media-sound/mixxx: remove unused patch.
authorMichael Mair-Keimberger (asterix) <m.mairkeimberger@gmail.com>
Sun, 1 Jan 2017 15:41:03 +0000 (16:41 +0100)
committerPatrice Clement <monsieurp@gentoo.org>
Tue, 3 Jan 2017 23:05:11 +0000 (00:05 +0100)
Closes: https://github.com/gentoo/gentoo/pull/3297

media-sound/mixxx/files/mixxx-2.0.0-system-libs.patch [deleted file]

diff --git a/media-sound/mixxx/files/mixxx-2.0.0-system-libs.patch b/media-sound/mixxx/files/mixxx-2.0.0-system-libs.patch
deleted file mode 100644 (file)
index f0c86c8..0000000
+++ /dev/null
@@ -1,158 +0,0 @@
-diff -Naur mixxx-2.0.0/build/depends.py mixxx-2.0.0_patch/build/depends.py
---- mixxx-2.0.0/build/depends.py       2015-12-29 08:10:41.000000000 -0800
-+++ mixxx-2.0.0_patch/build/depends.py 2016-01-11 20:23:40.641866196 -0800
-@@ -369,25 +369,10 @@
- class FidLib(Dependence):
--    def sources(self, build):
--        symbol = None
--        if build.platform_is_windows:
--            if build.toolchain_is_msvs:
--                symbol = 'T_MSVC'
--            elif build.crosscompile:
--                # Not sure why, but fidlib won't build with mingw32msvc and
--                # T_MINGW
--                symbol = 'T_LINUX'
--            elif build.toolchain_is_gnu:
--                symbol = 'T_MINGW'
--        else:
--            symbol = 'T_LINUX'
--
--        return [build.env.StaticObject('#lib/fidlib-0.9.10/fidlib.c',
--                                       CPPDEFINES=symbol)]
--
-     def configure(self, build, conf):
--        build.env.Append(CPPPATH='#lib/fidlib-0.9.10/')
-+        if not conf.CheckLib('fidlib'):
-+            raise Exception('Did not find fidlib library, exiting!')
-+        build.env.Append(CPPPATH=[SCons.ARGUMENTS.get('prefix') + '/include/fidlib'])
- class ReplayGain(Dependence):
-@@ -400,42 +385,17 @@
- class SoundTouch(Dependence):
--    SOUNDTOUCH_PATH = 'soundtouch-1.8.0'
-     def sources(self, build):
--        return ['engine/enginebufferscalest.cpp',
--                '#lib/%s/AAFilter.cpp' % self.SOUNDTOUCH_PATH,
--                '#lib/%s/BPMDetect.cpp' % self.SOUNDTOUCH_PATH,
--                '#lib/%s/FIFOSampleBuffer.cpp' % self.SOUNDTOUCH_PATH,
--                '#lib/%s/FIRFilter.cpp' % self.SOUNDTOUCH_PATH,
--                '#lib/%s/InterpolateCubic.cpp' % self.SOUNDTOUCH_PATH,
--                '#lib/%s/InterpolateLinear.cpp' % self.SOUNDTOUCH_PATH,
--                '#lib/%s/InterpolateShannon.cpp' % self.SOUNDTOUCH_PATH,
--                '#lib/%s/PeakFinder.cpp' % self.SOUNDTOUCH_PATH,
--                '#lib/%s/RateTransposer.cpp' % self.SOUNDTOUCH_PATH,
--                '#lib/%s/SoundTouch.cpp' % self.SOUNDTOUCH_PATH,
--                '#lib/%s/TDStretch.cpp' % self.SOUNDTOUCH_PATH,
--                # SoundTouch CPU optimizations are only for x86
--                # architectures. SoundTouch automatically ignores these files
--                # when it is not being built for an architecture that supports
--                # them.
--                '#lib/%s/cpu_detect_x86.cpp' % self.SOUNDTOUCH_PATH,
--                '#lib/%s/mmx_optimized.cpp' % self.SOUNDTOUCH_PATH,
--                '#lib/%s/sse_optimized.cpp' % self.SOUNDTOUCH_PATH]
-+        return ['engine/enginebufferscalest.cpp']
-     def configure(self, build, conf, env=None):
-         if env is None:
-             env = build.env
--        env.Append(CPPPATH=['#lib/%s' % self.SOUNDTOUCH_PATH])
--
--        # Prevents circular import.
--        from features import Optimize
--
--        # If we do not want optimizations then disable them.
--        optimize = (build.flags['optimize'] if 'optimize' in build.flags
--                    else Optimize.get_optimization_level(build))
--        if optimize == Optimize.LEVEL_OFF:
--            env.Append(CPPDEFINES='SOUNDTOUCH_DISABLE_X86_OPTIMIZATIONS')
-+        if not conf.CheckLib(['SoundTouch','libSoundTouch']):
-+            raise Exception('Did not find SoundTouch library, exiting!')
-+        build.env.Append(CPPPATH=[SCons.ARGUMENTS.get('prefix') + '/include/soundtouch'])
-+        build.env.Append(LIBS='SoundTouch')
- class RubberBand(Dependence):
-diff -Naur mixxx-2.0.0/build/features.py mixxx-2.0.0_patch/build/features.py
---- mixxx-2.0.0/build/features.py      2015-12-29 08:10:41.000000000 -0800
-+++ mixxx-2.0.0_patch/build/features.py        2016-01-11 20:27:05.342990424 -0800
-@@ -62,10 +62,6 @@
-     def configure(self, build, conf):
-         if not self.enabled(build):
-             return
--        # TODO(XXX) allow external hidapi install, but for now we just use our
--        # internal one.
--        build.env.Append(
--            CPPPATH=[os.path.join(self.HIDAPI_INTERNAL_PATH, 'hidapi')])
-         if build.platform_is_linux:
-             build.env.ParseConfig(
-@@ -90,23 +86,17 @@
-         build.env.Append(CPPDEFINES='__HID__')
-+        if not conf.CheckLib('hidapi-libusb'):
-+            raise Exception('Did not find HID API library, exiting!')
-+        build.env.Append(CPPPATH=[SCons.ARGUMENTS.get('prefix') + '/include/hidapi'])
-+        build.env.Append(LIBS='hidapi-libusb')
-+
-+
-     def sources(self, build):
-         sources = ['controllers/hid/hidcontroller.cpp',
-                    'controllers/hid/hidenumerator.cpp',
-                    'controllers/hid/hidcontrollerpresetfilehandler.cpp']
--        if build.platform_is_windows:
--            # Requires setupapi.lib which is included by the above check for
--            # setupapi.
--            sources.append(
--                os.path.join(self.HIDAPI_INTERNAL_PATH, "windows/hid.c"))
--        elif build.platform_is_linux:
--            # hidapi compiles the libusb implementation by default on Linux
--            sources.append(
--                os.path.join(self.HIDAPI_INTERNAL_PATH, 'libusb/hid.c'))
--        elif build.platform_is_osx:
--            sources.append(
--                os.path.join(self.HIDAPI_INTERNAL_PATH, 'mac/hid.c'))
-         return sources
-@@ -745,24 +735,15 @@
-             test_env.Append(CCFLAGS='-pthread')
-             test_env.Append(LINKFLAGS='-pthread')
--        test_env.Append(CPPPATH="#lib/gtest-1.7.0/include")
--        gtest_dir = test_env.Dir("#lib/gtest-1.7.0")
--        # gtest_dir.addRepository(build.env.Dir('#lib/gtest-1.5.0'))
--        # build.env['EXE_OUTPUT'] = '#/lib/gtest-1.3.0/bin'  # example,
--        # optional
--        test_env['LIB_OUTPUT'] = '#/lib/gtest-1.7.0/lib'
--
--        env = test_env
--        SCons.Export('env')
--        env.SConscript(env.File('SConscript', gtest_dir))
--
--        # build and configure gmock
--        test_env.Append(CPPPATH="#lib/gmock-1.7.0/include")
--        gmock_dir = test_env.Dir("#lib/gmock-1.7.0")
--        # gmock_dir.addRepository(build.env.Dir('#lib/gmock-1.5.0'))
--        test_env['LIB_OUTPUT'] = '#/lib/gmock-1.7.0/lib'
--
--        env.SConscript(env.File('SConscript', gmock_dir))
-+        if not conf.CheckLib('gtest'):
-+            raise Exception('Did not find gtest library, exiting!')
-+        test_env.Append(CPPPATH=[SCons.ARGUMENTS.get('prefix') + '/include/gtest'])
-+        test_env.Append(LIBS='gtest')
-+
-+        if not conf.CheckLib('gmock'):
-+            raise Exception('Did not find gmock library, exiting!')
-+        test_env.Append(CPPPATH=[SCons.ARGUMENTS.get('prefix') + '/include/gmock'])
-+        test_env.Append(LIBS='gmock')
-         return []