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--- /dev/null
+Index: src/video/SDL_pixels.c
+===================================================================
+RCS file: /home/sdlweb/libsdl.org/cvs/SDL12/src/video/SDL_pixels.c,v
+retrieving revision 1.12
+retrieving revision 1.13
+diff -u -r1.12 -r1.13
+--- src/video/SDL_pixels.c 30 Nov 2004 14:28:20 -0000 1.12
++++ src/video/SDL_pixels.c 12 Jan 2005 19:38:24 -0000 1.13
+@@ -22,7 +22,7 @@
+
+ #ifdef SAVE_RCSID
+ static char rcsid =
+- "@(#) $Id: 1.2.8-direct-8bit-color.patch,v 1.1 2005/01/14 00:59:42 vapier Exp $";
++ "@(#) $Id: 1.2.8-direct-8bit-color.patch,v 1.1 2005/01/14 00:59:42 vapier Exp $";
+ #endif
+
+ /* General (mostly internal) pixel/color manipulation routines for SDL */
+@@ -61,160 +61,45 @@
+ /* Set up the format */
+ format->BitsPerPixel = bpp;
+ format->BytesPerPixel = (bpp+7)/8;
+- switch (bpp) {
+- case 1:
+- /* Create the 2 color black-white palette */
+- format->palette = (SDL_Palette *)malloc(
+- sizeof(SDL_Palette));
+- if ( format->palette == NULL ) {
+- SDL_FreeFormat(format);
+- SDL_OutOfMemory();
+- return(NULL);
+- }
+- (format->palette)->ncolors = 2;
+- (format->palette)->colors = (SDL_Color *)malloc(
+- (format->palette)->ncolors*sizeof(SDL_Color));
+- if ( (format->palette)->colors == NULL ) {
+- SDL_FreeFormat(format);
+- SDL_OutOfMemory();
+- return(NULL);
+- }
+- format->palette->colors[0].r = 0xFF;
+- format->palette->colors[0].g = 0xFF;
+- format->palette->colors[0].b = 0xFF;
+- format->palette->colors[1].r = 0x00;
+- format->palette->colors[1].g = 0x00;
+- format->palette->colors[1].b = 0x00;
+- format->Rloss = 8;
+- format->Gloss = 8;
+- format->Bloss = 8;
+- format->Aloss = 8;
+- format->Rshift = 0;
+- format->Gshift = 0;
+- format->Bshift = 0;
+- format->Ashift = 0;
+- format->Rmask = 0;
+- format->Gmask = 0;
+- format->Bmask = 0;
+- format->Amask = 0;
+- break;
+-
+- case 4:
+- /* Create the 16 color VGA palette */
+- format->palette = (SDL_Palette *)malloc(
+- sizeof(SDL_Palette));
+- if ( format->palette == NULL ) {
+- SDL_FreeFormat(format);
+- SDL_OutOfMemory();
+- return(NULL);
+- }
+- (format->palette)->ncolors = 16;
+- (format->palette)->colors = (SDL_Color *)malloc(
+- (format->palette)->ncolors*sizeof(SDL_Color));
+- if ( (format->palette)->colors == NULL ) {
+- SDL_FreeFormat(format);
+- SDL_OutOfMemory();
+- return(NULL);
+- }
+- /* Punt for now, will this ever be used? */
+- memset((format->palette)->colors, 0,
+- (format->palette)->ncolors*sizeof(SDL_Color));
+-
+- /* Palettized formats have no mask info */
+- format->Rloss = 8;
+- format->Gloss = 8;
+- format->Bloss = 8;
+- format->Aloss = 8;
+- format->Rshift = 0;
+- format->Gshift = 0;
+- format->Bshift = 0;
+- format->Ashift = 0;
+- format->Rmask = 0;
+- format->Gmask = 0;
+- format->Bmask = 0;
+- format->Amask = 0;
+- break;
+-
+- case 8:
+- /* Create an empty 256 color palette */
+- format->palette = (SDL_Palette *)malloc(
+- sizeof(SDL_Palette));
+- if ( format->palette == NULL ) {
+- SDL_FreeFormat(format);
+- SDL_OutOfMemory();
+- return(NULL);
+- }
+- (format->palette)->ncolors = 256;
+- (format->palette)->colors = (SDL_Color *)malloc(
+- (format->palette)->ncolors*sizeof(SDL_Color));
+- if ( (format->palette)->colors == NULL ) {
+- SDL_FreeFormat(format);
+- SDL_OutOfMemory();
+- return(NULL);
+- }
+- memset((format->palette)->colors, 0,
+- (format->palette)->ncolors*sizeof(SDL_Color));
+-
+- /* Palettized formats have no mask info */
+- format->Rloss = 8;
+- format->Gloss = 8;
+- format->Bloss = 8;
+- format->Aloss = 8;
+- format->Rshift = 0;
+- format->Gshift = 0;
+- format->Bshift = 0;
+- format->Ashift = 0;
+- format->Rmask = 0;
+- format->Gmask = 0;
+- format->Bmask = 0;
+- format->Amask = 0;
+- break;
+-
+- default:
+- /* No palette, just packed pixel info */
+- format->palette = NULL;
+- format->Rshift = 0;
+- format->Rloss = 8;
+- if ( Rmask ) {
+- for ( mask = Rmask; !(mask&0x01); mask >>= 1 )
+- ++format->Rshift;
+- for ( ; (mask&0x01); mask >>= 1 )
+- --format->Rloss;
+- }
+- format->Gshift = 0;
+- format->Gloss = 8;
+- if ( Gmask ) {
+- for ( mask = Gmask; !(mask&0x01); mask >>= 1 )
+- ++format->Gshift;
+- for ( ; (mask&0x01); mask >>= 1 )
+- --format->Gloss;
+- }
+- format->Bshift = 0;
+- format->Bloss = 8;
+- if ( Bmask ) {
+- for ( mask = Bmask; !(mask&0x01); mask >>= 1 )
+- ++format->Bshift;
+- for ( ; (mask&0x01); mask >>= 1 )
+- --format->Bloss;
+- }
+- format->Ashift = 0;
+- format->Aloss = 8;
+- if ( Amask ) {
+- for ( mask = Amask; !(mask&0x01); mask >>= 1 )
+- ++format->Ashift;
+- for ( ; (mask&0x01); mask >>= 1 )
+- --format->Aloss;
+- }
+- format->Rmask = Rmask;
+- format->Gmask = Gmask;
+- format->Bmask = Bmask;
+- format->Amask = Amask;
+- break;
+- }
+- /* Calculate some standard bitmasks, if necessary
+- * Note: This could conflict with an alpha mask, if given.
+- */
+- if ( (bpp > 8) && !format->Rmask && !format->Gmask && !format->Bmask ) {
++ if ( Rmask || Bmask || Gmask ) { /* Packed pixels with custom mask */
++ format->palette = NULL;
++ format->Rshift = 0;
++ format->Rloss = 8;
++ if ( Rmask ) {
++ for ( mask = Rmask; !(mask&0x01); mask >>= 1 )
++ ++format->Rshift;
++ for ( ; (mask&0x01); mask >>= 1 )
++ --format->Rloss;
++ }
++ format->Gshift = 0;
++ format->Gloss = 8;
++ if ( Gmask ) {
++ for ( mask = Gmask; !(mask&0x01); mask >>= 1 )
++ ++format->Gshift;
++ for ( ; (mask&0x01); mask >>= 1 )
++ --format->Gloss;
++ }
++ format->Bshift = 0;
++ format->Bloss = 8;
++ if ( Bmask ) {
++ for ( mask = Bmask; !(mask&0x01); mask >>= 1 )
++ ++format->Bshift;
++ for ( ; (mask&0x01); mask >>= 1 )
++ --format->Bloss;
++ }
++ format->Ashift = 0;
++ format->Aloss = 8;
++ if ( Amask ) {
++ for ( mask = Amask; !(mask&0x01); mask >>= 1 )
++ ++format->Ashift;
++ for ( ; (mask&0x01); mask >>= 1 )
++ --format->Aloss;
++ }
++ format->Rmask = Rmask;
++ format->Gmask = Gmask;
++ format->Bmask = Bmask;
++ format->Amask = Amask;
++ } else if ( bpp > 8 ) { /* Packed pixels with standard mask */
+ /* R-G-B */
+ if ( bpp > 24 )
+ bpp = 24;
+@@ -227,6 +112,52 @@
+ format->Rmask = ((0xFF>>format->Rloss)<<format->Rshift);
+ format->Gmask = ((0xFF>>format->Gloss)<<format->Gshift);
+ format->Bmask = ((0xFF>>format->Bloss)<<format->Bshift);
++ } else { /* Palettized mode */
++ int i, ncolors = 1;
++ for ( i = 0; i < bpp; ++i ) {
++ ncolors *= 2;
++ }
++ format->palette = (SDL_Palette *)malloc(sizeof(SDL_Palette));
++ if ( format->palette == NULL ) {
++ SDL_FreeFormat(format);
++ SDL_OutOfMemory();
++ return(NULL);
++ }
++ (format->palette)->ncolors = ncolors;
++ (format->palette)->colors = (SDL_Color *)malloc(
++ (format->palette)->ncolors*sizeof(SDL_Color));
++ if ( (format->palette)->colors == NULL ) {
++ SDL_FreeFormat(format);
++ SDL_OutOfMemory();
++ return(NULL);
++ }
++ if ( ncolors == 2 ) {
++ /* Create a black and white bitmap palette */
++ format->palette->colors[0].r = 0xFF;
++ format->palette->colors[0].g = 0xFF;
++ format->palette->colors[0].b = 0xFF;
++ format->palette->colors[1].r = 0x00;
++ format->palette->colors[1].g = 0x00;
++ format->palette->colors[1].b = 0x00;
++ } else {
++ /* Create an empty palette */
++ memset((format->palette)->colors, 0,
++ (format->palette)->ncolors*sizeof(SDL_Color));
++ }
++
++ /* Palettized formats have no mask info */
++ format->Rloss = 8;
++ format->Gloss = 8;
++ format->Bloss = 8;
++ format->Aloss = 8;
++ format->Rshift = 0;
++ format->Gshift = 0;
++ format->Bshift = 0;
++ format->Ashift = 0;
++ format->Rmask = 0;
++ format->Gmask = 0;
++ format->Bmask = 0;
++ format->Amask = 0;
+ }
+ return(format);
+ }