This is the initial import of my new all-encompassing nwn-data ebuild. This shoudl...
authorChris Gianelloni <wolf31o2@gentoo.org>
Fri, 17 Nov 2006 19:24:30 +0000 (19:24 +0000)
committerChris Gianelloni <wolf31o2@gentoo.org>
Fri, 17 Nov 2006 19:24:30 +0000 (19:24 +0000)
Package-Manager: portage-2.1.2_rc1-r6

games-rpg/nwn-data/ChangeLog
games-rpg/nwn-data/Manifest
games-rpg/nwn-data/files/digest-nwn-data-1.29-r1 [new file with mode: 0644]
games-rpg/nwn-data/nwn-data-1.29-r1.ebuild [new file with mode: 0644]

index 5f6750a57821b81ac2cd7964b57e324f9d289219..370f3287b3a535c71016eee466571ab8d9ad03ac 100644 (file)
@@ -1,6 +1,17 @@
 # ChangeLog for games-rpg/nwn-data
 # Copyright 1999-2006 Gentoo Foundation; Distributed under the GPL v2
-# $Header: /var/cvsroot/gentoo-x86/games-rpg/nwn-data/ChangeLog,v 1.19 2006/09/27 20:25:56 wolf31o2 Exp $
+# $Header: /var/cvsroot/gentoo-x86/games-rpg/nwn-data/ChangeLog,v 1.20 2006/11/17 19:24:30 wolf31o2 Exp $
+
+*nwn-data-1.29-r1 (17 Nov 2006)
+
+  17 Nov 2006; Chris Gianelloni <wolf31o2@gentoo.org>
+  +nwn-data-1.29-r1.ebuild:
+  This is the initial import of my new all-encompassing nwn-data ebuild. This
+  shoudl support Platinum, Diamond, and the Original sets. It may work with
+  Gold, but that hasn't been tested. This is currently masked, as I am
+  planning on adding more support, such as support for NWMovies and having
+  player data in ~/.nwn, instead of a writeable global NWN directory. This
+  should take care of bug #88521, bug #118446, and bug #148791.
 
   27 Sep 2006; Chris Gianelloni <wolf31o2@gentoo.org> nwn-data-1.29.ebuild:
   Change the instructions at the end of the ebuild from einfo to elog.
index b4f7c03c8f8edbdf43bc1867e94dc7dda4e7cfcd..e6661c509dae586065eba2cde7c1bb95efe65b85 100644 (file)
@@ -8,14 +8,18 @@ DIST nwitalian129.tar.gz 3926804 RMD160 62d6e3219a88636df60db2c8339337fa277c8467
 DIST nwn.png 4296 RMD160 958ed2051e91b0ab5f7ae8892c8ed3012cfe3900 SHA1 a4de1822df20ffaa18ff14060d00ea75eee56939 SHA256 9703cb47b32d6bf0202198ab490395046d2ef4ffdde22dca91748a966134e139
 DIST nwresources129.tar.gz 1212356127 RMD160 1a986d12bc3153ff7646053e60d610155944b5ac SHA1 6f399dbf876f357a57096996447d4b9fa68bcb58 SHA256 40e7bb8aebae931c2ce05f199ed15714845b403c4a6d9fab88092e784214bee2
 DIST nwspanish129.tar.gz 3912516 RMD160 8fd2592cfc92246c64be2930a5a4032fe8c07ed1 SHA1 6d60d168a232f845913b3bb41e91362faf29bcbe SHA256 100833e91e3f729a473de3372019e1086aac444f3c90c799af43d16833b7a1ed
+EBUILD nwn-data-1.29-r1.ebuild 15351 RMD160 4dc5ad121b1e4205c336cdf70637cbfd6aaf47a0 SHA1 fb2b3e189fbeee2dc52877533796a4f5ab9f2378 SHA256 692b85601e69336d601e5edc9f82fbdd795227bbc12d1c9b785f0f3f09855755
+MD5 808dc4bbed6fa533b07c5c78e5bac9a1 nwn-data-1.29-r1.ebuild 15351
+RMD160 4dc5ad121b1e4205c336cdf70637cbfd6aaf47a0 nwn-data-1.29-r1.ebuild 15351
+SHA256 692b85601e69336d601e5edc9f82fbdd795227bbc12d1c9b785f0f3f09855755 nwn-data-1.29-r1.ebuild 15351
 EBUILD nwn-data-1.29.ebuild 6787 RMD160 8877e148c36136d3575ef167ca18561e9662fede SHA1 e6b036c2b6685ebb91bb3fcbc825df84677ddb68 SHA256 5a99b4755e8c1e14cc28d84dddf18536d45ad4eea9166111cd72eafd33f290b5
 MD5 729cd2162fe8daf038caf120da5e0878 nwn-data-1.29.ebuild 6787
 RMD160 8877e148c36136d3575ef167ca18561e9662fede nwn-data-1.29.ebuild 6787
 SHA256 5a99b4755e8c1e14cc28d84dddf18536d45ad4eea9166111cd72eafd33f290b5 nwn-data-1.29.ebuild 6787
-MISC ChangeLog 3070 RMD160 a118dce505976bc65b0c0c4cabf3fb94065a0af6 SHA1 1202e0c8d15ca08f3e0236d061fb2f04dd0ccdb3 SHA256 4f3481023faa24cada546a3ea3a1d98946b0d769bb390d6665ce7b601ff5e4b1
-MD5 c38cee60936f4bde2996b821fdf2f961 ChangeLog 3070
-RMD160 a118dce505976bc65b0c0c4cabf3fb94065a0af6 ChangeLog 3070
-SHA256 4f3481023faa24cada546a3ea3a1d98946b0d769bb390d6665ce7b601ff5e4b1 ChangeLog 3070
+MISC ChangeLog 3625 RMD160 bb7b36407833617b5d96dc9960c49bef7322c92f SHA1 e20a28b05b0a361ab05bcb5350dc5ab69b1ce3eb SHA256 81a623d0ca3070da2428566c27ee108c419f6d6031d4303d1bb6801878629b31
+MD5 19bce224023ff6bad7a7e7c17ad843a2 ChangeLog 3625
+RMD160 bb7b36407833617b5d96dc9960c49bef7322c92f ChangeLog 3625
+SHA256 81a623d0ca3070da2428566c27ee108c419f6d6031d4303d1bb6801878629b31 ChangeLog 3625
 MISC metadata.xml 254 RMD160 877a1dc36df2be58926bc51041093feafdefe429 SHA1 45f0334cd127c4a1b4ece41f7098ab70046e378a SHA256 2916aab684ec3908fffb515065eeb2c481cde563380b682646add582bed5f535
 MD5 11a7e1491b1ac042ac7216b26b4ad1fb metadata.xml 254
 RMD160 877a1dc36df2be58926bc51041093feafdefe429 metadata.xml 254
@@ -23,10 +27,13 @@ SHA256 2916aab684ec3908fffb515065eeb2c481cde563380b682646add582bed5f535 metadata
 MD5 897a21d522d5ad2f4ebf1f515b525733 files/digest-nwn-data-1.29 1660
 RMD160 23a3ffbb3b4e708030b0bee0520d7e3c41f52687 files/digest-nwn-data-1.29 1660
 SHA256 20aa5cd74dc16059279869c6299ecc66397bde28c0d315c913431d514a696ca2 files/digest-nwn-data-1.29 1660
+MD5 897a21d522d5ad2f4ebf1f515b525733 files/digest-nwn-data-1.29-r1 1660
+RMD160 23a3ffbb3b4e708030b0bee0520d7e3c41f52687 files/digest-nwn-data-1.29-r1 1660
+SHA256 20aa5cd74dc16059279869c6299ecc66397bde28c0d315c913431d514a696ca2 files/digest-nwn-data-1.29-r1 1660
 -----BEGIN PGP SIGNATURE-----
 Version: GnuPG v1.4.5 (GNU/Linux)
 
-iD8DBQFFGt9PkT4lNIS36YERAjywAKCXlhLIINgvYZ8b0jof/9U7sM7FkwCguiNd
-EWVGsWH8G0JB8AUQfOhpPBo=
-=9STR
+iD8DBQFFXg73kT4lNIS36YERAicFAKCga8aNHTKIrlNgdM2ZFXSnd2wfAQCdH+ZL
+z4awKkzatK9wMH5xzQ+jhAs=
+=LhzI
 -----END PGP SIGNATURE-----
diff --git a/games-rpg/nwn-data/files/digest-nwn-data-1.29-r1 b/games-rpg/nwn-data/files/digest-nwn-data-1.29-r1
new file mode 100644 (file)
index 0000000..9ce40b8
--- /dev/null
@@ -0,0 +1,21 @@
+MD5 73c6515fd6aa5f860802098a55000ae8 nwclient129.tar.gz 5504342
+RMD160 3cffcec613ec8fdd8241d6f6b47fe891434d5024 nwclient129.tar.gz 5504342
+SHA256 3d75e07f4d44fde789481240d02c07a7a7e0599bc2300d8a73f98f4c752da80e nwclient129.tar.gz 5504342
+MD5 d1e72a42a20c247332de6c6adcbcade5 nwfrench129.tar.gz 357777520
+RMD160 d64a2e52691e9d7897fedb9faae038b1c88699f5 nwfrench129.tar.gz 357777520
+SHA256 9a5ddcbc8ca443cb5bbcacb76587b171d37441906a1319155bba35f1bfffa9e0 nwfrench129.tar.gz 357777520
+MD5 7ff8aeea91a59f8c54a5263ca8ea2261 nwgerman129.tar.gz 381832822
+RMD160 02d5d76e9a59f07d5baea1bf7e29e3ed65466936 nwgerman129.tar.gz 381832822
+SHA256 950f730121a90fef2fd5a0810c329a04d1697a7b5f859e240e3307d31050e6e0 nwgerman129.tar.gz 381832822
+MD5 efa3fb10bdaced373d21d9809a176968 nwitalian129.tar.gz 3926804
+RMD160 62d6e3219a88636df60db2c8339337fa277c8467 nwitalian129.tar.gz 3926804
+SHA256 7a57c45ce2d0a712198dba40ddc2ab4788c817b79c20a6e99733ea842a13f974 nwitalian129.tar.gz 3926804
+MD5 d05b3b73edd2b4beadbce95837e2ab20 nwn.png 4296
+RMD160 958ed2051e91b0ab5f7ae8892c8ed3012cfe3900 nwn.png 4296
+SHA256 9703cb47b32d6bf0202198ab490395046d2ef4ffdde22dca91748a966134e139 nwn.png 4296
+MD5 8222401efe25235b56d01b38ae880b5b nwresources129.tar.gz 1212356127
+RMD160 1a986d12bc3153ff7646053e60d610155944b5ac nwresources129.tar.gz 1212356127
+SHA256 40e7bb8aebae931c2ce05f199ed15714845b403c4a6d9fab88092e784214bee2 nwresources129.tar.gz 1212356127
+MD5 920d4fdcf5d8d0ff583f236ae7f3f6d4 nwspanish129.tar.gz 3912516
+RMD160 8fd2592cfc92246c64be2930a5a4032fe8c07ed1 nwspanish129.tar.gz 3912516
+SHA256 100833e91e3f729a473de3372019e1086aac444f3c90c799af43d16833b7a1ed nwspanish129.tar.gz 3912516
diff --git a/games-rpg/nwn-data/nwn-data-1.29-r1.ebuild b/games-rpg/nwn-data/nwn-data-1.29-r1.ebuild
new file mode 100644 (file)
index 0000000..fbdac1b
--- /dev/null
@@ -0,0 +1,509 @@
+# Copyright 1999-2006 Gentoo Foundation
+# Distributed under the terms of the GNU General Public License v2
+# $Header: /var/cvsroot/gentoo-x86/games-rpg/nwn-data/nwn-data-1.29-r1.ebuild,v 1.1 2006/11/17 19:24:30 wolf31o2 Exp $
+
+inherit eutils games
+
+# Diamond DVD - NWN, SoU, HotU (1 disk)
+# Platinum CD/DVD - NWN, SoU (4 disks/1 disk)
+# Deluxe CD - NWN, SoU, HotU (5 disks)
+# Gold CD - NWN, SoU
+# Original CD - NWN (1 disk)
+
+LANGUAGES="linguas_fr linguas_it linguas_es linguas_de linguas_en"
+
+MY_PV=${PV//.}
+CLIENT_BASEURL="http://nwdownloads.bioware.com/neverwinternights/linux"
+UPDATE_BASEURL="http://files.bioware.com/neverwinternights/updates/linux"
+
+NOWIN_SRC_URI="${UPDATE_BASEURL}/nwresources${MY_PV}.tar.gz
+       http://bsd.mikulas.com/nwresources${MY_PV}.tar.gz
+       http://163.22.12.40/FreeBSD/distfiles/nwresources${MY_PV}.tar.gz"
+
+LINGUAS_SRC_URI="linguas_fr? (
+               ${UPDATE_BASEURL}/${MY_PV}/nwfrench${MY_PV}.tar.gz )
+       linguas_it? (
+               ${UPDATE_BASEURL}/${MY_PV}/nwitalian${MY_PV}.tar.gz )
+       linguas_es? (
+               ${UPDATE_BASEURL}/${MY_PV}/nwspanish${MY_PV}.tar.gz )
+       linguas_de? (
+               ${UPDATE_BASEURL}/${MY_PV}/nwgerman${MY_PV}.tar.gz )"
+
+DESCRIPTION="Neverwinter Nights Data Files"
+HOMEPAGE="http://nwn.bioware.com/downloads/linuxclient.html"
+SRC_URI="${CLIENT_BASEURL}/${MY_PV}/nwclient${MY_PV}.tar.gz
+       cdinstall? ( ${LINGUAS_SRC_URI} )
+       nowin? ( ${NOWIN_SRC_URI} ${LINGUAS_SRC_URI} )
+       mirror://gentoo/nwn.png"
+
+LICENSE="NWN-EULA"
+SLOT="0"
+KEYWORDS="~amd64 ~x86"
+IUSE="cdinstall hou nowin sou ${LANGUAGES}"
+RESTRICT="strip mirror"
+
+RDEPEND="virtual/opengl
+       >=media-libs/libsdl-1.2.5
+       amd64? (
+               app-emulation/emul-linux-x86-baselibs )"
+DEPEND="${RDEPEND}
+       games-util/biounzip
+       app-arch/unshield
+       amd64? ( ~app-arch/unshield-0.2 )
+       app-arch/unzip"
+
+QA_TEXTRELS="${GAMES_PREFIX_OPT:1}/nwn/lib/libSDL-1.2.so.0.0.5
+       ${GAMES_PREFIX_OPT:1}/nwn/miles/msssoft.m3d
+       ${GAMES_PREFIX_OPT:1}/nwn/miles/libmss.so.6.5.2
+       ${GAMES_PREFIX_OPT:1}/nwn/miles/mssmp3.asi
+       ${GAMES_PREFIX_OPT:1}/nwn/miles/mssdsp.flt"
+
+S=${WORKDIR}/nwn
+
+GAMES_LICENSE_CHECK=yes
+dir=${GAMES_PREFIX_OPT}/nwn
+Ddir=${D}/${dir}
+
+NWN_SET=
+
+# This is my fun section where I try to determine which CD/DVD set we have.
+# Expect this to be very messy and ugly, and hopefully it all works as we want
+# it to on all of the various media.
+get_nwn_set() {
+       # First we check to see if we have CD_ROOT defined already.  If we do,
+       # this will make our lives so much easier.
+       if [ -n "${CD_ROOT}" ]
+       then
+               if [ -f "${CD_ROOT}"/KingmakerSetup.exe ]
+               then
+                       NWN_SET="diamond_dvd"
+                       einfo "Neverwinter Nights Diamond DVD found..."
+               elif [ -f "${CD_ROOT}"/ArcadeInstallNWNXP213f.EXE ]
+               then
+                       NWN_SET="platinum_cd"
+                       einfo "Neverwinter Nights Platinum DVD/CD set found..."
+               elif [ -f "${CD_ROOT}"/ArcadeInstallNWN109.exe ]
+               then
+                       NWN_SET="original_cd"
+                       einfo "Neverwinter Nights Original/Deluxe CD set found..."
+               fi
+       # Now we check to see if we have CD_ROOT_1 set, which means we have a CD
+       # set, or even a DVD set.
+       elif [ -n "${CD_ROOT_1}" ]
+       then
+               if [ -f "${CD_ROOT_1}"/KingmakerSetup.exe ]
+               then
+                       NWN_SET="diamond_dvd"
+                       einfo "Neverwinter Nights Diamond DVD found..."
+               elif [ -f "${CD_ROOT_1}"/ArcadeInstallNWNXP213f.EXE ]
+               then
+                       NWN_SET="platinum_cd"
+                       einfo "Neverwinter Nights Platinum DVD/CD set found..."
+               elif [ -f "${CD_ROOT_1}"/ArcadeInstallNWN109.exe ]
+               then
+                       NWN_SET="original_cd"
+                       einfo "Neverwinter Nights Original/Deluxe CD set found..."
+               fi
+       # OK.  Neither were set, so now we're going to start our detection and try
+       # to figure out what we have to work from.
+       else
+               local mline=
+               for mline in $(mount | egrep -e '(iso|cdrom)' | awk '{print $3}')
+               do
+                       if [ -f "${mline}"/KingmakerSetup.exe ]
+                       then
+                               NWN_SET="diamond_dvd"
+                               einfo "Neverwinter Nights Diamond DVD found..."
+                       elif [ -f "${mline}"/ArcadeInstallNWNXP213f.EXE ]
+                       then
+                               NWN_SET="platinum_cd"
+                               einfo "Neverwinter Nights Platinum DVD/CD set found..."
+                       elif [ -f "${mline}"/ArcadeInstallNWN109.exe ]
+                       then
+                               NWN_SET="original_cd"
+                               einfo "Neverwinter Nights Original/Original CD set found..."
+                       fi
+               done
+       fi
+}
+
+get_cd_set() {
+       while `[ -z "${NWN_SET}" ]`
+       do
+               echo "Please insert your Neverwinter Nights CD/DVD into your drive and"
+               echo "press any key to continue"
+               read -n
+               get_nwn_set
+       done
+       # Here is where we start our CD/DVD detection for changing disks.
+       case "${NWN_SET}" in
+       diamond_dvd)
+               einfo "Both Shadows of Undrentide and Hordes of the Underdark will"
+               einfo "be installed from your DVD along with Neverwinter Nights."
+               touch .metadata/sou || die "touch sou"
+               touch .metadata/hou || die "touch hou"
+               touch .metadata/orig || die "touch orig"
+               cdrom_get_cds KingmakerSetup.exe
+               ;;
+       platinum_cd)
+               einfo "Shadows of the Undentride will be installed along with"
+               einfo "Neverwinter Nights.  If you also have Hordes of the"
+               einfo "Underdark, it will be installed afterwards."
+               touch .metadata/orig || die "touch orig"
+               touch .metadata/sou || die "touch sou"
+               if use hou
+               then
+                       einfo "You will also need the HoU CD for this installation."
+                       cdrom_get_cds ArcadeInstallNWNXP213f.EXE \
+                               disk2.zip disk3.zip disk4.zip \
+                               ArcadeInstallNWNXP213f.EXE
+               else
+                       cdrom_get_cds ArcadeInstallNWNXP213f.EXE \
+                               disk2.zip disk3.zip disk4.zip
+               fi
+               ;;
+       original_cd)
+               einfo "We will be installing the original Neverwinter Nights.  If"
+               einfo "you also have the Shadows of Undrentide or Hordes of the"
+               einfo "Underdark expansions, they will be installed afterwards."
+               touch .metadata/orig || die "touch orig"
+               if use sou && use hou
+               then
+                       einfo "You will also need the SoU and HoU CDs for this installation."
+                       cdrom_get_cds ArcadeInstallNWN109.exe disk2.bzf \
+                               movies/NWNintro.bik NWNSoUInstallGuide.rtf \
+                               ArcadeInstallNWNXP213f.EXE
+               elif use sou
+               then
+                       einfo "You will also need the SoU CD for this installation."
+                       cdrom_get_cds ArcadeInstallNWN109.exe disk2.bzf \
+                               movies/NWNintro.bik NWNSoUInstallGuide.rtf
+               elif use hou
+               then
+                       einfo "You will also need the HoU CD for this installation."
+                       cdrom_get_cds ArcadeInstallNWN109.exe disk2.bzf \
+                               movies/NWNintro.bik ArcadeInstallNWNXP213f.EXE
+               else
+                       cdrom_get_cds ArcadeInstallNWN109.exe disk2.bzf \
+                               movies/NWNintro.bik
+               fi
+               ;;
+       esac
+}
+
+src_unpack() {
+       mkdir -p "${S}"
+       cd "${S}"
+       # We create this .metadata directory so we can keep track of what we have
+       # installed without needing to keep all of these multiple USE flags in all
+       # of the ebuilds.
+       mkdir -p .metadata || die "Creating .metadata"
+       # Since we don't *always* want to do this, we check for USE=cdinstall
+       if use cdinstall
+       then
+               # Here, we determine which CD/DVD set that we have.  This will seem a
+               # bit odd, since we'll be doing the detection a few times.
+               get_nwn_set
+               # Now that we know what we're looking for, let's look for the media.
+               get_cd_set
+
+               case ${NWN_SET} in
+               diamond_dvd)
+                       # This is probably the simplest NWN to install.
+                       mkdir -p "${S}"
+                       cd "${S}"
+                       einfo "Unpacking files..."
+                       unzip -qo "${CDROM_ROOT}"/Data_Shared.zip || die "unpacking"
+                       unzip -qo "${CDROM_ROOT}"/Language_data.zip || die "unpacking"
+                       unzip -qo "${CDROM_ROOT}"/Language_update.zip || die "unpacking"
+                       unzip -qo "${CDROM_ROOT}"/Data_Linux.zip || die "unpacking"
+                       # We don't give the user the option to install SoU/HotU.  While some
+                       # people might complain about this, most newer NWN stuff requires
+                       # them both anyway, so it makes no sense not to install them.
+                       unzip -qo "${CDROM_ROOT}"/data/XP1.zip
+                       unzip -qo "${CDROM_ROOT}"/data/XP2.zip
+                       ;;
+               platinum_cd)
+                       # This one isn't too bad, either.  Luckily, everything in in a ZIP.
+                       mkdir -p "${S}"
+                       cd "${S}"
+                       einfo "Unpacking files..."
+                       unzip -qo "${CDROM_ROOT}"/Data_Shared.zip || die "unpacking"
+                       unzip -qo "${CDROM_ROOT}"/Language_data.zip || die "unpacking"
+                       unzip -qo "${CDROM_ROOT}"/Language_update.zip || die "unpacking"
+                       einfo "Please insert disk 2"
+                       cdrom_load_next_cd
+                       einfo "Unpacking files..."
+                       unzip -qo "${CDROM_ROOT}"/disk2.zip || die "unpacking"
+                       einfo "Please insert disk 3"
+                       cdrom_load_next_cd
+                       einfo "Unpacking files..."
+                       unzip -qo "${CDROM_ROOT}"/disk3.zip || die "unpacking"
+                       einfo "Please inert disk 4"
+                       cdrom_load_next_cd
+                       einfo "Unpacking files..."
+                       unzip -qo "${CDROM_ROOT}"/disk4.zip || die "unpacking"
+                       unzip -qo "${CDROM_ROOT}"/xp1.zip || die "unpacking"
+                       unzip -qo "${CDROM_ROOT}"/xp1_data.zip || die "unpacking"
+                       if use hou
+                       then
+                               einfo "Please insert the HoU disk"
+                               cdrom_load_next_cd
+                               rm -f xp1patch.key data/xp1patch.bif override/*
+                               einfo "Unpacking files..."
+                               unzip -qo "${CDROM_ROOT}"/Data_Shared.zip || die "unpacking"
+                               unzip -qo "${CDROM_ROOT}"/Language_data.zip || die "unpacking"
+                               unzip -qo "${CDROM_ROOT}"/Language_update.zip || die "unpacking"
+                               touch .metadata/hou || die "touching hou"
+                       fi
+                       ;;
+               original_cd)
+                       # Now, we need to create our directories, since we know we'll end up
+                       # needing them for our install.
+                       mkdir -p ambient data dmvault docs lib localvault miles modules \
+                               music nwm override texturepacks scripttemplates movies
+
+                       # Handle NWN CD1
+                       mkdir "${S}"/disc1_tmp
+                       cd "${S}"/disc1_tmp
+                       einfo "Unpacking files..."
+                       unshield x ${CDROM_ROOT}/data1.cab || die "unpacking files"
+                       rm -f miles/Mss32.dll
+                       mv -f */* .
+                       cd "${S}"
+
+                       mv -f disc1_tmp/*.bif data
+                       mv -f disc1_tmp/dungeonmaster.bic dmvault
+                       mv -f disc1_tmp/*.bic localvault
+                       mv -f disc1_tmp/*.{pdf,txt} docs
+                       mv -f disc1_tmp/*.erf texturepacks
+                       rm -rf disc1_tmp
+
+                       # NWN CD2
+                       einfo "Please insert disk 2"
+                       cdrom_load_next_cd
+                       biounzip ${CDROM_ROOT}/disk2.bzf . || die "unpacking files"
+
+                       # NWN CD3
+                       einfo "Please insert disk 3"
+                       cdrom_load_next_cd
+                       einfo "Copying files from cd..."
+                       for i in ambient data movies music
+                       do
+                               cp ${CDROM_ROOT}/${i}/* "${S}"/${i} || die "error copying data"
+                       done
+
+                       # Now, we install HoU and SoU, if necessary
+                       if use sou
+                       then
+                               einfo "Please insert the SoU disk"
+                               cdrom_load_next_cd
+                               einfo "Unpacking files..."
+                               unzip -qo "${CDROM_ROOT}"/Data_Shared.zip || die "unpacking"
+                               unzip -qo "${CDROM_ROOT}"/Language_data.zip || die "unpacking"
+                               unzip -qo "${CDROM_ROOT}"/Language_update.zip || die "unpacking"
+                               unzip -qo "${CDROM_ROOT}"/Data_Linux.zip || die "unpacking"
+                               touch .metadata/sou || die "touching sou"
+                       fi
+                       if use hou
+                       then
+                               einfo "Please insert the HoU disk"
+                               cdrom_load_next_cd
+                               if use sou && use hou
+                               then
+                                       rm -f xp1patch.key data/xp1patch.bif override/*
+                               fi
+                               einfo "Unpacking files..."
+                               unzip -qo "${CDROM_ROOT}"/Data_Shared.zip || die "unpacking"
+                               unzip -qo "${CDROM_ROOT}"/Language_data.zip || die "unpacking"
+                               unzip -qo "${CDROM_ROOT}"/Language_update.zip || die "unpacking"
+                               touch .metadata/hou || die "touching hou"
+                       fi
+                       unpack nwclient${MY_PV}.tar.gz
+                       cd "${WORKDIR}"
+                       unpack nwresources${MY_PV}.tar.gz \
+                               || die "unpacking nwresources${MY_PV}.tar.gz"
+                       cd "${S}"
+                       ;;
+               esac
+       elif use nowin
+       then
+               cd "${WORKDIR}"
+               unpack nwresources${MY_PV}.tar.gz \
+                       || die "unpacking nwresources${MY_PV}.tar.gz"
+               cd "${S}"
+       fi
+
+       rm -rf override/*
+       for a in ${A}
+       do
+           currentlocale=""
+           if [ -z ${a/*german*/} ]
+           then
+               currentlocale=de
+           elif [ -z ${a/*spanish*/} ]
+           then
+               currentlocale=es
+               elif [ -z ${a/*italian*/} ]
+               then
+                       currentlocale=it
+               elif [ -z ${a/*french*/} ]
+               then
+                       currentlocale=fr
+               fi
+               if [ -n "$currentlocale" ]
+               then
+                       touch ".metadata/linugas_$currentlocale"
+                       mkdir -p $currentlocale
+                       cd ${currentlocale}
+                       unpack ${a} || die "unpacking ${a}"
+               fi
+       done
+       if use linguas_en
+       then
+               touch ".metadata/linugas_en"
+       fi
+       # These files aren't needed and come from the patches (games-rpg/nwn)
+       rm -f data/patch.bif patch.key
+       sed -i -e 's,/bin/sh,/bin/bash,g' -e '\:^./nwmain .*:i \
+'"dir='${dir}';LINGUAS='${LINGUAS}'"' \
+die() { \
+       echo "$*" 1>&2 \
+       exit 1 \
+} \
+cd "${dir}" || die "cd ${dir}" \
+if [[ -d "$LANG" ]] \
+then \
+       p=${HOME}/.nwn/${LANG} \
+elif [[ -d "en" ]] \
+then \
+       LANG=en \
+       p=${HOME}/.nwn/${LANG} \
+else \
+       LANG="" \
+       p=${HOME}/.nwn \
+       for i in ${LINGUAS} \
+       do \
+               if [ -z "${LANG}" -a -r ".metadata/linguas_$i" -a -d "$i" ] \
+               then \
+                       LANG=$i \
+                       p=${HOME}/.nwn \
+               fi \
+       done \
+fi \
+mkdir -p "${p}" \
+find "${p}" -type l -delete \
+for i in * ; do \
+       if [[ ! -f ".metadata/linguas_${i}" ]] \
+       then \
+               cp -rfs ${dir}/${i} ${p}/. || die "copy ${i}" \
+       fi \
+done \
+if [[ -n "$LANG" ]] \
+then \
+       cd "${LANG}" || die "cd ${LANG}" \
+       for i in * ; do \
+               cp -rfs ${dir}/${LANG}/${i} ${p}/. || die "copy ${LANG}/${i}" \
+       done \
+fi \
+cd "${p}" || die "cd ${p}" \
+if [[ -r ./nwmouse.so ]]; then \
+       export XCURSOR_PATH="$(pwd)" \
+       export XCURSOR_THEME=nwmouse \
+       export LD_PRELOAD=./nwmouse.so:$LD_PRELOAD \
+fi \
+       ' "${S}"/nwn || die "sed nwn"
+}
+
+src_install() {
+       dodir "${dir}"
+       mkdir -p "${S}"/dmvault "${S}"/hak "${S}"/portraits "${S}"/localvault
+       rm -rf "${S}"/dialog.tlk "${S}"/dialog.TLK "${S}"/dialogf.tlk \
+               "${S}"/dmclient "${S}"/nwmain "${S}"/nwserver  "${S}"/nwm/* \
+               "${S}"/SDL-1.2.5 "${S}"/fixinstall
+       mv "${S}"/* "${Ddir}"
+       mv "${S}"/.metadata "${Ddir}"
+       keepdir "${dir}"/servervault
+       keepdir "${dir}"/scripttemplates
+       keepdir "${dir}"/saves
+       keepdir "${dir}"/portraits
+       keepdir "${dir}"/hak
+       cd "${Ddir}"
+       for d in ambient data dmvault hak localvault music override portraits
+       do
+               if [ -d ${d} ]
+               then
+                       ( cd ${d}
+                       for f in $(find . -name '*.*') ; do
+                               lcf=$(echo ${f} | tr [:upper:] [:lower:])
+                               if [ ${f} != ${lcf} ] && [ -f ${f} ]
+                               then
+                                       mv ${f} ${lcf}
+                               fi
+                       done )
+               fi
+       done
+       if ! use sou && ! use hou && use nowin
+       then
+               if [ -f data/patch.bif ]
+               then
+                       chmod a-x data/patch.bif
+               fi
+               if [ -f patch.key ]
+               then
+                       chmod a-x patch.key
+               fi
+       fi
+       doicon "${DISTDIR}"/nwn.png
+
+       prepgamesdirs
+       chmod -R g+rwX ${Ddir}/saves ${Ddir}/localvault ${Ddir}/dmvault \
+               2>&1 > /dev/null || die "could not chmod"
+       chmod g+rwX ${Ddir} || die "could not chmod"
+}
+
+pkg_postinst() {
+       games_pkg_postinst
+       if ! use cdinstall || ! use nowin ; then
+               elog "The NWN linux client data is now installed."
+               elog "Proceed with the following steps in order to get it working:"
+               elog "1) Copy the following directories/files from your installed and"
+               elog "   patched (1.68) Neverwinter Nights to ${dir}:"
+               elog "    ambient/"
+               elog "    data/"
+               elog "    dmvault/"
+               elog "    hak/"
+               elog "    localvault/"
+               elog "    modules/"
+               elog "    music/"
+               elog "    portraits/"
+               elgo "    saves/"
+               elog "    servervault/"
+               elog "    texturepacks/"
+               elog "    chitin.key"
+               elog "2) Remove some files to make way for the patch"
+               elog "    rm ${dir}/music/mus_dd_{kingmaker,shadowgua,witchwake}.bmu"
+               elog "    rm ${dir}/override/iit_medkit_001.tga"
+               elog "    rm ${dir}/data/patch.bif"
+               if use sou
+               then
+                       elog "    rm ${dir}/xp1patch.key ${dir}/data/xp1patch.bif"
+               fi
+               if use hou
+               then
+                       elog "    rm ${dir}/xp2patch.key ${dir}/data/xp2patch.bif"
+               fi
+               elog "3) Chown and chmod the files with the following commands"
+               elog "    chown -R ${GAMES_USER}:${GAMES_GROUP} ${dir}"
+               elog "    chmod -R g+rwX ${dir}"
+               echo
+               elog "Or try emerging with USE=nowin"
+               echo
+       else
+               einfo "The NWN linux client data is now installed."
+               echo
+       fi
+       elog "This is only the data portion, you will also need games-rpg/nwn to"
+       elog "play Neverwinter Nights."
+       echo
+}