games-fps/freedoom: Add doom engine runtime dependency
authorWilliam Breathitt Gray <vilhelm.gray@gmail.com>
Sun, 9 Jun 2019 02:55:09 +0000 (11:55 +0900)
committerJames Le Cuirot <chewi@gentoo.org>
Tue, 18 Jun 2019 21:20:38 +0000 (22:20 +0100)
commit6dd37f121e4cecb95555fbcddcae382d089a4ca7
treeea49d003cf59ae40c579b92476f22c72d6f1e069
parentc46ad0bb86e9ef86ae138eec9be980de096aeeba
games-fps/freedoom: Add doom engine runtime dependency

Freedoom is distributed by upstream with the intention to be run by a
doom engine; this is also the expectation of end users. This patch adds
a doom engine as a runtime dependency for Freedoom.

Three possible doom engines are listed in RDEPEND: games-engines/odamex,
games-fps/doomsday, games-fps/gzdoom. The games-fps/gzdoom package is
set to preferred as it is the recommendation of the Freedoom upstream
team.

Closes: https://bugs.gentoo.org/687672
Package-Manager: Portage-2.3.67, Repoman-2.3.14
Signed-off-by: William Breathitt Gray <vilhelm.gray@gmail.com>
Signed-off-by: James Le Cuirot <chewi@gentoo.org>
games-fps/freedoom/freedoom-0.11.3-r1.ebuild [new file with mode: 0644]