Version bump. Also update the gentoo path patch to fix game .so searching #42389...
authorMike Frysinger <vapier@gentoo.org>
Mon, 3 Jan 2005 23:52:32 +0000 (23:52 +0000)
committerMike Frysinger <vapier@gentoo.org>
Mon, 3 Jan 2005 23:52:32 +0000 (23:52 +0000)
games-fps/quake2-icculus/ChangeLog
games-fps/quake2-icculus/Manifest
games-fps/quake2-icculus/files/0.16-Makefile-gentoo-opts.patch [new file with mode: 0644]
games-fps/quake2-icculus/files/0.16-gentoo-path.patch [new file with mode: 0644]
games-fps/quake2-icculus/files/0.16-rogue-nan.patch [new file with mode: 0644]
games-fps/quake2-icculus/files/digest-quake2-icculus-0.16 [new file with mode: 0644]
games-fps/quake2-icculus/quake2-icculus-0.15-r2.ebuild
games-fps/quake2-icculus/quake2-icculus-0.16.ebuild [new file with mode: 0644]

index 99122d3e5de7eb62d24fad425de64660436d5052..7aa03ddd1a77af521c828959336b84070d1be763 100644 (file)
@@ -1,6 +1,14 @@
 # ChangeLog for games-fps/quake2-icculus
-# Copyright 2002-2004 Gentoo Foundation; Distributed under the GPL v2
-# $Header: /var/cvsroot/gentoo-x86/games-fps/quake2-icculus/ChangeLog,v 1.10 2004/11/27 15:46:27 wolf31o2 Exp $
+# Copyright 2002-2005 Gentoo Foundation; Distributed under the GPL v2
+# $Header: /var/cvsroot/gentoo-x86/games-fps/quake2-icculus/ChangeLog,v 1.11 2005/01/03 23:52:32 vapier Exp $
+
+*quake2-icculus-0.16 (03 Jan 2005)
+
+  03 Jan 2005; Mike Frysinger <vapier@gentoo.org>
+  +files/0.16-Makefile-gentoo-opts.patch, +files/0.16-gentoo-path.patch,
+  +files/0.16-rogue-nan.patch, +quake2-icculus-0.16.ebuild:
+  Version bump. Also update the gentoo path patch to fix game .so searching
+  #42389 and video .so searching #60752.
 
 *quake2-icculus-0.15-r2 (27 Nov 2004)
 
index d76797eebf392e064024bf2f6b231464f05cd3ba..6ffff70eb50a7212c0ded762e44c6dc76001ded5 100644 (file)
@@ -2,20 +2,25 @@
 Hash: SHA1
 
 MD5 f17b9b8fa07a38914fe1c03268f51678 metadata.xml 158
-MD5 c0a49046e3c3c6e2e811e8942d612042 ChangeLog 1923
-MD5 4629ea4966dc9abe936b00c3e94d9142 quake2-icculus-0.15-r2.ebuild 5334
-MD5 2219e82edb75f4e2a9fa232afc365c5d files/0.15-Makefile-gcc3.patch 787
-MD5 ad5de2e8c5c06b69b3b5a2dd926a758f files/0.15-Makefile-optflags.patch 260
+MD5 76f7823250576f7a3162d81e32eb8e9d ChangeLog 2258
+MD5 8f6b3287fa0cd22f48ef314aeedd4039 quake2-icculus-0.16.ebuild 4271
+MD5 f288af0e2522875c78b0962df03705b4 quake2-icculus-0.15-r2.ebuild 5332
+MD5 c5a30b68d4f251a28b005d64f9d52482 files/0.16-gentoo-path.patch 3493
 MD5 fa58facee98afc741e1928b77be65065 files/README-postinstall 2695
-MD5 d767ab81dded19a075fc660fdd3f83fd files/0.15-Makefile-noopts.patch 766
-MD5 44cf8825897944b4bec1d7169ca0b441 files/0.15-gentoo-path.patch 1708
+MD5 5b009d6ae138bf55ab1d37db69326724 files/digest-quake2-icculus-0.16 248
+MD5 183390437d587db8cb815bfc1ac2ecbb files/0.16-Makefile-gentoo-opts.patch 249
+MD5 a9abc17ddbcfc3e70d9b57276eaccfba files/0.16-rogue-nan.patch 242
 MD5 c95a6c91b14235134b9ac58fdee7c5eb files/digest-quake2-icculus-0.15-r2 248
 MD5 120a7c909d5da60c01928a64b62c56a3 files/0.15-Makefile-amd64.patch 2905
+MD5 2219e82edb75f4e2a9fa232afc365c5d files/0.15-Makefile-gcc3.patch 787
+MD5 d767ab81dded19a075fc660fdd3f83fd files/0.15-Makefile-noopts.patch 766
+MD5 ad5de2e8c5c06b69b3b5a2dd926a758f files/0.15-Makefile-optflags.patch 260
 MD5 8f9b425244542bcbc17b3b3864869b0c files/0.15-amd64.patch 358
+MD5 44cf8825897944b4bec1d7169ca0b441 files/0.15-gentoo-path.patch 1708
 -----BEGIN PGP SIGNATURE-----
 Version: GnuPG v1.9.10 (GNU/Linux)
 
-iD8DBQFB2OzvroRuSHgZdywRArXLAJ955u16Kq2Tb/TRER+mgkELzGpb4ACfSqhd
-InianCv403gKYf8CkSdAKYc=
-=mWOf
+iD8DBQFB2drWroRuSHgZdywRAmAWAJ970WJ8Ck4HUDm7ptrpAAVcz1pAzwCfVpR1
+YeMcQAHKUgbKpw3VAujwiwI=
+=Z/26
 -----END PGP SIGNATURE-----
diff --git a/games-fps/quake2-icculus/files/0.16-Makefile-gentoo-opts.patch b/games-fps/quake2-icculus/files/0.16-Makefile-gentoo-opts.patch
new file mode 100644 (file)
index 0000000..2a588f0
--- /dev/null
@@ -0,0 +1,10 @@
+--- Makefile.orig      2005-01-03 02:02:43.817859176 -0500
++++ Makefile   2005-01-03 02:02:45.050671760 -0500
+@@ -149,6 +149,7 @@
+ endif
+ 
+ DEBUG_CFLAGS=$(BASE_CFLAGS) -g
++RELEASE_CFLAGS=$(BASE_CFLAGS) $(OPTCFLAGS)
+ 
+ ifeq ($(OSTYPE),FreeBSD)
+ LDFLAGS=-lm
diff --git a/games-fps/quake2-icculus/files/0.16-gentoo-path.patch b/games-fps/quake2-icculus/files/0.16-gentoo-path.patch
new file mode 100644 (file)
index 0000000..fe20ae0
--- /dev/null
@@ -0,0 +1,111 @@
+--- src/qcommon/files.c.orig   2004-01-02 01:55:47.219787792 -0500
++++ src/qcommon/files.c        2004-01-02 01:55:55.622510384 -0500
+@@ -0,0 +0,1 @@
++#include "../linux/gentoo-paths.h"
+@@ -60,6 +60,7 @@
+ 
+ char  fs_gamedir[MAX_OSPATH];
+ cvar_t        *fs_basedir;
++cvar_t        *fs_libdir;
+ cvar_t        *fs_cddir;
+ cvar_t        *fs_gamedirvar;
+ 
+@@ -696,6 +696,7 @@
+               if (fs_cddir->string[0])
+                       FS_AddGameDirectory (va("%s/%s", fs_cddir->string, dir) );
+               FS_AddGameDirectory (va("%s/%s", fs_basedir->string, dir) );
++              FS_AddGameDirectory (va("%s/%s", fs_libdir->string, dir) );
+               FS_AddHomeAsGameDirectory(dir);
+       }
+ }
+@@ -898,7 +899,8 @@
+       // basedir <path>
+       // allows the game to run from outside the data tree
+       //
+-      fs_basedir = Cvar_Get ("basedir", ".", CVAR_NOSET);
++      fs_basedir = Cvar_Get ("basedir", GENTOO_DATADIR, CVAR_NOSET);
++      fs_libdir = Cvar_Get ("libdir", GENTOO_LIBDIR, CVAR_NOSET);
+ 
+       //
+       // cddir <path>
+@@ -913,6 +915,7 @@
+       // add baseq2 to search path
+       //
+       FS_AddGameDirectory (va("%s/"BASEDIRNAME, fs_basedir->string) );
++      FS_AddGameDirectory (va("%s/"BASEDIRNAME, fs_libdir->string) );
+ 
+       //
+       // then add a '.quake2/baseq2' directory in home directory by default
+--- src/linux/vid_so.c.orig    2004-01-02 10:37:46.527355832 -0500
++++ src/linux/vid_so.c 2004-01-02 10:39:23.890554376 -0500
+@@ -0,0 +0,1 @@
++#include "gentoo-paths.h"
+@@ -231,13 +232,17 @@
+       //regain root
+       seteuid(saved_euid);
+ 
+-      path = Cvar_Get ("basedir", ".", CVAR_NOSET)->string;
++      path = Cvar_Get ("basedir", GENTOO_DATADIR, CVAR_NOSET)->string;
+ 
+       snprintf (fn, MAX_OSPATH, "%s/%s", path, name );
+       
+       if (stat(fn, &st) == -1) {
+-              Com_Printf( "LoadLibrary(\"%s\") failed: %s\n", name, strerror(errno));
+-              return false;
++              path = Cvar_Get ("libdir", GENTOO_LIBDIR, CVAR_NOSET)->string;
++              snprintf (fn, MAX_OSPATH, "%s/%s", path, name );
++              if (stat(fn, &st) == -1) {
++                      Com_Printf( "LoadLibrary(\"%s\") failed: %s\n", name, strerror(errno));
++                      return false;
++              }
+       }
+       
+       // permission checking
+@@ -498,13 +498,19 @@
+       char    *path;
+       struct stat st;
+ 
+-      path = Cvar_Get ("basedir", ".", CVAR_NOSET)->string;
++      path = Cvar_Get ("basedir", GENTOO_DATADIR, CVAR_NOSET)->string;
+       snprintf (fn, MAX_OSPATH, "%s/ref_%s.so", path, ref );
+       
+       if (stat(fn, &st) == 0)
+               return true;
+-      else
+-              return false;
++      else {
++              path = Cvar_Get ("libdir", GENTOO_LIBDIR, CVAR_NOSET)->string;
++              snprintf (fn, MAX_OSPATH, "%s/ref_%s.so", path, ref );
++              if (stat(fn, &st) == 0)
++                      return true;
++              else
++                      return false;
++      }
+ }
+ 
+ /*****************************************************************************/
+--- src/linux/qgl_linux.c.orig 2005-01-03 18:12:07.504634768 -0500
++++ src/linux/qgl_linux.c      2005-01-03 18:13:47.662408472 -0500
+@@ -0,0 +0,1 @@
++#include "../linux/gentoo-paths.h"
+@@ -3006,13 +3006,17 @@
+ //                            dllname, dlerror());
+ 
+               // try basedir next
+-              path = ri.Cvar_Get ("basedir", ".", CVAR_NOSET)->string;
++              path = ri.Cvar_Get ("basedir", GENTOO_DATADIR, CVAR_NOSET)->string;
+               
+               snprintf (fn, MAX_OSPATH, "%s/%s", path, dllname );
+ 
+               if ( ( glw_state.OpenGLLib = dlopen( fn, RTLD_LAZY ) ) == 0 ) {
+-                      ri.Con_Printf( PRINT_ALL, "%s\n", dlerror() );
+-                      return false;
++                      path = ri.Cvar_Get ("libdir", GENTOO_LIBDIR, CVAR_NOSET)->string;
++                      snprintf (fn, MAX_OSPATH, "%s/%s", path, dllname );
++                      if ( ( glw_state.OpenGLLib = dlopen( fn, RTLD_LAZY ) ) == 0 ) {
++                              ri.Con_Printf( PRINT_ALL, "%s\n", dlerror() );
++                              return false;
++                      }
+               }
+               Com_Printf ("Using %s for OpenGL...", fn); 
+       } else {
diff --git a/games-fps/quake2-icculus/files/0.16-rogue-nan.patch b/games-fps/quake2-icculus/files/0.16-rogue-nan.patch
new file mode 100644 (file)
index 0000000..5db9d89
--- /dev/null
@@ -0,0 +1,7 @@
+--- src/rogue/g_local.h.orig   2005-01-03 02:16:03.233329552 -0500
++++ src/rogue/g_local.h        2005-01-03 02:16:03.244327880 -0500
+@@ -24,3 +24,3 @@
+ #ifndef _WIN32
+-#include <nan.h>
++#include <bits/nan.h>
+ #define min(a,b) ((a) < (b) ? (a) : (b))
diff --git a/games-fps/quake2-icculus/files/digest-quake2-icculus-0.16 b/games-fps/quake2-icculus/files/digest-quake2-icculus-0.16
new file mode 100644 (file)
index 0000000..8c6b135
--- /dev/null
@@ -0,0 +1,4 @@
+MD5 e01b8842535415a76198f5fbb8a8ebf7 quake2-r0.16.tar.gz 1525908
+MD5 04d3f1fb7fb4dada7175a41f4595c7eb maxpak.pak 3282742
+MD5 7d5e052839c9e629bad0a6570aa70554 roguesrc320.shar.Z 626769
+MD5 41fc4ecc4f25c068e7d1f488bd4a1e1a xatrixsrc320.shar.Z 455917
index eb7f0a389643c251abe09d1a737226298bdf6a13..10192d8acb2c26024bc40bddf6a8a0dd1103968a 100644 (file)
@@ -1,6 +1,6 @@
-# Copyright 1999-2004 Gentoo Foundation
+# Copyright 1999-2005 Gentoo Foundation
 # Distributed under the terms of the GNU General Public License v2
-# $Header: /var/cvsroot/gentoo-x86/games-fps/quake2-icculus/quake2-icculus-0.15-r2.ebuild,v 1.1 2004/11/27 15:46:27 wolf31o2 Exp $
+# $Header: /var/cvsroot/gentoo-x86/games-fps/quake2-icculus/quake2-icculus-0.15-r2.ebuild,v 1.2 2005/01/03 23:52:32 vapier Exp $
 
 inherit eutils gcc games
 
diff --git a/games-fps/quake2-icculus/quake2-icculus-0.16.ebuild b/games-fps/quake2-icculus/quake2-icculus-0.16.ebuild
new file mode 100644 (file)
index 0000000..94924f8
--- /dev/null
@@ -0,0 +1,149 @@
+# Copyright 1999-2005 Gentoo Foundation
+# Distributed under the terms of the GNU General Public License v2
+# $Header: /var/cvsroot/gentoo-x86/games-fps/quake2-icculus/quake2-icculus-0.16.ebuild,v 1.1 2005/01/03 23:52:32 vapier Exp $
+
+inherit eutils games
+
+MY_P="quake2-r${PV}"
+DESCRIPTION="The icculus.org linux port of iD's quake2 engine"
+HOMEPAGE="http://icculus.org/quake2/"
+SRC_URI="http://icculus.org/quake2/files/${MY_P}.tar.gz
+       !noqmax? ( http://icculus.org/quake2/files/maxpak.pak )
+       rogue? ( ftp://ftp.idsoftware.com/idstuff/quake2/source/roguesrc320.shar.Z )
+       xatrix? ( ftp://ftp.idsoftware.com/idstuff/quake2/source/xatrixsrc320.shar.Z )"
+
+LICENSE="GPL-2"
+SLOT="0"
+KEYWORDS="alpha amd64 ppc sparc x86"
+IUSE="arts svga sdl aalib dedicated opengl noqmax rogue xatrix ipv6"
+
+# default to X11 if svga/opengl/sdl/aalib/dedicated are not in USE
+RDEPEND="virtual/libc
+       opengl? ( virtual/opengl )
+       svga? ( media-libs/svgalib )
+       sdl? ( media-libs/libsdl )
+       aalib? ( media-libs/aalib )
+       !svga? ( !opengl? ( !sdl? ( !aalib? ( !dedicated? ( virtual/x11 ) ) ) ) )
+       arts? ( kde-base/arts )"
+DEPEND="${RDEPEND}
+       >=sys-apps/sed-4
+       app-arch/sharutils"
+
+S="${WORKDIR}/${MY_P}"
+
+src_unpack() {
+       unpack ${MY_P}.tar.gz
+       cd ${S}
+       epatch "${FILESDIR}"/${PV}-Makefile-gentoo-opts.patch
+       epatch "${FILESDIR}"/${PV}-gentoo-path.patch
+       cat << EOF > src/linux/gentoo-paths.h
+#define GENTOO_DATADIR "${GAMES_DATADIR}/quake2-data"
+#ifdef QMAX
+#define GENTOO_LIBDIR "${GAMES_LIBDIR}/${PN}-qmax"
+#else
+#define GENTOO_LIBDIR "${GAMES_LIBDIR}/${PN}"
+#endif
+EOF
+
+       # Now we deal with the silly rogue / xatrix addons ... this is ugly :/
+       ln -s $(which echo) "${T}"/more
+       for g in rogue xatrix ; do
+               use ${g} || continue
+               mkdir -p "${S}"/src/${g}
+               cd "${S}"/src/${g}
+               local shar=${g}src320.shar
+               unpack ${shar}.Z
+               sed -i \
+                       -e 's:^read ans:ans=yes :' ${shar} \
+                       || die "sed ${shar} failed"
+               echo ">>> Unpacking ${shar} to ${PWD}"
+               env PATH="${T}:${PATH}" unshar ${shar} || die "unpacking ${shar} failed"
+               rm ${shar}
+       done
+       use rogue && epatch ${FILESDIR}/${PV}-rogue-nan.patch
+}
+
+yesno() {
+       for f in "$@" ; do
+               if ! useq $f ; then
+                       echo NO
+                       return 1
+               fi
+       done
+       echo YES
+       return 0
+}
+
+src_compile() {
+       BUILD_X11=$(yesno X)
+       use sdl || use opengl || use svga || use aalib || BUILD_X11=YES
+
+       # xatrix fails to build
+       # rogue fails to build
+       for BUILD_QMAX in YES NO ; do
+               use noqmax && [ "${BUILD_QMAX}" == "YES" ] && continue
+               make clean || die "cleaning failed"
+               emake -j1 build_release \
+                       BUILD_SDLQUAKE2=$(yesno sdl) \
+                       BUILD_SVGA=$(yesno svga) \
+                       BUILD_X11=${BUILD_X11} \
+                       BUILD_GLX=$(yesno opengl) \
+                       BUILD_SDL=$(yesno sdl) \
+                       BUILD_SDLGL=$(yesno sdl opengl) \
+                       BUILD_CTFDLL=YES \
+                       BUILD_XATRIX=$(yesno xatrix) \
+                       BUILD_ROGUE=$(yesno rogue) \
+                       BUILD_JOYSTICK=$(yesno joystick) \
+                       BUILD_DEDICATED=YES \
+                       BUILD_AA=$(yesno aalib) \
+                       BUILD_QMAX=${BUILD_QMAX} \
+                       HAVE_IPV6=$(yesno ipv6) \
+                       BUILD_ARTS=$(yesno arts) \
+                       SDLDIR=/usr/lib \
+                       OPTCFLAGS="${CFLAGS}" \
+                       || die "make failed"
+               # now we save the build dir ... except for the object files ...
+               rm release*/*/*.o
+               mv release* my-rel-${BUILD_QMAX}
+               cd my-rel-${BUILD_QMAX}
+               rm -rf ref_{gl,soft} ded game client ctf/*.o
+               mkdir baseq2
+               mv game*.so baseq2/
+               cd ..
+       done
+}
+
+src_install() {
+       local q2dir=${GAMES_LIBDIR}/${PN}
+       local q2maxdir=${GAMES_LIBDIR}/${PN}-qmax
+
+       dodoc readme.txt README TODO ${FILESDIR}/README-postinstall
+
+       # regular q2 files
+       dodir ${q2dir}
+       cp -rf my-rel-NO/* ${D}/${q2dir}/
+       dogamesbin ${D}/${q2dir}/{quake2,q2ded}
+       rm ${D}/${q2dir}/{quake2,q2ded}
+       use sdl && dogamesbin ${D}/${q2dir}/sdlquake2 && rm ${D}/${q2dir}/sdlquake2
+
+       # q2max files
+       if ! use noqmax ; then
+               dodir ${q2maxdir}
+               cp -rf my-rel-YES/* ${D}/${q2maxdir}/
+               newgamesbin ${D}/${q2maxdir}/quake2 quake2-qmax
+               newgamesbin ${D}/${q2maxdir}/q2ded q2ded-qmax
+               rm ${D}/${q2maxdir}/{quake2,q2ded}
+               use sdl && newgamesbin ${D}/${q2maxdir}/sdlquake2 sdlquake2-qmax && rm ${D}/${q2maxdir}/sdlquake2
+
+               insinto ${q2maxdir}/baseq2
+               doins ${DISTDIR}/maxpak.pak
+       fi
+       prepgamesdirs
+}
+
+pkg_postinst() {
+       games_pkg_postinst
+       einfo "Go read /usr/share/doc/${PF}/README-postinstall.gz right now!"
+       einfo "It's important- This install is just the engine, you still need"
+       einfo "the data paks. Go read."
+}