBS/" \
+               acinclude.m4 || die
        # bug #336812
        sed -i \
                -e '/gui nebular3.gif/s/gui//' \
                data/texture/Makefile.am || die
        eautoreconf
+       python_export PYTHON PYTHON_LIBS
 }
 
 src_install() {