--- /dev/null
+PyRisk
+======
+
+This is a Python engine and interface for building games similar to
+Albert Lamorisse's 1957 La ConquĂȘte du Monde. The game is perhaps
+better known as Risk, and is produced by Parker Brothers (now a
+division of Hasbro).
+
+Benefits over other open source implementations:
+
+ * simple, extensible implementation
+ * play-by-email
+
+
+Getting PyRisk
+==============
+
+PyRisk is available as a Git repository::
+
+ $ git clone http://www.physics.drexel.edu/~wking/code/git/pyrisk.git
+
+The most recent commit is also available as a gzipped tarball at::
+
+ http://www.physics.drexel.edu/~wking/code/tar/pyrisk.tgz
+
+Once you get the source, installation is via Docutils::
+
+ pyrisk$ python setup.py build
+ pyrisk$ python setup.py install
+
+
+Getting started
+===============
+
+To setup play-by-email, you'll have to have some method to redirect
+appropriate messages into a named pipe. With procmail, that will
+look something like::
+
+ :0
+ * ^Subject: *Re:* [PyRisk*
+ | >> /path/to/named/pipe
+
+Then just add your EmailPlayers to your game and go::
+
+ import pyrisk.base as b;
+ import pyrisk.player.email as e;
+ world = generate_earth()
+ players = [EmailPlayer('Alice', 'alice@example.com', 'server@example.com'),
+ EmailPlayer('Bob', 'bob@big.edu', 'server@example.com'),
+ Player('Charlie')]
+ e = Engine(world, players)
+ e.run()
+